replicant-frameworks_native/services/surfaceflinger/RenderEngine
Mathias Agopian 5cdc8994a0 don't reallocate the mesh each time we use it
the Mesh object can be part of each Layer (at least currently).
also reworked the Mesh code a bit to make it easier to access
the vertex data.

Change-Id: I0490851ba898f0aa2e55b62958dcd8bdb535e98b
2013-08-13 20:51:23 -07:00
..
Description.cpp
Description.h
GLES10RenderEngine.cpp
GLES10RenderEngine.h
GLES11RenderEngine.cpp don't reallocate the mesh each time we use it 2013-08-13 20:51:23 -07:00
GLES11RenderEngine.h
GLES20RenderEngine.cpp don't reallocate the mesh each time we use it 2013-08-13 20:51:23 -07:00
GLES20RenderEngine.h
GLExtensions.cpp
GLExtensions.h
Mesh.cpp don't reallocate the mesh each time we use it 2013-08-13 20:51:23 -07:00
Mesh.h don't reallocate the mesh each time we use it 2013-08-13 20:51:23 -07:00
Program.cpp
Program.h
ProgramCache.cpp
ProgramCache.h
RenderEngine.cpp don't reallocate the mesh each time we use it 2013-08-13 20:51:23 -07:00
RenderEngine.h