fix [3421350] Killing a game that uses the accelerometer renders the device unable to sleep
when an app dies, make sure to disable all sensors that process is connected to, regardless of wether this was the LAST connection to this sensor. Change-Id: I9c72b1792eee03815304674d5c2f25b5270e4748
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@ -293,18 +293,21 @@ sp<ISensorEventConnection> SensorService::createSensorEventConnection()
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return result;
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}
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void SensorService::cleanupConnection(const wp<SensorEventConnection>& connection)
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void SensorService::cleanupConnection(SensorEventConnection* c)
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{
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Mutex::Autolock _l(mLock);
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const wp<SensorEventConnection> connection(c);
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size_t size = mActiveSensors.size();
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for (size_t i=0 ; i<size ; ) {
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SensorRecord* rec = mActiveSensors.valueAt(i);
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if (rec && rec->removeConnection(connection)) {
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int handle = mActiveSensors.keyAt(i);
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int handle = mActiveSensors.keyAt(i);
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if (c->hasSensor(handle)) {
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SensorInterface* sensor = mSensorMap.valueFor( handle );
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if (sensor) {
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sensor->activate(connection.unsafe_get(), false);
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sensor->activate(c, false);
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}
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}
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SensorRecord* rec = mActiveSensors.valueAt(i);
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if (rec && rec->removeConnection(connection)) {
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mActiveSensors.removeItemsAt(i, 1);
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mActiveVirtualSensors.removeItem(handle);
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delete rec;
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@ -129,7 +129,7 @@ class SensorService :
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public:
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static char const* getServiceName() { return "sensorservice"; }
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void cleanupConnection(const wp<SensorEventConnection>& connection);
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void cleanupConnection(SensorEventConnection* connection);
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status_t enable(const sp<SensorEventConnection>& connection, int handle);
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status_t disable(const sp<SensorEventConnection>& connection, int handle);
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status_t setEventRate(const sp<SensorEventConnection>& connection, int handle, nsecs_t ns);
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