fix [3421350] Killing a game that uses the accelerometer renders the device unable to sleep

when an app dies, make sure to disable all sensors that process
is connected to, regardless of wether this was the LAST connection
to this sensor.

Change-Id: I9c72b1792eee03815304674d5c2f25b5270e4748
This commit is contained in:
Mathias Agopian 2011-02-03 14:52:47 -08:00
parent 2cf098846c
commit db5b4bce9e
2 changed files with 9 additions and 6 deletions

View File

@ -293,18 +293,21 @@ sp<ISensorEventConnection> SensorService::createSensorEventConnection()
return result;
}
void SensorService::cleanupConnection(const wp<SensorEventConnection>& connection)
void SensorService::cleanupConnection(SensorEventConnection* c)
{
Mutex::Autolock _l(mLock);
const wp<SensorEventConnection> connection(c);
size_t size = mActiveSensors.size();
for (size_t i=0 ; i<size ; ) {
SensorRecord* rec = mActiveSensors.valueAt(i);
if (rec && rec->removeConnection(connection)) {
int handle = mActiveSensors.keyAt(i);
int handle = mActiveSensors.keyAt(i);
if (c->hasSensor(handle)) {
SensorInterface* sensor = mSensorMap.valueFor( handle );
if (sensor) {
sensor->activate(connection.unsafe_get(), false);
sensor->activate(c, false);
}
}
SensorRecord* rec = mActiveSensors.valueAt(i);
if (rec && rec->removeConnection(connection)) {
mActiveSensors.removeItemsAt(i, 1);
mActiveVirtualSensors.removeItem(handle);
delete rec;

View File

@ -129,7 +129,7 @@ class SensorService :
public:
static char const* getServiceName() { return "sensorservice"; }
void cleanupConnection(const wp<SensorEventConnection>& connection);
void cleanupConnection(SensorEventConnection* connection);
status_t enable(const sp<SensorEventConnection>& connection, int handle);
status_t disable(const sp<SensorEventConnection>& connection, int handle);
status_t setEventRate(const sp<SensorEventConnection>& connection, int handle, nsecs_t ns);