RenderEngine
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Use black for blackout layer
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2013-10-11 11:16:03 -07:00 |
DispSync.h
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SurfaceFlinger: SW-based vsync events
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2013-10-07 17:59:53 -07:00 |
EventThread.cpp
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SurfaceFlinger: SW-based vsync events
|
2013-10-07 17:59:53 -07:00 |
EventThread.h
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SurfaceFlinger: SW-based vsync events
|
2013-10-07 17:59:53 -07:00 |