Update ANativeWindow clients for sync

This change updates the uses of ANativeWindow to use the new ANW functions that
accept and return Sync HAL fence file descriptors.

Change-Id: I3ca648b6ac33f7360e86754f924aa072f95242f6
This commit is contained in:
Jamie Gennis 2012-06-13 16:32:25 -07:00 committed by Jesse Hall
parent f25e183a70
commit d8e812ce6f
12 changed files with 391 additions and 377 deletions

View File

@ -61,14 +61,25 @@ private:
void init();
// ANativeWindow hooks
static int hook_cancelBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer);
static int hook_dequeueBuffer(ANativeWindow* window, ANativeWindowBuffer** buffer);
static int hook_lockBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer);
static int hook_cancelBuffer(ANativeWindow* window,
ANativeWindowBuffer* buffer, int fenceFd);
static int hook_dequeueBuffer(ANativeWindow* window,
ANativeWindowBuffer** buffer, int* fenceFd);
static int hook_perform(ANativeWindow* window, int operation, ...);
static int hook_query(const ANativeWindow* window, int what, int* value);
static int hook_queueBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer);
static int hook_queueBuffer(ANativeWindow* window,
ANativeWindowBuffer* buffer, int fenceFd);
static int hook_setSwapInterval(ANativeWindow* window, int interval);
static int hook_cancelBuffer_DEPRECATED(ANativeWindow* window,
ANativeWindowBuffer* buffer);
static int hook_dequeueBuffer_DEPRECATED(ANativeWindow* window,
ANativeWindowBuffer** buffer);
static int hook_lockBuffer_DEPRECATED(ANativeWindow* window,
ANativeWindowBuffer* buffer);
static int hook_queueBuffer_DEPRECATED(ANativeWindow* window,
ANativeWindowBuffer* buffer);
int dispatchConnect(va_list args);
int dispatchDisconnect(va_list args);
int dispatchSetBufferCount(va_list args);
@ -86,14 +97,15 @@ private:
int dispatchUnlockAndPost(va_list args);
protected:
virtual int cancelBuffer(ANativeWindowBuffer* buffer);
virtual int dequeueBuffer(ANativeWindowBuffer** buffer);
virtual int lockBuffer(ANativeWindowBuffer* buffer);
virtual int dequeueBuffer(ANativeWindowBuffer** buffer, int* fenceFd);
virtual int cancelBuffer(ANativeWindowBuffer* buffer, int fenceFd);
virtual int queueBuffer(ANativeWindowBuffer* buffer, int fenceFd);
virtual int perform(int operation, va_list args);
virtual int query(int what, int* value) const;
virtual int queueBuffer(ANativeWindowBuffer* buffer);
virtual int setSwapInterval(int interval);
virtual int lockBuffer_DEPRECATED(ANativeWindowBuffer* buffer);
virtual int connect(int api);
virtual int disconnect(int api);
virtual int setBufferCount(int bufferCount);

View File

@ -65,12 +65,15 @@ private:
friend class LightRefBase<FramebufferNativeWindow>;
~FramebufferNativeWindow(); // this class cannot be overloaded
static int setSwapInterval(ANativeWindow* window, int interval);
static int dequeueBuffer(ANativeWindow* window, ANativeWindowBuffer** buffer);
static int lockBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer);
static int queueBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer);
static int dequeueBuffer(ANativeWindow* window, ANativeWindowBuffer** buffer, int* fenceFd);
static int queueBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer, int fenceFd);
static int query(const ANativeWindow* window, int what, int* value);
static int perform(ANativeWindow* window, int operation, ...);
static int dequeueBuffer_DEPRECATED(ANativeWindow* window, ANativeWindowBuffer** buffer);
static int queueBuffer_DEPRECATED(ANativeWindow* window, ANativeWindowBuffer* buffer);
static int lockBuffer_DEPRECATED(ANativeWindow* window, ANativeWindowBuffer* buffer);
framebuffer_device_t* fbDev;
alloc_device_t* grDev;

View File

@ -23,6 +23,8 @@
#include <utils/Log.h>
#include <utils/Trace.h>
#include <ui/Fence.h>
#include <gui/ISurfaceComposer.h>
#include <gui/SurfaceComposerClient.h>
#include <gui/SurfaceTexture.h>
@ -62,11 +64,15 @@ void SurfaceTextureClient::init() {
ANativeWindow::setSwapInterval = hook_setSwapInterval;
ANativeWindow::dequeueBuffer = hook_dequeueBuffer;
ANativeWindow::cancelBuffer = hook_cancelBuffer;
ANativeWindow::lockBuffer = hook_lockBuffer;
ANativeWindow::queueBuffer = hook_queueBuffer;
ANativeWindow::query = hook_query;
ANativeWindow::perform = hook_perform;
ANativeWindow::dequeueBuffer_DEPRECATED = hook_dequeueBuffer_DEPRECATED;
ANativeWindow::cancelBuffer_DEPRECATED = hook_cancelBuffer_DEPRECATED;
ANativeWindow::lockBuffer_DEPRECATED = hook_lockBuffer_DEPRECATED;
ANativeWindow::queueBuffer_DEPRECATED = hook_queueBuffer_DEPRECATED;
const_cast<int&>(ANativeWindow::minSwapInterval) = 0;
const_cast<int&>(ANativeWindow::maxSwapInterval) = 1;
@ -103,27 +109,54 @@ int SurfaceTextureClient::hook_setSwapInterval(ANativeWindow* window, int interv
}
int SurfaceTextureClient::hook_dequeueBuffer(ANativeWindow* window,
ANativeWindowBuffer** buffer) {
ANativeWindowBuffer** buffer, int* fenceFd) {
SurfaceTextureClient* c = getSelf(window);
return c->dequeueBuffer(buffer);
return c->dequeueBuffer(buffer, fenceFd);
}
int SurfaceTextureClient::hook_cancelBuffer(ANativeWindow* window,
ANativeWindowBuffer* buffer) {
ANativeWindowBuffer* buffer, int fenceFd) {
SurfaceTextureClient* c = getSelf(window);
return c->cancelBuffer(buffer);
}
int SurfaceTextureClient::hook_lockBuffer(ANativeWindow* window,
ANativeWindowBuffer* buffer) {
SurfaceTextureClient* c = getSelf(window);
return c->lockBuffer(buffer);
return c->cancelBuffer(buffer, fenceFd);
}
int SurfaceTextureClient::hook_queueBuffer(ANativeWindow* window,
ANativeWindowBuffer* buffer, int fenceFd) {
SurfaceTextureClient* c = getSelf(window);
return c->queueBuffer(buffer, fenceFd);
}
int SurfaceTextureClient::hook_dequeueBuffer_DEPRECATED(ANativeWindow* window,
ANativeWindowBuffer** buffer) {
SurfaceTextureClient* c = getSelf(window);
int fenceFd = -1;
int result = c->dequeueBuffer(buffer, &fenceFd);
sp<Fence> fence(new Fence(fenceFd));
int waitResult = fence->wait(Fence::TIMEOUT_NEVER);
if (waitResult != OK) {
ALOGE("hook_dequeueBuffer_DEPRECATED: Fence::wait returned an "
"error: %d", waitResult);
return waitResult;
}
return result;
}
int SurfaceTextureClient::hook_cancelBuffer_DEPRECATED(ANativeWindow* window,
ANativeWindowBuffer* buffer) {
SurfaceTextureClient* c = getSelf(window);
return c->queueBuffer(buffer);
return c->cancelBuffer(buffer, -1);
}
int SurfaceTextureClient::hook_lockBuffer_DEPRECATED(ANativeWindow* window,
ANativeWindowBuffer* buffer) {
SurfaceTextureClient* c = getSelf(window);
return c->lockBuffer_DEPRECATED(buffer);
}
int SurfaceTextureClient::hook_queueBuffer_DEPRECATED(ANativeWindow* window,
ANativeWindowBuffer* buffer) {
SurfaceTextureClient* c = getSelf(window);
return c->queueBuffer(buffer, -1);
}
int SurfaceTextureClient::hook_query(const ANativeWindow* window,
@ -157,7 +190,8 @@ int SurfaceTextureClient::setSwapInterval(int interval) {
return res;
}
int SurfaceTextureClient::dequeueBuffer(android_native_buffer_t** buffer) {
int SurfaceTextureClient::dequeueBuffer(android_native_buffer_t** buffer,
int* fenceFd) {
ATRACE_CALL();
ALOGV("SurfaceTextureClient::dequeueBuffer");
Mutex::Autolock lock(mMutex);
@ -186,10 +220,11 @@ int SurfaceTextureClient::dequeueBuffer(android_native_buffer_t** buffer) {
}
}
*buffer = gbuf.get();
*fenceFd = -1;
return OK;
}
int SurfaceTextureClient::cancelBuffer(android_native_buffer_t* buffer) {
int SurfaceTextureClient::cancelBuffer(android_native_buffer_t* buffer, int fenceFd) {
ATRACE_CALL();
ALOGV("SurfaceTextureClient::cancelBuffer");
Mutex::Autolock lock(mMutex);
@ -197,6 +232,12 @@ int SurfaceTextureClient::cancelBuffer(android_native_buffer_t* buffer) {
if (i < 0) {
return i;
}
sp<Fence> fence(new Fence(fenceFd));
status_t err = fence->wait(Fence::TIMEOUT_NEVER);
if (err != OK) {
ALOGE("queueBuffer: Fence::wait returned an error: %d", err);
return err;
}
mSurfaceTexture->cancelBuffer(i);
return OK;
}
@ -214,13 +255,13 @@ int SurfaceTextureClient::getSlotFromBufferLocked(
return BAD_VALUE;
}
int SurfaceTextureClient::lockBuffer(android_native_buffer_t* buffer) {
int SurfaceTextureClient::lockBuffer_DEPRECATED(android_native_buffer_t* buffer) {
ALOGV("SurfaceTextureClient::lockBuffer");
Mutex::Autolock lock(mMutex);
return OK;
}
int SurfaceTextureClient::queueBuffer(android_native_buffer_t* buffer) {
int SurfaceTextureClient::queueBuffer(android_native_buffer_t* buffer, int fenceFd) {
ATRACE_CALL();
ALOGV("SurfaceTextureClient::queueBuffer");
Mutex::Autolock lock(mMutex);
@ -237,6 +278,13 @@ int SurfaceTextureClient::queueBuffer(android_native_buffer_t* buffer) {
return i;
}
sp<Fence> fence(new Fence(fenceFd));
status_t err = fence->wait(Fence::TIMEOUT_NEVER);
if (err != OK) {
ALOGE("queueBuffer: Fence::wait returned an error: %d", err);
return err;
}
// Make sure the crop rectangle is entirely inside the buffer.
Rect crop;
mCrop.intersect(Rect(buffer->width, buffer->height), &crop);
@ -244,7 +292,7 @@ int SurfaceTextureClient::queueBuffer(android_native_buffer_t* buffer) {
ISurfaceTexture::QueueBufferOutput output;
ISurfaceTexture::QueueBufferInput input(timestamp, crop, mScalingMode,
mTransform);
status_t err = mSurfaceTexture->queueBuffer(i, input, &output);
err = mSurfaceTexture->queueBuffer(i, input, &output);
if (err != OK) {
ALOGE("queueBuffer: error queuing buffer to SurfaceTexture, %d", err);
}
@ -692,78 +740,83 @@ status_t SurfaceTextureClient::lock(
}
ANativeWindowBuffer* out;
status_t err = dequeueBuffer(&out);
int fenceFd = -1;
status_t err = dequeueBuffer(&out, &fenceFd);
ALOGE_IF(err, "dequeueBuffer failed (%s)", strerror(-err));
if (err == NO_ERROR) {
sp<GraphicBuffer> backBuffer(GraphicBuffer::getSelf(out));
err = lockBuffer(backBuffer.get());
ALOGE_IF(err, "lockBuffer (handle=%p) failed (%s)",
backBuffer->handle, strerror(-err));
if (err == NO_ERROR) {
const Rect bounds(backBuffer->width, backBuffer->height);
sp<Fence> fence(new Fence(fenceFd));
Region newDirtyRegion;
if (inOutDirtyBounds) {
newDirtyRegion.set(static_cast<Rect const&>(*inOutDirtyBounds));
newDirtyRegion.andSelf(bounds);
} else {
newDirtyRegion.set(bounds);
}
// figure out if we can copy the frontbuffer back
const sp<GraphicBuffer>& frontBuffer(mPostedBuffer);
const bool canCopyBack = (frontBuffer != 0 &&
backBuffer->width == frontBuffer->width &&
backBuffer->height == frontBuffer->height &&
backBuffer->format == frontBuffer->format);
if (canCopyBack) {
// copy the area that is invalid and not repainted this round
const Region copyback(mDirtyRegion.subtract(newDirtyRegion));
if (!copyback.isEmpty())
copyBlt(backBuffer, frontBuffer, copyback);
} else {
// if we can't copy-back anything, modify the user's dirty
// region to make sure they redraw the whole buffer
newDirtyRegion.set(bounds);
mDirtyRegion.clear();
Mutex::Autolock lock(mMutex);
for (size_t i=0 ; i<NUM_BUFFER_SLOTS ; i++) {
mSlots[i].dirtyRegion.clear();
}
}
{ // scope for the lock
Mutex::Autolock lock(mMutex);
int backBufferSlot(getSlotFromBufferLocked(backBuffer.get()));
if (backBufferSlot >= 0) {
Region& dirtyRegion(mSlots[backBufferSlot].dirtyRegion);
mDirtyRegion.subtract(dirtyRegion);
dirtyRegion = newDirtyRegion;
}
}
mDirtyRegion.orSelf(newDirtyRegion);
if (inOutDirtyBounds) {
*inOutDirtyBounds = newDirtyRegion.getBounds();
}
void* vaddr;
status_t res = backBuffer->lock(
GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN,
newDirtyRegion.bounds(), &vaddr);
ALOGW_IF(res, "failed locking buffer (handle = %p)",
backBuffer->handle);
mLockedBuffer = backBuffer;
outBuffer->width = backBuffer->width;
outBuffer->height = backBuffer->height;
outBuffer->stride = backBuffer->stride;
outBuffer->format = backBuffer->format;
outBuffer->bits = vaddr;
err = fence->wait(Fence::TIMEOUT_NEVER);
if (err != OK) {
ALOGE("Fence::wait failed (%s)", strerror(-err));
cancelBuffer(out, fenceFd);
return err;
}
const Rect bounds(backBuffer->width, backBuffer->height);
Region newDirtyRegion;
if (inOutDirtyBounds) {
newDirtyRegion.set(static_cast<Rect const&>(*inOutDirtyBounds));
newDirtyRegion.andSelf(bounds);
} else {
newDirtyRegion.set(bounds);
}
// figure out if we can copy the frontbuffer back
const sp<GraphicBuffer>& frontBuffer(mPostedBuffer);
const bool canCopyBack = (frontBuffer != 0 &&
backBuffer->width == frontBuffer->width &&
backBuffer->height == frontBuffer->height &&
backBuffer->format == frontBuffer->format);
if (canCopyBack) {
// copy the area that is invalid and not repainted this round
const Region copyback(mDirtyRegion.subtract(newDirtyRegion));
if (!copyback.isEmpty())
copyBlt(backBuffer, frontBuffer, copyback);
} else {
// if we can't copy-back anything, modify the user's dirty
// region to make sure they redraw the whole buffer
newDirtyRegion.set(bounds);
mDirtyRegion.clear();
Mutex::Autolock lock(mMutex);
for (size_t i=0 ; i<NUM_BUFFER_SLOTS ; i++) {
mSlots[i].dirtyRegion.clear();
}
}
{ // scope for the lock
Mutex::Autolock lock(mMutex);
int backBufferSlot(getSlotFromBufferLocked(backBuffer.get()));
if (backBufferSlot >= 0) {
Region& dirtyRegion(mSlots[backBufferSlot].dirtyRegion);
mDirtyRegion.subtract(dirtyRegion);
dirtyRegion = newDirtyRegion;
}
}
mDirtyRegion.orSelf(newDirtyRegion);
if (inOutDirtyBounds) {
*inOutDirtyBounds = newDirtyRegion.getBounds();
}
void* vaddr;
status_t res = backBuffer->lock(
GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN,
newDirtyRegion.bounds(), &vaddr);
ALOGW_IF(res, "failed locking buffer (handle = %p)",
backBuffer->handle);
mLockedBuffer = backBuffer;
outBuffer->width = backBuffer->width;
outBuffer->height = backBuffer->height;
outBuffer->stride = backBuffer->stride;
outBuffer->format = backBuffer->format;
outBuffer->bits = vaddr;
}
return err;
}
@ -778,7 +831,7 @@ status_t SurfaceTextureClient::unlockAndPost()
status_t err = mLockedBuffer->unlock();
ALOGE_IF(err, "failed unlocking buffer (%p)", mLockedBuffer->handle);
err = queueBuffer(mLockedBuffer.get());
err = queueBuffer(mLockedBuffer.get(), -1);
ALOGE_IF(err, "queueBuffer (handle=%p) failed (%s)",
mLockedBuffer->handle, strerror(-err));

View File

@ -2,14 +2,15 @@
LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := SurfaceTexture_test
LOCAL_MODULE := libgui_test
LOCAL_MODULE_TAGS := tests
LOCAL_SRC_FILES := \
Surface_test.cpp \
CpuConsumer_test.cpp \
SurfaceTextureClient_test.cpp \
SurfaceTexture_test.cpp \
Surface_test.cpp \
LOCAL_SHARED_LIBRARIES := \
libEGL \
@ -18,35 +19,7 @@ LOCAL_SHARED_LIBRARIES := \
libcutils \
libgui \
libstlport \
libui \
libutils \
LOCAL_C_INCLUDES := \
bionic \
bionic/libstdc++/include \
external/gtest/include \
external/stlport/stlport \
# Build the binary to $(TARGET_OUT_DATA_NATIVE_TESTS)/$(LOCAL_MODULE)
# to integrate with auto-test framework.
include $(BUILD_NATIVE_TEST)
include $(CLEAR_VARS)
LOCAL_MODULE := CpuConsumer_test
LOCAL_MODULE_TAGS := tests
LOCAL_SRC_FILES := \
CpuConsumer_test.cpp
LOCAL_SHARED_LIBRARIES := \
libEGL \
libGLESv2 \
libbinder \
libcutils \
libgui \
libstlport \
libsync \
libui \
libutils \

View File

@ -187,34 +187,7 @@ void checkPixel(const CpuConsumer::LockedBuffer &buf,
}
// Fill a YV12 buffer with a multi-colored checkerboard pattern
void fillYV12Buffer(uint8_t* buf, int w, int h, int stride) {
const int blockWidth = w > 16 ? w / 16 : 1;
const int blockHeight = h > 16 ? h / 16 : 1;
const int yuvTexOffsetY = 0;
int yuvTexStrideY = stride;
int yuvTexOffsetV = yuvTexStrideY * h;
int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2;
int yuvTexStrideU = yuvTexStrideV;
for (int x = 0; x < w; x++) {
for (int y = 0; y < h; y++) {
int parityX = (x / blockWidth) & 1;
int parityY = (y / blockHeight) & 1;
unsigned char intensity = (parityX ^ parityY) ? 63 : 191;
buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = intensity;
if (x < w / 2 && y < h / 2) {
buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = intensity;
if (x * 2 < w / 2 && y * 2 < h / 2) {
buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 0] =
buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 1] =
buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 0] =
buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 1] =
intensity;
}
}
}
}
}
void fillYV12Buffer(uint8_t* buf, int w, int h, int stride);
// Fill a RAW sensor buffer with a multi-colored checkerboard pattern.
// Assumes GRBG mosaic ordering. Result should be a grid in a 2x2 pattern
@ -285,58 +258,13 @@ void checkBayerRawBuffer(const CpuConsumer::LockedBuffer &buf) {
checkPixel(buf, w-1, h-1, maxR, maxG, maxB);
}
// Fill a YV12 buffer with red outside a given rectangle and green inside it.
void fillYV12BufferRect(uint8_t* buf, int w, int h, int stride,
const android_native_rect_t& rect) {
const int yuvTexOffsetY = 0;
int yuvTexStrideY = stride;
int yuvTexOffsetV = yuvTexStrideY * h;
int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2;
int yuvTexStrideU = yuvTexStrideV;
for (int x = 0; x < w; x++) {
for (int y = 0; y < h; y++) {
bool inside = rect.left <= x && x < rect.right &&
rect.top <= y && y < rect.bottom;
buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = inside ? 240 : 64;
if (x < w / 2 && y < h / 2) {
bool inside = rect.left <= 2*x && 2*x < rect.right &&
rect.top <= 2*y && 2*y < rect.bottom;
buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = 16;
buf[yuvTexOffsetV + (y * yuvTexStrideV) + x] =
inside ? 16 : 255;
}
}
}
}
const android_native_rect_t& rect);
void fillRGBA8Buffer(uint8_t* buf, int w, int h, int stride) {
const size_t PIXEL_SIZE = 4;
for (int x = 0; x < w; x++) {
for (int y = 0; y < h; y++) {
off_t offset = (y * stride + x) * PIXEL_SIZE;
for (int c = 0; c < 4; c++) {
int parityX = (x / (1 << (c+2))) & 1;
int parityY = (y / (1 << (c+2))) & 1;
buf[offset + c] = (parityX ^ parityY) ? 231 : 35;
}
}
}
}
void fillRGBA8Buffer(uint8_t* buf, int w, int h, int stride);
void fillRGBA8BufferSolid(uint8_t* buf, int w, int h, int stride, uint8_t r,
uint8_t g, uint8_t b, uint8_t a) {
const size_t PIXEL_SIZE = 4;
for (int y = 0; y < h; y++) {
for (int x = 0; x < h; x++) {
off_t offset = (y * stride + x) * PIXEL_SIZE;
buf[offset + 0] = r;
buf[offset + 1] = g;
buf[offset + 2] = b;
buf[offset + 3] = a;
}
}
}
uint8_t g, uint8_t b, uint8_t a);
// Configures the ANativeWindow producer-side interface based on test parameters
void configureANW(const sp<ANativeWindow>& anw,
@ -373,17 +301,13 @@ void produceOneFrame(const sp<ANativeWindow>& anw,
status_t err;
ANativeWindowBuffer* anb;
ALOGVV("Dequeue buffer from %p", anw.get());
err = anw->dequeueBuffer(anw.get(), &anb);
err = native_window_dequeue_buffer_and_wait(anw.get(), &anb);
ASSERT_NO_ERROR(err, "dequeueBuffer error: ");
ASSERT_TRUE(anb != NULL);
sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
ALOGVV("Lock buffer from %p", anw.get());
err = anw->lockBuffer(anw.get(), buf->getNativeBuffer());
ASSERT_NO_ERROR(err, "lockBuffer error: ");
*stride = buf->getStride();
uint8_t* img = NULL;
@ -411,7 +335,7 @@ void produceOneFrame(const sp<ANativeWindow>& anw,
ASSERT_NO_ERROR(err, "set_buffers_timestamp error: ");
ALOGVV("Queue buffer to %p", anw.get());
err = anw->queueBuffer(anw.get(), buf->getNativeBuffer());
err = anw->queueBuffer(anw.get(), buf->getNativeBuffer(), -1);
ASSERT_NO_ERROR(err, "queueBuffer error:");
};

View File

@ -180,129 +180,129 @@ TEST_F(SurfaceTextureClientTest, BufferGeometryInvalidSizesFail) {
TEST_F(SurfaceTextureClientTest, DefaultGeometryValues) {
ANativeWindowBuffer* buf;
ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf));
EXPECT_EQ(1, buf->width);
EXPECT_EQ(1, buf->height);
EXPECT_EQ(PIXEL_FORMAT_RGBA_8888, buf->format);
ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf));
ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf, -1));
}
TEST_F(SurfaceTextureClientTest, BufferGeometryCanBeSet) {
ANativeWindowBuffer* buf;
EXPECT_EQ(OK, native_window_set_buffers_geometry(mANW.get(), 16, 8, PIXEL_FORMAT_RGB_565));
ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf));
EXPECT_EQ(16, buf->width);
EXPECT_EQ(8, buf->height);
EXPECT_EQ(PIXEL_FORMAT_RGB_565, buf->format);
ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf));
ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf, -1));
}
TEST_F(SurfaceTextureClientTest, BufferGeometryDefaultSizeSetFormat) {
ANativeWindowBuffer* buf;
EXPECT_EQ(OK, native_window_set_buffers_geometry(mANW.get(), 0, 0, PIXEL_FORMAT_RGB_565));
ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf));
EXPECT_EQ(1, buf->width);
EXPECT_EQ(1, buf->height);
EXPECT_EQ(PIXEL_FORMAT_RGB_565, buf->format);
ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf));
ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf, -1));
}
TEST_F(SurfaceTextureClientTest, BufferGeometrySetSizeDefaultFormat) {
ANativeWindowBuffer* buf;
EXPECT_EQ(OK, native_window_set_buffers_geometry(mANW.get(), 16, 8, 0));
ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf));
EXPECT_EQ(16, buf->width);
EXPECT_EQ(8, buf->height);
EXPECT_EQ(PIXEL_FORMAT_RGBA_8888, buf->format);
ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf));
ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf, -1));
}
TEST_F(SurfaceTextureClientTest, BufferGeometrySizeCanBeUnset) {
ANativeWindowBuffer* buf;
EXPECT_EQ(OK, native_window_set_buffers_geometry(mANW.get(), 16, 8, 0));
ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf));
EXPECT_EQ(16, buf->width);
EXPECT_EQ(8, buf->height);
EXPECT_EQ(PIXEL_FORMAT_RGBA_8888, buf->format);
ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf));
ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf, -1));
EXPECT_EQ(OK, native_window_set_buffers_geometry(mANW.get(), 0, 0, 0));
ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf));
EXPECT_EQ(1, buf->width);
EXPECT_EQ(1, buf->height);
EXPECT_EQ(PIXEL_FORMAT_RGBA_8888, buf->format);
ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf));
ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf, -1));
}
TEST_F(SurfaceTextureClientTest, BufferGeometrySizeCanBeChangedWithoutFormat) {
ANativeWindowBuffer* buf;
EXPECT_EQ(OK, native_window_set_buffers_geometry(mANW.get(), 0, 0, PIXEL_FORMAT_RGB_565));
ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf));
EXPECT_EQ(1, buf->width);
EXPECT_EQ(1, buf->height);
EXPECT_EQ(PIXEL_FORMAT_RGB_565, buf->format);
ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf));
ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf, -1));
EXPECT_EQ(OK, native_window_set_buffers_geometry(mANW.get(), 16, 8, 0));
ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf));
EXPECT_EQ(16, buf->width);
EXPECT_EQ(8, buf->height);
EXPECT_EQ(PIXEL_FORMAT_RGB_565, buf->format);
ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf));
ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf, -1));
}
TEST_F(SurfaceTextureClientTest, SurfaceTextureSetDefaultSize) {
sp<SurfaceTexture> st(mST);
ANativeWindowBuffer* buf;
EXPECT_EQ(OK, st->setDefaultBufferSize(16, 8));
ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf));
EXPECT_EQ(16, buf->width);
EXPECT_EQ(8, buf->height);
EXPECT_EQ(PIXEL_FORMAT_RGBA_8888, buf->format);
ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf));
ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf, -1));
}
TEST_F(SurfaceTextureClientTest, SurfaceTextureSetDefaultSizeAfterDequeue) {
ANativeWindowBuffer* buf[2];
ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 4));
ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[0]));
ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[1]));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[0]));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[1]));
EXPECT_NE(buf[0], buf[1]);
ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf[0]));
ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf[1]));
ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf[0], -1));
ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf[1], -1));
EXPECT_EQ(OK, mST->setDefaultBufferSize(16, 8));
ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[0]));
ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[1]));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[0]));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[1]));
EXPECT_NE(buf[0], buf[1]);
EXPECT_EQ(16, buf[0]->width);
EXPECT_EQ(16, buf[1]->width);
EXPECT_EQ(8, buf[0]->height);
EXPECT_EQ(8, buf[1]->height);
ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf[0]));
ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf[1]));
ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf[0], -1));
ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf[1], -1));
}
TEST_F(SurfaceTextureClientTest, SurfaceTextureSetDefaultSizeVsGeometry) {
ANativeWindowBuffer* buf[2];
ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 4));
EXPECT_EQ(OK, mST->setDefaultBufferSize(16, 8));
ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[0]));
ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[1]));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[0]));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[1]));
EXPECT_NE(buf[0], buf[1]);
EXPECT_EQ(16, buf[0]->width);
EXPECT_EQ(16, buf[1]->width);
EXPECT_EQ(8, buf[0]->height);
EXPECT_EQ(8, buf[1]->height);
ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf[0]));
ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf[1]));
ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf[0], -1));
ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf[1], -1));
EXPECT_EQ(OK, native_window_set_buffers_geometry(mANW.get(), 12, 24, 0));
ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[0]));
ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[1]));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[0]));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[1]));
EXPECT_NE(buf[0], buf[1]);
EXPECT_EQ(12, buf[0]->width);
EXPECT_EQ(12, buf[1]->width);
EXPECT_EQ(24, buf[0]->height);
EXPECT_EQ(24, buf[1]->height);
ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf[0]));
ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf[1]));
ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf[0], -1));
ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf[1], -1));
}
TEST_F(SurfaceTextureClientTest, SurfaceTextureTooManyUpdateTexImage) {
@ -310,18 +310,18 @@ TEST_F(SurfaceTextureClientTest, SurfaceTextureTooManyUpdateTexImage) {
ASSERT_EQ(OK, mST->setSynchronousMode(false));
ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 4));
ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[0]));
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[0]));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[0]));
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[0], -1));
EXPECT_EQ(OK, mST->updateTexImage());
EXPECT_EQ(OK, mST->updateTexImage());
ASSERT_EQ(OK, mST->setSynchronousMode(true));
ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 3));
ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[0]));
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[0]));
ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[1]));
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[1]));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[0]));
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[0], -1));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[1]));
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[1], -1));
EXPECT_EQ(OK, mST->updateTexImage());
EXPECT_EQ(OK, mST->updateTexImage());
@ -332,15 +332,15 @@ TEST_F(SurfaceTextureClientTest, SurfaceTextureSyncModeSlowRetire) {
android_native_buffer_t* buf[3];
ASSERT_EQ(OK, mST->setSynchronousMode(true));
ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 4));
ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[0]));
ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[1]));
ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[2]));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[0]));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[1]));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[2]));
EXPECT_NE(buf[0], buf[1]);
EXPECT_NE(buf[1], buf[2]);
EXPECT_NE(buf[2], buf[0]);
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[0]));
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[1]));
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[2]));
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[0], -1));
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[1], -1));
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[2], -1));
EXPECT_EQ(OK, mST->updateTexImage());
EXPECT_EQ(mST->getCurrentBuffer().get(), buf[0]);
EXPECT_EQ(OK, mST->updateTexImage());
@ -353,19 +353,19 @@ TEST_F(SurfaceTextureClientTest, SurfaceTextureSyncModeFastRetire) {
android_native_buffer_t* buf[3];
ASSERT_EQ(OK, mST->setSynchronousMode(true));
ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 4));
ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[0]));
ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[1]));
ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[2]));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[0]));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[1]));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[2]));
EXPECT_NE(buf[0], buf[1]);
EXPECT_NE(buf[1], buf[2]);
EXPECT_NE(buf[2], buf[0]);
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[0]));
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[0], -1));
EXPECT_EQ(OK, mST->updateTexImage());
EXPECT_EQ(mST->getCurrentBuffer().get(), buf[0]);
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[1]));
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[1], -1));
EXPECT_EQ(OK, mST->updateTexImage());
EXPECT_EQ(mST->getCurrentBuffer().get(), buf[1]);
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[2]));
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[2], -1));
EXPECT_EQ(OK, mST->updateTexImage());
EXPECT_EQ(mST->getCurrentBuffer().get(), buf[2]);
}
@ -375,20 +375,20 @@ TEST_F(SurfaceTextureClientTest, SurfaceTextureSyncModeDQQR) {
ASSERT_EQ(OK, mST->setSynchronousMode(true));
ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 3));
ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[0]));
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[0]));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[0]));
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[0], -1));
EXPECT_EQ(OK, mST->updateTexImage());
EXPECT_EQ(mST->getCurrentBuffer().get(), buf[0]);
ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[1]));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[1]));
EXPECT_NE(buf[0], buf[1]);
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[1]));
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[1], -1));
EXPECT_EQ(OK, mST->updateTexImage());
EXPECT_EQ(mST->getCurrentBuffer().get(), buf[1]);
ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[2]));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[2]));
EXPECT_NE(buf[1], buf[2]);
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[2]));
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[2], -1));
EXPECT_EQ(OK, mST->updateTexImage());
EXPECT_EQ(mST->getCurrentBuffer().get(), buf[2]);
}
@ -400,16 +400,16 @@ TEST_F(SurfaceTextureClientTest, DISABLED_SurfaceTextureSyncModeDequeueCurrent)
android_native_buffer_t* firstBuf;
ASSERT_EQ(OK, mST->setSynchronousMode(true));
ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 3));
ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &firstBuf));
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), firstBuf));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &firstBuf));
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), firstBuf, -1));
EXPECT_EQ(OK, mST->updateTexImage());
EXPECT_EQ(mST->getCurrentBuffer().get(), firstBuf);
ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[0]));
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[0]));
ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[1]));
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[1]));
ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[2]));
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[2]));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[0]));
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[0], -1));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[1]));
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[1], -1));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[2]));
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[2], -1));
EXPECT_NE(buf[0], buf[1]);
EXPECT_NE(buf[1], buf[2]);
EXPECT_NE(buf[2], buf[0]);
@ -422,24 +422,24 @@ TEST_F(SurfaceTextureClientTest, SurfaceTextureSyncModeMinUndequeued) {
ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 3));
// We should be able to dequeue all the buffers before we've queued mANWy.
EXPECT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[0]));
EXPECT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[1]));
EXPECT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[2]));
EXPECT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[0]));
EXPECT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[1]));
EXPECT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[2]));
ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf[2]));
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[1]));
ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf[2], -1));
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[1], -1));
EXPECT_EQ(OK, mST->updateTexImage());
EXPECT_EQ(mST->getCurrentBuffer().get(), buf[1]);
EXPECT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[2]));
EXPECT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[2]));
// Once we've queued a buffer, however we should not be able to dequeue more
// than (buffer-count - MIN_UNDEQUEUED_BUFFERS), which is 2 in this case.
EXPECT_EQ(-EBUSY, mANW->dequeueBuffer(mANW.get(), &buf[1]));
EXPECT_EQ(-EBUSY, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[1]));
ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf[0]));
ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf[2]));
ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf[0], -1));
ASSERT_EQ(OK, mANW->cancelBuffer(mANW.get(), buf[2], -1));
}
TEST_F(SurfaceTextureClientTest, SetCropCropsCrop) {
@ -449,8 +449,8 @@ TEST_F(SurfaceTextureClientTest, SetCropCropsCrop) {
ASSERT_EQ(OK, native_window_set_buffers_dimensions(mANW.get(), 4, 4));
android_native_buffer_t* buf;
ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf));
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf));
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf, -1));
ASSERT_EQ(OK, mST->updateTexImage());
Rect crop = mST->getCurrentCrop();
@ -500,20 +500,20 @@ TEST_F(SurfaceTextureClientTest, DISABLED_SurfaceTextureSyncModeWaitRetire) {
ASSERT_EQ(OK, mST->setSynchronousMode(true));
ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 3));
// dequeue/queue/update so we have a current buffer
ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[0]));
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[0]));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[0]));
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[0], -1));
mST->updateTexImage();
MyThread* thread = new MyThread(mST);
sp<Thread> threadBase(thread);
ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[0]));
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[0]));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[0]));
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[0], -1));
thread->run();
ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[1]));
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[1]));
//ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[2]));
//ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[2]));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[1]));
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[1], -1));
//ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[2]));
//ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[2], -1));
thread->bufferDequeued();
thread->requestExitAndWait();
}
@ -522,8 +522,8 @@ TEST_F(SurfaceTextureClientTest, GetTransformMatrixReturnsVerticalFlip) {
android_native_buffer_t* buf[3];
float mtx[16] = {};
ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 4));
ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[0]));
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[0]));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[0]));
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[0], -1));
ASSERT_EQ(OK, mST->updateTexImage());
mST->getTransformMatrix(mtx);
@ -552,8 +552,8 @@ TEST_F(SurfaceTextureClientTest, GetTransformMatrixSucceedsAfterFreeingBuffers)
android_native_buffer_t* buf[3];
float mtx[16] = {};
ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 4));
ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[0]));
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[0]));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[0]));
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[0], -1));
ASSERT_EQ(OK, mST->updateTexImage());
ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 6)); // frees buffers
mST->getTransformMatrix(mtx);
@ -590,9 +590,9 @@ TEST_F(SurfaceTextureClientTest, GetTransformMatrixSucceedsAfterFreeingBuffersWi
ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 4));
ASSERT_EQ(OK, native_window_set_buffers_geometry(mANW.get(), 8, 8, 0));
ASSERT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &buf[0]));
ASSERT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &buf[0]));
ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &crop));
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[0]));
ASSERT_EQ(OK, mANW->queueBuffer(mANW.get(), buf[0], -1));
ASSERT_EQ(OK, mST->updateTexImage());
ASSERT_EQ(OK, native_window_set_buffer_count(mANW.get(), 6)); // frees buffers
mST->getTransformMatrix(mtx);

View File

@ -672,18 +672,19 @@ void fillRGBA8BufferSolid(uint8_t* buf, int w, int h, int stride, uint8_t r,
// Calls to this function should be wrapped in an ASSERT_NO_FATAL_FAILURE().
void produceOneRGBA8Frame(const sp<ANativeWindow>& anw) {
android_native_buffer_t* anb;
ASSERT_EQ(NO_ERROR, anw->dequeueBuffer(anw.get(), &anb));
ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(anw.get(),
&anb));
ASSERT_TRUE(anb != NULL);
sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
ASSERT_EQ(NO_ERROR, anw->lockBuffer(anw.get(), buf->getNativeBuffer()));
uint8_t* img = NULL;
ASSERT_EQ(NO_ERROR, buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN,
(void**)(&img)));
fillRGBA8Buffer(img, buf->getWidth(), buf->getHeight(), buf->getStride());
ASSERT_EQ(NO_ERROR, buf->unlock());
ASSERT_EQ(NO_ERROR, anw->queueBuffer(anw.get(), buf->getNativeBuffer()));
ASSERT_EQ(NO_ERROR, anw->queueBuffer(anw.get(), buf->getNativeBuffer(),
-1));
}
TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferNpot) {
@ -696,18 +697,19 @@ TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferNpot) {
GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
ANativeWindowBuffer* anb;
ASSERT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
&anb));
ASSERT_TRUE(anb != NULL);
sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
ASSERT_EQ(NO_ERROR, mANW->lockBuffer(mANW.get(), buf->getNativeBuffer()));
// Fill the buffer with the a checkerboard pattern
uint8_t* img = NULL;
buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
fillYV12Buffer(img, texWidth, texHeight, buf->getStride());
buf->unlock();
ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer()));
ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(),
-1));
mST->updateTexImage();
@ -741,18 +743,19 @@ TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferPow2) {
GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
ANativeWindowBuffer* anb;
ASSERT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
&anb));
ASSERT_TRUE(anb != NULL);
sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
ASSERT_EQ(NO_ERROR, mANW->lockBuffer(mANW.get(), buf->getNativeBuffer()));
// Fill the buffer with the a checkerboard pattern
uint8_t* img = NULL;
buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
fillYV12Buffer(img, texWidth, texHeight, buf->getStride());
buf->unlock();
ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer()));
ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(),
-1));
mST->updateTexImage();
@ -801,19 +804,18 @@ TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferWithCrop) {
ASSERT_EQ(NO_ERROR, native_window_set_crop(mANW.get(), &crop));
ANativeWindowBuffer* anb;
ASSERT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
&anb));
ASSERT_TRUE(anb != NULL);
sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
ASSERT_EQ(NO_ERROR, mANW->lockBuffer(mANW.get(),
buf->getNativeBuffer()));
uint8_t* img = NULL;
buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
fillYV12BufferRect(img, texWidth, texHeight, buf->getStride(), crop);
buf->unlock();
ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(),
buf->getNativeBuffer()));
buf->getNativeBuffer(), -1));
mST->updateTexImage();
@ -877,7 +879,8 @@ TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BuffersRepeatedly) {
virtual bool threadLoop() {
for (int i = 0; i < numFrames; i++) {
ANativeWindowBuffer* anb;
if (mANW->dequeueBuffer(mANW.get(), &anb) != NO_ERROR) {
if (native_window_dequeue_buffer_and_wait(mANW.get(),
&anb) != NO_ERROR) {
return false;
}
if (anb == NULL) {
@ -885,10 +888,6 @@ TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BuffersRepeatedly) {
}
sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
if (mANW->lockBuffer(mANW.get(), buf->getNativeBuffer())
!= NO_ERROR) {
return false;
}
const int yuvTexOffsetY = 0;
int stride = buf->getStride();
@ -932,7 +931,7 @@ TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BuffersRepeatedly) {
}
buf->unlock();
if (mANW->queueBuffer(mANW.get(), buf->getNativeBuffer())
if (mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(), -1)
!= NO_ERROR) {
return false;
}
@ -1093,13 +1092,14 @@ TEST_F(SurfaceTextureGLTest, DisconnectStressTest) {
for (int numFrames =0 ; numFrames < 2; numFrames ++) {
if (mANW->dequeueBuffer(mANW.get(), &anb) != NO_ERROR) {
if (native_window_dequeue_buffer_and_wait(mANW.get(),
&anb) != NO_ERROR) {
return false;
}
if (anb == NULL) {
return false;
}
if (mANW->queueBuffer(mANW.get(), anb)
if (mANW->queueBuffer(mANW.get(), anb, -1)
!= NO_ERROR) {
return false;
}
@ -1147,11 +1147,11 @@ TEST_F(SurfaceTextureGLTest, DisconnectClearsCurrentTexture) {
ANativeWindowBuffer *anb;
EXPECT_EQ (OK, mANW->dequeueBuffer(mANW.get(), &anb));
EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb));
EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
EXPECT_EQ (OK, mANW->dequeueBuffer(mANW.get(), &anb));
EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb));
EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
EXPECT_EQ(OK,mST->updateTexImage());
EXPECT_EQ(OK,mST->updateTexImage());
@ -1163,8 +1163,8 @@ TEST_F(SurfaceTextureGLTest, DisconnectClearsCurrentTexture) {
ASSERT_EQ(OK, mST->setSynchronousMode(true));
EXPECT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &anb));
EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb));
EXPECT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
// Will fail here if mCurrentTexture is not cleared properly
mFW->waitForFrame();
@ -1193,8 +1193,8 @@ TEST_F(SurfaceTextureGLTest, ScaleToWindowMode) {
android_native_rect_t odd = {23, 78, 123, 477};
ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &odd));
EXPECT_EQ (OK, mANW->dequeueBuffer(mANW.get(), &anb));
EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb));
EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
mFW->waitForFrame();
EXPECT_EQ(OK,mST->updateTexImage());
Rect r = mST->getCurrentCrop();
@ -1227,8 +1227,8 @@ TEST_F(SurfaceTextureGLTest, CroppedScalingMode) {
// The crop is in the shape of (320, 180) === 16 x 9
android_native_rect_t standard = {10, 20, 330, 200};
ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &standard));
EXPECT_EQ (OK, mANW->dequeueBuffer(mANW.get(), &anb));
EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb));
EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
mFW->waitForFrame();
EXPECT_EQ(OK,mST->updateTexImage());
Rect r = mST->getCurrentCrop();
@ -1238,8 +1238,8 @@ TEST_F(SurfaceTextureGLTest, CroppedScalingMode) {
// make this wider then desired aspect 239 x 100 (2.39:1)
android_native_rect_t wide = {20, 30, 259, 130};
ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &wide));
EXPECT_EQ (OK, mANW->dequeueBuffer(mANW.get(), &anb));
EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb));
EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
mFW->waitForFrame();
EXPECT_EQ(OK,mST->updateTexImage());
r = mST->getCurrentCrop();
@ -1250,8 +1250,8 @@ TEST_F(SurfaceTextureGLTest, CroppedScalingMode) {
// This image is taller then desired aspect 400 x 300 (4:3)
android_native_rect_t narrow = {0, 0, 400, 300};
ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &narrow));
EXPECT_EQ (OK, mANW->dequeueBuffer(mANW.get(), &anb));
EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb));
EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
mFW->waitForFrame();
EXPECT_EQ(OK,mST->updateTexImage());
r = mST->getCurrentCrop();
@ -1278,31 +1278,34 @@ TEST_F(SurfaceTextureGLTest, AbandonUnblocksDequeueBuffer) {
ANativeWindowBuffer* anb;
// Frame 1
if (mANW->dequeueBuffer(mANW.get(), &anb) != NO_ERROR) {
if (native_window_dequeue_buffer_and_wait(mANW.get(),
&anb) != NO_ERROR) {
return false;
}
if (anb == NULL) {
return false;
}
if (mANW->queueBuffer(mANW.get(), anb)
if (mANW->queueBuffer(mANW.get(), anb, -1)
!= NO_ERROR) {
return false;
}
// Frame 2
if (mANW->dequeueBuffer(mANW.get(), &anb) != NO_ERROR) {
if (native_window_dequeue_buffer_and_wait(mANW.get(),
&anb) != NO_ERROR) {
return false;
}
if (anb == NULL) {
return false;
}
if (mANW->queueBuffer(mANW.get(), anb)
if (mANW->queueBuffer(mANW.get(), anb, -1)
!= NO_ERROR) {
return false;
}
// Frame 3 - error expected
mDequeueError = mANW->dequeueBuffer(mANW.get(), &anb);
mDequeueError = native_window_dequeue_buffer_and_wait(mANW.get(),
&anb);
return false;
}
@ -1346,26 +1349,29 @@ TEST_F(SurfaceTextureGLTest, InvalidWidthOrHeightFails) {
// make sure it works with small textures
mST->setDefaultBufferSize(16, texHeight);
EXPECT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
&anb));
EXPECT_EQ(16, anb->width);
EXPECT_EQ(texHeight, anb->height);
EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb));
EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1));
EXPECT_EQ(NO_ERROR, mST->updateTexImage());
// make sure it works with GL_MAX_TEXTURE_SIZE
mST->setDefaultBufferSize(maxTextureSize, texHeight);
EXPECT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
&anb));
EXPECT_EQ(maxTextureSize, anb->width);
EXPECT_EQ(texHeight, anb->height);
EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb));
EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1));
EXPECT_EQ(NO_ERROR, mST->updateTexImage());
// make sure it fails with GL_MAX_TEXTURE_SIZE+1
mST->setDefaultBufferSize(maxTextureSize+1, texHeight);
EXPECT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
&anb));
EXPECT_EQ(maxTextureSize+1, anb->width);
EXPECT_EQ(texHeight, anb->height);
EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb));
EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1));
ASSERT_NE(NO_ERROR, mST->updateTexImage());
}
@ -2134,11 +2140,11 @@ TEST_F(SurfaceTextureFBOTest, BlitFromCpuFilledBufferToFbo) {
GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
android_native_buffer_t* anb;
ASSERT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
&anb));
ASSERT_TRUE(anb != NULL);
sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
ASSERT_EQ(NO_ERROR, mANW->lockBuffer(mANW.get(), buf->getNativeBuffer()));
// Fill the buffer with green
uint8_t* img = NULL;
@ -2146,7 +2152,8 @@ TEST_F(SurfaceTextureFBOTest, BlitFromCpuFilledBufferToFbo) {
fillRGBA8BufferSolid(img, texWidth, texHeight, buf->getStride(), 0, 255,
0, 255);
buf->unlock();
ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer()));
ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(),
-1));
ASSERT_EQ(NO_ERROR, mST->updateTexImage());
@ -2157,12 +2164,11 @@ TEST_F(SurfaceTextureFBOTest, BlitFromCpuFilledBufferToFbo) {
for (int i = 0; i < 4; i++) {
SCOPED_TRACE(String8::format("frame %d", i).string());
ASSERT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
&anb));
ASSERT_TRUE(anb != NULL);
buf = new GraphicBuffer(anb, false);
ASSERT_EQ(NO_ERROR, mANW->lockBuffer(mANW.get(),
buf->getNativeBuffer()));
// Fill the buffer with red
ASSERT_EQ(NO_ERROR, buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN,
@ -2171,7 +2177,7 @@ TEST_F(SurfaceTextureFBOTest, BlitFromCpuFilledBufferToFbo) {
0, 255);
ASSERT_EQ(NO_ERROR, buf->unlock());
ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(),
buf->getNativeBuffer()));
buf->getNativeBuffer(), -1));
ASSERT_EQ(NO_ERROR, mST->updateTexImage());

View File

@ -97,22 +97,23 @@ TEST_F(SurfaceTest, ScreenshotsOfProtectedBuffersSucceed) {
ASSERT_EQ(NO_ERROR, native_window_set_buffer_count(anw.get(), 3));
ANativeWindowBuffer* buf = 0;
status_t err = anw->dequeueBuffer(anw.get(), &buf);
status_t err = native_window_dequeue_buffer_and_wait(anw.get(), &buf);
if (err) {
// we could fail if GRALLOC_USAGE_PROTECTED is not supported.
// that's okay as long as this is the reason for the failure.
// try again without the GRALLOC_USAGE_PROTECTED bit.
ASSERT_EQ(NO_ERROR, native_window_set_usage(anw.get(), 0));
ASSERT_EQ(NO_ERROR, anw->dequeueBuffer(anw.get(), &buf));
ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(anw.get(),
&buf));
return;
}
ASSERT_EQ(NO_ERROR, anw->cancelBuffer(anw.get(), buf));
ASSERT_EQ(NO_ERROR, anw->cancelBuffer(anw.get(), buf, -1));
for (int i = 0; i < 4; i++) {
// Loop to make sure SurfaceFlinger has retired a protected buffer.
ASSERT_EQ(NO_ERROR, anw->dequeueBuffer(anw.get(), &buf));
ASSERT_EQ(NO_ERROR, anw->lockBuffer(anw.get(), buf));
ASSERT_EQ(NO_ERROR, anw->queueBuffer(anw.get(), buf));
ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(anw.get(),
&buf));
ASSERT_EQ(NO_ERROR, anw->queueBuffer(anw.get(), buf, -1));
}
heap = 0;
w = h = fmt = 0;

View File

@ -16,6 +16,7 @@ LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
Fence.cpp \
FramebufferNativeWindow.cpp \
GraphicBuffer.cpp \
GraphicBufferAllocator.cpp \
@ -26,8 +27,9 @@ LOCAL_SRC_FILES:= \
LOCAL_SHARED_LIBRARIES := \
libcutils \
libutils \
libhardware
libhardware \
libsync \
libutils
ifneq ($(BOARD_FRAMEBUFFER_FORCE_FORMAT),)
LOCAL_CFLAGS += -DFRAMEBUFFER_FORCE_FORMAT=$(BOARD_FRAMEBUFFER_FORCE_FORMAT)

View File

@ -28,6 +28,7 @@
#include <utils/RefBase.h>
#include <ui/ANativeObjectBase.h>
#include <ui/Fence.h>
#include <ui/FramebufferNativeWindow.h>
#include <ui/Rect.h>
@ -145,10 +146,13 @@ FramebufferNativeWindow::FramebufferNativeWindow()
ANativeWindow::setSwapInterval = setSwapInterval;
ANativeWindow::dequeueBuffer = dequeueBuffer;
ANativeWindow::lockBuffer = lockBuffer;
ANativeWindow::queueBuffer = queueBuffer;
ANativeWindow::query = query;
ANativeWindow::perform = perform;
ANativeWindow::dequeueBuffer_DEPRECATED = dequeueBuffer_DEPRECATED;
ANativeWindow::lockBuffer_DEPRECATED = lockBuffer_DEPRECATED;
ANativeWindow::queueBuffer_DEPRECATED = queueBuffer_DEPRECATED;
}
FramebufferNativeWindow::~FramebufferNativeWindow()
@ -207,8 +211,23 @@ int FramebufferNativeWindow::getCurrentBufferIndex() const
return index;
}
int FramebufferNativeWindow::dequeueBuffer(ANativeWindow* window,
int FramebufferNativeWindow::dequeueBuffer_DEPRECATED(ANativeWindow* window,
ANativeWindowBuffer** buffer)
{
int fenceFd = -1;
int result = dequeueBuffer(window, buffer, &fenceFd);
sp<Fence> fence(new Fence(fenceFd));
int waitResult = fence->wait(Fence::TIMEOUT_NEVER);
if (waitResult != OK) {
ALOGE("dequeueBuffer_DEPRECATED: Fence::wait returned an "
"error: %d", waitResult);
return waitResult;
}
return result;
}
int FramebufferNativeWindow::dequeueBuffer(ANativeWindow* window,
ANativeWindowBuffer** buffer, int* fenceFd)
{
FramebufferNativeWindow* self = getSelf(window);
Mutex::Autolock _l(self->mutex);
@ -227,13 +246,15 @@ int FramebufferNativeWindow::dequeueBuffer(ANativeWindow* window,
self->mCurrentBufferIndex = index;
*buffer = self->buffers[index].get();
*fenceFd = -1;
return 0;
}
int FramebufferNativeWindow::lockBuffer(ANativeWindow* window,
int FramebufferNativeWindow::lockBuffer_DEPRECATED(ANativeWindow* window,
ANativeWindowBuffer* buffer)
{
// XXX: Can this code all get ripped out? Should it move to dequeueBuffer?
FramebufferNativeWindow* self = getSelf(window);
Mutex::Autolock _l(self->mutex);
@ -247,14 +268,23 @@ int FramebufferNativeWindow::lockBuffer(ANativeWindow* window,
return NO_ERROR;
}
int FramebufferNativeWindow::queueBuffer(ANativeWindow* window,
int FramebufferNativeWindow::queueBuffer_DEPRECATED(ANativeWindow* window,
ANativeWindowBuffer* buffer)
{
return queueBuffer(window, buffer, -1);
}
int FramebufferNativeWindow::queueBuffer(ANativeWindow* window,
ANativeWindowBuffer* buffer, int fenceFd)
{
FramebufferNativeWindow* self = getSelf(window);
Mutex::Autolock _l(self->mutex);
framebuffer_device_t* fb = self->fbDev;
buffer_handle_t handle = static_cast<NativeBuffer*>(buffer)->handle;
sp<Fence> fence(new Fence(fenceFd));
fence->wait(Fence::TIMEOUT_NEVER);
const int index = self->mCurrentBufferIndex;
int res = fb->post(fb, handle);
self->front = static_cast<NativeBuffer*>(buffer);

View File

@ -26,7 +26,7 @@ LOCAL_CFLAGS += -DLOG_TAG=\"libagl\"
LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
LOCAL_CFLAGS += -fvisibility=hidden
LOCAL_SHARED_LIBRARIES := libcutils libhardware libutils libpixelflinger libETC1
LOCAL_SHARED_LIBRARIES := libcutils libhardware libutils libpixelflinger libETC1 libui
LOCAL_LDLIBS := -lpthread -ldl
ifeq ($(TARGET_ARCH),arm)

View File

@ -31,6 +31,7 @@
#include <utils/threads.h>
#include <ui/ANativeObjectBase.h>
#include <ui/Fence.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
@ -372,7 +373,16 @@ EGLBoolean egl_window_surface_v2_t::connect()
GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN);
// dequeue a buffer
if (nativeWindow->dequeueBuffer(nativeWindow, &buffer) != NO_ERROR) {
int fenceFd = -1;
if (nativeWindow->dequeueBuffer(nativeWindow, &buffer,
&fenceFd) != NO_ERROR) {
return setError(EGL_BAD_ALLOC, EGL_FALSE);
}
// wait for the buffer
sp<Fence> fence(new Fence(fenceFd));
if (fence->wait(Fence::TIMEOUT_NEVER) != NO_ERROR) {
nativeWindow->cancelBuffer(nativeWindow, buffer, fenceFd);
return setError(EGL_BAD_ALLOC, EGL_FALSE);
}
@ -392,8 +402,6 @@ EGLBoolean egl_window_surface_v2_t::connect()
// keep a reference on the buffer
buffer->common.incRef(&buffer->common);
// Lock the buffer
nativeWindow->lockBuffer(nativeWindow, buffer);
// pin the buffer down
if (lock(buffer, GRALLOC_USAGE_SW_READ_OFTEN |
GRALLOC_USAGE_SW_WRITE_OFTEN, &bits) != NO_ERROR) {
@ -412,7 +420,7 @@ void egl_window_surface_v2_t::disconnect()
unlock(buffer);
}
// enqueue the last frame
nativeWindow->queueBuffer(nativeWindow, buffer);
nativeWindow->queueBuffer(nativeWindow, buffer, -1);
if (buffer) {
buffer->common.decRef(&buffer->common);
buffer = 0;
@ -517,15 +525,17 @@ EGLBoolean egl_window_surface_v2_t::swapBuffers()
unlock(buffer);
previousBuffer = buffer;
nativeWindow->queueBuffer(nativeWindow, buffer);
nativeWindow->queueBuffer(nativeWindow, buffer, -1);
buffer = 0;
// dequeue a new buffer
if (nativeWindow->dequeueBuffer(nativeWindow, &buffer) == NO_ERROR) {
// TODO: lockBuffer should rather be executed when the very first
// direct rendering occurs.
nativeWindow->lockBuffer(nativeWindow, buffer);
int fenceFd = -1;
if (nativeWindow->dequeueBuffer(nativeWindow, &buffer, &fenceFd) == NO_ERROR) {
sp<Fence> fence(new Fence(fenceFd));
if (fence->wait(Fence::TIMEOUT_NEVER)) {
nativeWindow->cancelBuffer(nativeWindow, buffer, fenceFd);
return setError(EGL_BAD_ALLOC, EGL_FALSE);
}
// reallocate the depth-buffer if needed
if ((width != buffer->width) || (height != buffer->height)) {