Subclass GLES30 from GLES20, @Deprecate GL_STENCIL_INDEX
Bug: 8566953 Change-Id: I66085c300a8658a4018796645257edb73be94719
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@ -1,158 +1,3 @@
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//
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// Inherited OpenGL ES 2.0 functions
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//
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void glActiveTexture ( GLenum texture )
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void glAttachShader ( GLuint program, GLuint shader )
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void glBindAttribLocation ( GLuint program, GLuint index, const char *name )
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void glBindBuffer ( GLenum target, GLuint buffer )
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void glBindFramebuffer ( GLenum target, GLuint framebuffer )
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void glBindRenderbuffer ( GLenum target, GLuint renderbuffer )
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void glBindTexture ( GLenum target, GLuint texture )
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void glBlendColor ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
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void glBlendEquation ( GLenum mode )
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void glBlendEquationSeparate ( GLenum modeRGB, GLenum modeAlpha )
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void glBlendFunc ( GLenum sfactor, GLenum dfactor )
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void glBlendFuncSeparate ( GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha )
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void glBufferData ( GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage )
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void glBufferSubData ( GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data )
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GLenum glCheckFramebufferStatus ( GLenum target )
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void glClear ( GLbitfield mask )
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void glClearColor ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
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void glClearDepthf ( GLfloat depth )
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void glClearStencil ( GLint s )
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void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha )
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void glCompileShader ( GLuint shader )
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void glCompressedTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data )
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void glCompressedTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLsizei offset )
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void glCompressedTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data )
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void glCompressedTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLsizei offset )
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void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
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void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height )
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GLuint glCreateProgram ( void )
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GLuint glCreateShader ( GLenum type )
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void glCullFace ( GLenum mode )
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void glDeleteBuffers ( GLsizei n, const GLuint *buffers )
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void glDeleteFramebuffers ( GLsizei n, const GLuint *framebuffers )
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void glDeleteProgram ( GLuint program )
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void glDeleteRenderbuffers ( GLsizei n, const GLuint *renderbuffers )
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void glDeleteShader ( GLuint shader )
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void glDeleteTextures ( GLsizei n, const GLuint *textures )
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void glDepthFunc ( GLenum func )
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void glDepthMask ( GLboolean flag )
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void glDepthRangef ( GLfloat n, GLfloat f )
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void glDetachShader ( GLuint program, GLuint shader )
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void glDisable ( GLenum cap )
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void glDisableVertexAttribArray ( GLuint index )
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void glDrawArrays ( GLenum mode, GLint first, GLsizei count )
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void glDrawElements ( GLenum mode, GLsizei count, GLenum type, GLint offset )
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void glDrawElements ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices )
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void glEnable ( GLenum cap )
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void glEnableVertexAttribArray ( GLuint index )
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void glFinish ( void )
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void glFlush ( void )
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void glFramebufferRenderbuffer ( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer )
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void glFramebufferTexture2D ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level )
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void glFrontFace ( GLenum mode )
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void glGenBuffers ( GLsizei n, GLuint *buffers )
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void glGenerateMipmap ( GLenum target )
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void glGenFramebuffers ( GLsizei n, GLuint *framebuffers )
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void glGenRenderbuffers ( GLsizei n, GLuint *renderbuffers )
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void glGenTextures ( GLsizei n, GLuint *textures )
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void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
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void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
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void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
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GLint glGetAttribLocation ( GLuint program, const char *name )
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void glGetBooleanv ( GLenum pname, GLboolean *params )
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void glGetBufferParameteriv ( GLenum target, GLenum pname, GLint *params )
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GLenum glGetError ( void )
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void glGetFloatv ( GLenum pname, GLfloat *params )
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void glGetFramebufferAttachmentParameteriv ( GLenum target, GLenum attachment, GLenum pname, GLint *params )
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void glGetIntegerv ( GLenum pname, GLint *params )
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void glGetProgramiv ( GLuint program, GLenum pname, GLint *params )
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void glGetProgramInfoLog ( GLuint program, GLsizei bufsize, GLsizei *length, char *infolog )
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void glGetRenderbufferParameteriv ( GLenum target, GLenum pname, GLint *params )
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void glGetShaderiv ( GLuint shader, GLenum pname, GLint *params )
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void glGetShaderInfoLog ( GLuint shader, GLsizei bufsize, GLsizei *length, char *infolog )
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void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )
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void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
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const GLubyte * glGetString ( GLenum name )
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void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params )
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void glGetTexParameteriv ( GLenum target, GLenum pname, GLint *params )
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void glGetUniformfv ( GLuint program, GLint location, GLfloat *params )
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void glGetUniformiv ( GLuint program, GLint location, GLint *params )
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GLint glGetUniformLocation ( GLuint program, const char *name )
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void glGetVertexAttribfv ( GLuint index, GLenum pname, GLfloat *params )
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void glGetVertexAttribiv ( GLuint index, GLenum pname, GLint *params )
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// void glGetVertexAttribPointerv ( GLuint index, GLenum pname, void **pointer )
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void glHint ( GLenum target, GLenum mode )
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GLboolean glIsBuffer ( GLuint buffer )
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GLboolean glIsEnabled ( GLenum cap )
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GLboolean glIsFramebuffer ( GLuint framebuffer )
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GLboolean glIsProgram ( GLuint program )
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GLboolean glIsRenderbuffer ( GLuint renderbuffer )
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GLboolean glIsShader ( GLuint shader )
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GLboolean glIsTexture ( GLuint texture )
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void glLineWidth ( GLfloat width )
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void glLinkProgram ( GLuint program )
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void glPixelStorei ( GLenum pname, GLint param )
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void glPolygonOffset ( GLfloat factor, GLfloat units )
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void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels )
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void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei offset )
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void glReleaseShaderCompiler ( void )
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void glRenderbufferStorage ( GLenum target, GLenum internalformat, GLsizei width, GLsizei height )
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void glSampleCoverage ( GLfloat value, GLboolean invert )
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void glScissor ( GLint x, GLint y, GLsizei width, GLsizei height )
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void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length )
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void glShaderSource ( GLuint shader )
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void glStencilFunc ( GLenum func, GLint ref, GLuint mask )
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void glStencilFuncSeparate ( GLenum face, GLenum func, GLint ref, GLuint mask )
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void glStencilMask ( GLuint mask )
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void glStencilMaskSeparate ( GLenum face, GLuint mask )
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void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass )
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void glStencilOpSeparate ( GLenum face, GLenum fail, GLenum zfail, GLenum zpass )
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void glTexImage2D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels )
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void glTexImage2D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLsizei offset )
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void glTexParameterf ( GLenum target, GLenum pname, GLfloat param )
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void glTexParameterfv ( GLenum target, GLenum pname, const GLfloat *params )
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void glTexParameteri ( GLenum target, GLenum pname, GLint param )
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void glTexParameteriv ( GLenum target, GLenum pname, const GLint *params )
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void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels )
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void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei offset )
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void glUniform1f ( GLint location, GLfloat x )
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void glUniform1fv ( GLint location, GLsizei count, const GLfloat *v )
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void glUniform1i ( GLint location, GLint x )
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void glUniform1iv ( GLint location, GLsizei count, const GLint *v )
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void glUniform2f ( GLint location, GLfloat x, GLfloat y )
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void glUniform2fv ( GLint location, GLsizei count, const GLfloat *v )
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void glUniform2i ( GLint location, GLint x, GLint y )
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void glUniform2iv ( GLint location, GLsizei count, const GLint *v )
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void glUniform3f ( GLint location, GLfloat x, GLfloat y, GLfloat z )
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void glUniform3fv ( GLint location, GLsizei count, const GLfloat *v )
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void glUniform3i ( GLint location, GLint x, GLint y, GLint z )
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void glUniform3iv ( GLint location, GLsizei count, const GLint *v )
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void glUniform4f ( GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
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void glUniform4fv ( GLint location, GLsizei count, const GLfloat *v )
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void glUniform4i ( GLint location, GLint x, GLint y, GLint z, GLint w )
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void glUniform4iv ( GLint location, GLsizei count, const GLint *v )
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void glUniformMatrix2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
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void glUniformMatrix3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
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void glUniformMatrix4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
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void glUseProgram ( GLuint program )
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void glValidateProgram ( GLuint program )
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void glVertexAttrib1f ( GLuint indx, GLfloat x )
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void glVertexAttrib1fv ( GLuint indx, const GLfloat *values )
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void glVertexAttrib2f ( GLuint indx, GLfloat x, GLfloat y )
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void glVertexAttrib2fv ( GLuint indx, const GLfloat *values )
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void glVertexAttrib3f ( GLuint indx, GLfloat x, GLfloat y, GLfloat z )
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void glVertexAttrib3fv ( GLuint indx, const GLfloat *values )
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void glVertexAttrib4f ( GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
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void glVertexAttrib4fv ( GLuint indx, const GLfloat *values )
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void glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLint offset )
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void glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr )
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void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height )
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//
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// New OpenGL ES 3.0 functions
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//
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void glReadBuffer ( GLenum mode )
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void glDrawRangeElements ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices )
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void glDrawRangeElements ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLsizei offset )
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@ -297,8 +297,9 @@ public class GLES20 {
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public static final int GL_RGB565 = 0x8D62;
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public static final int GL_DEPTH_COMPONENT16 = 0x81A5;
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// GL_STENCIL_INDEX does not appear in gl2.h or gl2ext.h, and there is no
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// token with value 0x1901. It shouldn't be here, but we can't remove it
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// now in case someone is using it.
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// token with value 0x1901.
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//
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@Deprecated
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public static final int GL_STENCIL_INDEX = 0x1901;
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public static final int GL_STENCIL_INDEX8 = 0x8D48;
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public static final int GL_RENDERBUFFER_WIDTH = 0x8D42;
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@ -330,5 +331,5 @@ public class GLES20 {
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native private static void _nativeClassInit();
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static {
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_nativeClassInit();
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_nativeClassInit();
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}
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@ -21,311 +21,7 @@ package android.opengl;
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/** OpenGL ES 3.0
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*/
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public class GLES30 {
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/* Inherited from OpenGL ES 2.0 */
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public static final int GL_ACTIVE_TEXTURE = 0x84E0;
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public static final int GL_DEPTH_BUFFER_BIT = 0x00000100;
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public static final int GL_STENCIL_BUFFER_BIT = 0x00000400;
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public static final int GL_COLOR_BUFFER_BIT = 0x00004000;
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public static final int GL_FALSE = 0;
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public static final int GL_TRUE = 1;
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public static final int GL_POINTS = 0x0000;
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public static final int GL_LINES = 0x0001;
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public static final int GL_LINE_LOOP = 0x0002;
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public static final int GL_LINE_STRIP = 0x0003;
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public static final int GL_TRIANGLES = 0x0004;
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public static final int GL_TRIANGLE_STRIP = 0x0005;
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public static final int GL_TRIANGLE_FAN = 0x0006;
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public static final int GL_ZERO = 0;
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public static final int GL_ONE = 1;
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public static final int GL_SRC_COLOR = 0x0300;
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public static final int GL_ONE_MINUS_SRC_COLOR = 0x0301;
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public static final int GL_SRC_ALPHA = 0x0302;
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public static final int GL_ONE_MINUS_SRC_ALPHA = 0x0303;
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public static final int GL_DST_ALPHA = 0x0304;
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public static final int GL_ONE_MINUS_DST_ALPHA = 0x0305;
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public static final int GL_DST_COLOR = 0x0306;
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public static final int GL_ONE_MINUS_DST_COLOR = 0x0307;
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public static final int GL_SRC_ALPHA_SATURATE = 0x0308;
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public static final int GL_FUNC_ADD = 0x8006;
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public static final int GL_BLEND_EQUATION = 0x8009;
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public static final int GL_BLEND_EQUATION_RGB = 0x8009; /* same as BLEND_EQUATION */
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public static final int GL_BLEND_EQUATION_ALPHA = 0x883D;
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public static final int GL_FUNC_SUBTRACT = 0x800A;
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public static final int GL_FUNC_REVERSE_SUBTRACT = 0x800B;
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public static final int GL_BLEND_DST_RGB = 0x80C8;
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public static final int GL_BLEND_SRC_RGB = 0x80C9;
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public static final int GL_BLEND_DST_ALPHA = 0x80CA;
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public static final int GL_BLEND_SRC_ALPHA = 0x80CB;
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public static final int GL_CONSTANT_COLOR = 0x8001;
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public static final int GL_ONE_MINUS_CONSTANT_COLOR = 0x8002;
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public static final int GL_CONSTANT_ALPHA = 0x8003;
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public static final int GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004;
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public static final int GL_BLEND_COLOR = 0x8005;
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public static final int GL_ARRAY_BUFFER = 0x8892;
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public static final int GL_ELEMENT_ARRAY_BUFFER = 0x8893;
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public static final int GL_ARRAY_BUFFER_BINDING = 0x8894;
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public static final int GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895;
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public static final int GL_STREAM_DRAW = 0x88E0;
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public static final int GL_STATIC_DRAW = 0x88E4;
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public static final int GL_DYNAMIC_DRAW = 0x88E8;
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public static final int GL_BUFFER_SIZE = 0x8764;
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public static final int GL_BUFFER_USAGE = 0x8765;
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public static final int GL_CURRENT_VERTEX_ATTRIB = 0x8626;
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public static final int GL_FRONT = 0x0404;
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public static final int GL_BACK = 0x0405;
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public static final int GL_FRONT_AND_BACK = 0x0408;
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public static final int GL_TEXTURE_2D = 0x0DE1;
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public static final int GL_CULL_FACE = 0x0B44;
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public static final int GL_BLEND = 0x0BE2;
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public static final int GL_DITHER = 0x0BD0;
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public static final int GL_STENCIL_TEST = 0x0B90;
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public static final int GL_DEPTH_TEST = 0x0B71;
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public static final int GL_SCISSOR_TEST = 0x0C11;
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public static final int GL_POLYGON_OFFSET_FILL = 0x8037;
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public static final int GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
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public static final int GL_SAMPLE_COVERAGE = 0x80A0;
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public static final int GL_NO_ERROR = 0;
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public static final int GL_INVALID_ENUM = 0x0500;
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public static final int GL_INVALID_VALUE = 0x0501;
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public static final int GL_INVALID_OPERATION = 0x0502;
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public static final int GL_OUT_OF_MEMORY = 0x0505;
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public static final int GL_CW = 0x0900;
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public static final int GL_CCW = 0x0901;
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public static final int GL_LINE_WIDTH = 0x0B21;
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public static final int GL_ALIASED_POINT_SIZE_RANGE = 0x846D;
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public static final int GL_ALIASED_LINE_WIDTH_RANGE = 0x846E;
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public static final int GL_CULL_FACE_MODE = 0x0B45;
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public static final int GL_FRONT_FACE = 0x0B46;
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public static final int GL_DEPTH_RANGE = 0x0B70;
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public static final int GL_DEPTH_WRITEMASK = 0x0B72;
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public static final int GL_DEPTH_CLEAR_VALUE = 0x0B73;
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public static final int GL_DEPTH_FUNC = 0x0B74;
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public static final int GL_STENCIL_CLEAR_VALUE = 0x0B91;
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public static final int GL_STENCIL_FUNC = 0x0B92;
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public static final int GL_STENCIL_FAIL = 0x0B94;
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public static final int GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95;
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public static final int GL_STENCIL_PASS_DEPTH_PASS = 0x0B96;
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public static final int GL_STENCIL_REF = 0x0B97;
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public static final int GL_STENCIL_VALUE_MASK = 0x0B93;
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public static final int GL_STENCIL_WRITEMASK = 0x0B98;
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public static final int GL_STENCIL_BACK_FUNC = 0x8800;
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public static final int GL_STENCIL_BACK_FAIL = 0x8801;
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public static final int GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802;
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public static final int GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803;
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public static final int GL_STENCIL_BACK_REF = 0x8CA3;
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public static final int GL_STENCIL_BACK_VALUE_MASK = 0x8CA4;
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public static final int GL_STENCIL_BACK_WRITEMASK = 0x8CA5;
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public static final int GL_VIEWPORT = 0x0BA2;
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public static final int GL_SCISSOR_BOX = 0x0C10;
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public static final int GL_COLOR_CLEAR_VALUE = 0x0C22;
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public static final int GL_COLOR_WRITEMASK = 0x0C23;
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public static final int GL_UNPACK_ALIGNMENT = 0x0CF5;
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public static final int GL_PACK_ALIGNMENT = 0x0D05;
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public static final int GL_MAX_TEXTURE_SIZE = 0x0D33;
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public static final int GL_MAX_VIEWPORT_DIMS = 0x0D3A;
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public static final int GL_SUBPIXEL_BITS = 0x0D50;
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public static final int GL_RED_BITS = 0x0D52;
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public static final int GL_GREEN_BITS = 0x0D53;
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public static final int GL_BLUE_BITS = 0x0D54;
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public static final int GL_ALPHA_BITS = 0x0D55;
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public static final int GL_DEPTH_BITS = 0x0D56;
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public static final int GL_STENCIL_BITS = 0x0D57;
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public static final int GL_POLYGON_OFFSET_UNITS = 0x2A00;
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public static final int GL_POLYGON_OFFSET_FACTOR = 0x8038;
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public static final int GL_TEXTURE_BINDING_2D = 0x8069;
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public static final int GL_SAMPLE_BUFFERS = 0x80A8;
|
||||
public static final int GL_SAMPLES = 0x80A9;
|
||||
public static final int GL_SAMPLE_COVERAGE_VALUE = 0x80AA;
|
||||
public static final int GL_SAMPLE_COVERAGE_INVERT = 0x80AB;
|
||||
public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;
|
||||
public static final int GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3;
|
||||
public static final int GL_DONT_CARE = 0x1100;
|
||||
public static final int GL_FASTEST = 0x1101;
|
||||
public static final int GL_NICEST = 0x1102;
|
||||
public static final int GL_GENERATE_MIPMAP_HINT = 0x8192;
|
||||
public static final int GL_BYTE = 0x1400;
|
||||
public static final int GL_UNSIGNED_BYTE = 0x1401;
|
||||
public static final int GL_SHORT = 0x1402;
|
||||
public static final int GL_UNSIGNED_SHORT = 0x1403;
|
||||
public static final int GL_INT = 0x1404;
|
||||
public static final int GL_UNSIGNED_INT = 0x1405;
|
||||
public static final int GL_FLOAT = 0x1406;
|
||||
public static final int GL_FIXED = 0x140C;
|
||||
public static final int GL_DEPTH_COMPONENT = 0x1902;
|
||||
public static final int GL_ALPHA = 0x1906;
|
||||
public static final int GL_RGB = 0x1907;
|
||||
public static final int GL_RGBA = 0x1908;
|
||||
public static final int GL_LUMINANCE = 0x1909;
|
||||
public static final int GL_LUMINANCE_ALPHA = 0x190A;
|
||||
public static final int GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033;
|
||||
public static final int GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034;
|
||||
public static final int GL_UNSIGNED_SHORT_5_6_5 = 0x8363;
|
||||
public static final int GL_FRAGMENT_SHADER = 0x8B30;
|
||||
public static final int GL_VERTEX_SHADER = 0x8B31;
|
||||
public static final int GL_MAX_VERTEX_ATTRIBS = 0x8869;
|
||||
public static final int GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
|
||||
public static final int GL_MAX_VARYING_VECTORS = 0x8DFC;
|
||||
public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D;
|
||||
public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
|
||||
public static final int GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872;
|
||||
public static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD;
|
||||
public static final int GL_SHADER_TYPE = 0x8B4F;
|
||||
public static final int GL_DELETE_STATUS = 0x8B80;
|
||||
public static final int GL_LINK_STATUS = 0x8B82;
|
||||
public static final int GL_VALIDATE_STATUS = 0x8B83;
|
||||
public static final int GL_ATTACHED_SHADERS = 0x8B85;
|
||||
public static final int GL_ACTIVE_UNIFORMS = 0x8B86;
|
||||
public static final int GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87;
|
||||
public static final int GL_ACTIVE_ATTRIBUTES = 0x8B89;
|
||||
public static final int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A;
|
||||
public static final int GL_SHADING_LANGUAGE_VERSION = 0x8B8C;
|
||||
public static final int GL_CURRENT_PROGRAM = 0x8B8D;
|
||||
public static final int GL_NEVER = 0x0200;
|
||||
public static final int GL_LESS = 0x0201;
|
||||
public static final int GL_EQUAL = 0x0202;
|
||||
public static final int GL_LEQUAL = 0x0203;
|
||||
public static final int GL_GREATER = 0x0204;
|
||||
public static final int GL_NOTEQUAL = 0x0205;
|
||||
public static final int GL_GEQUAL = 0x0206;
|
||||
public static final int GL_ALWAYS = 0x0207;
|
||||
public static final int GL_KEEP = 0x1E00;
|
||||
public static final int GL_REPLACE = 0x1E01;
|
||||
public static final int GL_INCR = 0x1E02;
|
||||
public static final int GL_DECR = 0x1E03;
|
||||
public static final int GL_INVERT = 0x150A;
|
||||
public static final int GL_INCR_WRAP = 0x8507;
|
||||
public static final int GL_DECR_WRAP = 0x8508;
|
||||
public static final int GL_VENDOR = 0x1F00;
|
||||
public static final int GL_RENDERER = 0x1F01;
|
||||
public static final int GL_VERSION = 0x1F02;
|
||||
public static final int GL_EXTENSIONS = 0x1F03;
|
||||
public static final int GL_NEAREST = 0x2600;
|
||||
public static final int GL_LINEAR = 0x2601;
|
||||
public static final int GL_NEAREST_MIPMAP_NEAREST = 0x2700;
|
||||
public static final int GL_LINEAR_MIPMAP_NEAREST = 0x2701;
|
||||
public static final int GL_NEAREST_MIPMAP_LINEAR = 0x2702;
|
||||
public static final int GL_LINEAR_MIPMAP_LINEAR = 0x2703;
|
||||
public static final int GL_TEXTURE_MAG_FILTER = 0x2800;
|
||||
public static final int GL_TEXTURE_MIN_FILTER = 0x2801;
|
||||
public static final int GL_TEXTURE_WRAP_S = 0x2802;
|
||||
public static final int GL_TEXTURE_WRAP_T = 0x2803;
|
||||
public static final int GL_TEXTURE = 0x1702;
|
||||
public static final int GL_TEXTURE_CUBE_MAP = 0x8513;
|
||||
public static final int GL_TEXTURE_BINDING_CUBE_MAP = 0x8514;
|
||||
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515;
|
||||
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516;
|
||||
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517;
|
||||
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518;
|
||||
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519;
|
||||
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A;
|
||||
public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;
|
||||
public static final int GL_TEXTURE0 = 0x84C0;
|
||||
public static final int GL_TEXTURE1 = 0x84C1;
|
||||
public static final int GL_TEXTURE2 = 0x84C2;
|
||||
public static final int GL_TEXTURE3 = 0x84C3;
|
||||
public static final int GL_TEXTURE4 = 0x84C4;
|
||||
public static final int GL_TEXTURE5 = 0x84C5;
|
||||
public static final int GL_TEXTURE6 = 0x84C6;
|
||||
public static final int GL_TEXTURE7 = 0x84C7;
|
||||
public static final int GL_TEXTURE8 = 0x84C8;
|
||||
public static final int GL_TEXTURE9 = 0x84C9;
|
||||
public static final int GL_TEXTURE10 = 0x84CA;
|
||||
public static final int GL_TEXTURE11 = 0x84CB;
|
||||
public static final int GL_TEXTURE12 = 0x84CC;
|
||||
public static final int GL_TEXTURE13 = 0x84CD;
|
||||
public static final int GL_TEXTURE14 = 0x84CE;
|
||||
public static final int GL_TEXTURE15 = 0x84CF;
|
||||
public static final int GL_TEXTURE16 = 0x84D0;
|
||||
public static final int GL_TEXTURE17 = 0x84D1;
|
||||
public static final int GL_TEXTURE18 = 0x84D2;
|
||||
public static final int GL_TEXTURE19 = 0x84D3;
|
||||
public static final int GL_TEXTURE20 = 0x84D4;
|
||||
public static final int GL_TEXTURE21 = 0x84D5;
|
||||
public static final int GL_TEXTURE22 = 0x84D6;
|
||||
public static final int GL_TEXTURE23 = 0x84D7;
|
||||
public static final int GL_TEXTURE24 = 0x84D8;
|
||||
public static final int GL_TEXTURE25 = 0x84D9;
|
||||
public static final int GL_TEXTURE26 = 0x84DA;
|
||||
public static final int GL_TEXTURE27 = 0x84DB;
|
||||
public static final int GL_TEXTURE28 = 0x84DC;
|
||||
public static final int GL_TEXTURE29 = 0x84DD;
|
||||
public static final int GL_TEXTURE30 = 0x84DE;
|
||||
public static final int GL_TEXTURE31 = 0x84DF;
|
||||
public static final int GL_REPEAT = 0x2901;
|
||||
public static final int GL_CLAMP_TO_EDGE = 0x812F;
|
||||
public static final int GL_MIRRORED_REPEAT = 0x8370;
|
||||
public static final int GL_FLOAT_VEC2 = 0x8B50;
|
||||
public static final int GL_FLOAT_VEC3 = 0x8B51;
|
||||
public static final int GL_FLOAT_VEC4 = 0x8B52;
|
||||
public static final int GL_INT_VEC2 = 0x8B53;
|
||||
public static final int GL_INT_VEC3 = 0x8B54;
|
||||
public static final int GL_INT_VEC4 = 0x8B55;
|
||||
public static final int GL_BOOL = 0x8B56;
|
||||
public static final int GL_BOOL_VEC2 = 0x8B57;
|
||||
public static final int GL_BOOL_VEC3 = 0x8B58;
|
||||
public static final int GL_BOOL_VEC4 = 0x8B59;
|
||||
public static final int GL_FLOAT_MAT2 = 0x8B5A;
|
||||
public static final int GL_FLOAT_MAT3 = 0x8B5B;
|
||||
public static final int GL_FLOAT_MAT4 = 0x8B5C;
|
||||
public static final int GL_SAMPLER_2D = 0x8B5E;
|
||||
public static final int GL_SAMPLER_CUBE = 0x8B60;
|
||||
public static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622;
|
||||
public static final int GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623;
|
||||
public static final int GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624;
|
||||
public static final int GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625;
|
||||
public static final int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A;
|
||||
public static final int GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645;
|
||||
public static final int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F;
|
||||
public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A;
|
||||
public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B;
|
||||
public static final int GL_COMPILE_STATUS = 0x8B81;
|
||||
public static final int GL_INFO_LOG_LENGTH = 0x8B84;
|
||||
public static final int GL_SHADER_SOURCE_LENGTH = 0x8B88;
|
||||
public static final int GL_SHADER_COMPILER = 0x8DFA;
|
||||
public static final int GL_SHADER_BINARY_FORMATS = 0x8DF8;
|
||||
public static final int GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9;
|
||||
public static final int GL_LOW_FLOAT = 0x8DF0;
|
||||
public static final int GL_MEDIUM_FLOAT = 0x8DF1;
|
||||
public static final int GL_HIGH_FLOAT = 0x8DF2;
|
||||
public static final int GL_LOW_INT = 0x8DF3;
|
||||
public static final int GL_MEDIUM_INT = 0x8DF4;
|
||||
public static final int GL_HIGH_INT = 0x8DF5;
|
||||
public static final int GL_FRAMEBUFFER = 0x8D40;
|
||||
public static final int GL_RENDERBUFFER = 0x8D41;
|
||||
public static final int GL_RGBA4 = 0x8056;
|
||||
public static final int GL_RGB5_A1 = 0x8057;
|
||||
public static final int GL_RGB565 = 0x8D62;
|
||||
public static final int GL_DEPTH_COMPONENT16 = 0x81A5;
|
||||
public static final int GL_STENCIL_INDEX8 = 0x8D48;
|
||||
public static final int GL_RENDERBUFFER_WIDTH = 0x8D42;
|
||||
public static final int GL_RENDERBUFFER_HEIGHT = 0x8D43;
|
||||
public static final int GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44;
|
||||
public static final int GL_RENDERBUFFER_RED_SIZE = 0x8D50;
|
||||
public static final int GL_RENDERBUFFER_GREEN_SIZE = 0x8D51;
|
||||
public static final int GL_RENDERBUFFER_BLUE_SIZE = 0x8D52;
|
||||
public static final int GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53;
|
||||
public static final int GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54;
|
||||
public static final int GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55;
|
||||
public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0;
|
||||
public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1;
|
||||
public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2;
|
||||
public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3;
|
||||
public static final int GL_COLOR_ATTACHMENT0 = 0x8CE0;
|
||||
public static final int GL_DEPTH_ATTACHMENT = 0x8D00;
|
||||
public static final int GL_STENCIL_ATTACHMENT = 0x8D20;
|
||||
public static final int GL_NONE = 0;
|
||||
public static final int GL_FRAMEBUFFER_COMPLETE = 0x8CD5;
|
||||
public static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6;
|
||||
public static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7;
|
||||
public static final int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9;
|
||||
public static final int GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD;
|
||||
public static final int GL_FRAMEBUFFER_BINDING = 0x8CA6;
|
||||
public static final int GL_RENDERBUFFER_BINDING = 0x8CA7;
|
||||
public static final int GL_MAX_RENDERBUFFER_SIZE = 0x84E8;
|
||||
public static final int GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506;
|
||||
|
||||
/* New in OpenGL ES 3.0 */
|
||||
public class GLES30 extends GLES20 {
|
||||
public static final int GL_READ_BUFFER = 0x0C02;
|
||||
public static final int GL_UNPACK_ROW_LENGTH = 0x0CF2;
|
||||
public static final int GL_UNPACK_SKIP_ROWS = 0x0CF3;
|
||||
@ -636,5 +332,6 @@ public class GLES30 {
|
||||
|
||||
native private static void _nativeClassInit();
|
||||
static {
|
||||
_nativeClassInit();
|
||||
_nativeClassInit();
|
||||
}
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
// C function void glGetProgramInfoLog( GLuint program, GLsizei maxLength, GLsizei * length,
|
||||
// GLchar * infoLog);
|
||||
// GLchar * infoLog);
|
||||
|
||||
public static native String glGetProgramInfoLog(
|
||||
int program
|
||||
|
@ -1,5 +1,5 @@
|
||||
// C function void glGetShaderInfoLog( GLuint shader, GLsizei maxLength, GLsizei * length,
|
||||
// GLchar * infoLog);
|
||||
// GLchar * infoLog);
|
||||
|
||||
public static native String glGetShaderInfoLog(
|
||||
int shader
|
||||
|
Loading…
Reference in New Issue
Block a user