Update comments to reflect what the code actually does

Change-Id: I2613aa32c29eddc52a00090656c1bd11f9f5732b
This commit is contained in:
Romain Guy 2012-10-15 19:25:18 -07:00
parent 1cffc80f97
commit be3c3e4eca

View File

@ -213,12 +213,12 @@ EGLBoolean eglChooseConfig( EGLDisplay dpy, const EGLint *attrib_list,
EGLint attrib = attrib_list[0];
// Only enable MSAA if the context is OpenGL ES 2.0 and
// if a depth buffer is requested
// if no caveat is requested
const EGLint *attribRendererable = NULL;
const EGLint *attribCaveat = NULL;
// Count the number of attributes and look for
// EGL_RENDERABLE_TYPE and ELG_DEPTH_SIZE
// EGL_RENDERABLE_TYPE and EGL_CONFIG_CAVEAT
while (attrib != EGL_NONE) {
attrib = attrib_list[attribCount];
switch (attrib) {