take the "transparent region" into account for blending

until now it was only used to discard a layer entirely.
we're now reducing the size of the layer if it is still
visible, if possible.

this works for instance when a surfaceView is used and
only the menu bar is displayed over it.

Change-Id: I3f5527c5cd1e69ecc968272c8948f1513ada8c55
This commit is contained in:
Mathias Agopian 2013-05-10 18:01:12 -07:00
parent 6c7f25afb7
commit f3e85d4327
3 changed files with 50 additions and 3 deletions

View File

@ -160,6 +160,10 @@ public:
// the input.
Rect transform(uint32_t xform, int32_t width, int32_t height) const;
// this calculates (Region(*this) - exclude).bounds() efficiently
Rect reduce(const Rect& exclude) const;
// for backward compatibility
inline int32_t width() const { return getWidth(); }
inline int32_t height() const { return getHeight(); }

View File

@ -107,4 +107,35 @@ Rect Rect::transform(uint32_t xform, int32_t width, int32_t height) const {
return result;
}
Rect Rect::reduce(const Rect& exclude) const {
Rect result;
uint32_t mask = 0;
mask |= (exclude.left > left) ? 1 : 0;
mask |= (exclude.top > top) ? 2 : 0;
mask |= (exclude.right < right) ? 4 : 0;
mask |= (exclude.bottom < bottom) ? 8 : 0;
if (mask == 0) {
// crop entirely covers us
result.clear();
} else {
result = *this;
if (!(mask & (mask - 1))) {
// power-of-2, i.e.: just one bit is set
if (mask & 1) {
result.right = exclude.left;
} else if (mask & 2) {
result.bottom = exclude.top;
} else if (mask & 4) {
result.left = exclude.right;
} else if (mask & 8) {
result.top = exclude.bottom;
}
}
}
return result;
}
}; // namespace android

View File

@ -270,6 +270,16 @@ uint32_t Layer::getContentTransform() const {
return mCurrentTransform;
}
static Rect reduce(const Rect& win, const Region& exclude) {
if (CC_LIKELY(exclude.isEmpty())) {
return win;
}
if (exclude.isRect()) {
return win.reduce(exclude.getBounds());
}
return Region(win).subtract(exclude).getBounds();
}
Rect Layer::computeBounds() const {
const Layer::State& s(drawingState());
Rect win(s.active.w, s.active.h);
@ -277,8 +287,7 @@ Rect Layer::computeBounds() const {
win.intersect(s.active.crop, &win);
}
// subtract the transparent region and snap to the bounds
win = Region(win).subtract(s.activeTransparentRegion).getBounds();
return win;
return reduce(win, s.activeTransparentRegion);
}
Rect Layer::computeCrop(const sp<const DisplayDevice>& hw) const {
@ -312,6 +321,9 @@ Rect Layer::computeCrop(const sp<const DisplayDevice>& hw) const {
// window's bounds
activeCrop.intersect(Rect(s.active.w, s.active.h), &activeCrop);
// subtract the transparent region and snap to the bounds
activeCrop = reduce(activeCrop, s.activeTransparentRegion);
if (!activeCrop.isEmpty()) {
// Transform the window crop to match the buffer coordinate system,
// which means using the inverse of the current transform set on the
@ -669,7 +681,7 @@ void Layer::computeGeometry(const sp<const DisplayDevice>& hw, LayerMesh* mesh)
win.intersect(s.active.crop, &win);
}
// subtract the transparent region and snap to the bounds
win = Region(win).subtract(s.activeTransparentRegion).getBounds();
win = reduce(win, s.activeTransparentRegion);
if (mesh) {
tr.transform(mesh->mVertices[0], win.left, win.top);
tr.transform(mesh->mVertices[1], win.left, win.bottom);