Commit Graph

879 Commits

Author SHA1 Message Date
Mathias Agopian
f2e4fcd96c Merge changes I34935d21,If423cd29 into klp-dev
* changes:
  handle several vsync signal correctly
  only use format compatible with CPU consumers
2013-08-24 00:12:42 +00:00
Mathias Agopian
ed127ea383 Merge "make sure SF initialization is ran at target priority and correct thread group" into klp-dev 2013-08-24 00:12:05 +00:00
Mathias Agopian
9414d67f46 make sure SF initialization is ran at target priority and correct thread group
SF can spawn threads (indirectly) during initialization
and we want those to be spawned at URGENT_DISPLAY_PRIORITY
(in theory they should set their own, but some code lives
in vendor libraries and doesn't).

Bug: 10430209
Change-Id: I5b3a8f979297de287614c8eafd8267bef1176e4b
2013-08-23 17:10:32 -07:00
Mathias Agopian
bcab7b17b1 fix DimLayer in GLES2.0 SF
DimLayer state wasn't initialized properly.

Bug: 10442967
Change-Id: I384c1d85c58c96ae29d5daa1fabee9f4ce003501
2013-08-23 16:12:34 -07:00
Mathias Agopian
bef42c50eb handle several vsync signal correctly
Change-Id: I34935d2197ce8e914fef2f110896e47b44225ad2
2013-08-21 17:45:46 -07:00
Mathias Agopian
4ceff3d5ef screenshot layers wouldn't work in some cases
specifically when the display size and the screenshot window
size didn't match, the buffer would be rejected.
We simply fix this by setting the scalling mode to
"SCALE_TO_WINDOW".

Bug: 9992306
Change-Id: Ib821767899af330bb70d3cbbfa7d41b02794a075
2013-08-21 15:25:50 -07:00
Mathias Agopian
a525483dc7 Merge "Fix a bug where non-cropped layer could be scaled incorrectly" into klp-dev 2013-08-21 18:55:19 +00:00
Jesse Hall
d2cf8c2f07 Merge "Provide HWC prepare with a valid output buffer" into klp-dev 2013-08-21 14:38:51 +00:00
Jesse Hall
7127d17db1 Merge "Fix HWComposer dumping of float source crops" into klp-dev 2013-08-21 14:37:51 +00:00
Andy McFadden
32551478fc Merge "Fix virtual displays for HWC 1.0" into klp-dev 2013-08-21 14:31:35 +00:00
Mathias Agopian
0e8f1443b8 Fix a bug where non-cropped layer could be scaled incorrectly
If a layer is not cropped but its bounds are outside of the
viewport (i.e.: clipped), the crop rectangle passed to
hw composer would be invalid because it started invalid
in the first place (to indicate "no crop").

Bug: 10410944
Change-Id: I4ae4d49a1adef0be7fa4304ecf84b1a5b7d03fe0
2013-08-20 21:46:45 -07:00
Jesse Hall
028dc8f2d7 Provide HWC prepare with a valid output buffer
We weren't dequeing and setting the output buffer until just before
set(). This didn't allow HWC to make decisions in prepare() based on
the output buffer format, dimensions, etc.

Now we dequeue the output buffer at the beginning of the composition
loop and provide it to HWC in prepare. In GLES-only rendering, we may
have to cancel the buffer and acquire a new one if GLES requests a
buffer with properties different than the one we already dequeued.

Bug: 10365313
Change-Id: I96b4b0a851920e4334ef05080d58097d46467ab8
2013-08-20 16:35:32 -07:00
Jesse Hall
353ddc6e77 Fix HWComposer dumping of float source crops
Change-Id: I45a9344b5fab17ccb54bebd01382d738a03860e6
2013-08-20 16:11:50 -07:00
Andy McFadden
22a99f0fc2 Fix virtual displays for HWC 1.0
We weren't swapping the buffers.

Bug 10366404

Change-Id: I43eb7648231bedf24899da6fc0d9acc09e0b047e
2013-08-20 16:04:47 -07:00
Mathias Agopian
4f4f094348 SurfaceFlinger now runs in the process's main thread
it used to spawn its own thread and return the main thread
to the binder thread pool -- this was confusing the naming
of things in the kernel.

Bug: 10331839

Change-Id: I2d13a6d73409a38109300fcbe6a04b4c41cb5d00
2013-08-20 11:16:45 -07:00
Andy McFadden
90f59bf9eb Merge "Re-enable frame dropping for non-auto timestamps" into klp-dev 2013-08-19 14:27:28 +00:00
Jesse Hall
7c6278de6e Merge "Use new HWC display type/count constants." into klp-dev 2013-08-18 04:31:24 +00:00
Mathias Agopian
49457ac092 Encapsulate textures into their own Texture class
the main reason for doing this is so that we can have
access to informations about a texture (like its dimension)
close to where we generate and use shaders in ES 2.0.
Previously, there wasn't any way to get to a texture's size
from a RenderEngine implementation.

Bug: 8679321

Change-Id: I388b338a70d07e3e8177dde248710ea1e4c82dff
2013-08-16 16:29:02 -07:00
Andy McFadden
3c25621ad7 Re-enable frame dropping for non-auto timestamps
This change adds an entire field to note whether the timestamp was
auto-generated by Surface or supplied by the application.

The value is used when deciding whether or not to drop frames based
on buffer presentation timestamps.  If a desired presentation time
was set explicitly, BufferQueue will use that value to decide if a
frame should be dropped.  If the timestamp was generated by Surface
at the time the buffer was queued, the timestamp is ignored.

Bug 10151804

Change-Id: Ibd571a7578351063b813cbdad2ddbeed70655ba5
2013-08-16 15:15:16 -07:00
Jesse Hall
9e663de4fe Use new HWC display type/count constants.
Change-Id: I774d0c68906ac6dc69268f708c30a6b0868b8816
2013-08-16 14:28:37 -07:00
Jesse Hall
e048a4374c Merge "Add support for EGL_KHR_gl_colorspace" into klp-dev 2013-08-15 23:17:49 +00:00
Mathias Agopian
e0ec2a9568 Merge "Fix ES2 composition on some devices" into klp-dev 2013-08-15 23:12:26 +00:00
Mathias Agopian
2eaefe198a Simplify handling of opaque layers in shader generation
just ensure the alpha value is 1.0 in the opaque case
when reading the color from the texture or the
global color.

Bug: 8679321

Change-Id: Ia38b30e97c3bce5a2d534a40c0d66e0bfc3ea40d
2013-08-15 15:11:01 -07:00
Mathias Agopian
458197de00 Fix ES2 composition on some devices
- turns out fragment shaders don't have default precision by default
- GLES 1.x extensions that became core in GLES 2.0 don't always work
  as extensions in GLES 2.0 (!)

Bug: 8679321
Change-Id: I5a4a93e158247910399325a965af5d2e3bbece9b
2013-08-15 14:56:51 -07:00
Andy McFadden
6db4ff6218 Disable GLES 2.x rendering
Bug 10340705

Change-Id: I91f3baf0d79655d8d031c100d0b116f745c2fbef
2013-08-15 10:39:11 -07:00
Andy McFadden
892f22dcb9 Initialize mIndent
Bug 10334731

Change-Id: Ia3aa118a1516cc480b0d85179b78c4447f982dd6
2013-08-15 10:05:01 -07:00
Mathias Agopian
5cdc8994a0 don't reallocate the mesh each time we use it
the Mesh object can be part of each Layer (at least currently).
also reworked the Mesh code a bit to make it easier to access
the vertex data.

Change-Id: I0490851ba898f0aa2e55b62958dcd8bdb535e98b
2013-08-13 20:51:23 -07:00
Mathias Agopian
3f84483382 SurfaceFlinger now uses GLES 2.x when available
Bug: 8679321

Change-Id: I2b152d01fb4e2de2ea9fe87f1ddbd6826d7520d7
2013-08-13 16:07:45 -07:00
Mathias Agopian
5ff5a84e48 allow "system" screenshots even when the secure flag is set
we need too allow this case so that things like the rotation
animation can work.
with this change we only permit these screenshot if the
destination is SurfaceFlinger itself.

Bug: 10235036
Change-Id: I66fea5391e52b0d7f17f25827572b236f2d9eb71
2013-08-13 15:58:38 -07:00
Jesse Hall
c2e41222bf Add support for EGL_KHR_gl_colorspace
Change-Id: I684d0b8556cd6c84ee4b4d67e1bb95c3b96fccfb
2013-08-13 12:10:51 -07:00
Mathias Agopian
a6bb107434 make sure we have a context when creating the 1st surface
also add an option to dump the stack trace when
calling a GL function without a context.

Change-Id: I57b72bb8c322ac4253c3077bf150621bd9863b69
2013-08-08 16:38:06 -07:00
Jesse Hall
6c913be9ca Add ISurfaceComposer::destroyDisplay
Bug: 10191053
Change-Id: Ia89286f95421344a60ffedaaca5825c4e3cd7f9e
2013-08-08 13:12:29 -07:00
Jesse Hall
ff866e7642 Merge "Set the swap interval of virtual display surfaces to 0" 2013-08-07 15:23:00 +00:00
Jesse Hall
f460f55c84 Set the swap interval of virtual display surfaces to 0
This prevents slow/malicious virtual display consumers from
backpressuring SurfaceFlinger and preventing it from updating other
displays.

Bug: 10193714
Change-Id: I3e877d97202628d2d9abea24b66576f38299c14d
2013-08-06 19:32:02 -07:00
Mathias Agopian
3ca76f416b remove support for glReadPixels screenshot path
this was only needed on some chipset we're not
supporting in KLP.

Change-Id: I2e8fc07f135030bd61d2e241a8e426f1a4316425
2013-08-06 16:07:33 -07:00
Mathias Agopian
db89edc94b All consumers now take an IGraphicBufferConsumer instead of a BufferQueue
this means they only have access to the consumer end of
the interface. we had a lot of code that assumed consumers
where holding a BufferQueue (i.e.: both ends), so most of
this change is untangling in fix that

Bug: 9265647
Change-Id: Ic2e2596ee14c7535f51bf26d9a897a0fc036d22c
2013-08-06 20:05:36 +00:00
Mathias Agopian
a4e19521ac Binderize the consumer side of BufferQueue
While currently untested, this should allow to move the
BuffereQueue in the consumer process and have everything
work as usual.

Bug: 9265647

Change-Id: I9ca8f099f7c65b9a27b7e7a3643b46d1b58eacfc
2013-08-01 17:20:08 -07:00
Mike J. Chen
aaff4ef717 SurfaceFlinger: Set the result of binderized screencapture
A recent change to screencapture to have the call to
IGraphicBufferProducer happen on the incoming binder
thread didn't set the result so the result was always
returned as NO_ERROR.

This made screencap fail on some devices (e.g. Wolfie)
which relies on some kind of fallback mechanism to
generate the screencap but the fallback mechanism
doesn't get triggered because the error isn't returned.

Bug: 9989385

Change-Id: I2aee91ea1034869fcbb0f49b9a0087c3cff43bbe
Signed-off-by: Mike J. Chen <mjchen@google.com>
2013-07-30 10:24:22 -07:00
Mathias Agopian
ad678e18b6 single buffer mode for BufferQueue
Bug: 9891035
Change-Id: Id1ab5f911a6dc4c1d8235e65775b3d3635231ad4
2013-07-26 18:45:02 -07:00
Mathias Agopian
c2414bb098 get rid of HAL pixelformats 5551 and 4444
Change-Id: I39409103144c1ba09078c4ddc323a58987fb09ea
2013-07-26 15:43:33 -07:00
Mathias Agopian
dd533712f8 make transparent pixels transparents again
apparently boolean logic in hard...

Change-Id: Ie70401fe12e0fa00b0b8c7cc475c1438cdbbf531
2013-07-26 15:31:39 -07:00
Mathias Agopian
5773d3f5b2 get rid of PixelFormatInfo and simplify things
Change-Id: I025a362cc12d5b9b794fac14be500e25aab65396
2013-07-25 19:24:31 -07:00
Jamie Gennis
1d4f79c482 Merge "surfaceflinger: add frame duration logging" 2013-07-24 20:47:37 +00:00
Jamie Gennis
6547ff4327 surfaceflinger: add frame duration logging
Change-Id: Ib414a45e7e191f23a2726cbbbeb606e9ce68a3b5
2013-07-23 17:28:47 -07:00
Mathias Agopian
7ffaa7c60d move services executables sources in their respective src folder
Change-Id: Ic65434a26c7fed1699abf0851fec6faa40e09c0c
2013-07-22 12:25:18 -07:00
Mathias Agopian
7cdd786fa8 Make ANW.setSwapInterval(0) work again
we can now queue/dequeue a buffer in asynchrnous mode by using the
async parameter to these calls. async mode is only specified
with those calls (it is not modal anymore).

as a consequence it can only be specified when the buffer count
is not overidden, as error is returned otherwise.

Change-Id: Ic63f4f96f671cb9d65c4cecbcc192615e09a8b6b
2013-07-19 17:38:01 -07:00
Mathias Agopian
595264f1af BufferQueue improvements and APIs changes
this is the first step of a series of improvements to
BufferQueue. A few things happen in this change:

- setSynchronousMode() goes away as well as the SynchronousModeAllowed flag
- BufferQueue now defaults to (what used to be) synchronous mode
- a new "controlled by app" flag is passed when creating consumers and producers
  those flags are used to put the BufferQueue in a mode where it
  will never block if both flags are set. This is achieved by:
  - returning an error from dequeueBuffer() if it would block
  - making sure a buffer is always available by replacing
    the previous buffer with the new one in queueBuffer()
    (note: this is similar to what asynchrnous mode used to be)

Note: in this change EGL's swap-interval 0 is broken; this will be
fixed in another change.

Change-Id: I691f9507d6e2e158287e3039f2a79a4d4434211d
2013-07-18 22:28:18 -07:00
Jesse Hall
bce7611e8e Fix build -- update for function signature change
Change-Id: I9c2448d5853c69ec7e962847fdaba9a99906cc42
2013-07-16 13:46:20 -07:00
Jesse Hall
3bc3840888 Merge "Rewrite VirtualDisplaySurface" 2013-07-16 20:29:30 +00:00
Mathias Agopian
7f069d79e7 Merge "always pass the BufferQueue explicitely to consumers" 2013-07-16 02:17:58 +00:00
Jesse Hall
38efe86d94 Rewrite VirtualDisplaySurface
The previous implementation assumed that the HWC could read and write
the same buffer on frames that involved both GLES and HWC composition.
It turns out some hardware can't do this. The new implementation
maintains a scratch buffer pool to use on these mixed frames, but on
GLES-only or HWC-only frames still does composition directly into the
output buffer.

Bug: 8384764
Change-Id: I7a3addb34fad9bfcbdabbb8b635083e10223df69
2013-07-15 13:59:41 -07:00
Mathias Agopian
8f938a5338 always pass the BufferQueue explicitely to consumers
Change-Id: I883b0a7b19d8e722f9ab714ba6f49e658b02ca86
2013-07-12 22:06:26 -07:00
Jesse Hall
883140d0bf Merge "SurfaceFlinger: EventThread: Fix Vsync array size." 2013-07-12 23:31:57 +00:00
Saurabh Shah
5c876fa6b2 SurfaceFlinger: EventThread: Fix Vsync array size.
Vsync array size is specified as HWC_DISPLAY_TYPES_SUPPORTED whose
value luckily happens to be 2. That enum is actually used for querying
hwc for the number of displays supported.

The implementation file EventThread.cpp correctly accesses the array
upto HWC_NUM_DISPLAY_TYPES

Change-Id: I36e3f0913e7d6fda7bbf4449c1fb32c7f18bb934
Signed-off-by: Amara Venkata Mastan Manoj Kumar<manojavm@codeaurora.org>
Signed-off-by: Saurabh Shah <saurshah@codeaurora.org>
2013-07-12 16:29:48 -07:00
Andy McFadden
c33f9a76b5 Merge "Pay attention to buffer timestamps" 2013-07-11 14:40:45 +00:00
Andy McFadden
1585c4d9fb Pay attention to buffer timestamps
When acquiring a buffer, SurfaceFlinger now computes the expected
presentation time and passes it to the BufferQueue acquireBuffer()
method.  If it's not yet time to display the buffer, acquireBuffer()
returns PRESENT_LATER instead of a buffer.

The current implementation of the expected-present-time computation
uses approximations and guesswork.

Bug 7900302

Change-Id: If9345611c5983a11a811935aaf27d6388a5036f1
2013-07-10 15:38:40 -07:00
Mathias Agopian
6b44267a3b fix SF buffer cropping
When a buffer had a crop (meaning its content is scaled to the window size)
and a window crop was defined, the resulting crop couldn't be expressed
properly because h/w composer's API was limited to integers, since
this is fixed in h/w composer 1.3, we take adventage of this to
make sure we get the correct crop.

this bug could result in the buffer being scaled by an incorrect ratio and
be slightly offset; moreover, it would produce different results from the
GL code path, which is always correct.

Change-Id: I8e20e00b6e26177d14f4ab4d2cd581e26c818892
2013-07-10 15:08:29 -07:00
Mathias Agopian
2ed0fe59b4 fix a bug where surfaceflinger and system_server could deadlock
because surfaceflinger handles screenshot in a different
    thread from the binder thread that requested it and because
    the IGraphicBufferProducer is a synchronous interface
    calling back into the system server; it is possible for
    the latter to run out of binder threads (b/c it holds
    a lock while calling into SF).

    The solution is to make sure all calls on IGraphicBufferProducer
    happen on the incoming binder thread. We achieve this by creating
    a IGBP wrapper which is given to the screenshot code.

    Bug: 8734824

Change-Id: I2be85660d9dc65d239d68f6d3ab3c973c13b34cc
2013-07-08 18:52:05 -07:00
Mathias Agopian
547e98f33c Merge "Refactor SF. Move all GL operations in their own class." 2013-07-08 22:50:01 +00:00
Mathias Agopian
fee2b463c5 Debug code for detecting all black pixels screenshots
Bug: 9120292
Change-Id: If60db32524db973bb1f905ba3cb415c2a1cd7e71
2013-07-08 22:28:37 +00:00
Mathias Agopian
875d8e1323 Refactor SF. Move all GL operations in their own class.
this is the first step to add support for GLES 2.x, this
change breaks the dependency of SF on GLES 1.x by moving
all operation into their own class.

Bug: 8679321

Change-Id: I0d2741eca2cefe67dfd9cf837cac10c4d126928b
2013-07-03 14:39:27 -07:00
Lajos Molnar
98d3d6ec12 SurfaceFlinger: fix releaseBuffer in updateTexImage
Allow releasing a buffer acquired in the past.

Change-Id: I3f27f1caec109c1a47286fc4d2235c6e1afe9022
Signed-off-by: Lajos Molnar <lajos@google.com>
Bug: 9516405
2013-06-27 11:53:03 -07:00
Mathias Agopian
1eae0ee494 clean-up SurfaceFlinger a bit
- most methods on Layer didn't need to be virtual
- more consistency in naming drawing/current state

Change-Id: Ieb7b4951b40fc673b807994ed21ae4aea7281068
2013-06-06 13:06:10 -07:00
Mathias Agopian
2e3a7f1e3d Merge "Basic binary event-log helpers" 2013-06-06 00:01:15 +00:00
Mathias Agopian
7cc6df5957 fix a possible deadlock when removing a layer and destroying a client
generally the last reference to a Layer is released in commitTransaction()
with mStateLock held. Layer itself only holds weak references to Client,
however, ~Layer() briefly promotes this weak reference -- during that time
the all other strong references to that Client go away, ~Layer is left with
the last one... then hell breaks loose as ~Client is called, which in turn
needs to acquire mStateLock.

We fix this by holding a temporary copy of the drawing state during
the transaction so that the side-effects of copying the current
state into the drawing state are seen only after mStateLock has
been released.

Bug: 9106453
Change-Id: Ic5348ac12283500ead87286a37565e8da35f1db2
2013-06-05 14:38:23 -07:00
Mathias Agopian
85cce376cb Basic binary event-log helpers
EventLog can be used from SurfaceFlinger to log jank
statistics events to the binary event log.

Change-Id: If0fbbe7d7111f10957697166d37fd0c3418109bb
2013-06-05 13:37:49 -07:00
Jesse Hall
29c3f35279 Prevent opaque windows from making framebuffer translucent
To keep the code readable now that we have four different texenv
configurations, this change separates the decisions about what
configuration to use from the GL calls to set up the configuration.

Bug: 8963244
Change-Id: Ia07a306a7809ba8f93493d0160ccbd509e948581
2013-05-24 10:51:41 -07:00
Lajos Molnar
c5d7b7d323 BufferQueue: track buffer-queue by instance vs. by reference
Instead of representing the buffer-queue as a vector of buffer
indices, represent them as a vector of BufferItems (copies).
This allows modifying the buffer slots independent of the queued
buffers.

As part of this change, BufferSlot properties that are only
been relevant in the buffer-queue have been removed.

Also, invalid scalingMode in queueBuffer now returns an error.

ConsumerBase has also changed to allow reuse of the same
buffer slots by different buffers.

Change-Id: If2a698fa142b67c69ad41b8eaca6e127eb3ef75b
Signed-off-by: Lajos Molnar <lajos@google.com>
Related-to-bug: 7093648
2013-05-23 22:17:54 +00:00
Mathias Agopian
2381033ad0 am e6eef6c1: am ea74d3b7: make the warning timout of Fence::waitForever() implicit and longer
* commit 'e6eef6c136b007f3a7e1e19884875b855c0c5f95':
  make the warning timout of Fence::waitForever() implicit and longer
2013-05-17 10:18:45 -07:00
Mathias Agopian
e6eef6c136 am ea74d3b7: make the warning timout of Fence::waitForever() implicit and longer
* commit 'ea74d3b78d607cde17790a7bb83e6f68ffd34cfd':
  make the warning timout of Fence::waitForever() implicit and longer
2013-05-17 10:16:51 -07:00
Mathias Agopian
ea74d3b78d make the warning timout of Fence::waitForever() implicit and longer
- timeout is now 3 seconds instead of 1
- simplifies the API a bit
- allows us to change/tweak this timeout globaly

Bug: 8988871

Change-Id: I8d3c6ec43a372f602fb3f29856710339f86c0ec9
2013-05-16 18:15:57 -07:00
Jesse Hall
59eaeed5fa am 28fc78bf: am e8fed71d: Merge "Abort surface composition if hw surface is invalid"
* commit '28fc78bf5fbb6288a27f3f25565a960a1873b0ef':
  Abort surface composition if hw surface is invalid
2013-05-13 23:31:54 -07:00
Jesse Hall
28fc78bf5f am e8fed71d: Merge "Abort surface composition if hw surface is invalid"
* commit 'e8fed71da2d3e03ef933d308520bab5b860f05aa':
  Abort surface composition if hw surface is invalid
2013-05-13 23:28:45 -07:00
Michael Chock
c8c7109619 Abort surface composition if hw surface is invalid
If an invalid display device is detected during surface composition
(e.g., a simulated secondary display is removed), abort the
composition.

Change-Id: Ia6afb2e287882d8ae0614eb25463d3f85b687adf
2013-05-13 13:26:19 -07:00
Mathias Agopian
f3e85d4327 take the "transparent region" into account for blending
until now it was only used to discard a layer entirely.
we're now reducing the size of the layer if it is still
visible, if possible.

this works for instance when a surfaceView is used and
only the menu bar is displayed over it.

Change-Id: I3f5527c5cd1e69ecc968272c8948f1513ada8c55
2013-05-10 18:35:43 -07:00
Mathias Agopian
6c7f25afb7 reformat Rect.{cpp|h}
Change-Id: I45b1f6646541a1abacce1e70df00a770e47b820e
2013-05-10 18:03:31 -07:00
Mathias Agopian
b6df7d0e4c make all libsurfaceflinger and libsensorservice symbols's visibility hidden
we only export the main entry-point.
this saves about 150KB.

Change-Id: I55eb2b6705386fdfa43860deb62f9cdd2a0982aa
2013-05-09 16:51:37 -07:00
Jesse Hall
c0db61966a am dda42952: am 64f3b2fd: Merge "Remove experimental HWC virtual display support" into jb-mr2-dev
* commit 'dda4295221f831560ca9d554cd9b7be1c672d0b6':
  Remove experimental HWC virtual display support
2013-05-08 15:05:15 -07:00
Jesse Hall
e737c11cd8 Remove experimental HWC virtual display support
Bug: 8384764
Change-Id: I97b52ed83ad85466bd91cb9291308994048568a1
2013-05-07 11:58:47 -07:00
Mathias Agopian
0aea53ff3f use a Framebuffer Object to render all screenshots
this allows us to render into a buffer with a
pixelformat of our own choice; this is much faster
on all platform.

Bug: 8582615
Change-Id: I61298fc8e43fa6f92044c5123955cb5c7897dab7
2013-04-29 21:06:06 +02:00
Mathias Agopian
3e25fd8609 Add a --color option to dumpsys SurfaceFlinger
colorize a bit the output of dumpsys SurfaceFlinger to
make it easier to read. Right now it will bold the
title of each section and use green for the name of
each layer.

Change-Id: I0d9f18d115401cb45109d244ef3a278481f68cc6
2013-04-22 21:51:28 +02:00
Mathias Agopian
74d211ae26 clean-up/simplify all dump() APIs
remove the scratch buffer parameter and use
String8::appendFormat() instead.

Change-Id: Ib96c91617c8e7292de87433d15cf6232b7d591b0
2013-04-22 21:51:28 +02:00
Mathias Agopian
bd1153382e allow dumpsys SurfaceFlinger in user builds from the shell user
Bug: 8659013
Change-Id: I1de43bb5808cb8c1103cfc73dca59ff70fc13f91
2013-04-18 16:41:04 -07:00
Mathias Agopian
48be323236 Merge "make sure to update the "current state" when we "fake" the transaction" into jb-mr2-dev 2013-04-13 00:27:32 +00:00
Mathias Agopian
6c67f0fe45 make sure to update the "current state" when we "fake" the transaction
this mimics the code we used for the size. basically we need to
also update the "current state" because it gets copied to the
"drawing state" when a transaction occurs, and it would
"undo" our change.

Bug: 8511430
Bug: 8581533
Change-Id: I08c02abbf21b7f168f7124cd14ee717d7d3d502c
2013-04-12 16:58:11 -07:00
Chet Haase
5e5bed60d0 Merge "DO NOT MERGE Make sure surfaces always have latest orientation info" into jb-mr2-dev 2013-04-12 14:11:54 +00:00
Mathias Agopian
180f10de6f Improve screenshot performance on some devices (DO NOT MERGE)
this affects devices that need a glReadPixels(). We use
a FBO instead of a GlConsumer as an intermediate render target, this
saves 2 calls to eglMakeCurrent().

On Galaxy Nexus this allows us to go from ~135ms to ~35ms for
recent's screenshots.

Bug: 8582615
Change-Id: I6b25291ecc235f1927579bbb2db3c731e985c6e8
2013-04-11 17:35:24 -07:00
Chet Haase
91d25932b6 DO NOT MERGE Make sure surfaces always have latest orientation info
When the screen is turned off, the current stack is set to -1. This causes
logic in iSurfaceFlinger's handleTransactionLocked() function to fail to
match the current stack, and the latest orientation is not set into the
layer. This causes BufferQueue, later, to potentially set an obsolete
transformHint on a created surface (such as in the case with ImageWallpaper's
Egl surface, in the bug below).

The fix is to note this situation and use a default value for the DisplayDevice,
which should have the current orientation information.

Issue #8508397 ImageWallpaper sometimes rendered in wrong orientation causing a ~30-40% drop in graphics performance

Change-Id: Ibae15d73b289a8343c67f4f6bb77fdf11dd95ee7
2013-04-11 17:06:38 -07:00
Mathias Agopian
d19e519f67 Merge "fix another bug where screenshots could end-up all black" into jb-mr2-dev 2013-04-11 04:43:49 +00:00
Mathias Agopian
9eb1f0558b fix another bug where screenshots could end-up all black
SF transactions were always handled on VSYNC which allowed
the screenshot to sneak-in between closing the transaction
and vsync (before it's latched), resulting in a screenshot
with the previous state.

we now always force transactions to happen immediately
before screenhots.

Bug: 7552304
Change-Id: I0afc86b7e8366173daff5b9988bbb4d2a0f43860
2013-04-10 16:27:17 -07:00
Ying Wang
8a0cb4ee0b Add liblog
Bug: 8580410
Change-Id: I2ca4fa00dde0b574df3619134836bcb9315bd506
2013-04-09 21:55:39 -07:00
Jesse Hall
1df59c93fe Merge "Tell HWComposer the dimensions of virtual displays" into jb-mr2-dev 2013-04-06 03:32:19 +00:00
Jesse Hall
d5e345b0cf Merge "Actually set the virtual display output buffer." into jb-mr2-dev 2013-04-06 03:31:49 +00:00
Jesse Hall
1c569c4d45 Tell HWComposer the dimensions of virtual displays
HWComposer queries the HWC for dimensions of physical displays, but
can't do that for virtual displays. The dimensions are used to set the
display frame of the framebuffer target layer passed to HWC, and
implicitly the dimensions of the virtual display.

Bug: 8316155
Change-Id: I9cbd2530d2fa878f86128a1472def520b5d694a5
2013-04-05 14:38:52 -07:00
Jesse Hall
6d5b8e600e Merge "Clean up HWC state when releasing a DisplayDevice" into jb-mr2-dev 2013-04-04 22:36:10 +00:00
Jesse Hall
2ba647e9f5 Actually set the virtual display output buffer.
Bug: 8316155
Change-Id: Ida1ac47e5a932fdaad3ec862e121cfe55d255699
2013-04-04 12:59:37 -07:00
Mathias Agopian
2ca79399b9 latch transparent region hint only when we get a new frame
since the transparent region hint really depends on the
content of the window containing the SurfaceView
(it's calculated by the view hierarchy based on
overlapping views), it makes sense to latch it only when
the content of the window (the app) changes.

This should help fixing drawing artifacts when changing the
layout of a window containing a SurfaceView.

Bug: 8511430
Change-Id: Ic3aa668495293cb4d82a2cd7dcf3b6a337287678
2013-04-02 18:30:32 -07:00
Mathias Agopian
33ceeb3258 Fix include paths
Change-Id: If5350a3de995cc0cb1afea067e7ce168bc00d3f5
2013-04-01 16:54:58 -07:00
Mathias Agopian
ca08833d5e don't use compile-time configuration of libgui as much as possible
We now detect at runtime which sync features to use, which
allows us to remove a lot of the compile-time configuration
options. There  is still one option though, to disable
KHR_fence_sync on some devices (which are more efficient
without it).

- added a backdoor to get the vendor's EGL strings

the new logic is:
- use always ANDROID_native_fence_sync if available
- fallback to KHR_fence_sync if available and not disabled
  by the compile-time option
- use KHR_wait_sync if available and either of the above is
  enabled

Change-Id: I9c4b49d9ff1151faf902cc93bd53ea5f205aaabf
2013-03-29 15:33:47 -07:00
Mathias Agopian
8171aece3d fix uninitialized attribute in SurfaceFlinger
Change-Id: I8277f67e297a8b6a99195387060d03154a2cd929
2013-03-28 17:52:36 -07:00