Merge changes I45836219,I70a4075e
* changes: Regenerate API/trace files for constness change Import constness fix from gl3.h into gl2.h.
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751402c866
@ -569,7 +569,7 @@ GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum
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GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
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GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
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GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
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GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
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GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
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GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
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GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
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GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
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@ -292,7 +292,7 @@ void API_ENTRY(glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) {
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void API_ENTRY(glShaderBinary)(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) {
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CALL_GL_API(glShaderBinary, n, shaders, binaryformat, binary, length);
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}
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void API_ENTRY(glShaderSource)(GLuint shader, GLsizei count, const GLchar** string, const GLint* length) {
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void API_ENTRY(glShaderSource)(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length) {
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CALL_GL_API(glShaderSource, shader, count, string, length);
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}
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void API_ENTRY(glStencilFunc)(GLenum func, GLint ref, GLuint mask) {
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@ -3839,7 +3839,7 @@ void GLTrace_glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryforma
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glContext->traceGLMessage(&glmsg);
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}
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void GLTrace_glShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length) {
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void GLTrace_glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length) {
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GLMessage glmsg;
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GLTraceContext *glContext = getGLTraceContext();
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@ -119,7 +119,7 @@ void GLTrace_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei
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void GLTrace_glSampleCoverage(GLclampf value, GLboolean invert);
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void GLTrace_glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
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void GLTrace_glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
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void GLTrace_glShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
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void GLTrace_glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
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void GLTrace_glStencilFunc(GLenum func, GLint ref, GLuint mask);
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void GLTrace_glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
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void GLTrace_glStencilMask(GLuint mask);
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@ -354,7 +354,7 @@ GL_ENTRY(void, glSelectPerfMonitorCountersAMD, GLuint monitor, GLboolean enable,
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GL_ENTRY(void, glSetFenceNV, GLuint fence, GLenum condition)
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GL_ENTRY(void, glShadeModel, GLenum mode)
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GL_ENTRY(void, glShaderBinary, GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
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GL_ENTRY(void, glShaderSource, GLuint shader, GLsizei count, const GLchar** string, const GLint* length)
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GL_ENTRY(void, glShaderSource, GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length)
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GL_ENTRY(void, glStartTilingQCOM, GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask)
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GL_ENTRY(void, glStencilFunc, GLenum func, GLint ref, GLuint mask)
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GL_ENTRY(void, glStencilFuncSeparate, GLenum face, GLenum func, GLint ref, GLuint mask)
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@ -354,7 +354,7 @@ TRACE_GL_VOID(glSelectPerfMonitorCountersAMD, (GLuint monitor, GLboolean enable,
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TRACE_GL_VOID(glSetFenceNV, (GLuint fence, GLenum condition), (fence, condition), 2, "GLuint", fence, "GLenum", condition)
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TRACE_GL_VOID(glShadeModel, (GLenum mode), (mode), 1, "GLenum", mode)
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TRACE_GL_VOID(glShaderBinary, (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length), (n, shaders, binaryformat, binary, length), 5, "GLsizei", n, "const GLuint*", shaders, "GLenum", binaryformat, "const GLvoid*", binary, "GLsizei", length)
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TRACE_GL_VOID(glShaderSource, (GLuint shader, GLsizei count, const GLchar** string, const GLint* length), (shader, count, string, length), 4, "GLuint", shader, "GLsizei", count, "const GLchar**", string, "const GLint*", length)
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TRACE_GL_VOID(glShaderSource, (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length), (shader, count, string, length), 4, "GLuint", shader, "GLsizei", count, "const GLchar* const*", string, "const GLint*", length)
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TRACE_GL_VOID(glStartTilingQCOM, (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask), (x, y, width, height, preserveMask), 5, "GLuint", x, "GLuint", y, "GLuint", width, "GLuint", height, "GLbitfield", preserveMask)
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TRACE_GL_VOID(glStencilFunc, (GLenum func, GLint ref, GLuint mask), (func, ref, mask), 3, "GLenum", func, "GLint", ref, "GLuint", mask)
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TRACE_GL_VOID(glStencilFuncSeparate, (GLenum face, GLenum func, GLint ref, GLuint mask), (face, func, ref, mask), 4, "GLenum", face, "GLenum", func, "GLint", ref, "GLuint", mask)
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