Commit Graph

273 Commits

Author SHA1 Message Date
Mathias Agopian cb9732a951 refactor / simplify EventThread
Change-Id: I3981c6fba93b7b985174b2a7045e24db2c0b4428
2012-04-03 18:28:25 -07:00
Mathias Agopian 4b2ba53423 better workaround for bug: 6020860
this prevents the GPU from running when composition
is fully handled by overlays. this should improve
animations a bit.

Change-Id: If4ae584b7a3976e6bdd36e318686ac3940b6b075
2012-03-29 12:23:51 -07:00
Colin Cross 3854ed5490 surfaceflinger: disable ddms debugging on pdk builds
DDMS debugging depends on non-pdk apis, disable it when a pdk
build is selected.

Change-Id: I6376b5c4cf49f2c51f35f8d567f7c6d18daf893f
2012-03-23 15:54:21 -07:00
Mathias Agopian b5dd9c0fee rewrite density calculation code so it's understandable
Change-Id: I1016cd5fd75355abe4ab879d04f4849bd2dd4122
2012-03-22 12:20:06 -07:00
Daniel Lam b267579ba8 SurfaceTexture: Fully refactored from BufferQueue
SurfaceTexture and BufferQueue are separate objects.

Change-Id: I230bc0ae6f78d0f9b2b5df902f40ab443ed5a055
2012-03-13 14:39:07 -07:00
Mathias Agopian fddc28d871 add ATRACE logs for screenshots
Change-Id: Ie8146c4d7608159e9d28b7338f9109b8fcdf955f
2012-03-13 16:50:39 -04:00
Mathias Agopian 35aadd6be2 fix surfaceflinger's dumpsys
Change-Id: I7b95c3e04f145003f9c0eef321a21f3f36dfe835
2012-03-08 22:01:51 -08:00
Mathias Agopian 841cde5554 add more ATRACE
Change-Id: I6cc5759fb0a05427680488fd12ae797e77644f3d
2012-03-01 20:16:39 -08:00
Jamie Gennis 1c8e95cf86 Add tracing to various graphics components.
This change adds ATRACE call tracing to BufferQueue,
SurfaceTextureClient, SurfaceTexture, SurfaceFlinger, Layer, and EGL.

Change-Id: I9d75ed26f5a3f0d1af635da38289520134cfbbb7
2012-02-27 17:50:35 -08:00
Mathias Agopian 90ac799241 fix libgui header location
Change-Id: Iec71706cdd4f29c6904993648ce873e83ef9cafe
2012-02-27 13:03:08 -08:00
Mathias Agopian ff615cc7a1 deprecate L_8, LA_88 and RGB_332 in sdk
re-add support for pixelformats L_8, LA_88 and RGB_332 in libui
for backward compatibility.

This may or may not fix 6058926

Bug: 6049685
Change-Id: Ic1b8b4cc994522f7fe664da64c0ef76b98bc6d53
2012-02-24 14:58:36 -08:00
Mathias Agopian fbc7922ec8 workaround for an issue where the screen would flicker sometimes
bug: 6020860
Change-Id: I97807db66b66c5f4dcbed0df79d5d257cfc7c0bd
2012-02-23 21:20:01 -08:00
Mathias Agopian 4d143eed99 fix an issue in SF where we could miss some updates
Change-Id: I7d350bc05d1596655baddff3deaebaba58c9bcc0
2012-02-23 21:17:01 -08:00
Mathias Agopian 751d0bb9b2 Merge "SurfaceFlinger: set wrap mode on screenshot texture" 2012-02-20 22:50:36 -08:00
Dianne Hackborn 1676828d11 Merge "Return information about whether overlays are disabled." 2012-02-07 13:46:46 -08:00
Dianne Hackborn 12839bee29 Return information about whether overlays are disabled.
Change-Id: I85ae42e9f28461f5142cc6b3c8e25ff3f195805a
2012-02-06 21:21:05 -08:00
Mathias Agopian f6de1c04ff fix a crasher when starting SF with the screen off
SF could end-up in an infinite crash-loop during startup if it
was stopped while the screen was off. This happened because
the thread that manages screen blanking was started before
other important pieces of SF were initialized.

Change-Id: I0dded11dbf2395fdd57b673859a7aa0fa9eb32b6
2012-02-05 02:15:28 -08:00
Mathias Agopian 303d538bb0 ui freeze workaround: reenable triple buffering mode
we're seeing UI freezes when window updates and
composition are separated. for now we workaround this
by always doing a composition after window updates on
vsync. triple buffering is reenabled for performance.

Change-Id: I693d705000b7452489bb0b4918fbeadb9879315c
2012-02-05 01:49:16 -08:00
Mathias Agopian c95dbdc236 improve SF dumpsys 2012-02-05 00:19:27 -08:00
Mathias Agopian b048cef231 fix UI freezes
In some situations SF would mark a window as "has a pending update"
but would never process that update because the window is not
visible (fully transparent, hidden by another window, etc...), this
window would then be "stuck" until some other window updated.

Change-Id: Ifa18a9aef3a53f2593b473556702688ae62d9503
2012-02-04 15:44:04 -08:00
Mathias Agopian c9ca701150 attempt to fix an ANR in various apps
recent changes in SF introduced a hang where some windows would
stop being refreshed.
This is an attemp to fix that.

Change-Id: I6aa32ac0d6f1c0a6aea8f6195825dc4f4e6f93f9
2012-02-03 17:22:09 -08:00
Mathias Agopian 99ce5cdeb3 separate transactions from updates
with this changes, SF transactions are handled as soon as possible
but do not trigger updates. the update is delayed until the next
vsync.

this allows us to work much better without requiring triple-buffering.

Change-Id: I1fa10794d0cf742129f0877698b7b1e1f2ec7401
2012-02-01 20:43:06 -08:00
Mathias Agopian 8aedd4737d SF now synchronizes to VSYNC
Change-Id: Ic5e4f2ea9927ce133eef9499c03161325e9d02c5
2012-01-30 15:21:23 -08:00
Mathias Agopian ad8d13c885 remove unneeded code
Change-Id: I07e2fca7274d2e12bf5b4aee0050794bdb97a8b3
2012-01-29 23:11:06 -08:00
Mathias Agopian 25e66fc324 added a few more commands to SF's dumpsys
--latency-clear [name]
clears the latency data for the specified layer or for
all layers if none is specified

--list
prints the list of all layers regardless of their visibility

Change-Id: I7c07ae020f838c173b98ee50f3fb3e93da78acbb
2012-01-28 22:31:55 -08:00
Mathias Agopian 82d7ab6c7e improve SurfaceFlinger dumpsys
It is now possible to say:

dumpsys SurfaceFlinger --latency

to print latency information about all windows

dumpsys SurfaceFlinger --latency window-name

to print the latency stats of the specified window

for instance: dumpsys SurfaceFlinger --latency SurfaceView

The data consists of one line containing global stats, followed by
128 lines of tab separated timestamps in nanosecond.

The first line currently contains the refresh period in nanosecond.
Each 128 following line contains 3 timestamps, of respectively
the app draw time, the vsync timestamp just prior the call to set and
the timestamp of the call to set.

Change-Id: Ib6b6da1d7e2e6ba49c282bdbc0b56a7dc203343a
2012-01-24 18:22:56 -08:00
Jamie Gennis e8696a40e0 hack up frame latency measurement
Change-Id: I6d9a466a23285304f0e229a5649815636ab5d6af
2012-01-24 15:41:50 -08:00
Glenn Kasten 1db13d7951 Get AID_GRAPHICS from right place
Change-Id: I97b1754dc7260fec083275c71a8f71ebfb2cefa8
2012-01-13 13:45:39 -08:00
Michael I. Gold b1d1c6d4c2 SurfaceFlinger: set wrap mode on screenshot texture
Some implementations of NPOT, particular those derived from core
GLES2, require the wrap mode to be CLAMP_TO_EDGE.  Set the required
wrap mode for the screenshot texture so it passes the completeness
check.

Change-Id: I735016123e4acaf54b40d1435bd70281cef88a31
2012-01-13 00:36:45 -08:00
Mathias Agopian 55ef343331 remove dead/usnused code
Change-Id: I6fa2bc6ee01790abd2c1533f043d61a5e5c8d26e
2012-01-11 22:03:41 -08:00
Steve Block e6f43ddce7 Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGE
See https://android-git.corp.google.com/g/#/c/157220

Bug: 5449033
Change-Id: Ic9c19d30693bd56755f55906127cd6bd7126096c
2012-01-08 13:19:13 +00:00
Steve Block 32397c1cd3 Rename (IF_)LOGW(_IF) to (IF_)ALOGW(_IF) DO NOT MERGE
See https://android-git.corp.google.com/g/157065

Bug: 5449033
Change-Id: I00a4b904f9449e6f93b7fd35eac28640d7929e69
2012-01-06 10:07:54 +00:00
Steve Block c267bab3d1 Merge "Rename (IF_)LOGI(_IF) to (IF_)ALOGI(_IF) DO NOT MERGE" 2012-01-05 14:07:02 -08:00
Glenn Kasten 2adea706d4 Merge "Use the standard CC_LIKELY and CC_UNLIKELY macros" 2012-01-05 07:38:29 -08:00
Glenn Kasten 99ed22412d Use the standard CC_LIKELY and CC_UNLIKELY macros
Several source files privately defined macros LIKELY and UNLIKELY in terms
of __builtin_expect. But <cutils/compiler.h> already has CC_LIKELY and
CC_UNLIKELY which are intended for this purpose.  So rename the private
uses to use the standard names.

In addition, AudioFlinger was relying on the macro expanding to extra ( ).

Change-Id: I2494e087a0c0cac0ac998335f5e9c8ad02955873
2012-01-05 07:33:45 -08:00
Steve Block a19954ab37 Rename (IF_)LOGI(_IF) to (IF_)ALOGI(_IF) DO NOT MERGE
See https://android-git.corp.google.com/g/156801

Bug: 5449033
Change-Id: Ib08fe86d23db91ee153e9f91a99a35c42b9208ea
2012-01-04 20:05:49 +00:00
Steve Block 9d45368352 Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGE
See https://android-git.corp.google.com/g/156016

Bug: 5449033
Change-Id: I4c4e33bb9df3e39e11cd985e193e6fbab4635298
2012-01-03 22:38:27 +00:00
Mathias Agopian 478ae5eb5a Improve the VSYNC api a bit.
- add the ability to set the vsync delivery rate, when the rate is
set to N>1 (ie: receive every N vsync), SF process' is woken up for
all of vsync, but clients only see the every N events.

- add the concept of one-shot vsync events, with a call-back
to request the next one. currently the call-back is a binder IPC.

Change-Id: I09f71df0b0ba0d88ed997645e2e2497d553c9a1b
2011-12-06 22:43:10 -08:00
Jesse Hall 43bfe7f047 am a91e54fe: am f57c1388: Merge "SurfaceFlinger: fix layer removal race condition" into ics-mr1
* commit 'a91e54fed6a0690d59c97bab9b081b2614880563':
  SurfaceFlinger: fix layer removal race condition
2011-12-02 18:35:54 -08:00
Jesse Hall 2f4b68d21c SurfaceFlinger: fix layer removal race condition
Layer::lockPageFlip() and layer::onRemove() could be called on
different threads and race such that lockPageFlip() successfully
called mSurfaceTexture->updateTexImage() but then gets NULL back from
mSurfaceTexture->getCurrentBuffer(), leading to a crash.

This change moves Layer::onRemove() calls to
SurfaceFlinger::commitTransaction() so they happen after the Layer is
done being drawn from and only happen on the main surfaceflinger
thread.

Change-Id: I4b550caadff4cc1878d7c3bca6129193fb0c713e
2011-12-02 10:03:25 -08:00
Mathias Agopian 79544364aa am e2970700: am e8ba2aba: Merge "add a way to access the version string of the h/w implementation of EGL" into ics-mr1
* commit 'e2970700e921da4226061988a6e8953b1fbfb5a9':
  add a way to access the version string of the h/w implementation of EGL
2011-11-30 13:57:46 -08:00
Mathias Agopian bc2d79ed7a add a way to access the version string of the h/w implementation of EGL
we use a hidden egl extension. the version string is printed
in SF's dumpsys log.

Change-Id: I123eb4bde6de462bb2404c67b74d6d6219a48d6a
2011-11-29 18:00:35 -08:00
Mathias Agopian d0566bc26f Add support for sending VSYNC events to the framework
use gui/DisplayEvent to receive the events. Events are
dispatched through a unix pipe, so the API is compatible
with utils/Looper. see gui/DisplayEvent.h for more info.

Bug: 1475048
Change-Id: Ia720f64d1b950328b47b22c6a86042e481d35f09
2011-11-29 13:10:25 -08:00
Mathias Agopian 439cf8576d Fix build.
Revert "Add support for sending VSYNC events to the framework"

This reverts commit f3918c5bd4bc9f02f74da42995564150ca2dd382.

Change-Id: I998e3e1aa3fa310829ae973b64fe11b01f6f468f
2011-11-29 13:07:40 -08:00
Mathias Agopian 461afeb9fd Add support for sending VSYNC events to the framework
use gui/DisplayEvent to receive the events. Events are
dispatched through a unix pipe, so the API is compatible
with utils/Looper. see gui/DisplayEvent.h for more info.

Bug: 1475048
Change-Id: If4126023fc9c067e56087ec7d16a8fd542ce1794
2011-11-29 11:44:05 -08:00
Mathias Agopian f61c57fe2e rewrite SF's message loop on top of Looper
Change-Id: Ib56139f87a5c0b124e34da5c8151207219b2577b
2011-11-28 15:21:57 -08:00
Mathias Agopian 386aa98c4f Fix an issue where we could wait for a non-existing transaction
This fixes the issue:
"Call not sent" dialog takes too long to dismiss after hitting OK"

Note: the system would recover after a 5 second timeout.

Bug: 5534520
Change-Id: Ifa37e594b50581f498479a5858672441b3d7dd87
2011-11-07 21:58:03 -08:00
Mathias Agopian 4a9ac37fe2 Fix rotation displays frame N-1 briefly while rotating
The ScreenShot layer is now created hidden. The screenshot itself
is aquired during the transaction when the layer is made visible.
This guarantees the screenshot and the layer happen atomically
with respect to screen updates.

Bug: 5534521
Change-Id: Ida23e1f13d5716ec83b78a15712e0646d6cf8729
2011-11-04 15:15:32 -07:00
Mathias Agopian 62f7114719 fix Corrupted graphics while playing You Tube on orientation change
Bug: 5432124
Change-Id: If948b9797b1ec6fff80ca5ea94508abcaced9f31
2011-10-26 15:11:59 -07:00
Mathias Agopian 51726c381e am aa938c8d: Merge "mDirtyRegion is single threaded, but could be accessed from a hwc thread" into ics-mr0
* commit 'aa938c8d9c0e71c9b556657cb33794210ce6ebf8':
  mDirtyRegion is single threaded, but could be accessed from a hwc thread
2011-10-21 16:00:00 -07:00
Mathias Agopian 0dfb7b73a4 mDirtyRegion is single threaded, but could be accessed from a hwc thread
We now have mInvalidateRegion which holds the region to invalidate, it
can be set from any thread as long as mInvalidateLock is held. We use
fine-grained locking here because mInvalidateRegion can be set from anywhere,
in particular frmo HWC callbacks.

Bug: 5466774
Change-Id: Iafca20aa3f5b25a87755e65bde7b769aa8f997bc
2011-10-21 15:41:01 -07:00
Mathias Agopian 7ec662c07a am 16bece04: Merge "added dpi and refresh rate info in SF\'s dumpsys" into ics-mr0
* commit '16bece04bdbac9af5228436f70267ec5763315de':
  added dpi and refresh rate info in SF's dumpsys
2011-10-20 17:48:02 -07:00
Mathias Agopian d5e4ef9e43 added dpi and refresh rate info in SF's dumpsys
Change-Id: I2327248eb1993689367e3daeaccba74c172dfceb
2011-10-20 17:22:38 -07:00
Dave Burke 818fb24357 am 70ac412b: Merge "Add a LayerScreenshot" into ics-mr0
* commit '70ac412b2fe7be2507189a9fdfb30c43b36d56ac':
  Add a LayerScreenshot
2011-10-18 23:00:08 -07:00
Mathias Agopian 675370ab9a am f7613743: Merge "Don\'t call hwc set() if there is nothing new to do" into ics-mr0
* commit 'f7613743f29f38cbbaf4ae09996c380845a17daf':
  Don't call hwc set() if there is nothing new to do
2011-10-18 20:24:23 -07:00
Mathias Agopian 5ba8f366bd am 23bf2505: Merge "Make sure set GL state properly" into ics-mr0
* commit '23bf250522b7dff9acd14c5900b66b1df9c76745':
  Make sure set GL state properly
2011-10-18 20:24:21 -07:00
Mathias Agopian 118d0245ee Add a LayerScreenshot
A LayerScreenshot is a special type of layer that contains a screenshot of
the screen acquired when its created. It works just like LayerDim.

Make sure to call compositionComplete() after rendering into a FBO.

Bug: 5446982, 5467587, 5466259
Change-Id: I5d8a1b4c327f9973d950cd4f4c0bca7f62825cd4
2011-10-18 20:21:47 -07:00
Mathias Agopian 3a3cad30c4 Don't call hwc set() if there is nothing new to do
there was situations where SF's main loop would run (as if there was
an invalidate), but the dirty region was empty (so no new buffers
were retired). In this case we return early and don't swap, which
would cause drawing artifacts.

Bug: 5476838
Change-Id: Id3b7bf4b7aabec7919c50d9278eb2165973a4c3d
2011-10-18 17:39:09 -07:00
Mathias Agopian c492e67810 Make sure set GL state properly
when taking a screenshot, in particular, we could end up
with stale GL state when drawing LayerDim which resulted
in incortect rendering.

Bug: 5467587
Change-Id: Id9fbed2843481d31063620f3662b364c7e3ac781
2011-10-18 15:32:57 -07:00
Mathias Agopian cdec8f01aa am 840b8a67: Revert "Add a LayerScreenshot"
* commit '840b8a678537519c27ddf2f818494eaa20a135d4':
  Revert "Add a LayerScreenshot"
2011-10-17 11:32:19 -07:00
Mathias Agopian 5bacca6238 am 4fb6416e: Merge "we need to guarantee that h/w comp set() is called when a buffer has been retired" into ics-mr0
* commit '4fb6416e3a21031a88921a784ae62b13d8a1a39f':
  we need to guarantee that h/w comp set() is called when a buffer has been retired
2011-10-17 11:32:16 -07:00
Elliott Hughes 090cb44b94 Merge branch 'master' of ssh://android-git:29418/platform/frameworks/base 2011-10-17 11:32:08 -07:00
Mathias Agopian e9800c8311 Revert "Add a LayerScreenshot"
This reverts commit d6809f40cf61203573ec5dbc437f695cd132cc18.
2011-10-16 23:54:25 -07:00
Mathias Agopian a44b041639 we need to guarantee that h/w comp set() is called when a buffer has been retired
removed a test that could violate this guarantee. note that we
have no proof tha this ever happened, but consequences could be
hard lock-ups.

the code here was intended to track the region to update for displays
that can do partial update. the logic discarded the update entirely
if that region was empty. instead we just redraw the whole thing
(note that we should never be there with an empty region and retired
buffers though).

Bug: 5466259

Change-Id: I91ccab3b1a599e729e438eb833939e2236da6854
2011-10-16 18:59:38 -07:00
Jamie Gennis a402c4c991 SurfaceFlinger: Remove display freezing code
This change removes the dead code from SurfaceFlinger that resulted from
disabling support for freezing the display.

Change-Id: I4e5ff00c94b4c7a79af2f65c9850c135210068ed
2011-10-14 16:44:08 -07:00
Jamie Gennis 28378392fd SurfaceFlinger: make sync transactions explicit
This change enables a layer or orientation update transaction sent to
SurfaceFlinger to explicitly request a synchronous transaction.

Change-Id: I97cbba610c13679849f66114b216fa6dbf12f2a9
2011-10-14 16:11:51 -07:00
Mathias Agopian f171ab6da9 Add a LayerScreenshot
A LayerScreenshot is a special type of layer that contains a screenshot of
the screen acquired when its created. It works just like LayerDim.

Bug: 5446982
Change-Id: I7814aff2380e7e146937f2b641907be2a30c76cc
2011-10-14 14:32:48 -07:00
Jamie Gennis b8d69a55f1 SurfaceFlinger: update orientation via transactions
This change merges the ISurfaceComposer::setOrientation functionality
into ISurfaceComposer::setTransactionState.  It enables the window
manager to atomically update both the display orientation and the
position and size of the windows in a single transaction with
SurfaceFlinger.

Bug: 5439574
Change-Id: I18a8ccc564d7d760ef8afb2d015ccdb7a7963900
2011-10-11 13:34:01 -07:00
Mathias Agopian f7cdd053fe fix an issue where the screen could stay off
this would happen when toggling on/off/on very fast, the screen
could stay black (while the panel is on).

Bug: 5429724
Change-Id: Ic8aa6aff066e6267923c0d47ef65e314e7bb6d41
2011-10-10 22:18:55 -07:00
Mathias Agopian a9040d0eef Fix screen off animation when in landscape
Change-Id: I4bc5b12d7a64a4bf8b9a851594be4d60b790d1ed
2011-10-10 19:02:07 -07:00
Jamie Gennis 9575f60722 SurfaceFlinger: screenshots w/ protected buffers
This change modifies SurfaceFlinger's screenshot behavior when a layer
with a protected buffer is visible.  The previous behavior was to simply
fail the screenshot.  The new behavior is to render the screenshot using
a placeholder texture where the protected buffer would have been.

Change-Id: I5e50cb2f3b31b2ea81cfe291c9b4a42e9ee71874
2011-10-07 17:53:37 -07:00
Mathias Agopian 059fd18396 Merge "don't clear the framebuffer when the framebuffer is not used" 2011-09-22 21:01:21 -07:00
Mathias Agopian cd20eb09c4 don't clear the framebuffer when the framebuffer is not used
when areas of the FB are undefined (transparent windows on top of
nothing), we clear those areas before composition.
however, it makes no sense to do this when the FB is not in use
(case where hwc handles all layers)

Bug: 5360529
Change-Id: If51bb669307e8419bbe1f3a89d1c88e0ec1f216c
2011-09-22 20:57:04 -07:00
Jeff Brown 21230c6410 Handle orientation changes more systematically.
Bug: 4981385

Simplify the orientation changing code path in the
WindowManager.  Instead of the policy calling setRotation()
when the sensor determined orientation changes, it calls
updateRotation(), which figures everything out.  For the most
part, the rotation actually passed to setRotation() was
more or less ignored and just added confusion, particularly
when handling deferred orientation changes.

Ensure that 180 degree rotations are disallowed even when
the application specifies SCREEN_ORIENTATION_SENSOR_*.
These rotations are only enabled when docked upside-down for
some reason or when the application specifies
SCREEN_ORIENTATION_FULL_SENSOR.

Ensure that special modes like HDMI connected, lid switch,
dock and rotation lock all cause the sensor to be ignored
even when the application asks for sensor-based orientation
changes.  The sensor is not relevant in these modes because
some external factor (or the user) is determining the
preferred rotation.

Currently, applications can still override the preferred
rotation even when there are special modes in play that
might say otherwise.  We could tweak this so that some
special modes trump application choices completely
(resulting in a letter-boxed application, perhaps).
I tested this sort of tweak (not included in the patch)
and it seems to work fine, including transitions between
applications with varying orientation.

Delete dead code related to animFlags.

Handle pausing/resuming orientation changes more precisely.
Ensure that a deferred orientation change is performed when
a drag completes, even if endDragLw() is not called because the
drag was aborted before the drop happened.  We pause
the orientation change in register() and resume in unregister()
because those methods appear to always be called as needed.

Change-Id: If0a31de3d057251e581fdee64819f2b19e676e9a
2011-09-21 19:26:15 -07:00
Mathias Agopian 9c6e297271 fix transition from full overlays to fb
we need to clear the whole framebuffer in that situation because
we can't trust the content of the FB when partial (fb preserving)
updates are used.

Bug: 5318492

Change-Id: I3f0e01b0fb665a34e44d88ad9f0f54a5d990060b
2011-09-20 17:53:33 -07:00
Mathias Agopian 0656a68380 rename mInvalidRegion to mSwapRegion
Change-Id: I946cbc782c0c84645843ea44c3d8b04a0a2fe658
2011-09-20 17:53:33 -07:00
Mathias Agopian fb4d5d5726 improve hwc dumpsys
we now log the buffer's format

Change-Id: I9d3ad8018e884240a153de3baefb6331cb014d0f
2011-09-20 17:53:33 -07:00
Mathias Agopian f9abeb956f Fix another problem with refreshing the screen when switching to/from overlay
the previous fix was incorrect. See comment in setupHardwareComposer for
full explanations.

Change-Id: Ib24a9af000b8f95cf7319f9272d34997064ceb6d
2011-09-09 01:47:48 -07:00
Mathias Agopian 22da60c3e6 Improve SF dumpsys output wrt HWC
Change-Id: Ibdb7930fa3b521bfd3f44750ed98cfd75f9a01fe
2011-09-09 00:49:44 -07:00
Mathias Agopian f384cc3008 Fix an issue is SF that caused drawing artifacts when hwc changed mode
we were not redrawing and/or clearing the FB properly when
hwc moved a layer from/to FB to/from OVERLAY.

In these cases we needed to expand the dirty region to include
the layer that changed mode.

Also split composeSurfaces() which was becoming quite large.

Change-Id: Id6fa1acfc4ff694037fddf7efd037a4405732073
2011-09-08 22:43:01 -07:00
Mathias Agopian 7ee4cd5556 fix a bug that caused the off animation to not show sometimes
this happened when the overlays were in use, since the animation
is rendered in the FB and the FB is not used.

we now have a way to turn hwc off temporarily.

Change-Id: I3385f0c25bb9cc91948e7b26e7cd31ed18c36ace
2011-09-02 12:22:39 -07:00
Mathias Agopian f914e7ffad Fix various flickering / artifacts
these were due to the "preserve backbuffer" optimization
interfering with hw composer. basically the screen needed
to be redrawn in the areas that move from GL to
overlay.

Bug: 5245513
Change-Id: I9bf75c4fe905f3ef62005e52108b94edae692304
2011-09-01 18:56:54 -07:00
Mathias Agopian b0610335d7 Fix screenshots
Change-Id: If904634e64b154bbe336d5789dd1209b8ae871fb
2011-08-25 14:36:43 -07:00
Mathias Agopian 0abe83a680 Fix Recent thumbnails aren't taken when leaving an activity via notification
When taking screenshots we need to use the full drawing state list
instead of the visible list.

Bug: 5186823
Change-Id: I214ee0203aaf8e2c038e44581f7f1ae36edf08c5
2011-08-24 17:44:41 -07:00
Mathias Agopian a45836466c Add a debug option to turn the "transformation hint" off
transformation hint is disabled with:

   adb shell service call SurfaceFlinger 1009 i32 1

Change-Id: I9aafe6f280f88ce41569ed69a06dc522b10e3a88
2011-08-23 21:10:35 -07:00
Mathias Agopian 53331da007 fix "show screen update" debug option.
Change-Id: I7d8b24124768b5f7d59d3bb0b019e9baaa0dfc4f
NOTE: from now on, this also disable the h/w composer
2011-08-22 21:44:41 -07:00
Jamie Gennis 582270d69d SurfaceTexture: fix queues-to-composer
This change fixes the NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER query of
Surface and SurfaceTextureClient.  Surface now uses the inherited
SurfaceTextureClient implementation of this query.  SurfaceTextureClient
now queries SurfaceFlinger to determine whether buffers that are queued
to its ISurfaceTexture will be sent to SurfaceFlinger (as opposed to
some other process).

Change-Id: Iff187e72f30d454229f07f896b438198978270a8
2011-08-17 18:19:00 -07:00
Mathias Agopian 8afb7e39a8 as a debug option SrufaceFlinger can now connect to DDMS
this is disabled by default. To enable:
  setprop debug.sf.ddms 1

this debug option requires to restart SurfaceFlinger

Change-Id: Ic2f8050b29911b55bcd21721648b6978700c277d
2011-08-15 20:44:40 -07:00
Mathias Agopian 47d0812977 SurfaceFlinger doesn't rely on having a custom RefBase destructor
we just use a message to the main thread to
destroy our GLES state.
2011-08-11 22:33:02 -07:00
Mathias Agopian c10d9d90b2 clean-up. get rid ofunused code and members in Surface[Control].cpp
Change-Id: Ia7790ae28af2c2ac99eae01c2c5044ace4a490a4
2011-07-20 16:53:13 -07:00
Mathias Agopian ad70186f80 dump GLES strings in SF dumpsys log
Change-Id: I438d511159b2bd915c84954f30574340017d4f47
2011-07-15 14:29:25 -07:00
Mathias Agopian ffcf465771 fix screen on/off animation (again)
- surfaceflinger now uses the GL-convention of
  placing the origin in the left-bottom corner

- map texture coordinates of the screen capture
  properly

- add the ability to control the animation
  speed through a debug property

Bug: 4989276

Change-Id: Ifb3297bb578078b47146fff666c01f85417e0d6f
2011-07-08 14:37:06 -07:00
Mathias Agopian 7e918860f9 Merge "don't kill surfaceflinger when system process dies" 2011-07-06 11:10:31 -07:00
Mathias Agopian 1f339ff387 don't kill surfaceflinger when system process dies
Change-Id: I2d3ed87b590f9ccea3fa4af41d92911de070b315
2011-07-01 17:09:24 -07:00
Mathias Agopian d9e8c64c3d return an error code with gralloc buffer allocation failures
Change-Id: I471e5d37ea7a42fc8a0f93446ee3b4229da37807
2011-07-01 14:53:49 -07:00
Mathias Agopian 2dbf9fffb2 fix screen on/off animation, which was flipped
Bug: 4673549
Change-Id: Ia9766754687b89c1ee24b2dbe918c11290ebe038
2011-06-30 16:23:39 -07:00
Mathias Agopian 698c0873cf SF transactions are now O(1) wrt IPC instead of O(N).
Change-Id: I57669852cbf6aabae244ea86940a08a5a27ffc43
2011-06-29 15:05:41 -07:00
Mathias Agopian 99b49840d3 PermissionCache caches permission checks
This is intended to absorb the cost of the IPC
to the permission controller.
Cached permission checks cost about 3us, while
full blown ones are two orders of magnitude slower.

CAVEAT: PermissionCache can only handle system
permissions safely for now, because the cache is
not purged upon global permission changes.

Change-Id: I8b8a5e71e191e3c01e8f792f253c379190eee62e
2011-06-27 17:42:15 -07:00
Mathias Agopian a67932fe68 unify SurfaceTexture and Surface
Add the concept of synchronous dequeueBuffer in SurfaceTexture
Implement {Surface|SurfaceTextureClient}::setSwapInterval()
Add SurfaceTexture logging
fix onFrameAvailable
2011-06-13 15:51:35 -07:00
Mathias Agopian ca4d3602c0 Fix a race that could cause GL commands to be executed from the wrong thread.
Change-Id: Ia3d407f7bf2f5553f46cfdade70b7b0badb35beb
2011-05-19 19:40:02 -07:00
Mathias Agopian dea20b1f34 Fix a race in SurfaceFlinger that could cause layers to be leaked forever.
The transaction flags were atomically read-and-cleared to determine if
a transaction was needed, in the later case, mStateLock was taken to
keep the current state still during the transaction. This left a small
window open, where a layer could be removed after the transaction flags
were checked but before the transaction was started holding the lock.
In that situation eTraversalNeeded would be set but only seen during the
next transaction cycle; however, because we're handling this transaction
(because of another flag) it will be commited, "loosing" the information
about the layer being removed -- so when the next transaction cycle due
to eTraversalNeeded starts, it won't notice that layers have been removed
and won't populated the ditchedLayers array.

Change-Id: Iedea9e25fee8dd98a0c5bd5ad41a20fcadf75b47
2011-05-03 20:44:51 -07:00
Mathias Agopian 4f11374018 Fix a race-condtion in SurfaceFlinger that could lead to a crash.
Client::mLayers could be accessed from different threads.
On one side from Client::attachLayer() which is currently
called from a binder thread; on the other side from
Client::detachLayer() which is always called from the main
thread.

This could lead to a corruption of Client::mLayers.

We fix this issue by adding an internal lock to Client.

Change-Id: Ib1317d7750ed5030e6f577efe34b69fc10198bd3
2011-05-03 16:21:41 -07:00
Mathias Agopian 0ef4e15a6c Get rid of the "pid" parameter from createSurface
Change-Id: I28635e3f803e6abe965d79998e305f54a202465d
2011-04-20 14:26:11 -07:00
Mathias Agopian 4cb18881b5 Fix a GraphicBuffer leak in SurfaceTexture
This leak was intentional, it was there to deal with the fact that
some gralloc implementations don't track buffer handles with
file-descriptors so buffers needed to stay alive until there were
registered, which is not guaranteed by binder transactions.

In this new implementation, we use a small BBinder holding a
reference to the buffer, which with tuck into the parcel. This forces
the reference to stay alive until the parcel is destroyed, which
is guaranteed (by construction) to happen after the buffer is
registered.

this allows the public facing API to not expose the previous hack.

Change-Id: I1dd6cd83679a2b7457ad628169e2851acc027143
2011-04-08 19:28:04 -07:00
Mathias Agopian 1bbafb9610 Fix some const-ness and comments
mDrawingState doesn't need to be accessed by the
mStateLock, because by definition it's only accessed
from the main thread.

Similarily, the list of layers in the drawing state
cannot change (ie: is const).

Change-Id: I2e5da7f4d8caee7af7802b432cd45cc81c7c08b0
2011-03-11 17:01:40 -08:00
Jamie Gennis 7a4d0dfd43 SurfaceFlinger: Respect the PROTECTED gralloc bit.
This change makes SurfaceFlinger treat layers for which the active
buffer has the GRALLOC_USAGE_PROTECTED bit set as if they have the
'secure' flag set.

Change-Id: Ic60b6513a63e4bb92ec6ce9fd12fd39b4ba5f674
Bug: 4081304
2011-03-10 16:25:48 -08:00
Jamie Gennis 134f042286 ANativeWindow: add queues-to-window-composer check.
This change adds a new 'method' to the ANativeWindow interface to check
whether buffers queued to the window will be sent directly to the system
window compositor.

Change-Id: I4d4b199e328c110b68b250029aea650f03c8724d
Bug: 3495535
2011-03-08 16:49:51 -08:00
Mathias Agopian 1c71a47a6d remove some logs
Change-Id: Ia476184048ee419e19330a56dc8e6553189f6a24
2011-03-02 18:45:50 -08:00
Jamie Gennis d1ad86f66b am e630e5f4: am 919853ce: Merge "Prevent SurfaceFlinger from using layer token 31." into gingerbread
* commit 'e630e5f49ba15005172dceeda7299569b2d2351f':
  Prevent SurfaceFlinger from using layer token 31.
2011-02-27 15:55:21 -08:00
Jamie Gennis 8a08392833 Prevent SurfaceFlinger from using layer token 31.
Bug: 2964479
Change-Id: I81e948924bff35b8b300d409f2c09f3779bcdeec
2011-02-10 16:18:36 -08:00
Mathias Agopian bce26daaaf [3418265] apply layer transformations to the DimLayer.
with this change DimLayers will behave just like any other layer,
in particular they'll respect the layer transformations.

Change-Id: Icb4a1275e8bca9e3deb5f57c9f9219aaa69f9877
2011-02-02 16:05:39 -08:00
Mathias Agopian 0d1561275e fix [3385504] Surface flinger hang when adding dim surface
Change-Id: I8e0cda414bcad5854d2ca5dde8370bfd8b2e5ea4
2011-01-25 20:52:46 -08:00
Mathias Agopian d1a99ec6b2 fix [3361121] hang in glClear() - device unresponsive, OTA fails (DO NOT MERGE)
Generally we never want to lock a buffer for write access if it is at
the "head" on the surfaceflinger side. The only exception (1) is when
the buffer is not currently in use AND there is at least one queued
buffer -- in which case, SurfaceFlinger will never use said buffer
anymore, because on the next composition around, it will be able to
retire the first queued buffer.

The logic above relies on SurfaceFlinger always retiring
and locking a buffer before composition -- unfortunately this
didn't happen during a screenshot.

This could leave us in a situation where a buffer is locked by the
application for write, and used by SurfaceFlinger for texturing,
causing a hang.

Here, we fix this issue by never assuming the exception (1), it was
intended as an optimization allowing ANativeWindow::lockBuffer() to
return sooner and was justified when most of SF composition was
done in software. The actual buffer locking is now ensured by
gralloc. We could have handled screenshots in a similar way to
a regular composition, but it could have caused glitches on screen,
essentially, taking a screenshot could cause to skip a frame.

now that we removed the notion of a "inUse" buffer in surfaceflinger
a lot of code can be simplified / removed.

noteworthy, the whole concept of "unlockClient" wrt. "compositionComplete"
is also gone.
2011-01-25 14:19:13 -08:00
Mathias Agopian 53a67e1663 partially fix [3306150] HTML5 video with H/W acceleration blackout (DO NOT MERGE)
We used to guarantee that a layer in SurfaceFlinger would never be
destroyed before all references (to its ISurface) on the client
side would be released. At some point, this guarantee got
relaxed to allow to free gralloc resources sooner. This last
change was incorrect, because:
- in implementations with reference-counting the gralloc resources
wouldn't be released anyways, until all the mapping were gone
- in implementations without ref counting, the client side
would most likely crash or do something bad
- it also caused the SharedBufferStack slot to be reallocated
to another surface, which could be problematic if the client
continued to use the surface after the window manager destroyed it.

So, we essentially reinstate the guarantee that layers won't be
destroyed until after all references to their ISurface are
released.

NOTE: This doesn't entirely fix 3306150 because there is another
problem there where the Browser continues to use a surface after it
has been destroyed.

also improve SurfaceFlinger 'dumpsys' log

list the purgatory, which shows windows that have been closed,
but for which the client still has references.
2011-01-25 14:19:13 -08:00
Mathias Agopian cfb676f1ae fix a small bug that caused screenshot to show garbage in some cases (DO NOT MERGE)
we were not clearing the screen entirely, which caused garbage when
the screen wasn't entirely covered by windows.

Change-Id: Ia7aa13c36a8a314e0e8427d419b16b9aa2165ddf
2011-01-25 14:18:58 -08:00
Mathias Agopian 5dc7e7da92 workaround [3201922] display not on: log full of gralloc errors (DO NOT MERGE)
we make sure to call compositionComplete after everytime we do
composition with the GPU (even for the screenshot case), which is
where the buffer locks are released.

Change-Id: I450430d1e4d1ee9ce1023970642378c42cdcfa4c
2011-01-25 14:18:29 -08:00
Mathias Agopian 0c2648ab64 tone down the log spew regarding taking screenshots.
Change-Id: I673806bda23eba6aab25f7505b7e0170afc9920b
2011-01-24 18:13:54 -08:00
Mathias Agopian a9f54a77cd Merge "fix [3369743] SurfaceFlinger reads hardware composer hints before calling hwc.prepare()" into honeycomb 2011-01-20 12:25:33 -08:00
Mathias Agopian 2bd1d95efe clean-up unneeded code
now that we removed the notion of a "inUse" buffer in surfaceflinger
a lot of code can be simplified / removed.

noteworthy, the whole concept of "unlockClient" wrt. "compositionComplete"
is also gone.

Change-Id: I210413d4c8c0998dae05c8620ebfc895d3e6233d
2011-01-20 12:10:11 -08:00
Mathias Agopian 48b888aab9 improve SurfaceFlinger 'dumpsys' log
list the purgatory, which shows windows that have been closed,
but for which the client still has references.

Change-Id: I5168bb88cb328d5d77d71d0871deb9190f493126
2011-01-19 16:15:53 -08:00
Mathias Agopian f20a32415d fix [3369743] SurfaceFlinger reads hardware composer hints before calling hwc.prepare()
Change-Id: If3277c7b9d4cb8ef20d1706155fac7b87e64fb20
2011-01-19 15:24:23 -08:00
Mathias Agopian c1d1b0d9b7 Add logs when taking a screenshot to help tracking issue 3361121
Change-Id: I61d1e072ebe7061ee1d7255f6121b684e2923d1b
2011-01-16 17:25:26 -08:00
Mathias Agopian 0d3dcc4aab Merge "partially fix [3306150] HTML5 video with H/W acceleration blackout" into honeycomb 2011-01-14 19:27:38 -08:00
Mathias Agopian 76cd4ddc6a partially fix [3306150] HTML5 video with H/W acceleration blackout
We used to guarantee that a layer in SurfaceFlinger would never be
destroyed before all references (to its ISurface) on the client
side would be released. At some point, this guarantee got
relaxed to allow to free gralloc resources sooner. This last
change was incorrect, because:
- in implementations with reference-counting the gralloc resources
wouldn't be released anyways, until all the mapping were gone
- in implementations without ref counting, the client side
would most likely crash or do something bad
- it also caused the SharedBufferStack slot to be reallocated
to another surface, which could be problematic if the client
continued to use the surface after the window manager destroyed it.

So, we essentially reinstate the guarantee that layers won't be
destroyed until after all references to their ISurface are
released.

NOTE: This doesn't entirely fix 3306150 because there is another
problem there where the Browser continues to use a surface after it
has been destroyed.

Change-Id: I305c830dd722b30a6d53cbf3a9c714fd3cf7eb06
2011-01-14 18:19:02 -08:00
Mathias Agopian a49576f06b Merge "fix [3312683] Camera mirroring problem after switching from back to front camera" into honeycomb 2011-01-14 10:54:47 -08:00
Mathias Agopian ad456f9878 fix [3312683] Camera mirroring problem after switching from back to front camera
the crop as well as buffer orientation can change at every frame, when that happens
we need to reset the hwc HAL (ie: set the GEOMETRY_CHANGED flag).
currently we achieve this by taking the same code path than an actual geometry change
which is a bit more heavy than necessary.

Change-Id: I751f9ed1eeec0c27db7df2e77d5d17c6bcc17a24
2011-01-13 17:53:01 -08:00
Jamie Gennis 9a78c90cd4 Fix remote GraphicBuffer allocation in SurfaceFlinger.
This change fixes a horrible hack that I did to allow application
processes to create GraphicBuffer objects by making a binder call to
SurfaceFlinger.  This change introduces a new binder interface
specifically for doing this, and does it in such a way that
SurfaceFlinger will maintain a reference to the buffers until the app is
done with them.

Change-Id: Icb240397c6c206d7f69124c1497a829f051cb49b
2011-01-13 12:19:04 -08:00
Jamie Gennis 4956334065 Add the ISurfaceComposer::createGraphicBuffer IPC.
This change adds a new binder method to the ISurfaceComposer interface.
This IPC is intended to allow SurfaceFlinger clients to allocate gralloc
buffers using SurfaceFlinger as a proxy to gralloc.

Change-Id: Ide9fc283aec5da6268ba62cfed0c3319a50b640d
2011-01-06 13:12:35 -08:00
Mathias Agopian f653b897a4 fix a small bug that caused screenshot to show garbage in some cases
we were not clearing the screen entirely, which caused garbage when
the screen wasn't entirely covered by windows.

Change-Id: Ie9ab9b94eabfa6cafddf45bb14bc733bdc8d35c0
2010-12-16 18:47:29 -08:00
Mathias Agopian e6f0984361 workaround [3201922] display not on: log full of gralloc errors
while we're waiting for the real fix in the gralloc/gpu driver,
this workaround should resolve the issue.

we make sure to call compositionComplete after everytime we do
composition with the GPU (even for the screenshot case), which is
where the buffer locks are released.

Change-Id: I3cb5ad67d48c81a23100172bab77e86a70e29152
2010-12-15 15:54:57 -08:00
Mathias Agopian ebeb709596 fix debug.sf.showbackground
Change-Id: Ie4eeca006ad6d8030900d8cb0029e4d1c22474fb
2010-12-14 18:38:36 -08:00
Mathias Agopian bf2c6a6c8f [3258939] Need snapshot to limit which layers are included
Change-Id: Id7351a0e3f53dde99b291cffba553d89fd4d7ca9
2010-12-10 16:22:31 -08:00
Mathias Agopian 1293a8eb56 More clean-up. Get rid off the "blur" effect in SurfaceFlinger
For multiple reason, this effect is not maintainable and was never
used due to its abysmal performance. it'll be resurected when it can be
implemented efficiently.

Change-Id: Id4222c9b86c629275cdec18873ef07be8723b6d2
2010-12-08 17:13:19 -08:00
Mathias Agopian a5529c8778 remove support for PUSH_BUFFER surfaces and overlays
the same functionality is now supported through
the h/w composer HAL, and YUV support in the GPU.

Change-Id: I8146605449954b8e8fd7f78810b7d873c2d8f5bf
2010-12-08 16:13:59 -08:00
Erik Gilling 1d21a9cafc surfaceflinger: add support for gralloc dump hooks
Change-Id: Ib6f539ed0132b70d040d653c03d52cc04249ac3c
2010-12-08 15:40:11 -08:00
Mathias Agopian e24cc7a38d [317580] fix issue where the screen wouldn't be rotated properly in bypass mode
In some situations, the screen transformation would not be
applied while in bypass mode.

Change-Id: I3d6dd52e4c12b11aae97b54bf8e2322536eee37f
2010-12-07 21:16:14 -08:00
Mathias Agopian 22c67843be [3171580] SurfaceFlinger Bypass mode. (DO NOT MERGE)
This is a poor's man precursor to the h/w composer HAL.
Basically we detect when a window is full screen and in
that case we bypass surfaceflinger's composition step, which
yields to much improved performance.

Change-Id: Ie03796ae81a1c951949b771c9323044b980cb347
2010-12-03 17:35:07 -08:00
Jamie Gennis 37b126a3b2 Remove a problematic empty update optimization.
This change removes an optimization from SurfaceFlinger that skipped
composition when it got window updates that had an empty dirty region.
This optimization caused problems because it would skip the hwcomposer
set call, which could leave the window's previous frame buffer bound to
an overlay plane.  When the application subsequently dequeued and tried
to lock its next buffer (which would be the buffer currently bound to
the overlay), the lock call would block until the next hwcomposer set
call (which may never happen).

Change-Id: I563b626a1d52c1f30eb82489eae0ceb4edc79936
Bug: 3138752
2010-11-10 15:09:09 -08:00
Mathias Agopian 0a96e3c31f am 9f6d18ca: am 04358138: Merge "[3095807] screen takes a long time to turn on" into gingerbread
Merge commit '9f6d18cadf9ac50062063f5f5ff5de7f6895696a'

* commit '9f6d18cadf9ac50062063f5f5ff5de7f6895696a':
  [3095807] screen takes a long time to turn on
2010-10-16 08:58:35 -07:00
Mathias Agopian fb3051b15e am 7e9a54d4: am d4e03f37: addresses parts of 3096779 and 3097475
Merge commit '7e9a54d460030a871a4f05e61e943c6a694e9ef8'

* commit '7e9a54d460030a871a4f05e61e943c6a694e9ef8':
  addresses parts of 3096779 and 3097475
2010-10-16 08:52:30 -07:00
Mathias Agopian 1cc53746aa am a8faf91f: am 6d71f6a0: Merge "fix [3095607] Gingerbread screen turn-on animation does not show the last frame" into gingerbread
Merge commit 'a8faf91fa558be1235d508e776eb24be4429585c'

* commit 'a8faf91fa558be1235d508e776eb24be4429585c':
  fix [3095607] Gingerbread screen turn-on animation does not show the last frame
2010-10-16 08:52:12 -07:00
Mathias Agopian c9ce8cbe3b am 3d4a9774: am b0e020ab: Merge "may fix 3097381 and 3097482. don\'t abort on/off if the animation fails" into gingerbread
Merge commit '3d4a9774ced0c704da455c5bd9989127e90ba133'

* commit '3d4a9774ced0c704da455c5bd9989127e90ba133':
  may fix 3097381 and 3097482. don't abort on/off if the animation fails
2010-10-15 14:28:07 -07:00
Mathias Agopian e33a35f025 am 5bfa3a34: am 011b5bcc: Merge "implement part of [3094280] New animation for screen on and screen off add support for screen on animation" into gingerbread
Merge commit '5bfa3a34eaef759c3ec4def76f646eb1c0bf997f'

* commit '5bfa3a34eaef759c3ec4def76f646eb1c0bf997f':
  implement part of [3094280] New animation for screen on and screen off
2010-10-15 08:33:43 -07:00
Mathias Agopian a6546e5af4 [3095807] screen takes a long time to turn on
turn on animation is now ~200 ms (12 frames).

Change-Id: I49ca9e8d0afa566349d360b3b6c88f0d55aa6e75
2010-10-14 15:39:21 -07:00
Mathias Agopian abd671a08a addresses parts of 3096779 and 3097475
3097475: Animation setting should control the screen on animation
3096779: CRT power-on animation can briefly show the top app instead of lockscreen

There is now a parameter that controls wether the ON and/or OFF animation are
performed. we also always clear the screen to black on power off, to make
sure it won't briefly appear on power on.
HOWEVER, 3096779 is not 100% fixed in the case where we're doing the animation
because there is a race, where SF doesn't wait (b/c it doesn't know) for the
framework to have redrawn the lockscreen.

Change-Id: Ie0f02c9225fcdf24b1e8907e268eb7da2c5b0a03
2010-10-14 14:57:34 -07:00
Mathias Agopian a7f0373533 fix [3095607] Gingerbread screen turn-on animation does not show the last frame
always redraw the screen entirely after the power-on animation, because:
- the animation may not run (ie: on the emu)
- the animation may not contain the video planes
- the interpolation may not be perfect and not land exactly on the last frame

Change-Id: I9ba40f537b1e94464f8a3ed6f81e7c2f552df51d
2010-10-14 12:46:24 -07:00
Mathias Agopian 015fb3fb41 may fix 3097381 and 3097482. don't abort on/off if the animation fails
now that sf handles more of the screen on/off state, we don't want to abort
because/if the animation fails for some reason (which will be the case on the
emulator).

Change-Id: I239e0a39cf8aff3074647e82db92de4a0bf0e494
2010-10-14 12:24:54 -07:00
Joe Onorato 503d2d4a08 am 9a12a3c8: am ba799098: Merge changes I76513387,I335fb671 into gingerbread
Merge commit '9a12a3c8d4bb20042cf69e07d268e3a04ac71f96'

* commit '9a12a3c8d4bb20042cf69e07d268e3a04ac71f96':
  Remove dead code, and make the animation a setting.
  turn off the electron beam
2010-10-13 23:34:21 -07:00
Mathias Agopian 9daa5c9b9d implement part of [3094280] New animation for screen on and screen off
add support for screen on animation

Change-Id: If50cf52ae04b95b42da7d74cf7fa96d5cb54d238
2010-10-13 14:28:26 -07:00
Mathias Agopian 59119e658a turn off the electron beam
Change-Id: I335fb6719f1d5a3f1c6f37a046fd1c2c4ed2bbc6
2010-10-12 14:16:11 -07:00