ISurfaceTexture::dequeueBuffer now returns the buffer's fence for the
client to wait on. For BufferQueue, this means passing it through
Binder so it can be returned to the SurfaceTextureClient. Now
SurfaceTextureClient is responsible for waiting on the fence in
dequeueBuffer instead of BufferQueue: one step closer to the goal.
Change-Id: I677ae758bcd23acee2d784b8cec11b32cccc196d
After a HWC set, each SurfaceFlinger Layer retrieves the release fence
HWC returned and gives it to the layer's SurfaceTexture. The
SurfaceTexture accumulates the fences into a merged fence until the
next updateTexImage, then passes the merged fence to the BufferQueue
in releaseBuffer.
In a follow-on change, BufferQueue will return the fence along with
the buffer slot in dequeueBuffer. For now, dequeueBuffer waits for the
fence to signal before returning.
The releaseFence default value for BufferQueue::releaseBuffer() is
temporary to avoid transient build breaks with a multi-project
checkin. It'll disappear in the next change.
Change-Id: Iaa9a0d5775235585d9cbf453d3a64623d08013d9
This change updates the uses of ANativeWindow to use the new ANW functions that
accept and return Sync HAL fence file descriptors.
Change-Id: I3ca648b6ac33f7360e86754f924aa072f95242f6
SF now has its own implementation of ANW for the
framebuffer and it uses BufferQueue. FramebufferNativeWindow
is now only used by stand-alone apps.
Change-Id: Iddeb24087df62bd92b0f78e391dda9b97ddc859c
SurfaceFlinger will no longer directly synchronize with early suspend.
Instead, PowerManagerService will synchronize with SurfaceFlinger to
ensure that a black frame has been drawn on the display, and then
trigger all early suspend handlers.
Change-Id: I07acdd628440d23fdb69db94319ec5d65d3f4919
SurfaceFlinger is using this new feature to reject buffers that
don't have the right size.
Bug: 6498869
Change-Id: I8a7250a47db6c082a357b703feb3b9d0fc8d3443
CameraParameters was moved over to frameworks/native before
frameworks/av was created, since it is referenced by HAL
implementations. Move it to frameworks/av to keep it together with its
implementation.
Bug: 6500863
Change-Id: Iffd890c861a334930da71a2722553572bad1cb54
Aimed for use cases where gralloc buffers need to be consumed by CPU
users, such as camera image data streams.
The CpuConsumer is a synchronous queue, which exposes raw pointers to
the underlying graphics buffers to applications. Multiple buffers may
be acquired at once, up to the limit set at time of construction.
Change-Id: If1d99f12471438e95a69696e40685948778055fd
Previous kernels have allowed opening the CPU frequency file regardless
whether the CPU is up or not. This fixes some log spam on one device
with dynamic hot plug CPU feature, which does not allow opening the CPU
frequency file if CPU is down.
Also, since the file descriptors are global and have long lives, add
the close-on-exec flag.
Change-Id: Ia14a2b9e20038dfb96a573920176a47a96bd3f5a
This change removes the setPostTransformCrop function from
SurfaceTextureClient. It also includes a small logging fix in BufferQueue.
Bug: 6299171
Change-Id: Ifd0ed05b95dad6085e7a8267fda4d69b76ea3bad
add getBounds(), getWidth(), getHeight(), width() and height()
are kept for backward compatibility.
Change-Id: I83837abf17dc2f8bded1beff73430e8c7d9bbdb3
This change adds a crop rectangle specified in window coordinates to the layer
state. The all window pixels outside this crop rectangle are treated as though
they were fully transparent. This change also adds the plumbing necessary for
WindowManager to set that crop.
Change-Id: I582bc445dc8c97d4c943d4db8d582a6ef5a66081
Every IBinder object can accept a new transaction to tell it that
it might want to reload system properties, and in the process
anyone can register a callback to be executed when this happens.
Use this to reload the trace property.
This is very much ONLY for debugging.
Change-Id: I55c67c46f8f3fa9073bef0dfaab4577ed1d47eb4
This change reduces the shrinking of the crop rectangle in some cases. It adds
a way to inform the SurfaceTexture that its texture will be used without
bilinear interpolation, and uses knowledge of the pixel format to avoid
shrinking unecessarily.
Change-Id: I72365f39f74ecb7fcc51b4cf42f2d0fa97727212
This change adds support for specifying a crop rectangle to a
SurfaceTextureClient that is in post-transformed coordinate space.
Change-Id: I247901de343e71b32850f7ae3bac62dfa612ad3d
Bug: 6299171
This change adds a method to Rect to transform a rectangle by a graphics HAL
transform.
Change-Id: Ic0d0988e731bdb5662faee41a5927b1242891658
Bug: 6299171
This change adds the plumbing to SurfaceTextureClient, BufferQueue, and
SurfaceTexture to get the active rectangle passed to the ANativeWindow to
the buffer consumer.
Change-Id: I35da0889b266327ebb079b6a7136fa3e2e8b00e6
indeed, connect and queueBuffer return the same data, so it's
easier to have them use the same protocol.
Change-Id: I4f9fa3be0a80c9ab0a7a4039b282ae843aab02e1
Remove C++ APIs androidSetThreadSchedulingGroup and
androidGetThreadSchedulingGroup, and the ANDROID_TGROUP_* constants.
Former callers of these should now use the C APIs set_sched_policy and
get_sched_policy, and the SP_* constants.
Note: debug.sys.noschedgroups is not supported by the C APIs,
this needs to be discussed.
Change-Id: I32bbfc539ef4090faf9ef0320380e8cca9eae07c
- it returned an empty rect when the region was empty, instead
of returning an empty list of rect.
- also fixed an infinite loop when boolean_operation was given
an empty list of rects
Change-Id: I62225c7dcd2832025bb8f12e6cb3762f2a7b36cb
SurfaceTexture will modify the crop rect so it matches
the desired output aspect ratio when the scaling
mode is NATIVE_WINDOW_SCALING_MODE_CROP. Added a test
for this new scaling mode.
Change-Id: I60f24dcbc294b65cd10a393d9e27d40f07d27bb6
Add a new API native_window_set_buffers_user_dimensions to allow native
applications to override the native window size for the default buffer size.
This has lower precedence than the existing
native_window_set_buffers_dimensions and allows the two to co-exist.
Change-Id: Ie73590e1c94ef0dadbce500bd0941dfabbcace3c
BufferQueue is now more flexible as it can be used
by SurfaceMediaSource in addition to SurfaceTexture.
Change-Id: I4222be8918d63372c44fcd412d9ad241c6a3eeb9
These keys are specific to Japanese hardware keyboard which can be
used by input method.
Patch ported from AOSP, with the addition of KANA.
Change-Id: I1474f0eb8971ed5d632822b1f9825c426f4817eb
BufferQueue's disconnect could race with updateTexImage
where invalid buffers could be released. Additionally
fixed similar bug with setBufferCount. Tests were added
to stress the disconnect mechanism.
Change-Id: I9afa4c64f3e025984e8a9e8d924852a71d044716
This change adds the detachFromContext and attachToContext methods to
SurfaceTexture. These methods allow the SurfaceTexture to switch from
one consumer GLES context to another. This change also includes a few
cleanups to the error return codes in updateTexImage.
Change-Id: I0df1eb599aa7b6f58f07431f242f8f09269559ed
collapse setCrop, setTransform and setScalingMode to queueBuffer()
this ends up simplifying things quite a bit and reducing the numnber
of IPC needed per frame.
Change-Id: I3a13c07603abe4e76b8251e6380b107fde22e6d9
Move services/powermanager into frameworks/native so audioflinger can
use it. Note that this is not the same as a PowerManagerService,
which is part of systemserver and handles turning the screen on and
off, etc. This is just a binder interface to allow taking wakelocks.
Change-Id: I6b6a8b41cdbad17e826fda45aab5f059f22fc64e
The DummyConsumer is a consumer that can connect to BufferQueue
that does nothing. It is required as BufferQueue checks
if a consumer is connected. Also fixes a bug where SurfaceTexture
was reusing old texture slots.
Bug: 6172739
Change-Id: I5e7a118dd4d07807ba4c763200242b5ee7d3412b
ZipUtils is needed by build/tools, move it from libandroidfw
(frameworks/base) to libutils (frameworks/native).
Change-Id: Ib8c41134ccdec6d6aa8d49860f8dddef49a24783
This is a copy of libcore's UniquePtr.h header which is used until we
get C++11 which has std::unique_ptr which is essentially the same.
Taken from libcore project at commit
3e6dd45baa0d7f9b4fa06f4ade76e088b59cc7bf
Change-Id: I7537b016f9eae33bfc4c57b24f86260909719ab8
This change adds a check to SurfaceTexture::updateTexImage to verify
that the current GL context is the same as the one that was used for
previous updateTexImage calls.
Change-Id: If02d2f787bcfdb528046dc9ddf6665f8a90e1bf4
This change adds a new callback for BufferQueue consumers to be notified
when the BufferQueue frees some or all of its buffers. This is needed
to retain SurfaceTexture behavior where all buffers would be freed when
the producer disconnects. This change also modifies the
SurfaceTextureGLToGLTest.EglDestroySurfaceUnrefsBuffers test to catch
when the buffers are not freed.
The implementation is a little complicated because it needs to avoid
circular sp<> references across what will be a binder interface (so wp<>
can't be used directly). It also needs to avoid the possibility of
locking the BufferQueue and consumer (e.g. SurfaceTexture) mutexes in
the wrong order.
This change also includes a few additional fixes and test cleanups.
Change-Id: I27b77d0af15cb4b135f4b63573f634f5f0da2182
Many of our basic data structures are trivially movable using
memcpy() even if they are not trivially constructable, destructable
or copyable. It's worth taking advantage of this *ahem* trait.
Adding trivial_move_trait to String16 reduces appt running
time on frameworks/base/core/res by 40%!
Change-Id: I630a1a027e2d0ded96856e4ca042ea82906289fe
CameraParameters.h is indirectly required to implement the Camera
HAL. Move it to frameworks/native.
Bug: 6171735
Change-Id: If4ccb273ea7ca79f54402ebc00febf1c3e59799f
This is used by the Java trace wrappers to avoid JNI overhead
when trace tags are disabled.
Also added a new tag for the input subsystem and view hierarchy.
Change-Id: Ia04a507e42a37b1d3bbb19859e6c07a92f4fe9aa
MemoryHeapPmem is not used any longer. PMEM is not a supported
type of memory by the system anymore. a particular device might
use PMEM and need something like MemoryHeapPmem, in this case this
should be implemented in device specific code (HAL).
This will most likely break older no longer supported targets.
Change-Id: I434e4291219950018de8b793b0403bb2d92dd5cc
Refactored SurfaceTexture and BufferQueue such that share
no protected members. Created an consumer facing interface
for BufferQueue in preparation of connecting SurfaceTexture
and BufferQueue through a binder.
Change-Id: I938e63e085128148c58d0e26c7213b30145c109f
AndroidDefs.h - C/C++ enums and types
Mutex.h - Mutex class declaration
Condition.h - Condition class declaration
RWLock.h - RWLock class declaration
Thread.h - Thread class declaration
AndroidThreads.h - low-level thread creation functions
threads.h - includes all the above for backward source compatibility
Change-Id: Ia2f80c175333b59a41d1720985810bb2346e94cb
Note: implementations are still in Threads.cpp
re-add support for pixelformats L_8, LA_88 and RGB_332 in libui
for backward compatibility.
This may or may not fix 6058926
Bug: 6049685
Change-Id: Ic1b8b4cc994522f7fe664da64c0ef76b98bc6d53
Refactored SurfaceTexture and BufferQueue such that share
no protected members. Created an consumer facing interface
for BufferQueue in preparation of connecting SurfaceTexture
and BufferQueue through a binder.
Change-Id: Iff55e740e36a7f70c9f7a17ee7a5af38e3d21f0f
The update compiler in Xcode 4.3 (and 4.4) requires lookups into dependant
bases of class templates to be qualified. This checkin fixes the issues
raised by the compiler by implementing the this-> recommendation from
the llvm page at http://clang.llvm.org/compatibility.html#dep_lookup_bases
Signed-off-by: Al Sutton <al@funkyandroid.com>
Instead of sending finished signals immediately when appending to
a batch, record the chain of sequence numbers that were part of
the batch and then send finished signals all at once when done.
This change helps the dispatcher keep track of the true state
of the application and can improve ANR detection slightly.
This is part of a series of changes to improve input system pipelining.
Bug: 5963420
Change-Id: I463c2221e2aa8fdf1c3d670c18e39e59ab69b0db
To support this feature, the input dispatcher now allows input
events to be acknowledged out-of-order. As a result, the
consumer can choose to defer handling an input event from one
device (because it is building a big batch) while continuing
to handle input events from other devices.
The InputEventReceiver now sends a notification when a batch
is pending. The ViewRoot handles this notification by scheduling
a draw on the next sync. When the draw happens, the InputEventReceiver
is instructed to consume all pending batched input events, the
input event queue is fully processed (as much as possible),
and then the ViewRoot performs traversals as usual.
With these changes in place, the input dispatch latency is
consistently less than one frame as long as the application itself
isn't stalled. Input events are delivered to the application
as soon as possible and are handled as soon as possible. In practice,
it is no longer possible for an application to build up a huge
backlog of touch events.
This is part of a series of changes to improve input system pipelining.
Bug: 5963420
Change-Id: I42c01117eca78f12d66d49a736c1c122346ccd1d
Since we will not longer be modifying events in place, we don't need
to use an ashmem region for input. Simplified the code to instead
use a socket of type SOCK_SEQPACKET.
This is part of a series of changes to improve input system pipelining.
Bug: 5963420
Change-Id: I05909075ed8b61b93900913e44c6db84857340d8
Services now must explicitly opt in to being accessed by isolated
processes. Currently only the activity manager and surface flinger
allow this. Activity manager is needed so that we can actually
bring up the process; SurfaceFlinger is needed to be able to get the
display information for creating the Configuration. The SurfaceFlinger
should be safe because the app doesn't have access to the window
manager so can't actually get a surface to do anything with.
The activity manager now protects most of its entry points against
isolated processes.
Change-Id: I0dad8cb2c873575c4c7659c3c2a7eda8e98f46b0
This adds basic support for clip regions. It is currently disabled at compile
time. Enabling clip regions will require setting up a stencil buffer.
Change-Id: I638616a972276e38737f8ac0633692c3845eaa74
Switching activity stacks
Cache ContentProvider per user
Long-press power to switch users (on phone)
Added ServiceMap for separating services by user
Launch PendingIntents on the correct user's uid
Fix task switching from Recents list
AppWidgetService is mostly working.
Commands added to pm and am to allow creating and switching profiles.
Change-Id: I15810e8cfbe50a04bd3323a7ef5a8ff4230870ed
with this changes, SF transactions are handled as soon as possible
but do not trigger updates. the update is delayed until the next
vsync.
this allows us to work much better without requiring triple-buffering.
Change-Id: I1fa10794d0cf742129f0877698b7b1e1f2ec7401
vsync events were sometimes delivered to connected
client who didn't request them. this happened if
another client requested the delivery and that client
was first in the client list.
also fix the vsync test which didn't request any events as
well as DisplayEventReveiver documentation which was misleading
about the necessity to request vsync events.
Change-Id: Ie990fda3f337f8f0042745c4b2cde67936c45686
In our current environment with very many translations, this can
save a lot of RAM -- for example over 200K in Gmail just by sorting
the strings in the Gmail .apk (not the framework).
Also add a new aapt command to print the contents of the resource
table string pool.
Change-Id: I1da037b3e2c377b890833ff57ab158965314ac48