libgui: Add plumbing for active rectangle

This change adds the plumbing to SurfaceTextureClient, BufferQueue, and
SurfaceTexture to get the active rectangle passed to the ANativeWindow to
the buffer consumer.

Change-Id: I35da0889b266327ebb079b6a7136fa3e2e8b00e6
This commit is contained in:
Jamie Gennis 2012-04-17 19:36:18 -07:00 committed by Mathias Agopian
parent f4b322801d
commit efc7ab6dce
8 changed files with 157 additions and 116 deletions

View File

@ -170,6 +170,7 @@ public:
mFrameNumber(0),
mBuf(INVALID_BUFFER_SLOT) {
mCrop.makeInvalid();
mActiveRect.makeInvalid();
}
// mGraphicBuffer points to the buffer allocated for this slot or is NULL
// if no buffer has been allocated.
@ -191,9 +192,13 @@ public:
// mFrameNumber is the number of the queued frame for this slot.
uint64_t mFrameNumber;
// buf is the slot index of this buffer
// mBuf is the slot index of this buffer
int mBuf;
// mActiveRect is the active rectangle for the buffer. Pixels outside
// this rectangle are considered completely transparent for the purposes
// of window composition.
Rect mActiveRect;
};
// The following public functions is the consumer facing interface
@ -297,6 +302,7 @@ private:
mAcquireCalled(false),
mNeedsCleanupOnRelease(false) {
mCrop.makeInvalid();
mActiveRect.makeInvalid();
}
// mGraphicBuffer points to the buffer allocated for this slot or is NULL
@ -353,6 +359,12 @@ private:
// mCrop is the current crop rectangle for this buffer slot.
Rect mCrop;
// mActiveRect is the current active rectangle for this buffer slot.
// Pixels outside of this rectangle are to be treated as completely
// transparent during window composition. The rectangle is in buffer
// pixel coordinates.
Rect mActiveRect;
// mTransform is the current transform flags for this buffer slot.
uint32_t mTransform;

View File

@ -86,21 +86,25 @@ protected:
// QueueBufferInput must be a POD structure
struct QueueBufferInput {
inline QueueBufferInput(int64_t timestamp,
const Rect& crop, int scalingMode, uint32_t transform)
const Rect& crop, int scalingMode, uint32_t transform,
const Rect& activeRect)
: timestamp(timestamp), crop(crop), scalingMode(scalingMode),
transform(transform) { }
transform(transform), activeRect(activeRect) { }
inline void deflate(int64_t* outTimestamp, Rect* outCrop,
int* outScalingMode, uint32_t* outTransform) const {
int* outScalingMode, uint32_t* outTransform,
Rect* outActiveRect) const {
*outTimestamp = timestamp;
*outCrop = crop;
*outScalingMode = scalingMode;
*outTransform = transform;
*outActiveRect = activeRect;
}
private:
int64_t timestamp;
Rect crop;
int scalingMode;
uint32_t transform;
Rect activeRect;
};
// QueueBufferOutput must be a POD structure

View File

@ -151,13 +151,16 @@ public:
// texture as returned by updateTexImage().
GLenum getCurrentTextureTarget() const;
// getCurrentCrop returns the cropping rectangle of the current buffer
// getCurrentCrop returns the cropping rectangle of the current buffer.
Rect getCurrentCrop() const;
// getCurrentTransform returns the transform of the current buffer
// getCurrentActiveRect returns the active rectangle of the current buffer.
Rect getCurrentActiveRect() const;
// getCurrentTransform returns the transform of the current buffer.
uint32_t getCurrentTransform() const;
// getCurrentScalingMode returns the scaling mode of the current buffer
// getCurrentScalingMode returns the scaling mode of the current buffer.
uint32_t getCurrentScalingMode() const;
// isSynchronousMode returns whether the SurfaceTexture is currently in
@ -270,6 +273,12 @@ private:
// It gets set each time updateTexImage is called.
Rect mCurrentCrop;
// mCurrentActiveRect is the active rectangle that applies to the current
// texture. It gets set each time updateTexImage is called. All pixels
// outside the active rectangle are be considered completely transparent for
// the purpose of window composition.
Rect mCurrentActiveRect;
// mCurrentTransform is the transform identifier for the current texture. It
// gets set each time updateTexImage is called.
uint32_t mCurrentTransform;

View File

@ -83,6 +83,7 @@ private:
int dispatchSetUsage(va_list args);
int dispatchLock(va_list args);
int dispatchUnlockAndPost(va_list args);
int dispatchSetActiveRect(va_list args);
protected:
virtual int cancelBuffer(ANativeWindowBuffer* buffer);
@ -106,6 +107,7 @@ protected:
virtual int setUsage(uint32_t reqUsage);
virtual int lock(ANativeWindow_Buffer* outBuffer, ARect* inOutDirtyBounds);
virtual int unlockAndPost();
virtual int setActiveRect(Rect const* rect);
enum { NUM_BUFFER_SLOTS = BufferQueue::NUM_BUFFER_SLOTS };
enum { DEFAULT_FORMAT = PIXEL_FORMAT_RGBA_8888 };
@ -165,6 +167,10 @@ private:
// buffer that gets queued. It is set by calling setTransform.
uint32_t mTransform;
// mActiveRect is the active rectangle that will be used for the next buffer
// that gets queued. It is set by calling setActiveRect.
Rect mActiveRect;
// mDefaultWidth is default width of the buffers, regardless of the
// native_window_set_buffers_dimensions call.
uint32_t mDefaultWidth;

View File

@ -536,12 +536,19 @@ status_t BufferQueue::queueBuffer(int buf,
ATRACE_CALL();
ATRACE_BUFFER_INDEX(buf);
ST_LOGV("queueBuffer: slot=%d time=%lld crop=[%d,%d,%d,%d]", buf,
mSlots[buf].mTimestamp,
mSlots[buf].mCrop.left,
mSlots[buf].mCrop.top,
mSlots[buf].mCrop.right,
mSlots[buf].mCrop.bottom);
Rect crop;
uint32_t transform;
int scalingMode;
int64_t timestamp;
Rect activeRect;
input.deflate(&timestamp, &crop, &scalingMode, &transform,
&activeRect);
ST_LOGV("queueBuffer: slot=%d time=%lld crop=[%d,%d,%d,%d] "
"active=[%d,%d,%d,%d]", buf, timestamp, crop.left, crop.top,
crop.right, crop.bottom, activeRect.left, activeRect.top,
activeRect.right, activeRect.bottom);
sp<ConsumerListener> listener;
@ -590,14 +597,10 @@ status_t BufferQueue::queueBuffer(int buf,
}
}
int scalingMode;
input.deflate(
&mSlots[buf].mTimestamp,
&mSlots[buf].mCrop,
&scalingMode,
&mSlots[buf].mTransform);
mSlots[buf].mTimestamp = timestamp;
mSlots[buf].mCrop = crop;
mSlots[buf].mTransform = transform;
mSlots[buf].mActiveRect = activeRect;
switch (scalingMode) {
case NATIVE_WINDOW_SCALING_MODE_FREEZE:
@ -856,6 +859,7 @@ status_t BufferQueue::acquireBuffer(BufferItem *buffer) {
buffer->mFrameNumber = mSlots[buf].mFrameNumber;
buffer->mTimestamp = mSlots[buf].mTimestamp;
buffer->mBuf = buf;
buffer->mActiveRect = mSlots[buf].mActiveRect;
mSlots[buf].mAcquireCalled = true;
mSlots[buf].mBufferState = BufferSlot::ACQUIRED;

View File

@ -294,6 +294,7 @@ status_t SurfaceTexture::updateTexImage() {
mCurrentTransform = item.mTransform;
mCurrentScalingMode = item.mScalingMode;
mCurrentTimestamp = item.mTimestamp;
mCurrentActiveRect = item.mActiveRect;
computeCurrentTransformMatrix();
} else {
if (err < 0) {
@ -655,11 +656,14 @@ Rect SurfaceTexture::getCurrentCrop() const {
outCrop.right,outCrop.bottom);
}
return outCrop;
}
Rect SurfaceTexture::getCurrentActiveRect() const {
Mutex::Autolock lock(mMutex);
return mCurrentActiveRect;
}
uint32_t SurfaceTexture::getCurrentTransform() const {
Mutex::Autolock lock(mMutex);
return mCurrentTransform;

View File

@ -78,6 +78,7 @@ void SurfaceTextureClient::init() {
mCrop.clear();
mScalingMode = NATIVE_WINDOW_SCALING_MODE_FREEZE;
mTransform = 0;
mActiveRect.clear();
mDefaultWidth = 0;
mDefaultHeight = 0;
mUserWidth = 0;
@ -239,7 +240,7 @@ int SurfaceTextureClient::queueBuffer(android_native_buffer_t* buffer) {
ISurfaceTexture::QueueBufferOutput output;
ISurfaceTexture::QueueBufferInput input(timestamp,
mCrop, mScalingMode, mTransform);
mCrop, mScalingMode, mTransform, mActiveRect);
status_t err = mSurfaceTexture->queueBuffer(i, input, &output);
if (err != OK) {
ALOGE("queueBuffer: error queuing buffer to SurfaceTexture, %d", err);
@ -356,6 +357,9 @@ int SurfaceTextureClient::perform(int operation, va_list args)
case NATIVE_WINDOW_API_DISCONNECT:
res = dispatchDisconnect(args);
break;
case NATIVE_WINDOW_SET_ACTIVE_RECT:
res = dispatchSetActiveRect(args);
break;
default:
res = NAME_NOT_FOUND;
break;
@ -426,6 +430,11 @@ int SurfaceTextureClient::dispatchSetBuffersTransform(va_list args) {
return setBuffersTransform(transform);
}
int SurfaceTextureClient::dispatchSetActiveRect(va_list args) {
android_native_rect_t const* rect = va_arg(args, android_native_rect_t*);
return setActiveRect(reinterpret_cast<Rect const*>(rect));
}
int SurfaceTextureClient::dispatchSetBuffersTimestamp(va_list args) {
int64_t timestamp = va_arg(args, int64_t);
return setBuffersTimestamp(timestamp);
@ -502,7 +511,7 @@ int SurfaceTextureClient::setCrop(Rect const* rect)
}
Mutex::Autolock lock(mMutex);
mCrop = *rect;
mCrop = realRect;
return NO_ERROR;
}
@ -600,6 +609,23 @@ int SurfaceTextureClient::setBuffersTransform(int transform)
return NO_ERROR;
}
int SurfaceTextureClient::setActiveRect(Rect const* rect)
{
ATRACE_CALL();
ALOGV("SurfaceTextureClient::setActiveRect");
Rect realRect;
if (rect == NULL || rect->isEmpty()) {
realRect.clear();
} else {
realRect = *rect;
}
Mutex::Autolock lock(mMutex);
mActiveRect = realRect;
return NO_ERROR;
}
int SurfaceTextureClient::setBuffersTimestamp(int64_t timestamp)
{
ALOGV("SurfaceTextureClient::setBuffersTimestamp");

View File

@ -389,6 +389,8 @@ protected:
mANW = mSTC;
mTextureRenderer = new TextureRenderer(TEX_ID, mST);
ASSERT_NO_FATAL_FAILURE(mTextureRenderer->SetUp());
mFW = new FrameWaiter;
mST->setFrameAvailableListener(mFW);
}
virtual void TearDown() {
@ -577,6 +579,7 @@ protected:
sp<SurfaceTextureClient> mSTC;
sp<ANativeWindow> mANW;
sp<TextureRenderer> mTextureRenderer;
sp<FrameWaiter> mFW;
};
// Fill a YV12 buffer with a multi-colored checkerboard pattern
@ -941,9 +944,6 @@ TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BuffersRepeatedly) {
const TestPixel* mTestPixels;
};
sp<FrameWaiter> fw(new FrameWaiter);
mST->setFrameAvailableListener(fw);
sp<Thread> pt(new ProducerThread(mANW, testPixels));
pt->run();
@ -954,8 +954,8 @@ TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BuffersRepeatedly) {
// We wait for the first two frames up front so that the producer will be
// likely to dequeue the buffer that's currently being textured from.
fw->waitForFrame();
fw->waitForFrame();
mFW->waitForFrame();
mFW->waitForFrame();
for (int i = 0; i < numFrames; i++) {
SCOPED_TRACE(String8::format("frame %d", i).string());
@ -965,7 +965,7 @@ TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BuffersRepeatedly) {
// then the producer and consumer will get out of sync, which will cause
// a deadlock.
if (i > 1) {
fw->waitForFrame();
mFW->waitForFrame();
}
mST->updateTexImage();
drawTexture();
@ -1142,7 +1142,8 @@ TEST_F(SurfaceTextureGLTest, DisconnectStressTest) {
TEST_F(SurfaceTextureGLTest, DisconnectClearsCurrentTexture) {
ASSERT_EQ(OK, mST->setSynchronousMode(true));
native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_EGL);
ASSERT_EQ(OK, native_window_api_connect(mANW.get(),
NATIVE_WINDOW_API_EGL));
ANativeWindowBuffer *anb;
@ -1155,16 +1156,22 @@ TEST_F(SurfaceTextureGLTest, DisconnectClearsCurrentTexture) {
EXPECT_EQ(OK,mST->updateTexImage());
EXPECT_EQ(OK,mST->updateTexImage());
native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_EGL);
native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_EGL);
ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(),
NATIVE_WINDOW_API_EGL));
ASSERT_EQ(OK, native_window_api_connect(mANW.get(),
NATIVE_WINDOW_API_EGL));
ASSERT_EQ(OK, mST->setSynchronousMode(true));
EXPECT_EQ (OK, mANW->dequeueBuffer(mANW.get(), &anb));
EXPECT_EQ(OK, mANW->dequeueBuffer(mANW.get(), &anb));
EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb));
// Will fail here if mCurrentTexture is not cleared properly
mFW->waitForFrame();
EXPECT_EQ(OK,mST->updateTexImage());
ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(),
NATIVE_WINDOW_API_EGL));
}
TEST_F(SurfaceTextureGLTest, ScaleToWindowMode) {
@ -1179,7 +1186,8 @@ TEST_F(SurfaceTextureGLTest, ScaleToWindowMode) {
// The consumer image size (16 x 9) ratio
mST->setDefaultBufferSize(1280, 720);
native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_CPU);
ASSERT_EQ(OK, native_window_api_connect(mANW.get(),
NATIVE_WINDOW_API_CPU));
ANativeWindowBuffer *anb;
@ -1187,11 +1195,13 @@ TEST_F(SurfaceTextureGLTest, ScaleToWindowMode) {
ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &odd));
EXPECT_EQ (OK, mANW->dequeueBuffer(mANW.get(), &anb));
EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb));
mFW->waitForFrame();
EXPECT_EQ(OK,mST->updateTexImage());
Rect r = mST->getCurrentCrop();
assertRectEq(Rect(23, 78, 123, 477), r);
native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_EGL);
ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(),
NATIVE_WINDOW_API_CPU));
}
// This test ensures the scaling mode does the right thing
@ -1219,6 +1229,7 @@ TEST_F(SurfaceTextureGLTest, CroppedScalingMode) {
ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &standard));
EXPECT_EQ (OK, mANW->dequeueBuffer(mANW.get(), &anb));
EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb));
mFW->waitForFrame();
EXPECT_EQ(OK,mST->updateTexImage());
Rect r = mST->getCurrentCrop();
// crop should be the same as crop (same aspect ratio)
@ -1229,6 +1240,7 @@ TEST_F(SurfaceTextureGLTest, CroppedScalingMode) {
ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &wide));
EXPECT_EQ (OK, mANW->dequeueBuffer(mANW.get(), &anb));
EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb));
mFW->waitForFrame();
EXPECT_EQ(OK,mST->updateTexImage());
r = mST->getCurrentCrop();
// crop should be the same height, but have cropped left and right borders
@ -1240,6 +1252,7 @@ TEST_F(SurfaceTextureGLTest, CroppedScalingMode) {
ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &narrow));
EXPECT_EQ (OK, mANW->dequeueBuffer(mANW.get(), &anb));
EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb));
mFW->waitForFrame();
EXPECT_EQ(OK,mST->updateTexImage());
r = mST->getCurrentCrop();
// crop should be the same width, but have cropped top and bottom borders
@ -1249,6 +1262,28 @@ TEST_F(SurfaceTextureGLTest, CroppedScalingMode) {
native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU);
}
TEST_F(SurfaceTextureGLTest, GetCurrentActiveRectWorks) {
ASSERT_EQ(OK, mST->setSynchronousMode(true));
ASSERT_EQ(OK, native_window_api_connect(mANW.get(),
NATIVE_WINDOW_API_CPU));
ANativeWindowBuffer *anb;
android_native_rect_t odd = {23, 78, 123, 477};
ASSERT_EQ(OK, native_window_set_active_rect(mANW.get(), &odd));
EXPECT_EQ (OK, mANW->dequeueBuffer(mANW.get(), &anb));
EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb));
mFW->waitForFrame();
EXPECT_EQ(OK,mST->updateTexImage());
Rect r = mST->getCurrentCrop();
assertRectEq(Rect(23, 78, 123, 477), r);
ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(),
NATIVE_WINDOW_API_CPU));
}
TEST_F(SurfaceTextureGLTest, AbandonUnblocksDequeueBuffer) {
class ProducerThread : public Thread {
public:
@ -1304,16 +1339,14 @@ TEST_F(SurfaceTextureGLTest, AbandonUnblocksDequeueBuffer) {
Mutex mMutex;
};
sp<FrameWaiter> fw(new FrameWaiter);
mST->setFrameAvailableListener(fw);
ASSERT_EQ(OK, mST->setSynchronousMode(true));
ASSERT_EQ(OK, mST->setBufferCountServer(2));
sp<Thread> pt(new ProducerThread(mANW));
pt->run();
fw->waitForFrame();
fw->waitForFrame();
mFW->waitForFrame();
mFW->waitForFrame();
// Sleep for 100ms to allow the producer thread's dequeueBuffer call to
// block waiting for a buffer to become available.
@ -1471,9 +1504,6 @@ TEST_F(SurfaceTextureGLToGLTest, TexturingFromGLFilledRGBABufferPow2) {
TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceUnrefsBuffers) {
sp<GraphicBuffer> buffers[2];
sp<FrameWaiter> fw(new FrameWaiter);
mST->setFrameAvailableListener(fw);
// This test requires async mode to run on a single thread.
EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
mProducerEglSurface, mProducerEglContext));
@ -1493,7 +1523,7 @@ TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceUnrefsBuffers) {
EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
mEglContext));
ASSERT_EQ(EGL_SUCCESS, eglGetError());
fw->waitForFrame();
mFW->waitForFrame();
mST->updateTexImage();
buffers[i] = mST->getCurrentBuffer();
}
@ -1519,9 +1549,6 @@ TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceUnrefsBuffers) {
TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceAfterAbandonUnrefsBuffers) {
sp<GraphicBuffer> buffers[3];
sp<FrameWaiter> fw(new FrameWaiter);
mST->setFrameAvailableListener(fw);
// This test requires async mode to run on a single thread.
EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
mProducerEglSurface, mProducerEglContext));
@ -1542,7 +1569,7 @@ TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceAfterAbandonUnrefsBuffers) {
EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
mEglContext));
ASSERT_EQ(EGL_SUCCESS, eglGetError());
fw->waitForFrame();
mFW->waitForFrame();
ASSERT_EQ(NO_ERROR, mST->updateTexImage());
buffers[i] = mST->getCurrentBuffer();
}
@ -2239,13 +2266,10 @@ protected:
};
TEST_F(SurfaceTextureMultiContextGLTest, UpdateFromMultipleContextsFails) {
sp<FrameWaiter> fw(new FrameWaiter);
mST->setFrameAvailableListener(fw);
ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
// Latch the texture contents on the primary context.
fw->waitForFrame();
mFW->waitForFrame();
ASSERT_EQ(OK, mST->updateTexImage());
// Attempt to latch the texture on the secondary context.
@ -2256,13 +2280,10 @@ TEST_F(SurfaceTextureMultiContextGLTest, UpdateFromMultipleContextsFails) {
}
TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextSucceeds) {
sp<FrameWaiter> fw(new FrameWaiter);
mST->setFrameAvailableListener(fw);
ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
// Latch the texture contents on the primary context.
fw->waitForFrame();
mFW->waitForFrame();
ASSERT_EQ(OK, mST->updateTexImage());
// Detach from the primary context.
@ -2274,13 +2295,10 @@ TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextSucceeds) {
TEST_F(SurfaceTextureMultiContextGLTest,
DetachFromContextSucceedsAfterProducerDisconnect) {
sp<FrameWaiter> fw(new FrameWaiter);
mST->setFrameAvailableListener(fw);
ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
// Latch the texture contents on the primary context.
fw->waitForFrame();
mFW->waitForFrame();
ASSERT_EQ(OK, mST->updateTexImage());
// Detach from the primary context.
@ -2292,13 +2310,10 @@ TEST_F(SurfaceTextureMultiContextGLTest,
}
TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextFailsWhenAbandoned) {
sp<FrameWaiter> fw(new FrameWaiter);
mST->setFrameAvailableListener(fw);
ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
// Latch the texture contents on the primary context.
fw->waitForFrame();
mFW->waitForFrame();
ASSERT_EQ(OK, mST->updateTexImage());
// Attempt to detach from the primary context.
@ -2307,13 +2322,10 @@ TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextFailsWhenAbandoned) {
}
TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextFailsWhenDetached) {
sp<FrameWaiter> fw(new FrameWaiter);
mST->setFrameAvailableListener(fw);
ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
// Latch the texture contents on the primary context.
fw->waitForFrame();
mFW->waitForFrame();
ASSERT_EQ(OK, mST->updateTexImage());
// Detach from the primary context.
@ -2324,13 +2336,10 @@ TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextFailsWhenDetached) {
}
TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextFailsWithNoDisplay) {
sp<FrameWaiter> fw(new FrameWaiter);
mST->setFrameAvailableListener(fw);
ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
// Latch the texture contents on the primary context.
fw->waitForFrame();
mFW->waitForFrame();
ASSERT_EQ(OK, mST->updateTexImage());
// Make there be no current display.
@ -2343,13 +2352,10 @@ TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextFailsWithNoDisplay) {
}
TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextFailsWithNoContext) {
sp<FrameWaiter> fw(new FrameWaiter);
mST->setFrameAvailableListener(fw);
ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
// Latch the texture contents on the primary context.
fw->waitForFrame();
mFW->waitForFrame();
ASSERT_EQ(OK, mST->updateTexImage());
// Make current context be incorrect.
@ -2362,27 +2368,21 @@ TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextFailsWithNoContext) {
}
TEST_F(SurfaceTextureMultiContextGLTest, UpdateTexImageFailsWhenDetached) {
sp<FrameWaiter> fw(new FrameWaiter);
mST->setFrameAvailableListener(fw);
ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
// Detach from the primary context.
ASSERT_EQ(OK, mST->detachFromContext());
// Attempt to latch the texture contents on the primary context.
fw->waitForFrame();
mFW->waitForFrame();
ASSERT_EQ(INVALID_OPERATION, mST->updateTexImage());
}
TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextSucceeds) {
sp<FrameWaiter> fw(new FrameWaiter);
mST->setFrameAvailableListener(fw);
ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
// Latch the texture contents on the primary context.
fw->waitForFrame();
mFW->waitForFrame();
ASSERT_EQ(OK, mST->updateTexImage());
// Detach from the primary context.
@ -2409,13 +2409,10 @@ TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextSucceeds) {
TEST_F(SurfaceTextureMultiContextGLTest,
AttachToContextSucceedsAfterProducerDisconnect) {
sp<FrameWaiter> fw(new FrameWaiter);
mST->setFrameAvailableListener(fw);
ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
// Latch the texture contents on the primary context.
fw->waitForFrame();
mFW->waitForFrame();
ASSERT_EQ(OK, mST->updateTexImage());
// Detach from the primary context.
@ -2443,9 +2440,6 @@ TEST_F(SurfaceTextureMultiContextGLTest,
TEST_F(SurfaceTextureMultiContextGLTest,
AttachToContextSucceedsBeforeUpdateTexImage) {
sp<FrameWaiter> fw(new FrameWaiter);
mST->setFrameAvailableListener(fw);
ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
// Detach from the primary context.
@ -2463,7 +2457,7 @@ TEST_F(SurfaceTextureMultiContextGLTest,
EXPECT_EQ(SECOND_TEX_ID, texBinding);
// Latch the texture contents on the primary context.
fw->waitForFrame();
mFW->waitForFrame();
ASSERT_EQ(OK, mST->updateTexImage());
// Try to use the texture from the secondary context.
@ -2476,13 +2470,10 @@ TEST_F(SurfaceTextureMultiContextGLTest,
}
TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextFailsWhenAbandoned) {
sp<FrameWaiter> fw(new FrameWaiter);
mST->setFrameAvailableListener(fw);
ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
// Latch the texture contents on the primary context.
fw->waitForFrame();
mFW->waitForFrame();
ASSERT_EQ(OK, mST->updateTexImage());
// Detach from the primary context.
@ -2496,13 +2487,10 @@ TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextFailsWhenAbandoned) {
}
TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextFailsWhenAttached) {
sp<FrameWaiter> fw(new FrameWaiter);
mST->setFrameAvailableListener(fw);
ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
// Latch the texture contents on the primary context.
fw->waitForFrame();
mFW->waitForFrame();
ASSERT_EQ(OK, mST->updateTexImage());
// Attempt to attach to the primary context.
@ -2511,9 +2499,6 @@ TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextFailsWhenAttached) {
TEST_F(SurfaceTextureMultiContextGLTest,
AttachToContextFailsWhenAttachedBeforeUpdateTexImage) {
sp<FrameWaiter> fw(new FrameWaiter);
mST->setFrameAvailableListener(fw);
ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
// Attempt to attach to the primary context.
@ -2521,13 +2506,10 @@ TEST_F(SurfaceTextureMultiContextGLTest,
}
TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextFailsWithNoDisplay) {
sp<FrameWaiter> fw(new FrameWaiter);
mST->setFrameAvailableListener(fw);
ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
// Latch the texture contents on the primary context.
fw->waitForFrame();
mFW->waitForFrame();
ASSERT_EQ(OK, mST->updateTexImage());
// Detach from the primary context.
@ -2543,13 +2525,10 @@ TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextFailsWithNoDisplay) {
}
TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextSucceedsTwice) {
sp<FrameWaiter> fw(new FrameWaiter);
mST->setFrameAvailableListener(fw);
ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
// Latch the texture contents on the primary context.
fw->waitForFrame();
mFW->waitForFrame();
ASSERT_EQ(OK, mST->updateTexImage());
// Detach from the primary context.
@ -2584,9 +2563,6 @@ TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextSucceedsTwice) {
TEST_F(SurfaceTextureMultiContextGLTest,
AttachToContextSucceedsTwiceBeforeUpdateTexImage) {
sp<FrameWaiter> fw(new FrameWaiter);
mST->setFrameAvailableListener(fw);
ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
// Detach from the primary context.
@ -2611,7 +2587,7 @@ TEST_F(SurfaceTextureMultiContextGLTest,
EXPECT_EQ(THIRD_TEX_ID, texBinding);
// Latch the texture contents on the tertiary context.
fw->waitForFrame();
mFW->waitForFrame();
ASSERT_EQ(OK, mST->updateTexImage());
// Try to use the texture from the tertiary context.