replicant-frameworks_native/services/surfaceflinger/RenderEngine
Andy McFadden 9c8b3097e6 am af4ae923: am 6410c8c4: Merge "Use black for blackout layer" into klp-dev
* commit 'af4ae923c3f8a2e40d74eb6291da16b4a6514449':
  Use black for blackout layer
2013-10-14 10:48:32 -07:00
..
Description.cpp color blindness enhancement 2013-09-04 22:11:15 -07:00
Description.h color blindness enhancement 2013-09-04 22:11:15 -07:00
GLES10RenderEngine.cpp Refactor SF. Move all GL operations in their own class. 2013-07-03 14:39:27 -07:00
GLES10RenderEngine.h Refactor SF. Move all GL operations in their own class. 2013-07-03 14:39:27 -07:00
GLES11RenderEngine.cpp Use black for blackout layer 2013-10-11 11:16:03 -07:00
GLES11RenderEngine.h color blindness enhancement 2013-09-04 22:11:15 -07:00
GLES20RenderEngine.cpp Use black for blackout layer 2013-10-11 11:16:03 -07:00
GLES20RenderEngine.h color blindness enhancement 2013-09-04 22:11:15 -07:00
GLExtensions.cpp Refactor SF. Move all GL operations in their own class. 2013-07-03 14:39:27 -07:00
GLExtensions.h Refactor SF. Move all GL operations in their own class. 2013-07-03 14:39:27 -07:00
Mesh.cpp don't reallocate the mesh each time we use it 2013-08-13 20:51:23 -07:00
Mesh.h color blindness enhancement 2013-09-04 22:11:15 -07:00
Program.cpp color blindness enhancement 2013-09-04 22:11:15 -07:00
Program.h color blindness enhancement 2013-09-04 22:11:15 -07:00
ProgramCache.cpp Simplify color adjustment using homogeneous coordinates 2013-10-03 16:40:52 -07:00
ProgramCache.h color blindness enhancement 2013-09-04 22:11:15 -07:00
RenderEngine.cpp reinstate black-screenshot debugging code 2013-09-19 17:09:26 -07:00
RenderEngine.h reinstate black-screenshot debugging code 2013-09-19 17:09:26 -07:00
Texture.cpp switch to use mat4 2013-08-26 20:42:07 -07:00
Texture.h switch to use mat4 2013-08-26 20:42:07 -07:00