GraphicProducerWrapper(GPW) changed how the methods of
BpGraphicBufferProducer(BpGBP) are executed.
First, "fake" BpGBP is created. Its remote is GPW. The GPW has
wrapped the real BpGBP.
All the method calls to the fake BpGPB will be intercepted by
the GPW inside it when the methods run into remote()->transact().
Then the GPW will invoke the transact() of the real BpGBP. And
Everything runs well except that the GPW forgets to store the
transact status and always return NO_ERROR to the fake BpGBP.
It would be disastrous if the binder call of the IGBP failed and
the out parameter "reply" of transact() was in unkown state.
E.g. the queueBuffer() in the fake BpGBP will try to operate on
the "reply". This will crash the SurfaceFlinger.
Change-Id: I01b31f64e1fc92804da3f16c1fb1420dcfb3b855
Signed-off-by: bdeng3X <bingx.deng@intel.com>
Signed-off-by: Guobin Zhang <guobin.zhang@intel.com>
Sideband streams are essentially a device-specific buffer queue that
bypasses the BufferQueue system. They can be used for situations with
hard real-time requirements like high-quality TV and video playback
with A/V sync. A handle to the stream is provided by the source HAL,
and attached to a BufferQueue. The sink HAL can read buffers via the
stream handle rather than acquiring individual buffers from the
BufferQueue.
Change-Id: Ib3f262eddfc520f4bbe3d9b91753ed7dd09d3a9b
Adds detachBuffer and attachBuffer calls to both the producer and
consumer sides of BufferQueue. Buffers may be detached while dequeued
by the producer or acquired by the consumer, and when attached, enter
the dequeued and acquired states, respectively.
Bug: 13173343
Change-Id: Ic152692b0a94d99e0135b9bfa62747dab2a54220
Virtual Display async setting is overridden by eglApi.c causing
stall during composition.
Set the async mode after eglCreateWindowSurface()
b/13139121
Change-Id: I336ca145552e387217cd8bea6e4b7f5f490a274d
Signed-off-by: Pierre Couillaud <pierre@broadcom.com>
Individual devices may need to force surfaceflinger to compile for
32-bit if they don't have 64-bit GL libraries.
Change-Id: I3703b2f8e36e90cf125d9ed5e6318c3506861948
Moves the "opaque layer" from Layer to Layer::State. This allows
it to be updated as part of a transaction.
Bug 12387406
Change-Id: I0a114ce6adf77cd12fb08f96e0691b76c475768d
Add the ability to ignore layers' transformation matrices during
screenshot capture, which will allow the window manager to capture
unrotated images for recents during the device rotation animation.
Bug: 11805195
Change-Id: I854d87bc84ca06ef9a054a454af1c080ee66fbb8
This fixes the cycling rendering loop caused by nesting virtual
displays by preventing them from recomposing if their contents
haven't changed.
Bug: 12101046
Change-Id: I600365c0fd5d3ad93e04295d26cf9de177ffc79b
Moves the "opaque layer" from Layer to Layer::State. This allows
it to be updated as part of a transaction.
Bug 12387406
Change-Id: I0a114ce6adf77cd12fb08f96e0691b76c475768d
b/12487813
SurfaceFlinger crash is observed during simulation of
Secondary display
Note: change 14e8b01a76
removed the initialization leading to the crash when
simulating secondary display. Restore the initialization
to solve the problem.
Change-Id: Iae5845fb82735e01de5cc0dc582d13c27e3c614f
Signed-off-by: mayank parshar <mayankp@broadcom.com>
Signed-off-by: Pierre Couillaud <pierre@broadcom.com>
MobC00383030
b/12487813
SurfaceFlinger crash is observed while connecting
to Wi-Fi display.
Note: change 14e8b01a76
removed the initialization leading to the crash when
running through the HWC composition path. Restore the
initialization to solve the problem.
Change-Id: I581defc7135ac512080c0da06a62b1dae7d218c4
Signed-off-by: mayank parshar <mayankp@broadcom.com>
Signed-off-by: Pierre Couillaud <pierre@broadcom.com>
Continuing to send the last-rendered framebuffer to HWC on subsequent
frames allows the HWC to read partially-composed regions that haven't
changed, instead of re-composing from scratch.
Bug: 11573910
Change-Id: I8829877d2a06001f1e1b3f168cbba71c7b217b2d
We were already making sure the HWComposer class had the handle before
prepare, but it wasn't passing the handle along to HWC as intended.
Partial fix for bug: 11430248
Change-Id: I25f672c4fdfaa6a81fe0acb24d9ad05153ee17dc
If the virtual display surface is being consumed by the CPU, it can't
be allowed with HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED since there is
no way for the CPU consumer to find out what format gralloc chose. So
for CPU-consumer surfaces, just use the BufferQueue's default format,
which can be set by the consumer.
A better but more invasive change would be to let the consumer require
a certain format (or set of formats?), and disallow the producer from
requesting a different format.
Bug: 11479817
Change-Id: I5b20ee6ac1146550e8799b806e14661d279670c0
This change fixes a bug that caused an extra frame of latency when enabling
vsync event callbacks in DispSync. The bug was related to the logic that
prevents the two events from firing with very little time between them due to
updates to the vsync model.
Bug: 11479720
Change-Id: Ie7eaff9e92ffb7b7b6cb4d3d4402c96cbd29af7e
When this boardconfig is defined, even when all virtual display
composition is done by GLES, the HWC will be forced to copy from the
GLES framebuffer to the output buffer. On some hardware this allows
HWC to do format conversions that would otherwise have to be done by
the consumer, with worse power and/or performance.
Bug: 8316155
Change-Id: If980ecc589f138cef063eafa757f7f748196713e
When GLES isn't writing to the output buffer directly, request an
implementation-defined format with minimal usage flags, leaving the
format choice up to gralloc. On some hardware this allows HWC to do
format conversions during composition that would otherwise need to be
done (with worse power and/or performance) by the consumer.
Bug: 8316155
Change-Id: Iee6ee8404282036f9fd1833067cfe11dbadbf0bf
This change allows SurfaceFlinger to run at a different vsync phase offset from
that used by external listeners.
Bug: 11175503
Change-Id: I561c53a5659fa6dc1e3e4ae30340f3c1a6adceb4
This change adds a new thread for calling HWComposer's eventControl
asynchronously. The DispSync-based vsync approach ends up enabling and
disabling HWComposer's vsync callbacks at arbitrary times, and some HWComposer
implementations do not have these calls optimized.
Bug: 11175503
Change-Id: I719be82bd200b391c61d40863b991c7b59acdfd6
SurfaceFlinger was rendering dark purple for secure content, which
showed up when we took a screen shot for the orientation change
animation. Use black instead.
Bug 11157921
Change-Id: I3895e8168891d49dc5b84eed599bcd0a303bb70a
This change removes the wakeup latency compensation from the software-generated
vsync events. Choreographer can't handle timestamps in the future, so don't
aim for early wake-ups with the expectation that the actual wake-up will be
late.
Bug: 11153576
The screen capture code wasn't waiting for the render to finish,
so sometimes you'd see an empty or partial image.
Bug 11131777
Change-Id: Ic64087322ce3bb15bb5f4fb1eb07579880fe6197
This change adds the DispSync class, which models the hardware vsync event
times to allow vsync event callbacks to be done at an arbitrary phase offset
from the hardware vsync. This can be used to reduce the minimum latency from
Choreographer wake-up to on-screen image presentation.
Bug: 10624956
Change-Id: I8c7a54ceacaa4d709726ed97b0dcae4093a7bdcf
In GLES-only mode, we don't have the outbuf acquire fence until after
GLES composition is done for the frame. We were setting the fence in
HWC's state immediately after dequeueing the buffer from the consumer,
before GLES had started. This fence got passed through HWC and on to
the consumer, so the consumer was reading the buffer before GLES was
done writing to it.
Now we update HWC's state just before set(), when we know we have the
right fence.
Bug: 11000763
Change-Id: Iea9db4c69634c352dc2d600f0bdb6bef2a432636
When there are no window layers for a display, SurfaceFlinger clears
the undefined region using GLES. Some of the places that check for
GLES composition weren't considering this special case, in particular:
- We were skipping the eglSwapBuffers() on these frames.
- We were putting VirtualDisplaySurface in HWC-only composition mode.
This change centralizes the logic for this special case.
Bug: 10957068
Change-Id: I2deaf2ed101e8ea76708862a6bb67751b6078794
This fixes two bugs introduced by
Change-Id: Ia8cc084c02a0e3de910def024da8a08d02bbd89d
(a) There is no invalid EGLConfig value, in particular zero is valid.
Checking return values of eglGetConfigs and eglChooseConfig is the
only way to determine success.
(b) The "simple" EGLConfig query used as the emulator fallback should
not include EGL_RECORDABLE; the emulator doesn't have it.
Bug: 10935622
Change-Id: Ib798a24e7cf06a679811c46eaa45d39174a715ec
Explicitly selects an ES 2.0 config first, then an ES 1.x config,
before attempting the fallback path for the emulator.
Bug: 10820214
Change-Id: Ia8cc084c02a0e3de910def024da8a08d02bbd89d
we add a flag to ANativeWindow::setBufferTransform that means
"apply the inverse rotation of the display this buffer is displayed
onto to".
Bug: 10804238
Change-Id: Id2447676271950463e8dbcef1b95935c5c3f32b2
This is an attempt at improving the experience of
users with color vision impairement.
At this time this feature can only be enabled for
debugging:
adb shell service call SurfaceFlinger 1014 i32 PARAM
with PARAM:
0 : disabled
1 : protanomaly/protanopia simulation
2 : deuteranomaly/deuteranopia simulation
3 : tritanopia/tritanomaly simulation
11, 12, 13: same as above w/ attempted correction/enhancement
The enhancement algorithm tries to spread the "error"
such that tones that would otherwise appear similar can be
distinguished.
Bug: 9465644
Change-Id: I860f7eed0cb81f54ef9cf24ad78155b6395ade48
SF can spawn threads (indirectly) during initialization
and we want those to be spawned at URGENT_DISPLAY_PRIORITY
(in theory they should set their own, but some code lives
in vendor libraries and doesn't).
Bug: 10430209
Change-Id: I5b3a8f979297de287614c8eafd8267bef1176e4b
specifically when the display size and the screenshot window
size didn't match, the buffer would be rejected.
We simply fix this by setting the scalling mode to
"SCALE_TO_WINDOW".
Bug: 9992306
Change-Id: Ib821767899af330bb70d3cbbfa7d41b02794a075
If a layer is not cropped but its bounds are outside of the
viewport (i.e.: clipped), the crop rectangle passed to
hw composer would be invalid because it started invalid
in the first place (to indicate "no crop").
Bug: 10410944
Change-Id: I4ae4d49a1adef0be7fa4304ecf84b1a5b7d03fe0
We weren't dequeing and setting the output buffer until just before
set(). This didn't allow HWC to make decisions in prepare() based on
the output buffer format, dimensions, etc.
Now we dequeue the output buffer at the beginning of the composition
loop and provide it to HWC in prepare. In GLES-only rendering, we may
have to cancel the buffer and acquire a new one if GLES requests a
buffer with properties different than the one we already dequeued.
Bug: 10365313
Change-Id: I96b4b0a851920e4334ef05080d58097d46467ab8
it used to spawn its own thread and return the main thread
to the binder thread pool -- this was confusing the naming
of things in the kernel.
Bug: 10331839
Change-Id: I2d13a6d73409a38109300fcbe6a04b4c41cb5d00
the main reason for doing this is so that we can have
access to informations about a texture (like its dimension)
close to where we generate and use shaders in ES 2.0.
Previously, there wasn't any way to get to a texture's size
from a RenderEngine implementation.
Bug: 8679321
Change-Id: I388b338a70d07e3e8177dde248710ea1e4c82dff
This change adds an entire field to note whether the timestamp was
auto-generated by Surface or supplied by the application.
The value is used when deciding whether or not to drop frames based
on buffer presentation timestamps. If a desired presentation time
was set explicitly, BufferQueue will use that value to decide if a
frame should be dropped. If the timestamp was generated by Surface
at the time the buffer was queued, the timestamp is ignored.
Bug 10151804
Change-Id: Ibd571a7578351063b813cbdad2ddbeed70655ba5
just ensure the alpha value is 1.0 in the opaque case
when reading the color from the texture or the
global color.
Bug: 8679321
Change-Id: Ia38b30e97c3bce5a2d534a40c0d66e0bfc3ea40d
- turns out fragment shaders don't have default precision by default
- GLES 1.x extensions that became core in GLES 2.0 don't always work
as extensions in GLES 2.0 (!)
Bug: 8679321
Change-Id: I5a4a93e158247910399325a965af5d2e3bbece9b
the Mesh object can be part of each Layer (at least currently).
also reworked the Mesh code a bit to make it easier to access
the vertex data.
Change-Id: I0490851ba898f0aa2e55b62958dcd8bdb535e98b
we need too allow this case so that things like the rotation
animation can work.
with this change we only permit these screenshot if the
destination is SurfaceFlinger itself.
Bug: 10235036
Change-Id: I66fea5391e52b0d7f17f25827572b236f2d9eb71
This prevents slow/malicious virtual display consumers from
backpressuring SurfaceFlinger and preventing it from updating other
displays.
Bug: 10193714
Change-Id: I3e877d97202628d2d9abea24b66576f38299c14d
this means they only have access to the consumer end of
the interface. we had a lot of code that assumed consumers
where holding a BufferQueue (i.e.: both ends), so most of
this change is untangling in fix that
Bug: 9265647
Change-Id: Ic2e2596ee14c7535f51bf26d9a897a0fc036d22c
While currently untested, this should allow to move the
BuffereQueue in the consumer process and have everything
work as usual.
Bug: 9265647
Change-Id: I9ca8f099f7c65b9a27b7e7a3643b46d1b58eacfc