replicant-frameworks_native/services/surfaceflinger/RenderEngine
Mathias Agopian 2eaefe198a Simplify handling of opaque layers in shader generation
just ensure the alpha value is 1.0 in the opaque case
when reading the color from the texture or the
global color.

Bug: 8679321

Change-Id: Ia38b30e97c3bce5a2d534a40c0d66e0bfc3ea40d
2013-08-15 15:11:01 -07:00
..
Description.cpp
Description.h
GLES10RenderEngine.cpp
GLES10RenderEngine.h
GLES11RenderEngine.cpp don't reallocate the mesh each time we use it 2013-08-13 20:51:23 -07:00
GLES11RenderEngine.h
GLES20RenderEngine.cpp don't reallocate the mesh each time we use it 2013-08-13 20:51:23 -07:00
GLES20RenderEngine.h
GLExtensions.cpp
GLExtensions.h
Mesh.cpp don't reallocate the mesh each time we use it 2013-08-13 20:51:23 -07:00
Mesh.h don't reallocate the mesh each time we use it 2013-08-13 20:51:23 -07:00
Program.cpp
Program.h
ProgramCache.cpp Simplify handling of opaque layers in shader generation 2013-08-15 15:11:01 -07:00
ProgramCache.h
RenderEngine.cpp Disable GLES 2.x rendering 2013-08-15 10:39:11 -07:00
RenderEngine.h