replicant-frameworks_native/services/surfaceflinger/RenderEngine
Mathias Agopian 458197de00 Fix ES2 composition on some devices
- turns out fragment shaders don't have default precision by default
- GLES 1.x extensions that became core in GLES 2.0 don't always work
  as extensions in GLES 2.0 (!)

Bug: 8679321
Change-Id: I5a4a93e158247910399325a965af5d2e3bbece9b
2013-08-15 14:56:51 -07:00
..
Description.cpp
Description.h
GLES10RenderEngine.cpp
GLES10RenderEngine.h
GLES11RenderEngine.cpp Fix ES2 composition on some devices 2013-08-15 14:56:51 -07:00
GLES11RenderEngine.h Fix ES2 composition on some devices 2013-08-15 14:56:51 -07:00
GLES20RenderEngine.cpp Fix ES2 composition on some devices 2013-08-15 14:56:51 -07:00
GLES20RenderEngine.h Fix ES2 composition on some devices 2013-08-15 14:56:51 -07:00
GLExtensions.cpp
GLExtensions.h
Mesh.cpp don't reallocate the mesh each time we use it 2013-08-13 20:51:23 -07:00
Mesh.h don't reallocate the mesh each time we use it 2013-08-13 20:51:23 -07:00
Program.cpp
Program.h
ProgramCache.cpp Fix ES2 composition on some devices 2013-08-15 14:56:51 -07:00
ProgramCache.h
RenderEngine.cpp Fix ES2 composition on some devices 2013-08-15 14:56:51 -07:00
RenderEngine.h Fix ES2 composition on some devices 2013-08-15 14:56:51 -07:00