New compile-time flags to make debugging easier for us poor souls

Bug #7195815

Change-Id: I23e7ac991891b9586cb8ed20b1305c8b1b3e2b43
This commit is contained in:
Romain Guy 2012-09-27 15:47:10 -07:00
parent 1e83690c60
commit f12fe43e8c
1 changed files with 11 additions and 1 deletions

View File

@ -29,6 +29,8 @@
#define ATRACE_TAG ATRACE_TAG_GRAPHICS
#include <utils/Trace.h>
#include <utils/CallStack.h>
#include "hooks.h"
#include "egl_impl.h"
@ -43,9 +45,10 @@ using namespace android;
#undef CALL_GL_API_RETURN
#define DEBUG_CALL_GL_API 0
#define DEBUG_PRINT_CALL_STACK_ON_ERROR 0
#define SYSTRACE_CALL_GL_API 0
#if USE_FAST_TLS_KEY
#if USE_FAST_TLS_KEY___
#ifdef HAVE_ARM_TLS_REGISTER
#define GET_TLS(reg) \
@ -86,8 +89,15 @@ using namespace android;
gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl; \
_c->_api(__VA_ARGS__); \
GLenum status = GL_NO_ERROR; \
bool error = false; \
while ((status = glGetError()) != GL_NO_ERROR) { \
ALOGD("[" #_api "] 0x%x", status); \
error = true; \
} \
if (DEBUG_PRINT_CALL_STACK_ON_ERROR && error) { \
CallStack s; \
s.update(); \
s.dump("glGetError:" #_api); \
}
#elif SYSTRACE_CALL_GL_API