Add ES3 functions and constants, difficult ones commented out

This change adds ES3 functions to GLES30.spec, disabling any that
require non-trivial changes for the generator to handle.

Steps taken to add these:
- Copy ES3 function declarations from gl3.h
- Remove GL_APICALL, GL_APIENTRY, and semicolon from each declaration
- Add whitespace around parens and *s as required by the parser
- Comment out functions that the generator doesn't understand or that
  it generates bad Java interfaces for (by inspection).

Bug: 8566953
Change-Id: Iaaef7d53e24f9a576759dbba72cd206bae1c1276
This commit is contained in:
Jesse Hall 2013-03-29 13:06:32 -07:00
parent 0eb6ad5638
commit 2d9faafa23
3 changed files with 453 additions and 31 deletions

View File

@ -1,3 +1,6 @@
//
// Inherited OpenGL ES 2.0 functions
//
void glActiveTexture ( GLenum texture )
void glAttachShader ( GLuint program, GLuint shader )
void glBindAttribLocation ( GLuint program, GLuint index, const char *name )
@ -142,3 +145,110 @@ void glVertexAttrib4fv ( GLuint indx, const GLfloat *values )
void glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLint offset )
void glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr )
void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height )
//
// New OpenGL ES 3.0 functions
//
void glReadBuffer ( GLenum mode )
void glDrawRangeElements ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices )
void glTexImage3D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels )
void glTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels )
void glCopyTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height )
void glCompressedTexImage3D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data )
void glCompressedTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data )
void glGenQueries ( GLsizei n, GLuint *ids )
void glDeleteQueries ( GLsizei n, const GLuint *ids )
GLboolean glIsQuery ( GLuint id )
void glBeginQuery ( GLenum target, GLuint id )
void glEndQuery ( GLenum target )
void glGetQueryiv ( GLenum target, GLenum pname, GLint *params )
void glGetQueryObjectuiv ( GLuint id, GLenum pname, GLuint *params )
GLboolean glUnmapBuffer ( GLenum target )
// void glGetBufferPointerv ( GLenum target, GLenum pname, GLvoid **params )
void glDrawBuffers ( GLsizei n, const GLenum *bufs )
void glUniformMatrix2x3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
void glUniformMatrix3x2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
void glUniformMatrix2x4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
void glUniformMatrix4x2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
void glUniformMatrix3x4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
void glUniformMatrix4x3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
void glBlitFramebuffer ( GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter )
void glRenderbufferStorageMultisample ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height )
void glFramebufferTextureLayer ( GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer )
// GLvoid * glMapBufferRange ( GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access )
void glFlushMappedBufferRange ( GLenum target, GLintptr offset, GLsizeiptr length )
void glBindVertexArray ( GLuint array )
void glDeleteVertexArrays ( GLsizei n, const GLuint *arrays )
void glGenVertexArrays ( GLsizei n, GLuint *arrays )
GLboolean glIsVertexArray ( GLuint array )
void glGetIntegeri_v ( GLenum target, GLuint index, GLint *data )
void glBeginTransformFeedback ( GLenum primitiveMode )
void glEndTransformFeedback ( void )
void glBindBufferRange ( GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size )
void glBindBufferBase ( GLenum target, GLuint index, GLuint buffer )
// void glTransformFeedbackVaryings ( GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode )
// void glGetTransformFeedbackVarying ( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name )
// void glVertexAttribIPointer ( GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )
void glGetVertexAttribIiv ( GLuint index, GLenum pname, GLint *params )
void glGetVertexAttribIuiv ( GLuint index, GLenum pname, GLuint *params )
void glVertexAttribI4i ( GLuint index, GLint x, GLint y, GLint z, GLint w )
void glVertexAttribI4ui ( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w )
void glVertexAttribI4iv ( GLuint index, const GLint *v )
void glVertexAttribI4uiv ( GLuint index, const GLuint *v )
void glGetUniformuiv ( GLuint program, GLint location, GLuint *params )
GLint glGetFragDataLocation ( GLuint program, const GLchar *name )
void glUniform1ui ( GLint location, GLuint v0 )
void glUniform2ui ( GLint location, GLuint v0, GLuint v1 )
void glUniform3ui ( GLint location, GLuint v0, GLuint v1, GLuint v2 )
void glUniform4ui ( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 )
void glUniform1uiv ( GLint location, GLsizei count, const GLuint *value )
void glUniform2uiv ( GLint location, GLsizei count, const GLuint *value )
void glUniform3uiv ( GLint location, GLsizei count, const GLuint *value )
void glUniform4uiv ( GLint location, GLsizei count, const GLuint *value )
void glClearBufferiv ( GLenum buffer, GLint drawbuffer, const GLint *value )
void glClearBufferuiv ( GLenum buffer, GLint drawbuffer, const GLuint *value )
void glClearBufferfv ( GLenum buffer, GLint drawbuffer, const GLfloat *value )
void glClearBufferfi ( GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil )
// const GLubyte * glGetStringi ( GLenum name, GLuint index )
void glCopyBufferSubData ( GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size )
// void glGetUniformIndices ( GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices )
void glGetActiveUniformsiv ( GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params )
GLuint glGetUniformBlockIndex ( GLuint program, const GLchar *uniformBlockName )
void glGetActiveUniformBlockiv ( GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params )
// void glGetActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName )
void glUniformBlockBinding ( GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding )
void glDrawArraysInstanced ( GLenum mode, GLint first, GLsizei count, GLsizei instanceCount )
void glDrawElementsInstanced ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instanceCount )
// GLsync glFenceSync ( GLenum condition, GLbitfield flags )
// GLboolean glIsSync ( GLsync sync )
// void glDeleteSync ( GLsync sync )
// GLenum glClientWaitSync ( GLsync sync, GLbitfield flags, GLuint64 timeout )
// void glWaitSync ( GLsync sync, GLbitfield flags, GLuint64 timeout )
// void glGetInteger64v ( GLenum pname, GLint64 *params )
// void glGetSynciv ( GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values )
// void glGetInteger64i_v ( GLenum target, GLuint index, GLint64 *data )
// void glGetBufferParameteri64v ( GLenum target, GLenum pname, GLint64 *params )
void glGenSamplers ( GLsizei count, GLuint *samplers )
void glDeleteSamplers ( GLsizei count, const GLuint *samplers )
GLboolean glIsSampler ( GLuint sampler )
void glBindSampler ( GLuint unit, GLuint sampler )
void glSamplerParameteri ( GLuint sampler, GLenum pname, GLint param )
void glSamplerParameteriv ( GLuint sampler, GLenum pname, const GLint *param )
void glSamplerParameterf ( GLuint sampler, GLenum pname, GLfloat param )
void glSamplerParameterfv ( GLuint sampler, GLenum pname, const GLfloat *param )
void glGetSamplerParameteriv ( GLuint sampler, GLenum pname, GLint *params )
void glGetSamplerParameterfv ( GLuint sampler, GLenum pname, GLfloat *params )
void glVertexAttribDivisor ( GLuint index, GLuint divisor )
void glBindTransformFeedback ( GLenum target, GLuint id )
void glDeleteTransformFeedbacks ( GLsizei n, const GLuint *ids )
void glGenTransformFeedbacks ( GLsizei n, GLuint *ids )
GLboolean glIsTransformFeedback ( GLuint id )
void glPauseTransformFeedback ( void )
void glResumeTransformFeedback ( void )
void glGetProgramBinary ( GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary )
void glProgramBinary ( GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length )
void glProgramParameteri ( GLuint program, GLenum pname, GLint value )
void glInvalidateFramebuffer ( GLenum target, GLsizei numAttachments, const GLenum *attachments )
void glInvalidateSubFramebuffer ( GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height )
void glTexStorage2D ( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height )
void glTexStorage3D ( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth )
void glGetInternalformativ ( GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params )

View File

@ -296,6 +296,9 @@ public class GLES20 {
public static final int GL_RGB5_A1 = 0x8057;
public static final int GL_RGB565 = 0x8D62;
public static final int GL_DEPTH_COMPONENT16 = 0x81A5;
// GL_STENCIL_INDEX does not appear in gl2.h or gl2ext.h, and there is no
// token with value 0x1901. It shouldn't be here, but we can't remove it
// now in case someone is using it.
public static final int GL_STENCIL_INDEX = 0x1901;
public static final int GL_STENCIL_INDEX8 = 0x8D48;
public static final int GL_RENDERBUFFER_WIDTH = 0x8D42;

View File

@ -22,6 +22,7 @@ package android.opengl;
/** OpenGL ES 3.0
*/
public class GLES30 {
/* Inherited from OpenGL ES 2.0 */
public static final int GL_ACTIVE_TEXTURE = 0x84E0;
public static final int GL_DEPTH_BUFFER_BIT = 0x00000100;
public static final int GL_STENCIL_BUFFER_BIT = 0x00000400;
@ -160,26 +161,26 @@ public class GLES30 {
public static final int GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033;
public static final int GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034;
public static final int GL_UNSIGNED_SHORT_5_6_5 = 0x8363;
public static final int GL_FRAGMENT_SHADER = 0x8B30;
public static final int GL_VERTEX_SHADER = 0x8B31;
public static final int GL_MAX_VERTEX_ATTRIBS = 0x8869;
public static final int GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
public static final int GL_MAX_VARYING_VECTORS = 0x8DFC;
public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D;
public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
public static final int GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872;
public static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD;
public static final int GL_SHADER_TYPE = 0x8B4F;
public static final int GL_DELETE_STATUS = 0x8B80;
public static final int GL_LINK_STATUS = 0x8B82;
public static final int GL_VALIDATE_STATUS = 0x8B83;
public static final int GL_ATTACHED_SHADERS = 0x8B85;
public static final int GL_ACTIVE_UNIFORMS = 0x8B86;
public static final int GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87;
public static final int GL_ACTIVE_ATTRIBUTES = 0x8B89;
public static final int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A;
public static final int GL_SHADING_LANGUAGE_VERSION = 0x8B8C;
public static final int GL_CURRENT_PROGRAM = 0x8B8D;
public static final int GL_FRAGMENT_SHADER = 0x8B30;
public static final int GL_VERTEX_SHADER = 0x8B31;
public static final int GL_MAX_VERTEX_ATTRIBS = 0x8869;
public static final int GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
public static final int GL_MAX_VARYING_VECTORS = 0x8DFC;
public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D;
public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
public static final int GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872;
public static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD;
public static final int GL_SHADER_TYPE = 0x8B4F;
public static final int GL_DELETE_STATUS = 0x8B80;
public static final int GL_LINK_STATUS = 0x8B82;
public static final int GL_VALIDATE_STATUS = 0x8B83;
public static final int GL_ATTACHED_SHADERS = 0x8B85;
public static final int GL_ACTIVE_UNIFORMS = 0x8B86;
public static final int GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87;
public static final int GL_ACTIVE_ATTRIBUTES = 0x8B89;
public static final int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A;
public static final int GL_SHADING_LANGUAGE_VERSION = 0x8B8C;
public static final int GL_CURRENT_PROGRAM = 0x8B8D;
public static final int GL_NEVER = 0x0200;
public static final int GL_LESS = 0x0201;
public static final int GL_EQUAL = 0x0202;
@ -269,15 +270,15 @@ public class GLES30 {
public static final int GL_FLOAT_MAT4 = 0x8B5C;
public static final int GL_SAMPLER_2D = 0x8B5E;
public static final int GL_SAMPLER_CUBE = 0x8B60;
public static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622;
public static final int GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623;
public static final int GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624;
public static final int GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625;
public static final int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A;
public static final int GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645;
public static final int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F;
public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A;
public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B;
public static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622;
public static final int GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623;
public static final int GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624;
public static final int GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625;
public static final int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A;
public static final int GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645;
public static final int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F;
public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A;
public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B;
public static final int GL_COMPILE_STATUS = 0x8B81;
public static final int GL_INFO_LOG_LENGTH = 0x8B84;
public static final int GL_SHADER_SOURCE_LENGTH = 0x8B88;
@ -296,7 +297,6 @@ public class GLES30 {
public static final int GL_RGB5_A1 = 0x8057;
public static final int GL_RGB565 = 0x8D62;
public static final int GL_DEPTH_COMPONENT16 = 0x81A5;
public static final int GL_STENCIL_INDEX = 0x1901;
public static final int GL_STENCIL_INDEX8 = 0x8D48;
public static final int GL_RENDERBUFFER_WIDTH = 0x8D42;
public static final int GL_RENDERBUFFER_HEIGHT = 0x8D43;
@ -317,7 +317,7 @@ public class GLES30 {
public static final int GL_NONE = 0;
public static final int GL_FRAMEBUFFER_COMPLETE = 0x8CD5;
public static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6;
public static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7;
public static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7;
public static final int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9;
public static final int GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD;
public static final int GL_FRAMEBUFFER_BINDING = 0x8CA6;
@ -325,6 +325,315 @@ public class GLES30 {
public static final int GL_MAX_RENDERBUFFER_SIZE = 0x84E8;
public static final int GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506;
/* New in OpenGL ES 3.0 */
public static final int GL_READ_BUFFER = 0x0C02;
public static final int GL_UNPACK_ROW_LENGTH = 0x0CF2;
public static final int GL_UNPACK_SKIP_ROWS = 0x0CF3;
public static final int GL_UNPACK_SKIP_PIXELS = 0x0CF4;
public static final int GL_PACK_ROW_LENGTH = 0x0D02;
public static final int GL_PACK_SKIP_ROWS = 0x0D03;
public static final int GL_PACK_SKIP_PIXELS = 0x0D04;
public static final int GL_COLOR = 0x1800;
public static final int GL_DEPTH = 0x1801;
public static final int GL_STENCIL = 0x1802;
public static final int GL_RED = 0x1903;
public static final int GL_RGB8 = 0x8051;
public static final int GL_RGBA8 = 0x8058;
public static final int GL_RGB10_A2 = 0x8059;
public static final int GL_TEXTURE_BINDING_3D = 0x806A;
public static final int GL_UNPACK_SKIP_IMAGES = 0x806D;
public static final int GL_UNPACK_IMAGE_HEIGHT = 0x806E;
public static final int GL_TEXTURE_3D = 0x806F;
public static final int GL_TEXTURE_WRAP_R = 0x8072;
public static final int GL_MAX_3D_TEXTURE_SIZE = 0x8073;
public static final int GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368;
public static final int GL_MAX_ELEMENTS_VERTICES = 0x80E8;
public static final int GL_MAX_ELEMENTS_INDICES = 0x80E9;
public static final int GL_TEXTURE_MIN_LOD = 0x813A;
public static final int GL_TEXTURE_MAX_LOD = 0x813B;
public static final int GL_TEXTURE_BASE_LEVEL = 0x813C;
public static final int GL_TEXTURE_MAX_LEVEL = 0x813D;
public static final int GL_MIN = 0x8007;
public static final int GL_MAX = 0x8008;
public static final int GL_DEPTH_COMPONENT24 = 0x81A6;
public static final int GL_MAX_TEXTURE_LOD_BIAS = 0x84FD;
public static final int GL_TEXTURE_COMPARE_MODE = 0x884C;
public static final int GL_TEXTURE_COMPARE_FUNC = 0x884D;
public static final int GL_CURRENT_QUERY = 0x8865;
public static final int GL_QUERY_RESULT = 0x8866;
public static final int GL_QUERY_RESULT_AVAILABLE = 0x8867;
public static final int GL_BUFFER_MAPPED = 0x88BC;
public static final int GL_BUFFER_MAP_POINTER = 0x88BD;
public static final int GL_STREAM_READ = 0x88E1;
public static final int GL_STREAM_COPY = 0x88E2;
public static final int GL_STATIC_READ = 0x88E5;
public static final int GL_STATIC_COPY = 0x88E6;
public static final int GL_DYNAMIC_READ = 0x88E9;
public static final int GL_DYNAMIC_COPY = 0x88EA;
public static final int GL_MAX_DRAW_BUFFERS = 0x8824;
public static final int GL_DRAW_BUFFER0 = 0x8825;
public static final int GL_DRAW_BUFFER1 = 0x8826;
public static final int GL_DRAW_BUFFER2 = 0x8827;
public static final int GL_DRAW_BUFFER3 = 0x8828;
public static final int GL_DRAW_BUFFER4 = 0x8829;
public static final int GL_DRAW_BUFFER5 = 0x882A;
public static final int GL_DRAW_BUFFER6 = 0x882B;
public static final int GL_DRAW_BUFFER7 = 0x882C;
public static final int GL_DRAW_BUFFER8 = 0x882D;
public static final int GL_DRAW_BUFFER9 = 0x882E;
public static final int GL_DRAW_BUFFER10 = 0x882F;
public static final int GL_DRAW_BUFFER11 = 0x8830;
public static final int GL_DRAW_BUFFER12 = 0x8831;
public static final int GL_DRAW_BUFFER13 = 0x8832;
public static final int GL_DRAW_BUFFER14 = 0x8833;
public static final int GL_DRAW_BUFFER15 = 0x8834;
public static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49;
public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A;
public static final int GL_SAMPLER_3D = 0x8B5F;
public static final int GL_SAMPLER_2D_SHADOW = 0x8B62;
public static final int GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B;
public static final int GL_PIXEL_PACK_BUFFER = 0x88EB;
public static final int GL_PIXEL_UNPACK_BUFFER = 0x88EC;
public static final int GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED;
public static final int GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF;
public static final int GL_FLOAT_MAT2x3 = 0x8B65;
public static final int GL_FLOAT_MAT2x4 = 0x8B66;
public static final int GL_FLOAT_MAT3x2 = 0x8B67;
public static final int GL_FLOAT_MAT3x4 = 0x8B68;
public static final int GL_FLOAT_MAT4x2 = 0x8B69;
public static final int GL_FLOAT_MAT4x3 = 0x8B6A;
public static final int GL_SRGB = 0x8C40;
public static final int GL_SRGB8 = 0x8C41;
public static final int GL_SRGB8_ALPHA8 = 0x8C43;
public static final int GL_COMPARE_REF_TO_TEXTURE = 0x884E;
public static final int GL_MAJOR_VERSION = 0x821B;
public static final int GL_MINOR_VERSION = 0x821C;
public static final int GL_NUM_EXTENSIONS = 0x821D;
public static final int GL_RGBA32F = 0x8814;
public static final int GL_RGB32F = 0x8815;
public static final int GL_RGBA16F = 0x881A;
public static final int GL_RGB16F = 0x881B;
public static final int GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD;
public static final int GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF;
public static final int GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904;
public static final int GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905;
public static final int GL_MAX_VARYING_COMPONENTS = 0x8B4B;
public static final int GL_TEXTURE_2D_ARRAY = 0x8C1A;
public static final int GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D;
public static final int GL_R11F_G11F_B10F = 0x8C3A;
public static final int GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B;
public static final int GL_RGB9_E5 = 0x8C3D;
public static final int GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E;
public static final int GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76;
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F;
public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80;
public static final int GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83;
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84;
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85;
public static final int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88;
public static final int GL_RASTERIZER_DISCARD = 0x8C89;
public static final int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A;
public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B;
public static final int GL_INTERLEAVED_ATTRIBS = 0x8C8C;
public static final int GL_SEPARATE_ATTRIBS = 0x8C8D;
public static final int GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E;
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F;
public static final int GL_RGBA32UI = 0x8D70;
public static final int GL_RGB32UI = 0x8D71;
public static final int GL_RGBA16UI = 0x8D76;
public static final int GL_RGB16UI = 0x8D77;
public static final int GL_RGBA8UI = 0x8D7C;
public static final int GL_RGB8UI = 0x8D7D;
public static final int GL_RGBA32I = 0x8D82;
public static final int GL_RGB32I = 0x8D83;
public static final int GL_RGBA16I = 0x8D88;
public static final int GL_RGB16I = 0x8D89;
public static final int GL_RGBA8I = 0x8D8E;
public static final int GL_RGB8I = 0x8D8F;
public static final int GL_RED_INTEGER = 0x8D94;
public static final int GL_RGB_INTEGER = 0x8D98;
public static final int GL_RGBA_INTEGER = 0x8D99;
public static final int GL_SAMPLER_2D_ARRAY = 0x8DC1;
public static final int GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4;
public static final int GL_SAMPLER_CUBE_SHADOW = 0x8DC5;
public static final int GL_UNSIGNED_INT_VEC2 = 0x8DC6;
public static final int GL_UNSIGNED_INT_VEC3 = 0x8DC7;
public static final int GL_UNSIGNED_INT_VEC4 = 0x8DC8;
public static final int GL_INT_SAMPLER_2D = 0x8DCA;
public static final int GL_INT_SAMPLER_3D = 0x8DCB;
public static final int GL_INT_SAMPLER_CUBE = 0x8DCC;
public static final int GL_INT_SAMPLER_2D_ARRAY = 0x8DCF;
public static final int GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2;
public static final int GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3;
public static final int GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4;
public static final int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7;
public static final int GL_BUFFER_ACCESS_FLAGS = 0x911F;
public static final int GL_BUFFER_MAP_LENGTH = 0x9120;
public static final int GL_BUFFER_MAP_OFFSET = 0x9121;
public static final int GL_DEPTH_COMPONENT32F = 0x8CAC;
public static final int GL_DEPTH32F_STENCIL8 = 0x8CAD;
public static final int GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD;
public static final int GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210;
public static final int GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211;
public static final int GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212;
public static final int GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213;
public static final int GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214;
public static final int GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215;
public static final int GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216;
public static final int GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217;
public static final int GL_FRAMEBUFFER_DEFAULT = 0x8218;
public static final int GL_FRAMEBUFFER_UNDEFINED = 0x8219;
public static final int GL_DEPTH_STENCIL_ATTACHMENT = 0x821A;
public static final int GL_DEPTH_STENCIL = 0x84F9;
public static final int GL_UNSIGNED_INT_24_8 = 0x84FA;
public static final int GL_DEPTH24_STENCIL8 = 0x88F0;
public static final int GL_UNSIGNED_NORMALIZED = 0x8C17;
public static final int GL_DRAW_FRAMEBUFFER_BINDING = GL_FRAMEBUFFER_BINDING;
public static final int GL_READ_FRAMEBUFFER = 0x8CA8;
public static final int GL_DRAW_FRAMEBUFFER = 0x8CA9;
public static final int GL_READ_FRAMEBUFFER_BINDING = 0x8CAA;
public static final int GL_RENDERBUFFER_SAMPLES = 0x8CAB;
public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4;
public static final int GL_MAX_COLOR_ATTACHMENTS = 0x8CDF;
public static final int GL_COLOR_ATTACHMENT1 = 0x8CE1;
public static final int GL_COLOR_ATTACHMENT2 = 0x8CE2;
public static final int GL_COLOR_ATTACHMENT3 = 0x8CE3;
public static final int GL_COLOR_ATTACHMENT4 = 0x8CE4;
public static final int GL_COLOR_ATTACHMENT5 = 0x8CE5;
public static final int GL_COLOR_ATTACHMENT6 = 0x8CE6;
public static final int GL_COLOR_ATTACHMENT7 = 0x8CE7;
public static final int GL_COLOR_ATTACHMENT8 = 0x8CE8;
public static final int GL_COLOR_ATTACHMENT9 = 0x8CE9;
public static final int GL_COLOR_ATTACHMENT10 = 0x8CEA;
public static final int GL_COLOR_ATTACHMENT11 = 0x8CEB;
public static final int GL_COLOR_ATTACHMENT12 = 0x8CEC;
public static final int GL_COLOR_ATTACHMENT13 = 0x8CED;
public static final int GL_COLOR_ATTACHMENT14 = 0x8CEE;
public static final int GL_COLOR_ATTACHMENT15 = 0x8CEF;
public static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56;
public static final int GL_MAX_SAMPLES = 0x8D57;
public static final int GL_HALF_FLOAT = 0x140B;
public static final int GL_MAP_READ_BIT = 0x0001;
public static final int GL_MAP_WRITE_BIT = 0x0002;
public static final int GL_MAP_INVALIDATE_RANGE_BIT = 0x0004;
public static final int GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008;
public static final int GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010;
public static final int GL_MAP_UNSYNCHRONIZED_BIT = 0x0020;
public static final int GL_RG = 0x8227;
public static final int GL_RG_INTEGER = 0x8228;
public static final int GL_R8 = 0x8229;
public static final int GL_RG8 = 0x822B;
public static final int GL_R16F = 0x822D;
public static final int GL_R32F = 0x822E;
public static final int GL_RG16F = 0x822F;
public static final int GL_RG32F = 0x8230;
public static final int GL_R8I = 0x8231;
public static final int GL_R8UI = 0x8232;
public static final int GL_R16I = 0x8233;
public static final int GL_R16UI = 0x8234;
public static final int GL_R32I = 0x8235;
public static final int GL_R32UI = 0x8236;
public static final int GL_RG8I = 0x8237;
public static final int GL_RG8UI = 0x8238;
public static final int GL_RG16I = 0x8239;
public static final int GL_RG16UI = 0x823A;
public static final int GL_RG32I = 0x823B;
public static final int GL_RG32UI = 0x823C;
public static final int GL_VERTEX_ARRAY_BINDING = 0x85B5;
public static final int GL_R8_SNORM = 0x8F94;
public static final int GL_RG8_SNORM = 0x8F95;
public static final int GL_RGB8_SNORM = 0x8F96;
public static final int GL_RGBA8_SNORM = 0x8F97;
public static final int GL_SIGNED_NORMALIZED = 0x8F9C;
public static final int GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69;
public static final int GL_COPY_READ_BUFFER = 0x8F36;
public static final int GL_COPY_WRITE_BUFFER = 0x8F37;
public static final int GL_COPY_READ_BUFFER_BINDING = GL_COPY_READ_BUFFER;
public static final int GL_COPY_WRITE_BUFFER_BINDING = GL_COPY_WRITE_BUFFER;
public static final int GL_UNIFORM_BUFFER = 0x8A11;
public static final int GL_UNIFORM_BUFFER_BINDING = 0x8A28;
public static final int GL_UNIFORM_BUFFER_START = 0x8A29;
public static final int GL_UNIFORM_BUFFER_SIZE = 0x8A2A;
public static final int GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B;
public static final int GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D;
public static final int GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E;
public static final int GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F;
public static final int GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30;
public static final int GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31;
public static final int GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33;
public static final int GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34;
public static final int GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35;
public static final int GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36;
public static final int GL_UNIFORM_TYPE = 0x8A37;
public static final int GL_UNIFORM_SIZE = 0x8A38;
public static final int GL_UNIFORM_NAME_LENGTH = 0x8A39;
public static final int GL_UNIFORM_BLOCK_INDEX = 0x8A3A;
public static final int GL_UNIFORM_OFFSET = 0x8A3B;
public static final int GL_UNIFORM_ARRAY_STRIDE = 0x8A3C;
public static final int GL_UNIFORM_MATRIX_STRIDE = 0x8A3D;
public static final int GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E;
public static final int GL_UNIFORM_BLOCK_BINDING = 0x8A3F;
public static final int GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40;
public static final int GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41;
public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42;
public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43;
public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44;
public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46;
// GL_INVALID_INDEX is defined as 0xFFFFFFFFu in C.
public static final int GL_INVALID_INDEX = -1;
public static final int GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122;
public static final int GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125;
public static final int GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111;
public static final int GL_OBJECT_TYPE = 0x9112;
public static final int GL_SYNC_CONDITION = 0x9113;
public static final int GL_SYNC_STATUS = 0x9114;
public static final int GL_SYNC_FLAGS = 0x9115;
public static final int GL_SYNC_FENCE = 0x9116;
public static final int GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117;
public static final int GL_UNSIGNALED = 0x9118;
public static final int GL_SIGNALED = 0x9119;
public static final int GL_ALREADY_SIGNALED = 0x911A;
public static final int GL_TIMEOUT_EXPIRED = 0x911B;
public static final int GL_CONDITION_SATISFIED = 0x911C;
public static final int GL_WAIT_FAILED = 0x911D;
public static final int GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001;
// GL_TIMEOUT_IGNORED is defined as 0xFFFFFFFFFFFFFFFFull in C.
public static final long GL_TIMEOUT_IGNORED = -1;
public static final int GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE;
public static final int GL_ANY_SAMPLES_PASSED = 0x8C2F;
public static final int GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A;
public static final int GL_SAMPLER_BINDING = 0x8919;
public static final int GL_RGB10_A2UI = 0x906F;
public static final int GL_TEXTURE_SWIZZLE_R = 0x8E42;
public static final int GL_TEXTURE_SWIZZLE_G = 0x8E43;
public static final int GL_TEXTURE_SWIZZLE_B = 0x8E44;
public static final int GL_TEXTURE_SWIZZLE_A = 0x8E45;
public static final int GL_GREEN = 0x1904;
public static final int GL_BLUE = 0x1905;
public static final int GL_INT_2_10_10_10_REV = 0x8D9F;
public static final int GL_TRANSFORM_FEEDBACK = 0x8E22;
public static final int GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23;
public static final int GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24;
public static final int GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25;
public static final int GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257;
public static final int GL_PROGRAM_BINARY_LENGTH = 0x8741;
public static final int GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE;
public static final int GL_PROGRAM_BINARY_FORMATS = 0x87FF;
public static final int GL_COMPRESSED_R11_EAC = 0x9270;
public static final int GL_COMPRESSED_SIGNED_R11_EAC = 0x9271;
public static final int GL_COMPRESSED_RG11_EAC = 0x9272;
public static final int GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273;
public static final int GL_COMPRESSED_RGB8_ETC2 = 0x9274;
public static final int GL_COMPRESSED_SRGB8_ETC2 = 0x9275;
public static final int GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276;
public static final int GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277;
public static final int GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278;
public static final int GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279;
public static final int GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F;
public static final int GL_MAX_ELEMENT_INDEX = 0x8D6B;
public static final int GL_NUM_SAMPLE_COUNTS = 0x9380;
public static final int GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF;
native private static void _nativeClassInit();
static {
_nativeClassInit();