Increment iterator on early-out too
Bug: 6860046 Change-Id: I82f9e4062cb58d5479c9d8dc5f2f0770a1dcc605
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@ -1162,6 +1162,7 @@ void SurfaceFlinger::composeSurfaces(const DisplayHardware& hw, const Region& di
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// guaranteed the FB is already cleared
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layer->clearWithOpenGL(hw, clip);
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}
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++cur;
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continue;
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}
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// render the layer
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