may fix 3097381 and 3097482. don't abort on/off if the animation fails

now that sf handles more of the screen on/off state, we don't want to abort
because/if the animation fails for some reason (which will be the case on the
emulator).

Change-Id: I239e0a39cf8aff3074647e82db92de4a0bf0e494
This commit is contained in:
Mathias Agopian 2010-10-14 12:19:37 -07:00
parent 43233b1a43
commit 015fb3fb41
1 changed files with 7 additions and 10 deletions

View File

@ -1576,6 +1576,7 @@ status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy,
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
if (glGetError() != GL_NO_ERROR) {
while ( glGetError() != GL_NO_ERROR ) ;
GLint tw = (2 << (31 - clz(hw_w)));
GLint th = (2 << (31 - clz(hw_h)));
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
@ -1907,11 +1908,9 @@ status_t SurfaceFlinger::turnElectronBeamOffImplLocked()
// we're already off
return NO_ERROR;
}
status_t result = electronBeamOffAnimationImplLocked();
if (result == NO_ERROR) {
hw.setCanDraw(false);
}
return result;
electronBeamOffAnimationImplLocked();
hw.setCanDraw(false);
return NO_ERROR;
}
status_t SurfaceFlinger::turnElectronBeamOff(int32_t mode)
@ -1958,11 +1957,9 @@ status_t SurfaceFlinger::turnElectronBeamOnImplLocked()
// we're already on
return NO_ERROR;
}
status_t result = electronBeamOnAnimationImplLocked();
if (result == NO_ERROR) {
hw.setCanDraw(true);
}
return result;
electronBeamOnAnimationImplLocked();
hw.setCanDraw(true);
return NO_ERROR;
}
status_t SurfaceFlinger::turnElectronBeamOn(int32_t mode)