replicant-frameworks_native/opengl
Jesse Hall 5f555569e7 When disconnecting a surface, cancel don't queue the buffer
This isn't really right either, but avoids having an extra buffer that
the consumer has to drain which it might not be expecting.

To be correct, disconnecting a surface from a context should retain
the current buffer and continue using it when reconnected. The buffer
should only be canceled when the surface is destroyed. That will wait
for a later change.

Bug: 8320762
Change-Id: I5efa39c741193ca4f5612ea9de001ccbb683b345
2013-03-07 15:21:26 -08:00
..
include Add eglPresentationTimeANDROID 2013-03-05 10:10:59 -08:00
libagl When disconnecting a surface, cancel don't queue the buffer 2013-03-07 15:21:26 -08:00
libs Add eglPresentationTimeANDROID 2013-03-05 10:10:59 -08:00
specs Merge extensions as published at khronos.org 2012-12-14 09:58:45 -08:00
tests attempt to fix build 2013-03-06 21:34:39 -08:00
tools/glgen Add eglPresentationTimeANDROID 2013-03-05 10:10:59 -08:00