for single library:
/vendor/lib/egl/GLES.so
for multiple libraries:
/vendor/lib/egl/EGL.so
/vendor/lib/egl/GLESv1_CM.so
/vendor/lib/egl/GLESv2.so
EGL_BOARD_CONFIG as well as egl.cfg are not needed anymore.
To facilitate the transition, the loader will also look
for the older naming scheme.
Bug: 8631636
Change-Id: Id4b113468df29bae72b323f76598229914e1c7a1
The getarray() function checks to see if there's enough room in
the buffer, but it's using a byte count for the available size
and a possibly non-byte count for the space required. Dividing
down by the unit size corrects the problem.
Bug 8713753
Change-Id: Id42c0df65c3233dcc5f76d05e229f7d40d4c1f99
the code intended to filter out the software-renderer, but the
test as written was essentially a no-op.
the problem didn't happen most of the time because we had
updated egl.cfg to not even list the software renderer.
the test as written didn't generate a compile-time error
because String8 has a const char* cast operator; but the
end result was to compare pointers instead of the string
itself.
http://code.google.com/p/android/issues/detail?id=54606
Change-Id: I739dd1c838fbc24c5643a631fae19713a8ef1717
eglCreateSyncKHR requires a call to glFlush which we were not doing.
fixed by moving the code above eglSwapBuffers(), which both
fixes the problem and gives us a slightly better idea of when
the GPU is done drawing.
Change-Id: Ic826ef1fe25a6247742c3d49d0cb69f4031e3593
Updating the generator to handle GLvoid*/java.nio.Buffer return values
probably wouldn't be too hard, but this is the only function that
needs it currently.
Bug: 8566953
Change-Id: I359a951136ab479ab576ce2e5a2881b937b7e8c9
Just a search-and-replace on the glGetActiveAttrib special-case, since
they have the same signature and parameter handling.
Bug: 8566953
Change-Id: I40834d6f32bf9ecb39718df29036aa2d1bbfa07a
Some of these are new ES3 functions, some are existing ES2 functions
that can now use the new pixel pack/unpack buffer bindings.
glDrawElementsInstanced needs a special case since the pointer/offset
arg isn't the last one like the generator assumes.
Bug: 8566953
Change-Id: I638a36b0a31aefcb5bfee6f4d049348223045103
Return values are declared with the C return type, but the JNI
function returns the JNI return type. In the case of GLsync/jlong as
in glFenceSync(), this causes a compile error. So the generator now
explicitly casts the return value to the JNI return type.
Bug: 8566953
Change-Id: I814befe2e4cce745434cbc4e1c8639fc3ce8aeae
This change adds ES3 functions to GLES30.spec, disabling any that
require non-trivial changes for the generator to handle.
Steps taken to add these:
- Copy ES3 function declarations from gl3.h
- Remove GL_APICALL, GL_APIENTRY, and semicolon from each declaration
- Add whitespace around parens and *s as required by the parser
- Comment out functions that the generator doesn't understand or that
it generates bad Java interfaces for (by inspection).
Bug: 8566953
Change-Id: Iaaef7d53e24f9a576759dbba72cd206bae1c1276
With the addition of float framebuffer support in ES3, some parameters
to ES2 functions are now GLfloat instead of GLclampf. Both are
typedefs for 'float', so this is a source and binary compatible change.
Bug: 8566953
Change-Id: I0b5acc78da7799a04053fdb568205f793792cad9
We now detect at runtime which sync features to use, which
allows us to remove a lot of the compile-time configuration
options. There is still one option though, to disable
KHR_fence_sync on some devices (which are more efficient
without it).
- added a backdoor to get the vendor's EGL strings
the new logic is:
- use always ANDROID_native_fence_sync if available
- fallback to KHR_fence_sync if available and not disabled
by the compile-time option
- use KHR_wait_sync if available and either of the above is
enabled
Change-Id: I9c4b49d9ff1151faf902cc93bd53ea5f205aaabf
- move all the code related to EGL extensions in one place
- add missing extension strings:
EGL_KHR_lock_surface
EGL_KHR_reusable_sync
- add public extensions strings and entry-points
EGL_ANDROID_wait_sync
EGL_ANDROID_presentation_time
- add missing entry-points for EGL_KHR_reusable_sync
Change-Id: Ifd98966b549e8efd8ef5385eba0efde8c4cbc77b
In gcc 4.8, the warning for unused parameters (such as JNIEnv* pointers
in JNI functions that don't need it) is enabled by default - causing
-Werror to break the build.
Change-Id: Ib91721f2cb9912b79c2ac19b4210b1309b08304f
Signed-off-by: Bernhard Rosenkränzer <Bernhard.Rosenkranzer@linaro.org>
- added a ctor that updates and dumps the stack immediately
- added a "logtag" parameter to dump()
Change-Id: Ie51c256071d282591752243bdb4f68cf9ff8829d
This isn't really right either, but avoids having an extra buffer that
the consumer has to drain which it might not be expecting.
To be correct, disconnecting a surface from a context should retain
the current buffer and continue using it when reconnected. The buffer
should only be canceled when the surface is destroyed. That will wait
for a later change.
Bug: 8320762
Change-Id: I5efa39c741193ca4f5612ea9de001ccbb683b345
Added EGL extension to set a timestamp on a surface.
Also, fix JNI encoding of "long" in glgen.
Bug 8191230
Change-Id: I38b7334bade3f8ff02bffe600bb74469ef22c164
- added support for comments in checks.spec
- added most missing checks
- added and commented with // special-cased functions
- added and commented with # functions that are still missing validation checks
- moved glGet* to a special case and updated all the "pnames" from the khronos spec
- changed ifcheck to default to 1 value. this allows us to simplify the checks.spec file
and handle unknown pnames automatically (they'll be validated against 1 value, if
it happens to need more, the call will go through but the validation will not
happen).
- refactored the cpp headers in to a common header + GLES version specific
header
Bug: 7402895
Change-Id: Ib5c68ca0ca416407b4cfa36e3a21901b2d6263ab
* changes:
Symlink /system/lib/libGLESv3.so -> libGLESv2.so
Add ES3 support to libGLESv2 and tracing tools
Import OpenGL ES 3.0 headers from Khronos SVN
- it looks like UserId has been renamed to UserHandle in the
framework.
- also for some reason I don't understand glgen didn't seem
to be up to date with respect to the generated bindings in the tree.
It's like the bindings were generated with a more recent version of
glgen (maybe it was never checked in). So we fix that here.
Change-Id: Ie49522ebf67fcab9213246b4d93500e37a3cbc05
The platform has a unified GLES2/GLES3 wrapper in libGLESv2.so, which
is what bundled binaries should link against. The NDK will have
separate GLES2 and GLES3 libraries so that applications will get a
link error if they accidentally use GLES3 entry points in a GLES2
application. This symlink allows GLES3 NDK apps to load using the
unified wrapper.
Change-Id: Ic344ef63c334047fccebb55b7cb2fb23a4c2d61b
Since ES3 is backwards compatible with ES2, a new wrapper isn't
necessary, and the Khronos implementation guidelines recommend
supporting both versions with the same library.
Change-Id: If9bb02be60ce01cc5fe25d1f40c4e7f37244ebf6
Add MODULE_LICENSE_MIT: The GLES headers use an MIT license or a
slight variant of it (the "SGI Free Software License B version 2.0",
http://oss.sgi.com/projects/FreeB/).
Change-Id: Ic8f946341cdd0d579f51b6f7a3ee109cd31b1691
This change has been made in Khronos SVN for GLES2 already, however it
is mildly controversial and discussion is on-going.
This change is necessary for Android because otherwise applications
cannot include both GLES2/gl2.h and GLES3/gl3.h as the glShaderSource()
prototype mismatches. Native programs may include framework headers
(which now include GLES3 headers only) but already have included GLES2
headers, creating an incompatibility.
Change-Id: I70a4075e079ee063e76cef5a227abb0ae70aebb4
Avoids irrelevant output differences based on the user's locale. The
current output files were generated with a C or POSIX locale, and sort
differently under en_US.UTF-8.
Change-Id: I0dd85475e9ee2d58e7fa9fe2a4f86ad5c8142e00
# By luliuhui
# Via Android Git Automerger (1) and others
* commit '873ab60e94811488caea1906eb98133329a3e28f':
Gfx-3d: fix GetProcAddress in egl extention
This patch can fix issue when Proc address return NULL.
Glbench10, egl-ext and conformance test need this patch to run pass.
Change-Id: I275c7cb6f77cb334c3ee7fa23cd696bba1c5a458
Author: Liuhui Lu <liuhui.lu@intel.com>
Signed-off-by: Shuo Gao <shuo.gao@intel.com>
Signed-off-by: Bruce Beare <bruce.j.beare@intel.com>
Signed-off-by: Jack Ren <jack.ren@intel.com>
Author-tracking-BZ: 52622
Currently, to activate OpenGL tracing, an application has to be
start with --opengl-trace option (or have a debug prop set).
This CL adds support for tracing an application which may already
be running. This is implemented as follows:
- DDMS initiates a JDWP message to the VM indicating that
opengl traces be enabled.
- When that message is received, a flag is set that indicates
that tracing should be enabled.
- The trace flag is checked during every eglSwap() operation,
and if it finds that tracing should be active and it isn't,
then it starts the tracing component.
Change-Id: I3347fe89fc06c7404d7aa9360f4b21e5bf36ebcb
The C++ class names don't match what the classes do, so rename
ISurfaceTexture to IGraphicBufferProducer, and SurfaceTexture to
GLConsumer.
Bug 7736700
Change-Id: Ia03e468888025b5cae3c0ee1995434515dbea387
No significant changes. The extensions now have assigned extensions
numbers. And Jon Leech added missing suffixes in the declaration of
eglSetBlobCacheFuncsANDROID; our header and code already had the
suffix.
Change-Id: I2faad8ebe0ca81b13e29729a15515ee6b17b94b2
This change replaces all references to the "EGL_NO_NATIVE_FENCE_ANDROID" enum
with "EGL_NO_NATIVE_FENCE_FD_ANDROID".
Bug: http://code.google.com/p/android/issues/detail?id=40295
(cherry-pick from master)
Change-Id: Ie25d4ab9721d8b69b8d4afcf18e902ef8e3ad911
This change replaces all references to the "EGL_NO_NATIVE_FENCE_ANDROID" enum
with "EGL_NO_NATIVE_FENCE_FD_ANDROID".
Bug: http://code.google.com/p/android/issues/detail?id=40295
Change-Id: I049b2ba185c2dbdccb8fc069701dbe805d63f645
The shell property debug.egl.trace can now be set to:
0
disables tracing
1
logs all GL calls
error
checks glGetError after every GL call, logs a stack trace on error
systrace
logs each GL call to systrace
Change-Id: I34a2a2d4e19c373fd9eaa1b0cd93e67c87378996
The debugging and tracing levels are initialized both during
early_egl_init and egl_display_t::initialize(). For apps this has
no effect since early_egl_init is called in the context of zygote.
This CL removes the unnecessary call from early_egl_init.
Change-Id: Ibc55c26228cd197f2e2623fbfb2d1a63d0722401
This change adds a new extension for EGL implementations to indicate the
EGLConfigs that support use as a HWComposer framebuffer target layer.
Change-Id: Ia7c8fbe8da09d57b4ec8bf1d9ddb67ca21aa2885
This change fixes a bug where initializing EGL multiple times (eglTerminate
followed by eglInitialize) would cause extensions to show up in the extension
string multiple times.
Change-Id: I707a3da62ed30ef13835087167f84a08bc6addd7
This change adds support for the EGL_ANDROID_native_fence_sync extension to the
Android EGL layer. It also fixes a couple minor issues with the extension spec.
Change-Id: Ic8829d21f37b701f33aa9c72c3d25e88e03fa3cd
This change updates the extension spec to refer to generic "native fence sync
objects" rather than "Android fence sync objects."
Change-Id: I15a79f08571586431845b54c58c8420b652f40ef
eglGetRenderBufferANDROID was removed as it had no users. This commit
reintroduces this extensions as it's used by Qualcomm graphics HAL.
Change-Id: I493306830a0d4f8722a42bcc84fb49236afdabeb