replicant-frameworks_native/services/surfaceflinger/RenderEngine
Michael Gernoth 80216f6442 RenderEngine: remove warning "using EGL_IMG_context_priority"
This warning breaks the build as it is treated as an error,
so just remove it.

Change-Id: I1a6353e5960866a9302a8c00eb97d1779b35b6be
2015-10-16 14:46:08 -07:00
..
Description.cpp SF: Skip render-to-texture for color transforms 2015-05-27 13:32:51 -07:00
Description.h SF: Skip render-to-texture for color transforms 2015-05-27 13:32:51 -07:00
GLES10RenderEngine.cpp Refactor SF. Move all GL operations in their own class. 2013-07-03 14:39:27 -07:00
GLES10RenderEngine.h Refactor SF. Move all GL operations in their own class. 2013-07-03 14:39:27 -07:00
GLES11RenderEngine.cpp Bring back support for glReadPixels screenshot path 2015-10-16 14:45:10 -07:00
GLES11RenderEngine.h Bring back support for glReadPixels screenshot path 2015-10-16 14:45:10 -07:00
GLES20RenderEngine.cpp Bring back support for glReadPixels screenshot path 2015-10-16 14:45:10 -07:00
GLES20RenderEngine.h Bring back support for glReadPixels screenshot path 2015-10-16 14:45:10 -07:00
GLExtensions.cpp Refactor SF. Move all GL operations in their own class. 2013-07-03 14:39:27 -07:00
GLExtensions.h Refactor SF. Move all GL operations in their own class. 2013-07-03 14:39:27 -07:00
Mesh.cpp SurfaceFlinger: Fix integer overflow in Mesh ctor 2015-04-30 14:57:41 -07:00
Mesh.h color blindness enhancement 2013-09-04 22:11:15 -07:00
Program.cpp native frameworks: 64-bit compile issues 2014-03-12 13:12:44 -07:00
Program.h color blindness enhancement 2013-09-04 22:11:15 -07:00
ProgramCache.cpp Remove gamma correction from color correction shader 2015-04-28 17:15:57 -07:00
ProgramCache.h Generate the SurfaceFlinger shader cache on initialization 2014-10-03 17:21:15 +00:00
RenderEngine.cpp RenderEngine: remove warning "using EGL_IMG_context_priority" 2015-10-16 14:46:08 -07:00
RenderEngine.h Bring back support for glReadPixels screenshot path 2015-10-16 14:45:10 -07:00
Texture.cpp switch to use mat4 2013-08-26 20:42:07 -07:00
Texture.h switch to use mat4 2013-08-26 20:42:07 -07:00