Fix an issue where we could wait for a non-existing transaction
This fixes the issue: "Call not sent" dialog takes too long to dismiss after hitting OK" Note: the system would recover after a 5 second timeout. Bug: 5534520 Change-Id: Ifa37e594b50581f498479a5858672441b3d7dd87
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@ -1217,23 +1217,25 @@ void SurfaceFlinger::setTransactionState(const Vector<ComposerState>& state,
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sp<Client> client( static_cast<Client *>(s.client.get()) );
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transactionFlags |= setClientStateLocked(client, s.state);
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}
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if (transactionFlags) {
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setTransactionFlags(transactionFlags);
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}
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// if this is a synchronous transaction, wait for it to take effect before
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// returning.
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if (flags & eSynchronous) {
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mTransationPending = true;
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}
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while (mTransationPending) {
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status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5));
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if (CC_UNLIKELY(err != NO_ERROR)) {
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// just in case something goes wrong in SF, return to the
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// called after a few seconds.
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LOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!");
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mTransationPending = false;
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break;
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if (transactionFlags) {
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// this triggers the transaction
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setTransactionFlags(transactionFlags);
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// if this is a synchronous transaction, wait for it to take effect
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// before returning.
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if (flags & eSynchronous) {
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mTransationPending = true;
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}
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while (mTransationPending) {
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status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5));
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if (CC_UNLIKELY(err != NO_ERROR)) {
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// just in case something goes wrong in SF, return to the
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// called after a few seconds.
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LOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!");
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mTransationPending = false;
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break;
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}
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}
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}
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}
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