Add GL Error logs (temporary)
Adding logs to tell which specific methods throw OpenGL errors. Change-Id: I1d73c7566ed1ea6610392020411762c6255a0ede
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@ -126,6 +126,10 @@ LOCAL_SRC_FILES:= \
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GLES2/gl2.cpp.arm \
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#
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ifneq (,$(filter manta, $(TARGET_DEVICE)))
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LOCAL_CFLAGS += -DIS_MANTA
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endif
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LOCAL_SHARED_LIBRARIES += libcutils libutils libEGL
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LOCAL_LDLIBS := -lpthread -ldl
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LOCAL_MODULE:= libGLESv2
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@ -44,10 +44,18 @@ using namespace android;
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#undef CALL_GL_API
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#undef CALL_GL_API_RETURN
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#ifdef IS_MANTA
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#define DEBUG_CALL_GL_API 1
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#else
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#define DEBUG_CALL_GL_API 0
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#endif
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#define DEBUG_PRINT_CALL_STACK_ON_ERROR 0
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#define SYSTRACE_CALL_GL_API 0
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#ifdef IS_MANTA
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#undef USE_FAST_TLS_KEY
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#endif
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#if USE_FAST_TLS_KEY
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#ifdef HAVE_ARM_TLS_REGISTER
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@ -91,7 +99,7 @@ using namespace android;
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GLenum status = GL_NO_ERROR; \
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bool error = false; \
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while ((status = glGetError()) != GL_NO_ERROR) { \
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ALOGD("[" #_api "] 0x%x", status); \
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ALOGD("GL Error: [" #_api "] 0x%x", status); \
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error = true; \
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} \
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if (DEBUG_PRINT_CALL_STACK_ON_ERROR && error) { \
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