latch transparent region hint only when we get a new frame
since the transparent region hint really depends on the content of the window containing the SurfaceView (it's calculated by the view hierarchy based on overlapping views), it makes sense to latch it only when the content of the window (the app) changes. This should help fixing drawing artifacts when changing the layout of a window containing a SurfaceView. Bug: 8511430 Change-Id: Ic3aa668495293cb4d82a2cd7dcf3b6a337287678
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@ -108,6 +108,10 @@ public:
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inline Region& operator += (const Point& pt);
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// returns true if the regions share the same underlying storage
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bool isTriviallyEqual(const Region& region) const;
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/* various ways to access the rectangle list */
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@ -239,6 +239,10 @@ void Region::set(uint32_t w, uint32_t h)
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mStorage.add(Rect(w,h));
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}
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bool Region::isTriviallyEqual(const Region& region) const {
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return begin() == region.begin();
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}
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// ----------------------------------------------------------------------------
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void Region::addRectUnchecked(int l, int t, int r, int b)
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@ -881,8 +881,7 @@ bool Layer::setMatrix(const layer_state_t::matrix22_t& matrix) {
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return true;
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}
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bool Layer::setTransparentRegionHint(const Region& transparent) {
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mCurrentState.sequence++;
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mCurrentState.transparentRegion = transparent;
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mCurrentState.requestedTransparentRegion = transparent;
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setTransactionFlags(eTransactionNeeded);
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return true;
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}
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@ -1008,7 +1007,6 @@ Region Layer::latchBuffer(bool& recomputeVisibleRegions)
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swap(bufWidth, bufHeight);
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}
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bool isFixedSize = item.mScalingMode != NATIVE_WINDOW_SCALING_MODE_FREEZE;
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if (front.active != front.requested) {
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@ -1061,6 +1059,17 @@ Region Layer::latchBuffer(bool& recomputeVisibleRegions)
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return true;
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}
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}
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// if the transparent region has changed (this test is
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// conservative, but that's fine, worst case we're doing
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// a bit of extra work), we latch the new one and we
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// trigger a visible-region recompute.
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if (!front.activeTransparentRegion.isTriviallyEqual(
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front.requestedTransparentRegion)) {
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front.activeTransparentRegion = front.requestedTransparentRegion;
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recomputeVisibleRegions = true;
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}
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return false;
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}
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};
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@ -1168,7 +1177,7 @@ void Layer::dump(String8& result, char* buffer, size_t SIZE) const
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getTypeId(), this, getName().string());
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result.append(buffer);
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s.transparentRegion.dump(result, "transparentRegion");
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s.activeTransparentRegion.dump(result, "transparentRegion");
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visibleRegion.dump(result, "visibleRegion");
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sp<Client> client(mClientRef.promote());
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@ -103,7 +103,11 @@ public:
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uint8_t reserved[2];
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int32_t sequence; // changes when visible regions can change
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Transform transform;
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Region transparentRegion;
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// the transparentRegion hint is a bit special, it's latched only
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// when we receive a buffer -- this is because it's "content"
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// dependent.
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Region activeTransparentRegion;
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Region requestedTransparentRegion;
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};
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class LayerMesh {
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@ -1360,14 +1360,14 @@ void SurfaceFlinger::computeVisibleRegions(
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if (tr.transformed()) {
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if (tr.preserveRects()) {
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// transform the transparent region
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transparentRegion = tr.transform(s.transparentRegion);
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transparentRegion = tr.transform(s.activeTransparentRegion);
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} else {
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// transformation too complex, can't do the
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// transparent region optimization.
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transparentRegion.clear();
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}
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} else {
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transparentRegion = s.transparentRegion;
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transparentRegion = s.activeTransparentRegion;
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}
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}
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