- fix typo drawForSreenshot misspelled
- get rid of DisplayDeviceBase
- removed unused or unneeded code
- always pass a DisplayDevice to Layer methods that are called
on a per-display basis (to make it clear that this could be
called more than once per composition).
Change-Id: Id948b7e09fe5c06db0e42d40d6ed75dd095c7f44
Commit 8630320 moved the eglSwapBuffers fallback (for devices with no
HWC implementation) from DisplayHardware to HWComposer. But HWComposer
only knows about the framebuffer EGL display and surface handles if
there is a HWC, so it was always passing bogus handles.
This change moves the eglSwapBuffers fallback up to SurfaceFlinger,
which has access to the framebuffer EGL handles.
Bug: 6886613
Change-Id: Iad3f5ff7c90ee48d7053999e6a4548d6794b6ebd
we will only ever have a single instance of HWComposer, so
it's now an attribute of SurfaceFlinger, instead of being part
of DisplayHardware.
DisplayHardware now just represents a "display" (it should be renamed).
Change-Id: Iec191e57686868e1df6daa8b880a286c9fefde56
this attribute can be set through a regular transaction using
SurfaceComposerClient (just like any other attribute, eg: position or size)
Change-Id: I701a47c677ea6442ca713728a93335328cd2b172
no change of functionality -- the old behavior is implemented
on top of this new protocol.
this new protocol will allow, eventually, to pass informations
about displays and layer stacks.
Change-Id: Ic6c2295e61ec8ecbc8ce01ab7664e35d928202fc
mostly refactored SurfaceFlinger.h, but also removed dead code.
cleaned-up a few includes as well.
Change-Id: Ib15f4ffe567912b61ee98aa076c6a283b72811b5
Call into the new HWC blank operation to blank or unblank the screen.
Legacy systems may have already blanked the screen via early suspend,
and can choose to not implement the blank operation in their hardware
composer implementation.
Change-Id: Ib403c8c0e36367a2cfef3e1d124872fcfeb9e7cb
- remove dependency on cached state in validateVisibility
- get rid of mVertices and mTransformedBounds
- get rid of validateVisibility
- get rid of unlockPageFlip
- handleTransaction now returns a dirty region
- computevisibileregion now uses window-manager space
if debug.sensors is true, extra debugging
sensors are enabled and HAL provided sensor fusion
is disabled
Change-Id: I9b093424edb8c5363d1337237cdf6abe4ab266f9
we now use a better quaternion propagation equation
this is especially beneficial for lower gyroscope rates
Change-Id: Ifbf273c8a092a8849ca4fe4b9bca30787e924018
both API and implementation will change, this is just a prototype
intended to show feasability.
SurfaceFlinger is passed an ISurfaceTexture through a new
callback, it is in turn used to create an EGLSurface which
surfaceflinger will draw into in addition to the main screen.
Change-Id: Id0bbb0b854bb7bae44d57246a90b65d4567f9a21
1) there was a typo when computing the system covariance
a term in dT^3 was ommitted; the impact was was very limited
because of how small this term is.
2) initialize the system covariance matrix with non-zero
values for the gyro-bias part. this improves the initial
bias estimation speed significantly.
3) added comments here and there
Change-Id: I4328c9cca73e089889d5e74b9fda99d7831762dc
some sensor HALs don't handle EINTR, make sure to catch it in the
sensorservice.
also if we ever encounter an error that we can't handle, we abort
which will restart us (or the whole system process if we're running
in it)
Bug: 5511741
Change-Id: I7051882b06980f778736b53d6cd021a99b5ca8d2
Requested rate will be clamped to the minimum rate and then
to 1ms. Previously we would return an error if a lower
rate was asked. The SensorManager documentation wording
allows this change.
We do this to get more consistancy between all the sensor
drivers / HALs
Change-Id: I199f76486fb76ccbb11e7280460a03726c767e84
When the app requests "fastest", the java layer encodes this as a
delay of 0. SensorService was passing this unchanged to the HAL.
However the HAL is required to reject delays lower that the
advertised lower delay.
Change-Id: I92be77acd3af62ffeb49e4b31e24ddcd203510e2
This is intended to absorb the cost of the IPC
to the permission controller.
Cached permission checks cost about 3us, while
full blown ones are two orders of magnitude slower.
CAVEAT: PermissionCache can only handle system
permissions safely for now, because the cache is
not purged upon global permission changes.
Change-Id: I8b8a5e71e191e3c01e8f792f253c379190eee62e
when we do our own sensor fusion, we also export an
improved orientation sensor and hide the HAL sensor.
The fused orientation sensor is much more precise, fast
and smooth.
Change-Id: I0ea843b47ad9d12f6b22cce51f8629852d423126
also use correct time propagation equation
disable the fused sensors when gyro is not present since
they were unusable in practice.
Change-Id: Iad797425784e67dc6c5690e97c71c583418cc5b5
Add support for 9-axis gravity and linear-acceleration sensors
virtual orientation sensor using 9-axis fusion
Change-Id: I6717539373fce781c10e97b6fa59f68a831a592f
SensorService main thread wasn't java-enabled. however, in
some situations we end-up calling into the BatteryService from
that thread which causes a crash.
Change-Id: Iffba90e4c4b743dba84d62f1342001a9db31916d
Make sure to send an event down only for sensors that report a value only on data
change. Other sensors, will naturally send an event when the next event is available.
Bug: 4025681
Change-Id: I6d444deda388b6bc9a33e3371e09d390f1566ec5
when an app dies, make sure to disable all sensors that process
is connected to, regardless of wether this was the LAST connection
to this sensor.
Change-Id: I9c72b1792eee03815304674d5c2f25b5270e4748
The cut-off frequency of the lowpass filter was too high
for the sampling rate used by DELAY_NORMAL.
Now we use the same filters used for the gravity vector
(cascaded biquad at 1.5 Hz)
Change-Id: I319dc4f449a3abd553d61b196a9ddcf7782f912d
whether a physical sensor needed to be active or not was managed by
a simpe reference counter; unfortunatelly nothing prevented it to
get out of sync if a sensor was disabled more than once.
sensorservice already maintainted a list of all the "clients"
connected to a physical sensor; we now use that list to determine if
a sensor should be enabled. This can never be "out-of-sync" since
this is the only data structure linking a sensor to a user of that
sensor.
also removed the isEnabled() method, which was never used and
implemented wrongly (since it didn't take into account that a sensor
could be disabled for a client but not of another).
Change-Id: I789affb877728ca957e99f7ba749def37c4db1c7
Most accelerometers have 8-bits accuracy so we beed to
reject 48dB in thestop-band, which requires a 4-th order
filter at the cut-off frequency we're using.
Change-Id: Ic00421d38d751641f86b1f3ad7663e6b44a91198
- upadte documentation for rotation vector
- update method dealing with rotation vector to deal with 4 components
- virtual rotation-vector sensor reports all four components
- improve SensorManager documentation layout
Whent he 4-th component of the rotation-vector is present, we can save
a square-root when computing the quaternion or rotation matrix from it.
Change-Id: Ia84d278dd5f0909fab1c5ba050f8df2679e2c7c8
indeed, by construction of the rotation matrix, it is
guaranteed to have a length of 1.
moreover, the normalization code was missing a square-root,
fortunatelly, since the length is 1, this didn't cause any
damage (since sqrt(1) = 1).
Change-Id: I9facd668caaf5bb3bfccb139ab872f2bb2066365
Rework sensorservice to allow "virtual sensors", that is
sensors that report a synthetized value based on real sensors.
the main change to sensorservice is around managing which real
sensor need to be activated and which rate to use.
The logic for all this has been moved into SensorDevice, which
essentially wraps the sensor HAL but adds two features to it:
- it keeps track of which sensors need to be activated
- it keeps track of what rate needs to be used
For this purpose an "identity" is associated with each real sensor
activation, so we can track them.
On start-up we check for gravity, linear-acceleration and
rotation-vector sensors, if they're not present in the HAL, we
synthetize them in sensor-service.
Change-Id: I841db2c1b37ef127ed571efa21732ecc5adf1800
the per-connection state assumed the main sensorservice
lock was held during access. This is however not true while
pre-processing the events just before sending them to clients.
Therefore, there was a small window during which this state
could be modified while being used.
we now have an internal lock that protects this state.
Change-Id: I594680f20f09d6a4f1f38f093a1d3f650dcef1be
We only recorded the last received event (which is needed when a sensor
is activated on a connection) when there was some connection active.
This should fix an issue where sometimes the light sensor doesn't
return an event whent activated.
we also didn't need to hold the main lock while dispatching events
to clients.
Change-Id: I6c6386c040051ce205e3c0516c678e0603fa45e1
the increased maximum rate is needed for proper gyro integration, current gyro
parts can sample at up to 800Hz
Change-Id: Ide75f6d5bc7a0fdafeb2dafd72db39e7afb9e794
As part of this change, consolidated and cleaned up the Looper API so
that there are fewer distinctions between the NDK and non-NDK declarations
(no need for two callback types, etc.).
Removed the dependence on specific constants from sys/poll.h such as
POLLIN. Instead looper.h defines events like LOOPER_EVENT_INPUT for
the events that it supports. That should help make any future
under-the-hood implementation changes easier.
Fixed a couple of compiler warnings along the way.
Change-Id: I449a7ec780bf061bdd325452f823673e2b39b6ae
SensorService now correctly sends the last known
state of a sensor as soon as a new connection is made.
This fixes the issue where, for instance, an application
could wait a long time before getting the light or proximity
sensor initial state.
Change-Id: Ic41392f3626e26c4f15746c7e17c7ecd44bbb10b
remove old sensor service and implement SensorManager
on top of the new (native) SensorManger API.
Change-Id: Iddb77d498755da3e11646473a44d651f12f40281
After a HWC set, each SurfaceFlinger Layer retrieves the release fence
HWC returned and gives it to the layer's SurfaceTexture. The
SurfaceTexture accumulates the fences into a merged fence until the
next updateTexImage, then passes the merged fence to the BufferQueue
in releaseBuffer.
In a follow-on change, BufferQueue will return the fence along with
the buffer slot in dequeueBuffer. For now, dequeueBuffer waits for the
fence to signal before returning.
The releaseFence default value for BufferQueue::releaseBuffer() is
temporary to avoid transient build breaks with a multi-project
checkin. It'll disappear in the next change.
Change-Id: Iaa9a0d5775235585d9cbf453d3a64623d08013d9
The desc.txt file can now mark parts as 'must finish cleanly' by using
'c' as the part line prefix rather than 'p'. If so indicated, if the
bootanimation is asked to quit it will do so only after waiting to
finish that part.
I considered either making init.c service killing smarter or promoting
bootanim to be a bindable service with a requestExit method. However,
these changes are probably too big/risky given our ship date. So
I used a property as a mailbox between SurfaceFlinger and bootanim.
Bug: 6679877
Change-Id: Id7dca22caa50b450fff25ca94f7242d971034f41
When turning the screen off we could have 2 waiters on the
vsync condition: The main vsync waiter as well as one in
onScreenReleased(). We were only signaling the condition though,
so it it would be possible to wake onScreenReleased() without waking
the main vsync thread which would then be stuck in .wait().
We fix this by just using broadcast() when receiving a vsync event.
We also add a broadcast() to signal when the state of
mUseSoftwareVSync changes. This is important particularly for
the transition from hardware to software vsync because the main
vsync waiter might have observed mUseSoftwareVSync == false
and decided to block indefinitely pending a hardware vsync
signal that will never arrive.
Removed a potentially deadlocking wait for a signal in
onScreenReleased(). The function was trying to wait for the last
vsync event from the hardware to be delivered to clients but there
was no guarantee that another thread would signal it to wake up
again afterwards. (As far as I can tell, the only other other
thread that might wake it up at this point would be a client
application issuing a vsync request.) We don't really need to wait
here anyhow. It's enough to set the mUseSoftwareVSync flag,
wake up the thread loop and go. If there was a pending vsync
timestamp from the hardware, then the thread loop will grab
it and use it then start software vsync on the next iteration.
Bug: 6672102
Change-Id: I7c6abc23bb021d1dfc94f101bd3ce18e3a81a73e
The acquire and release fences aren't yet used; this is just support
for the new version and temporary backwards compatibility for older
versions.
Change-Id: Ia5ccc05a97c86f649042b9a35e11042fa0187e84
HWComposer must abstract the HWC HAL entirely, so that the
HAL can continue to evolve (and break binary compatibility)
without breaking SurfaceFlinger. The HWC data structure had
leaked outside of HWComposer, this is now fixed.
We now have an abstract interface that provide all the
needed functionality, HWCompose provides concrete
implementations of it based on the the HWC version.
Change-Id: I40c4676dc986b682ede5520a1c60efe64037b0bb
SF now has its own implementation of ANW for the
framebuffer and it uses BufferQueue. FramebufferNativeWindow
is now only used by stand-alone apps.
Change-Id: Iddeb24087df62bd92b0f78e391dda9b97ddc859c
this would happen when a resize was pending (ie: we have received
and processed a resize transaction but have not received a buffer
with the right size) and a new transaction came in that didn't
involve a resize, for instance a translate-only transaction.
in this case, we would incorrectly update the drawing state
with the pending size, eventhough we still don't have a buffer
for it.
the solution is quite simple, we never allow the size to propagate
from current to drawing state during the regular transaction processing
(unless we are in fixed-size mode -- meaning we don't need to have
a matching size buffer), this propagation happens later once we
receive the buffer.
Bug: 6624163
Change-Id: I11a97e4b88a7f3a0571ddcfe99c86cb04ce01a4d
SurfaceFlinger will no longer directly synchronize with early suspend.
Instead, PowerManagerService will synchronize with SurfaceFlinger to
ensure that a black frame has been drawn on the display, and then
trigger all early suspend handlers.
Change-Id: I07acdd628440d23fdb69db94319ec5d65d3f4919
this would happen when a window started with size A, was
resized to B and immediately resized to A. In this situation
the erquested and active size would be the same, and SF
would think a transaction wasn't needed.
we fix this by always comparing the requested sizes.
Also, make sure to set mRefreshPending once we're sure
we have succesfully called updateTexImage().
Bug: 6580962
Change-Id: I2c48b4df7f05fd35c9e1d2dd82095b0f3d5a0b6a
this bug introduced recently would happen when the very first
buffer of a surface was rejected for not having the right size
Bug: 6577035
Change-Id: I9fabf20006019f2a6c308be7c7f5c05bdcfd5014
SurfaceFlinger is using this new feature to reject buffers that
don't have the right size.
Bug: 6498869
Change-Id: I8a7250a47db6c082a357b703feb3b9d0fc8d3443
here we just shuffle a bit the code inside lockPageFlip(),
we move the code that handles the buffer size closer to the call
to updateTexImage(). no functionality change.
Change-Id: Ie3193cd86cd32cf3c89532449fd747d145ca0ab6
use a flag instead of pre-committing the "requested" state
to prevent propagation or "requested" to "active", which makes
things a lot clearer when reading the code.
also avoid going through the "resized" code-path when requested
size is equal to "active" size.
Bug: 6498869
Change-Id: I24f893ba0ec5ca06aac5b8da9818989ae7ce4005
The crop is now handled like a resize, it's latched only when we
receive a new buffer in the case we have a resize in the same
transaction.
Bug: 6498869
Change-Id: I9f3cbbe08fb19443899461ec441c714748a4fd1a
This change removes some visible region recomputation that was needed to handle
the SCALING_MODE_FREEZE cropping. We've changed things to use a window crop
from the WindowManager instead, so this is no longer needed.
Bug: 6299171
Change-Id: I32fbc2b689c985837126d8ba3d9a91e79613ffbf
This change adds a crop rectangle specified in window coordinates to the layer
state. The all window pixels outside this crop rectangle are treated as though
they were fully transparent. This change also adds the plumbing necessary for
WindowManager to set that crop.
Change-Id: I582bc445dc8c97d4c943d4db8d582a6ef5a66081
This change makes a change in the crop, scaling mode, transform, or buffer
dimensions trigger a recomputation of the visible regions of a window. With
the new cropping behavior for SCALING_MODE_FREEZE all of these can now affect
the visible region.
Bug: 6470541
Change-Id: I1904e47efbd708e28bf189f637d24dbef65cd41e
This change adss support for applying a buffer crop to layers with the
SCALING_MODE_FREEZE scaling mode. These layers do not scale the image, but
rather treat all pixels outside the crop rectangle as fully transparent.
Change-Id: I762518e56a37aef7747f9b581df2f2589b232c49
Bug: 6299171
This change makes SurfaceFlinger set the filtering-enable on each layer's
SurfaceTexture before querying the texture matrix to use for GLES composition.
Change-Id: I40c3defd73ebf96e3cabb3bfdb1fc97f2036753a
indeed, connect and queueBuffer return the same data, so it's
easier to have them use the same protocol.
Change-Id: I4f9fa3be0a80c9ab0a7a4039b282ae843aab02e1
this seems to hurt performance on some GPU. this change
might negatively affect performance on other GPUs though, but
probably in less time-sensitive cases. If this becomes a
problem it might become necessary to pre-clip the geometry
(so that we don't have to use glScissor).
This improves the rotation animation quite a bit.
Change-Id: I5dbe1286f7ad858ef2c1e1ad9a07ee3f26c0b1f3
this optimization didn't improve performance and in fact
seemed to hurt more than anything else. it also made
things a lot more complex as it introduced edges cases
when switching to/from h/w composer.
Change-Id: Iaafc235e175f5740cd98bff914d706e02ab88bb8
surfaceflinger will now handle each surface post
as soon as possible and handle the composition
itself at VSYNC time as usual.
Change-Id: I6b1ae33fd56062d86e5419ebab8def0ca5803fbf
this prevents the GPU from running when composition
is fully handled by overlays. this should improve
animations a bit.
Change-Id: If4ae584b7a3976e6bdd36e318686ac3940b6b075
Move services/powermanager into frameworks/native so audioflinger can
use it. Note that this is not the same as a PowerManagerService,
which is part of systemserver and handles turning the screen on and
off, etc. This is just a binder interface to allow taking wakelocks.
Change-Id: I6b6a8b41cdbad17e826fda45aab5f059f22fc64e
pdk builds don't have libandroid.so available. Remove it from
projects that aren't actually using it.
Change-Id: I100dc84aaf8160c1062a122ef6d5aec0534d73fa