Make sure set GL state properly

when taking a screenshot, in particular, we could end up
with stale GL state when drawing LayerDim which resulted
in incortect rendering.

Bug: 5467587
Change-Id: Id9fbed2843481d31063620f3662b364c7e3ac781
This commit is contained in:
Mathias Agopian 2011-10-18 14:49:27 -07:00
parent 5884e9eb26
commit c492e67810
4 changed files with 30 additions and 40 deletions

View File

@ -280,33 +280,33 @@ void Layer::onDraw(const Region& clip) const
return;
}
GLenum target = GL_TEXTURE_EXTERNAL_OES;
if (!isProtected()) {
glBindTexture(target, mTextureName);
glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureName);
GLenum filter = GL_NEAREST;
if (getFiltering() || needsFiltering() || isFixedSize() || isCropped()) {
// TODO: we could be more subtle with isFixedSize()
glTexParameterx(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterx(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
} else {
glTexParameterx(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameterx(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
filter = GL_LINEAR;
}
glEnable(target);
glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, filter);
glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, filter);
glMatrixMode(GL_TEXTURE);
glLoadMatrixf(mTextureMatrix);
glMatrixMode(GL_MODELVIEW);
glEnable(GL_TEXTURE_EXTERNAL_OES);
glDisable(GL_TEXTURE_2D);
} else {
target = GL_TEXTURE_2D;
glBindTexture(target, mFlinger->getProtectedTexName());
glEnable(target);
glBindTexture(GL_TEXTURE_2D, mFlinger->getProtectedTexName());
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glDisable(GL_TEXTURE_EXTERNAL_OES);
glEnable(GL_TEXTURE_2D);
}
drawWithOpenGL(clip);
glDisable(target);
glDisable(GL_TEXTURE_EXTERNAL_OES);
glDisable(GL_TEXTURE_2D);
}
// As documented in libhardware header, formats in the range

View File

@ -388,14 +388,9 @@ void LayerBase::clearWithOpenGL(const Region& clip, GLclampf red,
const uint32_t fbHeight = hw.getHeight();
glColor4f(red,green,blue,alpha);
#if defined(GL_OES_EGL_image_external)
if (GLExtensions::getInstance().haveTextureExternal()) {
glDisable(GL_TEXTURE_EXTERNAL_OES);
}
#endif
glDisable(GL_TEXTURE_EXTERNAL_OES);
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
glDisable(GL_DITHER);
Region::const_iterator it = clip.begin();
Region::const_iterator const end = clip.end();
@ -457,12 +452,6 @@ void LayerBase::drawWithOpenGL(const Region& clip) const
texCoords[3].u = 1;
texCoords[3].v = 1;
if (needsDithering()) {
glEnable(GL_DITHER);
} else {
glDisable(GL_DITHER);
}
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, mVertices);
glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
@ -476,6 +465,7 @@ void LayerBase::drawWithOpenGL(const Region& clip) const
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisable(GL_BLEND);
}
void LayerBase::dump(String8& result, char* buffer, size_t SIZE) const

View File

@ -49,7 +49,8 @@ void LayerDim::onDraw(const Region& clip) const
const DisplayHardware& hw(graphicPlane(0).displayHardware());
const GLfloat alpha = s.alpha/255.0f;
const uint32_t fbHeight = hw.getHeight();
glDisable(GL_DITHER);
glDisable(GL_TEXTURE_EXTERNAL_OES);
glDisable(GL_TEXTURE_2D);
if (s.alpha == 0xFF) {
glDisable(GL_BLEND);
@ -60,11 +61,6 @@ void LayerDim::onDraw(const Region& clip) const
glColor4f(0, 0, 0, alpha);
#if defined(GL_OES_EGL_image_external)
if (GLExtensions::getInstance().haveTextureExternal()) {
glDisable(GL_TEXTURE_EXTERNAL_OES);
}
#endif
glVertexPointer(2, GL_FLOAT, 0, mVertices);
while (it != end) {
@ -73,8 +69,9 @@ void LayerDim::onDraw(const Region& clip) const
glScissor(r.left, sy, r.width(), r.height());
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
glDisable(GL_BLEND);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
// ---------------------------------------------------------------------------

View File

@ -1029,8 +1029,9 @@ void SurfaceFlinger::debugFlashRegions()
composeSurfaces(repaint);
}
glDisable(GL_TEXTURE_EXTERNAL_OES);
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
glDisable(GL_DITHER);
glDisable(GL_SCISSOR_TEST);
static int toggle = 0;
@ -1073,9 +1074,6 @@ void SurfaceFlinger::drawWormhole() const
const int32_t width = hw.getWidth();
const int32_t height = hw.getHeight();
glDisable(GL_BLEND);
glDisable(GL_DITHER);
if (LIKELY(!mDebugBackground)) {
glClearColor(0,0,0,0);
Region::const_iterator it = region.begin();
@ -1090,19 +1088,20 @@ void SurfaceFlinger::drawWormhole() const
const GLshort vertices[][2] = { { 0, 0 }, { width, 0 },
{ width, height }, { 0, height } };
const GLshort tcoords[][2] = { { 0, 0 }, { 1, 0 }, { 1, 1 }, { 0, 1 } };
glVertexPointer(2, GL_SHORT, 0, vertices);
glTexCoordPointer(2, GL_SHORT, 0, tcoords);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
#if defined(GL_OES_EGL_image_external)
if (GLExtensions::getInstance().haveTextureExternal()) {
glDisable(GL_TEXTURE_EXTERNAL_OES);
}
#endif
glDisable(GL_TEXTURE_EXTERNAL_OES);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, mWormholeTexName);
glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glDisable(GL_BLEND);
glScalef(width*(1.0f/32.0f), height*(1.0f/32.0f), 1);
Region::const_iterator it = region.begin();
Region::const_iterator const end = region.end();
@ -1813,6 +1812,8 @@ status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy,
GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0);
// redraw the screen entirely...
glDisable(GL_TEXTURE_EXTERNAL_OES);
glDisable(GL_TEXTURE_2D);
glClearColor(0,0,0,1);
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
@ -2004,6 +2005,7 @@ status_t SurfaceFlinger::electronBeamOffAnimationImplLocked()
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDeleteTextures(1, &tname);
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
return NO_ERROR;
}
@ -2148,6 +2150,7 @@ status_t SurfaceFlinger::electronBeamOnAnimationImplLocked()
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDeleteTextures(1, &tname);
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
return NO_ERROR;
}