Update comments to reflect what the code actually does
Change-Id: I2613aa32c29eddc52a00090656c1bd11f9f5732b
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@ -213,12 +213,12 @@ EGLBoolean eglChooseConfig( EGLDisplay dpy, const EGLint *attrib_list,
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EGLint attrib = attrib_list[0];
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// Only enable MSAA if the context is OpenGL ES 2.0 and
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// if a depth buffer is requested
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// if no caveat is requested
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const EGLint *attribRendererable = NULL;
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const EGLint *attribCaveat = NULL;
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// Count the number of attributes and look for
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// EGL_RENDERABLE_TYPE and ELG_DEPTH_SIZE
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// EGL_RENDERABLE_TYPE and EGL_CONFIG_CAVEAT
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while (attrib != EGL_NONE) {
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attrib = attrib_list[attribCount];
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switch (attrib) {
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