replicant-frameworks_native/include
Jesse Hall ef19414bd8 Transfer HWC release fences to BufferQueue
After a HWC set, each SurfaceFlinger Layer retrieves the release fence
HWC returned and gives it to the layer's SurfaceTexture. The
SurfaceTexture accumulates the fences into a merged fence until the
next updateTexImage, then passes the merged fence to the BufferQueue
in releaseBuffer.

In a follow-on change, BufferQueue will return the fence along with
the buffer slot in dequeueBuffer. For now, dequeueBuffer waits for the
fence to signal before returning.

The releaseFence default value for BufferQueue::releaseBuffer() is
temporary to avoid transient build breaks with a multi-project
checkin. It'll disappear in the next change.

Change-Id: Iaa9a0d5775235585d9cbf453d3a64623d08013d9
2012-06-21 22:21:12 -07:00
..
android Add ASSIST keycode. 2012-06-15 11:46:11 -07:00
binder split-up Client.h out of SurfaceFlinger.h 2012-06-18 16:47:56 -07:00
cpustats Fix log spam about CPU frequency on one device 2012-05-14 16:55:26 -07:00
gui Transfer HWC release fences to BufferQueue 2012-06-21 22:21:12 -07:00
media OMX IL header additions for FLAC 2012-05-09 16:35:50 -07:00
powermanager Move services/powermanager from frameworks/base to frameworks/native 2012-03-28 13:58:23 -07:00
private SurfaceFlinger: add a crop to the layer state 2012-05-11 03:16:02 -07:00
ui Transfer HWC release fences to BufferQueue 2012-06-21 22:21:12 -07:00
utils am d5085da3: am 4467bba7: Merge "Support looper callbacks based on smart pointers." into jb-dev 2012-05-31 18:43:27 -07:00