Use implementation-defined format when HWC writes to output buffer
When GLES isn't writing to the output buffer directly, request an implementation-defined format with minimal usage flags, leaving the format choice up to gralloc. On some hardware this allows HWC to do format conversions during composition that would otherwise need to be done (with worse power and/or performance) by the consumer. Bug: 8316155 Change-Id: Iee6ee8404282036f9fd1833067cfe11dbadbf0bf
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@ -47,7 +47,8 @@ VirtualDisplaySurface::VirtualDisplaySurface(HWComposer& hwc, int32_t dispId,
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mHwc(hwc),
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mDisplayId(dispId),
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mDisplayName(name),
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mProducerUsage(GRALLOC_USAGE_HW_COMPOSER),
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mOutputFormat(HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED),
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mOutputUsage(GRALLOC_USAGE_HW_COMPOSER),
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mProducerSlotSource(0),
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mDbgState(DBG_STATE_IDLE),
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mDbgLastCompositionType(COMPOSITION_UNKNOWN)
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@ -95,13 +96,30 @@ status_t VirtualDisplaySurface::prepareFrame(CompositionType compositionType) {
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mDbgState = DBG_STATE_PREPARED;
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mCompositionType = compositionType;
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if (mCompositionType != mDbgLastCompositionType) {
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VDS_LOGV("prepareFrame: composition type changed to %s",
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dbgCompositionTypeStr(mCompositionType));
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mDbgLastCompositionType = mCompositionType;
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}
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if (mCompositionType != COMPOSITION_GLES &&
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(mOutputFormat != HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED ||
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mOutputUsage != GRALLOC_USAGE_HW_COMPOSER)) {
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// We must have just switched from GLES-only to MIXED or HWC
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// composition. Stop using the format and usage requested by the GLES
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// driver; they may be suboptimal when HWC is writing to the output
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// buffer. For example, if the output is going to a video encoder, and
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// HWC can write directly to YUV, some hardware can skip a
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// memory-to-memory RGB-to-YUV conversion step.
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//
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// If we just switched *to* GLES-only mode, we'll change the
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// format/usage and get a new buffer when the GLES driver calls
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// dequeueBuffer().
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mOutputFormat = HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED;
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mOutputUsage = GRALLOC_USAGE_HW_COMPOSER;
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refreshOutputBuffer();
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}
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return NO_ERROR;
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}
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@ -212,12 +230,12 @@ status_t VirtualDisplaySurface::setBufferCount(int bufferCount) {
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}
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status_t VirtualDisplaySurface::dequeueBuffer(Source source,
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uint32_t format, int* sslot, sp<Fence>* fence) {
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uint32_t format, uint32_t usage, int* sslot, sp<Fence>* fence) {
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// Don't let a slow consumer block us
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bool async = (source == SOURCE_SINK);
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status_t result = mSource[source]->dequeueBuffer(sslot, fence, async,
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mSinkBufferWidth, mSinkBufferHeight, format, mProducerUsage);
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mSinkBufferWidth, mSinkBufferHeight, format, usage);
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if (result < 0)
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return result;
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int pslot = mapSource2ProducerSlot(source, *sslot);
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@ -258,7 +276,6 @@ status_t VirtualDisplaySurface::dequeueBuffer(int* pslot, sp<Fence>* fence, bool
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VDS_LOGV("dequeueBuffer %dx%d fmt=%d usage=%#x", w, h, format, usage);
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status_t result = NO_ERROR;
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mProducerUsage = usage | GRALLOC_USAGE_HW_COMPOSER;
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Source source = fbSourceForCompositionType(mCompositionType);
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if (source == SOURCE_SINK) {
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@ -279,13 +296,20 @@ status_t VirtualDisplaySurface::dequeueBuffer(int* pslot, sp<Fence>* fence, bool
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// prepare and set, but since we're in GLES-only mode already it
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// shouldn't matter.
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usage |= GRALLOC_USAGE_HW_COMPOSER;
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const sp<GraphicBuffer>& buf = mProducerBuffers[mOutputProducerSlot];
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if ((mProducerUsage & ~buf->getUsage()) != 0 ||
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if ((usage & ~buf->getUsage()) != 0 ||
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(format != 0 && format != (uint32_t)buf->getPixelFormat()) ||
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(w != 0 && w != mSinkBufferWidth) ||
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(h != 0 && h != mSinkBufferHeight)) {
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VDS_LOGV("dequeueBuffer: output buffer doesn't satisfy GLES "
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"request, getting a new buffer");
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VDS_LOGV("dequeueBuffer: dequeueing new output buffer: "
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"want %dx%d fmt=%d use=%#x, "
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"have %dx%d fmt=%d use=%#x",
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w, h, format, usage,
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mSinkBufferWidth, mSinkBufferHeight,
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buf->getPixelFormat(), buf->getUsage());
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mOutputFormat = format;
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mOutputUsage = usage;
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result = refreshOutputBuffer();
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if (result < 0)
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return result;
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@ -297,7 +321,7 @@ status_t VirtualDisplaySurface::dequeueBuffer(int* pslot, sp<Fence>* fence, bool
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*fence = mOutputFence;
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} else {
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int sslot;
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result = dequeueBuffer(source, format, &sslot, fence);
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result = dequeueBuffer(source, format, usage, &sslot, fence);
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if (result >= 0) {
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*pslot = mapSource2ProducerSlot(source, sslot);
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}
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@ -414,7 +438,8 @@ status_t VirtualDisplaySurface::refreshOutputBuffer() {
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}
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int sslot;
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status_t result = dequeueBuffer(SOURCE_SINK, 0, &sslot, &mOutputFence);
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status_t result = dequeueBuffer(SOURCE_SINK, mOutputFormat, mOutputUsage,
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&sslot, &mOutputFence);
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if (result < 0)
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return result;
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mOutputProducerSlot = mapSource2ProducerSlot(SOURCE_SINK, sslot);
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@ -110,7 +110,7 @@ private:
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// Utility methods
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//
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static Source fbSourceForCompositionType(CompositionType type);
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status_t dequeueBuffer(Source source, uint32_t format,
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status_t dequeueBuffer(Source source, uint32_t format, uint32_t usage,
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int* sslot, sp<Fence>* fence);
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void updateQueueBufferOutput(const QueueBufferOutput& qbo);
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void resetPerFrameState();
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@ -137,10 +137,12 @@ private:
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// Inter-frame state
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//
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// To avoid buffer reallocations, we track the buffer usage requested by
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// the GLES driver in dequeueBuffer so we can use the same flags on
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// HWC-only frames.
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uint32_t mProducerUsage;
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// To avoid buffer reallocations, we track the buffer usage and format
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// we used on the previous frame and use it again on the new frame. If
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// the composition type changes or the GLES driver starts requesting
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// different usage/format, we'll get a new buffer.
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uint32_t mOutputFormat;
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uint32_t mOutputUsage;
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// Since we present a single producer interface to the GLES driver, but
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// are internally muxing between the sink and scratch producers, we have
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