Virtual Display async mode is overridden

Virtual Display async setting is overridden by eglApi.c causing
stall during composition.

Set the async mode after eglCreateWindowSurface()

b/13139121

Change-Id: I336ca145552e387217cd8bea6e4b7f5f490a274d
Signed-off-by: Pierre Couillaud <pierre@broadcom.com>
This commit is contained in:
John Dong 2014-02-21 12:37:59 -08:00 committed by Pierre Couillaud
parent 9076fa78d2
commit 4ee5696dfb

View File

@ -77,16 +77,6 @@ DisplayDevice::DisplayDevice(
mNativeWindow = new Surface(producer, false);
ANativeWindow* const window = mNativeWindow.get();
// Make sure that composition can never be stalled by a virtual display
// consumer that isn't processing buffers fast enough. We have to do this
// in two places:
// * Here, in case the display is composed entirely by HWC.
// * In makeCurrent(), using eglSwapInterval. Some EGL drivers set the
// window's swap interval in eglMakeCurrent, so they'll override the
// interval we set here.
if (mType >= DisplayDevice::DISPLAY_VIRTUAL)
window->setSwapInterval(window, 0);
/*
* Create our display's surface
*/
@ -101,6 +91,16 @@ DisplayDevice::DisplayDevice(
eglQuerySurface(display, surface, EGL_WIDTH, &mDisplayWidth);
eglQuerySurface(display, surface, EGL_HEIGHT, &mDisplayHeight);
// Make sure that composition can never be stalled by a virtual display
// consumer that isn't processing buffers fast enough. We have to do this
// in two places:
// * Here, in case the display is composed entirely by HWC.
// * In makeCurrent(), using eglSwapInterval. Some EGL drivers set the
// window's swap interval in eglMakeCurrent, so they'll override the
// interval we set here.
if (mType >= DisplayDevice::DISPLAY_VIRTUAL)
window->setSwapInterval(window, 0);
mDisplay = display;
mSurface = surface;
mFormat = format;