49457ac092
the main reason for doing this is so that we can have access to informations about a texture (like its dimension) close to where we generate and use shaders in ES 2.0. Previously, there wasn't any way to get to a texture's size from a RenderEngine implementation. Bug: 8679321 Change-Id: I388b338a70d07e3e8177dde248710ea1e4c82dff |
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.. | ||
Description.cpp | ||
Description.h | ||
GLES10RenderEngine.cpp | ||
GLES10RenderEngine.h | ||
GLES11RenderEngine.cpp | ||
GLES11RenderEngine.h | ||
GLES20RenderEngine.cpp | ||
GLES20RenderEngine.h | ||
GLExtensions.cpp | ||
GLExtensions.h | ||
Mesh.cpp | ||
Mesh.h | ||
Program.cpp | ||
Program.h | ||
ProgramCache.cpp | ||
ProgramCache.h | ||
RenderEngine.cpp | ||
RenderEngine.h | ||
Texture.cpp | ||
Texture.h |