Description.cpp
|
color blindness enhancement
|
2013-09-04 22:11:15 -07:00 |
Description.h
|
color blindness enhancement
|
2013-09-04 22:11:15 -07:00 |
GLES11RenderEngine.cpp
|
Use black for blackout layer
|
2013-10-11 11:16:03 -07:00 |
GLES11RenderEngine.h
|
color blindness enhancement
|
2013-09-04 22:11:15 -07:00 |
GLES20RenderEngine.cpp
|
Use black for blackout layer
|
2013-10-11 11:16:03 -07:00 |
GLES20RenderEngine.h
|
color blindness enhancement
|
2013-09-04 22:11:15 -07:00 |
Mesh.cpp
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don't reallocate the mesh each time we use it
|
2013-08-13 20:51:23 -07:00 |
Mesh.h
|
color blindness enhancement
|
2013-09-04 22:11:15 -07:00 |
Program.cpp
|
color blindness enhancement
|
2013-09-04 22:11:15 -07:00 |
Program.h
|
color blindness enhancement
|
2013-09-04 22:11:15 -07:00 |
ProgramCache.h
|
color blindness enhancement
|
2013-09-04 22:11:15 -07:00 |
RenderEngine.h
|
Move EGLConfig selection to RenderEngine
|
2013-12-23 21:53:39 -08:00 |
Texture.cpp
|
switch to use mat4
|
2013-08-26 20:42:07 -07:00 |
Texture.h
|
switch to use mat4
|
2013-08-26 20:42:07 -07:00 |