Encapsulate textures into their own Texture class

the main reason for doing this is so that we can have
access to informations about a texture (like its dimension)
close to where we generate and use shaders in ES 2.0.
Previously, there wasn't any way to get to a texture's size
from a RenderEngine implementation.

Bug: 8679321

Change-Id: I388b338a70d07e3e8177dde248710ea1e4c82dff
This commit is contained in:
Mathias Agopian 2013-08-14 18:20:17 -07:00
parent e048a4374c
commit 49457ac092
14 changed files with 193 additions and 56 deletions

View File

@ -25,6 +25,7 @@ LOCAL_SRC_FILES:= \
RenderEngine/ProgramCache.cpp \
RenderEngine/GLExtensions.cpp \
RenderEngine/RenderEngine.cpp \
RenderEngine/Texture.cpp \
RenderEngine/GLES10RenderEngine.cpp \
RenderEngine/GLES11RenderEngine.cpp \
RenderEngine/GLES20RenderEngine.cpp

View File

@ -82,6 +82,7 @@ Layer::Layer(SurfaceFlinger* flinger, const sp<Client>& client,
{
mCurrentCrop.makeInvalid();
mFlinger->getRenderEngine().genTextures(1, &mTextureName);
mTexture.init(Texture::TEXTURE_EXTERNAL, mTextureName);
uint32_t layerFlags = 0;
if (flags & ISurfaceComposerClient::eHidden)
@ -483,7 +484,11 @@ void Layer::onDraw(const sp<const DisplayDevice>& hw, const Region& clip) const
mSurfaceFlingerConsumer->getTransformMatrix(textureMatrix);
// Set things up for texturing.
engine.setupLayerTexturing(mTextureName, useFiltering, textureMatrix);
mTexture.setDimensions(mActiveBuffer->getWidth(), mActiveBuffer->getHeight());
mTexture.setFiltering(useFiltering);
mTexture.setMatrix(textureMatrix);
engine.setupLayerTexturing(mTexture);
} else {
engine.setupLayerBlackedOut();
}

View File

@ -45,6 +45,7 @@
#include "DisplayHardware/HWComposer.h"
#include "DisplayHardware/FloatRect.h"
#include "RenderEngine/Mesh.h"
#include "RenderEngine/Texture.h"
namespace android {
@ -359,6 +360,8 @@ private:
bool mNeedsFiltering;
// The mesh used to draw the layer in GLES composition mode
mutable Mesh mMesh;
// The mesh used to draw the layer in GLES composition mode
mutable Texture mTexture;
// page-flip thread (currently main thread)
bool mSecure; // no screenshots

View File

@ -31,12 +31,11 @@ Description::Description() :
mPlaneAlpha = 1.0f;
mPremultipliedAlpha = true;
mOpaque = true;
mTextureTarget = GL_TEXTURE_EXTERNAL_OES;
mTextureEnabled = false;
const GLfloat m[16] = {1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,1 };
memset(mColor, 0, sizeof(mColor));
memcpy(mProjectionMatrix, m, sizeof(mProjectionMatrix));
memcpy(mTextureMatrix, m, sizeof(mTextureMatrix));
}
Description::~Description() {
@ -61,21 +60,14 @@ void Description::setOpaque(bool opaque) {
}
}
void Description::setTextureName(GLenum target, GLuint tname) {
if (target != mTextureTarget) {
mTextureTarget = target;
}
if (tname != mTextureName) {
mTextureName = tname;
mUniformsDirty = true;
}
void Description::setTexture(const Texture& texture) {
mTexture = texture;
mTextureEnabled = true;
mUniformsDirty = true;
}
void Description::disableTexture() {
if (mTextureTarget != 0) {
mTextureTarget = 0;
}
mTextureName = 0;
mTextureEnabled = false;
}
void Description::setColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {
@ -91,9 +83,4 @@ void Description::setProjectionMatrix(GLfloat const* mtx) {
mUniformsDirty = true;
}
void Description::setTextureMatrix(GLfloat const* mtx) {
memcpy(mTextureMatrix, mtx, sizeof(mTextureMatrix));
mUniformsDirty = true;
}
} /* namespace android */

View File

@ -15,6 +15,7 @@
*/
#include <GLES2/gl2.h>
#include "Texture.h"
#ifndef SF_RENDER_ENGINE_DESCRIPTION_H_
#define SF_RENDER_ENGINE_DESCRIPTION_H_
@ -40,17 +41,15 @@ class Description {
bool mPremultipliedAlpha;
// whether this layer is marked as opaque
bool mOpaque;
// texture target, TEXTURE_2D or TEXTURE_EXTERNAL
GLenum mTextureTarget;
// name of the texture
GLuint mTextureName;
// Texture this layer uses
Texture mTexture;
bool mTextureEnabled;
// color used when texturing is disabled
GLclampf mColor[4];
// projection matrix
GLfloat mProjectionMatrix[16];
// texture matrix
GLfloat mTextureMatrix[16];
public:
Description();
@ -59,11 +58,10 @@ public:
void setPlaneAlpha(GLclampf planeAlpha);
void setPremultipliedAlpha(bool premultipliedAlpha);
void setOpaque(bool opaque);
void setTextureName(GLenum target, GLuint tname);
void setTexture(const Texture& texture);
void disableTexture();
void setColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
void setProjectionMatrix(GLfloat const* mtx);
void setTextureMatrix(GLfloat const* mtx);
private:
bool mUniformsDirty;

View File

@ -22,6 +22,7 @@
#include "GLES11RenderEngine.h"
#include "Mesh.h"
#include "Texture.h"
// ---------------------------------------------------------------------------
namespace android {
@ -147,19 +148,19 @@ void GLES11RenderEngine::setupDimLayerBlending(int alpha) {
glColor4f(0, 0, 0, alpha/255.0f);
}
void GLES11RenderEngine::setupLayerTexturing(size_t textureName,
bool useFiltering, const float* textureMatrix) {
glBindTexture(GL_TEXTURE_EXTERNAL_OES, textureName);
void GLES11RenderEngine::setupLayerTexturing(const Texture& texture) {
GLuint target = texture.getTextureTarget();
glBindTexture(target, texture.getTextureName());
GLenum filter = GL_NEAREST;
if (useFiltering) {
if (texture.getFiltering()) {
filter = GL_LINEAR;
}
glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, filter);
glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, filter);
glTexParameterx(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterx(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameterx(target, GL_TEXTURE_MAG_FILTER, filter);
glTexParameterx(target, GL_TEXTURE_MIN_FILTER, filter);
glMatrixMode(GL_TEXTURE);
glLoadMatrixf(textureMatrix);
glLoadMatrixf(texture.getMatrix());
glMatrixMode(GL_MODELVIEW);
glDisable(GL_TEXTURE_2D);
glEnable(GL_TEXTURE_EXTERNAL_OES);

View File

@ -31,6 +31,7 @@ namespace android {
class String8;
class Mesh;
class Texture;
class GLES11RenderEngine : public RenderEngine {
GLuint mProtectedTexName;
@ -51,7 +52,7 @@ protected:
virtual void setViewportAndProjection(size_t vpw, size_t vph, size_t w, size_t h, bool yswap);
virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, int alpha);
virtual void setupDimLayerBlending(int alpha);
virtual void setupLayerTexturing(size_t textureName, bool useFiltering, const float* textureMatrix);
virtual void setupLayerTexturing(const Texture& texture);
virtual void setupLayerBlackedOut();
virtual void disableTexturing();
virtual void disableBlending();

View File

@ -29,6 +29,7 @@
#include "ProgramCache.h"
#include "Description.h"
#include "Mesh.h"
#include "Texture.h"
// ---------------------------------------------------------------------------
namespace android {
@ -126,27 +127,26 @@ void GLES20RenderEngine::setupDimLayerBlending(int alpha) {
disableTexturing();
}
void GLES20RenderEngine::setupLayerTexturing(size_t textureName,
bool useFiltering, const float* textureMatrix) {
glBindTexture(GL_TEXTURE_EXTERNAL_OES, textureName);
void GLES20RenderEngine::setupLayerTexturing(const Texture& texture) {
GLuint target = texture.getTextureTarget();
glBindTexture(target, texture.getTextureName());
GLenum filter = GL_NEAREST;
if (useFiltering) {
if (texture.getFiltering()) {
filter = GL_LINEAR;
}
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, filter);
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, filter);
glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, filter);
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, filter);
mState.setTextureName(GL_TEXTURE_EXTERNAL_OES, textureName);
mState.setTextureMatrix(textureMatrix);
mState.setTexture(texture);
}
void GLES20RenderEngine::setupLayerBlackedOut() {
const GLfloat m[16] = {1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,1 };
glBindTexture(GL_TEXTURE_2D, mProtectedTexName);
mState.setTextureName(GL_TEXTURE_2D, mProtectedTexName);
mState.setTextureMatrix(m);
Texture texture(Texture::TEXTURE_2D, mProtectedTexName);
texture.setDimensions(1, 1); // FIXME: we should get that from somewhere
mState.setTexture(texture);
}
void GLES20RenderEngine::disableTexturing() {

View File

@ -33,6 +33,7 @@ namespace android {
class String8;
class Mesh;
class Texture;
class GLES20RenderEngine : public RenderEngine {
GLuint mProtectedTexName;
@ -55,7 +56,7 @@ protected:
virtual void setViewportAndProjection(size_t vpw, size_t vph, size_t w, size_t h, bool yswap);
virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, int alpha);
virtual void setupDimLayerBlending(int alpha);
virtual void setupLayerTexturing(size_t textureName, bool useFiltering, const float* textureMatrix);
virtual void setupLayerTexturing(const Texture& texture);
virtual void setupLayerBlackedOut();
virtual void disableTexturing();
virtual void disableBlending();

View File

@ -129,7 +129,7 @@ void Program::setUniforms(const Description& desc) {
if (mSamplerLoc >= 0) {
glUniform1i(mSamplerLoc, 0);
glUniformMatrix4fv(mTextureMatrixLoc, 1, GL_FALSE, desc.mTextureMatrix);
glUniformMatrix4fv(mTextureMatrixLoc, 1, GL_FALSE, desc.mTexture.getMatrix());
}
if (mAlphaPlaneLoc >= 0) {
glUniform1f(mAlphaPlaneLoc, desc.mPlaneAlpha);

View File

@ -87,8 +87,9 @@ ProgramCache::~ProgramCache() {
ProgramCache::Key ProgramCache::computeKey(const Description& description) {
Key needs;
needs.set(Key::TEXTURE_MASK,
(description.mTextureTarget == GL_TEXTURE_EXTERNAL_OES) ? Key::TEXTURE_EXT :
(description.mTextureTarget == GL_TEXTURE_2D) ? Key::TEXTURE_2D :
!description.mTextureEnabled ? Key::TEXTURE_OFF :
description.mTexture.getTextureTarget() == GL_TEXTURE_EXTERNAL_OES ? Key::TEXTURE_EXT :
description.mTexture.getTextureTarget() == GL_TEXTURE_2D ? Key::TEXTURE_2D :
Key::TEXTURE_OFF)
.set(Key::PLANE_ALPHA_MASK,
(description.mPlaneAlpha < 1) ? Key::PLANE_ALPHA_LT_ONE : Key::PLANE_ALPHA_EQ_ONE)

View File

@ -32,6 +32,7 @@ class String8;
class Rect;
class Region;
class Mesh;
class Texture;
class RenderEngine {
enum GlesVersion {
@ -84,7 +85,7 @@ public:
virtual void setViewportAndProjection(size_t vpw, size_t vph, size_t w, size_t h, bool yswap) = 0;
virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, int alpha) = 0;
virtual void setupDimLayerBlending(int alpha) = 0;
virtual void setupLayerTexturing(size_t textureName, bool useFiltering, const float* textureMatrix) = 0;
virtual void setupLayerTexturing(const Texture& texture) = 0;
virtual void setupLayerBlackedOut() = 0;
virtual void disableTexturing() = 0;

View File

@ -0,0 +1,83 @@
/*
* Copyright 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <string.h>
#include "Texture.h"
namespace android {
Texture::Texture() :
mTextureName(0), mTextureTarget(TEXTURE_2D),
mWidth(0), mHeight(0), mFiltering(false) {
const float m[16] = {1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,1 };
memcpy(mTextureMatrix, m, sizeof(mTextureMatrix));
}
Texture::Texture(Target textureTarget, uint32_t textureName) :
mTextureName(textureName), mTextureTarget(textureTarget),
mWidth(0), mHeight(0), mFiltering(false) {
const float m[16] = {1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,1 };
memcpy(mTextureMatrix, m, sizeof(mTextureMatrix));
}
void Texture::init(Target textureTarget, uint32_t textureName) {
mTextureName = textureName;
mTextureTarget = textureTarget;
}
Texture::~Texture() {
}
void Texture::setMatrix(float const* matrix) {
memcpy(mTextureMatrix, matrix, sizeof(mTextureMatrix));
}
void Texture::setFiltering(bool enabled) {
mFiltering = enabled;
}
void Texture::setDimensions(size_t width, size_t height) {
mWidth = width;
mHeight = height;
}
uint32_t Texture::getTextureName() const {
return mTextureName;
}
uint32_t Texture::getTextureTarget() const {
return mTextureTarget;
}
float const* Texture::getMatrix() const {
return mTextureMatrix;
}
bool Texture::getFiltering() const {
return mFiltering;
}
size_t Texture::getWidth() const {
return mWidth;
}
size_t Texture::getHeight() const {
return mHeight;
}
} /* namespace android */

View File

@ -0,0 +1,55 @@
/*
* Copyright 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <stdint.h>
#ifndef SF_RENDER_ENGINE_TEXTURE_H
#define SF_RENDER_ENGINE_TEXTURE_H
namespace android {
class Texture {
uint32_t mTextureName;
uint32_t mTextureTarget;
size_t mWidth;
size_t mHeight;
bool mFiltering;
float mTextureMatrix[16];
public:
enum Target { TEXTURE_2D = 0x0DE1, TEXTURE_EXTERNAL = 0x8D65 };
Texture();
Texture(Target textureTarget, uint32_t textureName);
~Texture();
void init(Target textureTarget, uint32_t textureName);
void setMatrix(float const* matrix);
void setFiltering(bool enabled);
void setDimensions(size_t width, size_t height);
uint32_t getTextureName() const;
uint32_t getTextureTarget() const;
float const* getMatrix() const;
bool getFiltering() const;
size_t getWidth() const;
size_t getHeight() const;
};
} /* namespace android */
#endif /* SF_RENDER_ENGINE_TEXTURE_H */