replicant-frameworks_native/opengl
Jamie Gennis d3b8840a13 am 2ec08f82: am 8893d5bb: EGL_ANDROID_native_fence_sync: fix the version
* commit '2ec08f825ff4ffa120b13272f575a179517636ce':
  EGL_ANDROID_native_fence_sync: fix the version
2012-09-06 15:02:02 -07:00
..
include Hibernate the EGL implementation when idle 2012-04-09 21:36:17 -07:00
libagl Update ANativeWindow clients for sync 2012-06-20 15:48:30 -07:00
libs am 6e820eec: am 6f89ebde: Merge "EGL: do not use sparse files for shader" 2012-08-20 09:42:32 -07:00
specs EGL_ANDROID_native_fence_sync: fix the version 2012-09-05 19:46:34 -07:00
tests Merge "enable java/jni build in PDK if supported" into jb-mr1-dev 2012-08-08 12:25:15 -07:00
tools/glgen Updated eglCreateWindowSurface stub for glgen 2012-08-09 11:30:58 -07:00