replicant-frameworks_native/opengl
Jamie Gennis a1d49ce1f1 EGL_ANDROID_fence_sync: make it more generic
This change updates the extension spec to refer to generic "native fence sync
objects" rather than "Android fence sync objects."

Change-Id: I15a79f08571586431845b54c58c8420b652f40ef
2012-09-04 19:49:51 -07:00
..
include Hibernate the EGL implementation when idle 2012-04-09 21:36:17 -07:00
libagl Update ANativeWindow clients for sync 2012-06-20 15:48:30 -07:00
libs am 6e820eec: am 6f89ebde: Merge "EGL: do not use sparse files for shader" 2012-08-20 09:42:32 -07:00
specs EGL_ANDROID_fence_sync: make it more generic 2012-09-04 19:49:51 -07:00
tests Merge "enable java/jni build in PDK if supported" into jb-mr1-dev 2012-08-08 12:25:15 -07:00
tools/glgen Fixed bug in opengl es binding generation 2012-07-23 17:06:52 -07:00