replicant-frameworks_native/services/surfaceflinger/RenderEngine
Mark Salyzyn 993146092f am d4dabf87: am cdbf28b3: Merge "native frameworks: 64-bit compile issues"
* commit 'd4dabf872ac0a12e12aebae9032f7d62762c2aeb':
  native frameworks: 64-bit compile issues
2014-03-13 23:12:09 +00:00
..
Description.cpp color blindness enhancement 2013-09-04 22:11:15 -07:00
Description.h color blindness enhancement 2013-09-04 22:11:15 -07:00
GLES10RenderEngine.cpp Refactor SF. Move all GL operations in their own class. 2013-07-03 14:39:27 -07:00
GLES10RenderEngine.h Refactor SF. Move all GL operations in their own class. 2013-07-03 14:39:27 -07:00
GLES11RenderEngine.cpp native frameworks: 64-bit compile issues 2014-03-12 13:12:44 -07:00
GLES11RenderEngine.h color blindness enhancement 2013-09-04 22:11:15 -07:00
GLES20RenderEngine.cpp Use black for blackout layer 2013-10-11 11:16:03 -07:00
GLES20RenderEngine.h color blindness enhancement 2013-09-04 22:11:15 -07:00
GLExtensions.cpp Refactor SF. Move all GL operations in their own class. 2013-07-03 14:39:27 -07:00
GLExtensions.h Refactor SF. Move all GL operations in their own class. 2013-07-03 14:39:27 -07:00
Mesh.cpp don't reallocate the mesh each time we use it 2013-08-13 20:51:23 -07:00
Mesh.h color blindness enhancement 2013-09-04 22:11:15 -07:00
Program.cpp native frameworks: 64-bit compile issues 2014-03-12 13:12:44 -07:00
Program.h color blindness enhancement 2013-09-04 22:11:15 -07:00
ProgramCache.cpp Simplify color adjustment using homogeneous coordinates 2013-10-03 16:40:52 -07:00
ProgramCache.h color blindness enhancement 2013-09-04 22:11:15 -07:00
RenderEngine.cpp Implement per-display EGLConfig and configless EGLContext 2013-12-23 21:53:39 -08:00
RenderEngine.h Implement per-display EGLConfig and configless EGLContext 2013-12-23 21:53:39 -08:00
Texture.cpp switch to use mat4 2013-08-26 20:42:07 -07:00
Texture.h switch to use mat4 2013-08-26 20:42:07 -07:00