Remove fixed USAGE_HW_TEXTURE flag from BufferQueue.

USAGE_HW_TEXTURE applies to SurfaceTexture, not to all uses of
BufferQueue. Refactor accordingly.

Change-Id: Ic7add5e1f2bbec3d3e796ba7f15eaa0633945d8f
This commit is contained in:
Eino-Ville Talvala 2012-04-13 15:16:31 -07:00
parent aa1667f006
commit 85b217668d
3 changed files with 8 additions and 1 deletions

View File

@ -257,6 +257,12 @@ private:
// before the outstanding accesses have completed.
status_t syncForReleaseLocked(EGLDisplay dpy);
// The default consumer usage flags that SurfaceTexture always sets on its
// BufferQueue instance; these will be OR:d with any additional flags passed
// from the SurfaceTexture user. In particular, SurfaceTexture will always
// consume buffers as hardware textures.
static const uint32_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE;
// mCurrentTextureBuf is the graphic buffer of the current texture. It's
// possible that this buffer is not associated with any buffer slot, so we
// must track it separately in order to support the getCurrentBuffer method.

View File

@ -450,7 +450,6 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
(uint32_t(buffer->format) != format) ||
((uint32_t(buffer->usage) & usage) != usage))
{
usage |= GraphicBuffer::USAGE_HW_TEXTURE;
status_t error;
sp<GraphicBuffer> graphicBuffer(
mGraphicBufferAlloc->createGraphicBuffer(

View File

@ -150,6 +150,7 @@ SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode,
strerror(-err), err);
} else {
mBufferQueue->setConsumerName(mName);
mBufferQueue->setConsumerUsageBits(DEFAULT_USAGE_FLAGS);
}
}
@ -720,6 +721,7 @@ status_t SurfaceTexture::setDefaultBufferFormat(uint32_t defaultFormat) {
status_t SurfaceTexture::setConsumerUsageBits(uint32_t usage) {
Mutex::Autolock lock(mMutex);
usage |= DEFAULT_USAGE_FLAGS;
return mBufferQueue->setConsumerUsageBits(usage);
}