EGLUtils::selectConfigForPixelFormat() now uses EGL_NATIVE_VISUAL_ID
to select a config with the proper format. this is more robust and
future proof.
Change-Id: Ib85e0974160945d838956b50a3cac4de78618957
Two of the cases in the ISurfaceComposer onTransact switch statement
were missing 'break' statements at the end, and would fall through to
the next case block. This change adds those break statements.
Change-Id: I6dcc84263d3ea03d94612c667103283846b3dee1
This change implements the onFrameAvailable callback for the
SurfaceTexture java class. It includes the C++ SurfaceTexture code as
well as the JNI and Java code to enable the callback.
Change-Id: Ifd8b8e7ad46ee70cba6da1c2e96dab8045d1ea30
This change fixes a bug in SurfaceTextureClient where GraphicBuffers
were being compared using pointer comparison rather than handles.
Change-Id: Ib8989af94be32d4efd86e020a732f5143088a863
when we validate the surface there, most errors are in fact allowed
because it is legal to cancel a buffer after a surface has been
destroyed (for instance). in that case make sure to not log
error messages as they are very confusing.
Change-Id: Iecdfbaf6d9ee5da54d56cd7ea7a0d430c30934b0
This change fixes a horrible hack that I did to allow application
processes to create GraphicBuffer objects by making a binder call to
SurfaceFlinger. This change introduces a new binder interface
specifically for doing this, and does it in such a way that
SurfaceFlinger will maintain a reference to the buffers until the app is
done with them.
Change-Id: Icb240397c6c206d7f69124c1497a829f051cb49b
The cause of the problem is that AudioTrack::start() can fail if it is called from a newly created
thread that has the same ID as the AudioTrack callback thread that has just been stopped and not yet exited.
This is possible as the thread ID used by the Thread class is not the TID.
The fix consists in clearing the thread ID before exiting the thread loop.
Change-Id: I8b5f6a63feeaeb9a01267380e85f6f1456e7aa01
This change fixes a bug that allowed the most recently queued buffer to
be returned by dequeueBuffer. At the next updateTexImage call, the
dequeued buffer would be set as the contents of the texture even though
the client could be writing to it.
Change-Id: I53dc14eed13262475627d5551337df57fd78fe00
This change adds support for the setCrop and setTransform methods of the
SurfaceTexture C++ class. The crop and transform for the current
texture will be accessed by applications as a single texture coordinate
transform matrix.
Change-Id: I6482bf96f680e5c175364e848936db3908d6c8f8
Adds a new virtualKeyQuietTimeMillis configuration resource that sets
the duration for which virtual keys will be dropped after recent touches
on screen. The default value is 0; it is intended to be overridden
per device using a resource overlay.
This change is designed to help in two cases:
1. Swipes from touchscreen into virtual key area.
2. Accidental taps in virtual key area while using on-screen keyboard.
Bug: 3089163
Change-Id: Id6733c83c2e2bc8d9553aa0e5c1fd74b741bec6e
We need to reset mCurrentTexture and mLastQueued in setBufferCount
because it frees all of the buffers associated with the buffer slots.
Change-Id: Ie2f834ec1c07ce7a4ab9b2b5fc5fe8c294010c60
This change adds the C++ implementation of SurfaceTexture and related
classes. The goal of this is for a SurfaceTexture to be passed to
camera service or Stagefright in place of a Surface to allow camera
preview or decoded video frames to be streamed to an OpenGL ES texture
that an application can use.
Change-Id: I55c83a7017f1ecb81c9c9e3252cbd118b914296c
This change adds a new binder method to the ISurfaceComposer interface.
This IPC is intended to allow SurfaceFlinger clients to allocate gralloc
buffers using SurfaceFlinger as a proxy to gralloc.
Change-Id: Ide9fc283aec5da6268ba62cfed0c3319a50b640d
Added support for loading the pointer icon from a resource.
Moved the system server related bits of the input manager out
of libui and into libinput since they do not need to be linked into
applications.
Change-Id: Iec11e0725b3add2b905c51f8ea2c3b4b0d1a2d67
The cause of the problem is that AudioTrack::start() can fail if it is called from a newly created
thread that has the same ID as the AudioTrack callback thread that has just been stopped and not yet exited.
This is possible as the thread ID used by the Thread class is not the TID.
The fix consists in clearing the thread ID before exiting the thread loop.
Change-Id: I66e679665c384403cb3ba2c31746f5de72d5836d
Make the output from aapt dump --values resources and aapt dump xmltree normalized, so that it is unambigously displayed
regardless of the content of the strings.
Change-Id: Ia3bff36c4ee1e9a44f474534e154830948beabdf
Some parts stubbed out but you can plug in a mouse and move
a green cursor around to interact with the UI.
Change-Id: I80d597a7f11d3bd92041890f74b3c77326975e6e
Rewrote interceptKeyBeforeQueueing to make the handling more systematic.
Behavior should be identical except:
- We never pass keys to applications when the screen is off and the keyguard
is not showing (the proximity sensor turned off the screen).
Previously we passed all non-wake keys through in this case which
caused a bug on Crespo where the screen would come back on if a soft key
was held at the time of power off because the resulting key up event
would sneak in just before the keyguard was shown. It would then be
passed through to the dispatcher which would poke user activity and
wake up the screen.
- We propagate the key flags when broadcasting media keys which
ensures that recipients can tell when the key is canceled.
- We ignore endcall or power if canceled (shouldn't happen anyways).
Changed the input dispatcher to not poke user activity for canceled
events since they are synthetic and should not wake the device.
Changed the lock screen so that it does not poke the wake lock when the
grab handle is released. This fixes a bug where the screen would come
back on immediately if the power went off while the user was holding
one of the grab handles because the sliding tab would receive an up
event after screen turned off and release the grab handles.
Bug: 3144874
Change-Id: Iebb91e10592b4ef2de4b1dd3a2e1e4254aacb697
If writeString8 is called with the following sequence:
writeString8(String8(""));
writeString8(String8("TempString"));
Then in the readString8, the 2nd String i.e. "TempString" is not read,
instead an empty string is read.
The bug comes because of the write call for String8("") where there are
no String bytes present. In the write Statement, an extra ‘\0’ is
written. During the Marshalling, Following bytes are written:
1 2 3 4 5 ...
0x0 0x0 0xB ‘T’ ‘e’ ...
The readString8 function has a check that, if String length is 0, don’t
read anything. So the first byte is read as the length for the first
string. The second byte i.e. ‘\0’ is read as the length for the second
string and hence the second string becomes empty too.
Change-Id: Id7acc0c80ae16e77be4331f1ddf69ea87e758420
The asset system and supporting libraries were using off_t instead of
off64_t to access files larger than 2GB (32-bit signed). This change
replaces all off_t with off64_t and lseek64.
There is a new utils/Compat.h added for Mac OS compatibility.
Also fixed some size-related compiler warnings.
Bug: 3205336
Change-Id: I9097b3cb7a602e811fe52f245939d8975da55e9e
This change enables the framework to synthesize key events to implement
default behavior when an application does not handle a key.
For example, this change enables numeric keypad keys to perform
their associated special function when numlock is off.
The application is informed that it is processing a fallback keypress
so it can choose to ignore it.
Added a new keycode for switching applications.
Added ALT key deadkeys.
New default key mappings:
- ESC -> BACK
- Meta+ESC -> HOME
- Alt+ESC -> MENU
- Meta+Space -> SEARCH
- Meta+Tab -> APP_SWITCH
Fixed some comments.
Fixed some tests.
Change-Id: Id7f3b6645f3a350275e624547822f72652f3defe
* commit 'a2977c383d363e1e88a5b36230b1fa4c312807d2':
[3171580] SurfaceFlinger Bypass mode. (DO NOT MERGE)
[3171580] Add transform field to native buffers. (DO NOT MERGE)
some of these failures are not fatal and even expected in some cases
so they should not emit a dump in the log in those cases.
Change-Id: Idcfa252e3bfa9d74e27fe4ad8f8623aa01aa9c5e
Use Vendor ID, Product ID and optionally the Version to
locate keymaps and configuration files for external devices.
Moved virtual key definition parsing to native code so that
EventHub can identify touch screens with virtual keys and load
the appropriate key layout file.
Cleaned up a lot of old code in EventHub.
Fixed a regression in ViewRoot's fallback event handling.
Fixed a minor bug in FileMap that caused it to try to munmap
or close invalid handled when released if the attempt to map
the file failed.
Added a couple of new String8 conveniences for formatting strings.
Modified Tokenizer to fall back to open+read when mmap fails since
we can't mmap sysfs files as needed to open the virtual key
definition files in /sys/board_properties/.
Change-Id: I6ca5e5f9547619fd082ddac47e87ce185da69ee6
The ShortcutManager used to only receive the key code of the key event
that triggered the shortcut. This change now provides the shortcut
manager with the whole key event so it can look up the associated
character using the correct key character map.
To make this more efficient, added a mechanism for recycling
key events. At the moment it is only used by key events owned by the
system process, since clients of the existing API (such as Views)
might continue to hold on to key events after dispatch has finished so
they would break if the key event were recycled by the framework.
Deprecated KeyCharacterMap.BUILT_IN_KEYBOARD.
Change-Id: I4313725dd63f2be01c350c005a41c7fde9bc67e8
Fixed a bug with dpad keys on external keyboards being rotated
according to the display orientation by adding a new input device
configuration property called "keyboard.orientationAware".
Added a mechanism for overriding the key layout and key character
map in the input device configuration file using the new
"keyboard.layout" and "keyboard.characterMap" properties.
Also added "trackball.orientationAware", "touch.orientationAware" and
"touch.deviceType" configuration properties.
Rewrote the configuration property reading code in native code
so that it can be used by EventHub and other components.
Added basic support for installable idc, kl, and kcm files
in /data/system/devices. However, there is no provision for
copying files there yet.
Disabled long-press character pickers on full keyboards so that
key repeating works as expected.
Change-Id: I1bd9f0c3d344421db444e7d271eb09bc8bab4791
Also added a validation tool for keymaps (not currently integrated
into the build system but getting there).
This change brings back Android.mk with the intent that it will
be used to validate keymaps in a later change.
Added some missing keys that are present on phones.
Bug: 3215210
Bug: 3225421
Change-Id: Id817c6e2215164616942c51a42752915d9ceacd3
Allow the overlay object to be destroyed whenever the destroy is
invoked. Currently the destroy call returns if there is an error
encountered, which results in open data and control channels.
Change-Id: I1f2ef4ebb5fb1dcabf05ab50b5bbf6e5e240a63a
BREAKING CHANGE: Redesigned the key character map format to
accomodate full keyboards with more comprehensive suite of modifiers.
Old key character maps will not work anymore and must be updated.
The new format is plain text only and it not compiled to a binary
file (so the "kcm" tool will be removed in a subsequent check-in).
Added FULL keyboard type to support full PC-style keyboards.
Added SPECIAL_FUNCTION keyboard type to support special function
keypads that do not have any printable keys suitable for typing
and only have keys like HOME and POWER
Added a special VIRTUAL_KEYBOARD device id convention that maps
to a virtual keyboard with a fixed known layout. This is designed
to work around issues injecting input events on devices whose
built-in keyboard does not have a useful key character map (ie.
when the built-in keyboard is a special function keyboard only.)
Modified several places where events were being synthesized
to use the virtual keyboard.
Removed support for the "qwerty" default layout.
The new default layout is "Generic". For the most part "qwerty"
was being used as a backstop in case the built-in keyboard did
not have a key character map (probably because it was a special
function keypad) and the framework needed to be able to inject
key events anyways. The latter issue is resolved by using the
special VIRTUAL_KEYBOARD device instead of BUILT_IN_KEYBOARD.
Added the concept of a key modifier behavior so that
MetaKeyKeyListener can distinguish between keyboards that use
chorded vs. toggled modifiers.
Wrote more robust key layout and key character map parsers
to enable support for new keyboard features and user installable
key maps.
Fixed a bug in InputReader generating key ups when keys
are released out of sequence.
Updated tons of documentation.
Currently QwertyKeyListener is being used for full keyboards
with autotext and capitalization disabled. This mostly works
but causes some problems with character pickers, etc.
These issues will be resolved in subsequent changes.
Change-Id: Ica48f6097a551141c215bc0d2c6f7b3fb634d354
This change fixes a bug in the dispatcher where the window manager
policy would incorrectly receive a key repeat count of 0 in the case
where the key repeat was generated by the hardware or driver.
Long-press on HOME was broken as a result.
Repeating keys could also get stuck down.
Bug: 3159581
Bug: 3208156
Change-Id: I1145487cfcc41a7850dba4cafc63c4a5951ace5b
Split out all the UTF-8/16/32 handling code from String8/16 to its own
file to allow better reuse of code.
Change-Id: If9ce63920edc75472c38da4adce0d13cda9ad2f7
New default only applies to applications with targetSdkVersion >=
HONEYCOMB. Old applications default to no touch splitting for
their windows.
In addition, enabled split touch for various system windows.
Bug: 3049580
Change-Id: Idc8da9baa2cd8e1e4e76af8967d7b6a5ccb94427
Refactored ViewRoot, NativeActivity and related classes to tell the
dispatcher whether an input event was actually handled by the application.
This will be used to move more of the global default key processing
into the system server instead of the application.
Change-Id: If06b98b6f45c543e5ac5b1eae2b3baf9371fba28
This change defines a macro NUM_FRAME_BUFFERS to set
the desired number of framebuffers to be used by the UI,
instead of hard-coding 2 framebuffers.
Aditional logic has been added to handle the initialization
and destruction of NUM_FRAME_BUFFERS buffers.
Change-Id: I3a4bfec3e0f453432f2ffebf084c00f574d3be46
Signed-off-by: Rodrigo Obregon <robregon@ti.com>
This change fixes a bug in the dispatcher where the window manager
policy would incorrectly receive a key repeat count of 0 in the case
where the key repeat was generated by the hardware or driver.
Long-press on HOME was broken as a result.
Bug: 3159581
Change-Id: If0f02662313f5b879a4e566fbb461389e274a550
This optimization is currently disabled until Launcher is
modified to take advantage of it. The optimization can be
enabled by turning on RENDER_LAYERS_AS_REGIONS in the
OpenGLRenderer.h file.
Change-Id: I2fdf59d0f4dc690a3d7f712173ab8db3848b27b1
Reorganization of getResource to allow for other densities accidentally
overrode the default return code for getResource from BAD_VALUE to
BAD_INDEX. This corrects the default return to BAD_VALUE which restores
other things to working.
Bug: 3155824
Change-Id: I13dafff85bc6978c5f5435fc09ab0474c7885c4d
Two issues:
1. First, due to an inverted conditional in the input dispatcher, we were
reporting touches as long touches and vice-versa to the power manager.
2. Power manager user activity cheek event suppression also suppresses touch
events (but not long touch or up events). As a result, if cheek event
suppression was enabled, touches would not poke the user activity timer.
However due to the above logic inversion, this actually affected long
touches. Net result, if cheek suppression was enabled in the power manager
and you held your thumb on the screen long enough, the phone would
go to sleep!
Cheek event suppression is commonly turned on when making a phone call.
Interestingly, it does not seem to get turned off afterward...
This change fixes the logic inversion and exempts touches from the cheek
suppression. The reason we do the latter is because the old behavior
was actually harmful in other ways too: a touch down would be suppressed
but not a long touch or the touch up. This would cause bizarre behavior
if you touched the screen while it was dimmed. Instead of brightening
immediately, it would brighten either when you lifted your finger or
300ms later, whichever came first.
Bug: 3154895
Change-Id: Ied9ccec6718fbe86506322ff47a4e3eb58f81834
Rewrote interceptKeyBeforeQueueing to make the handling more systematic.
Behavior should be identical except:
- We never pass keys to applications when the screen is off and the keyguard
is not showing (the proximity sensor turned off the screen).
Previously we passed all non-wake keys through in this case which
caused a bug on Crespo where the screen would come back on if a soft key
was held at the time of power off because the resulting key up event
would sneak in just before the keyguard was shown. It would then be
passed through to the dispatcher which would poke user activity and
wake up the screen.
- We propagate the key flags when broadcasting media keys which
ensures that recipients can tell when the key is canceled.
- We ignore endcall or power if canceled (shouldn't happen anyways).
Changed the input dispatcher to not poke user activity for canceled
events since they are synthetic and should not wake the device.
Changed the lock screen so that it does not poke the wake lock when the
grab handle is released. This fixes a bug where the screen would come
back on immediately if the power went off while the user was holding
one of the grab handles because the sliding tab would receive an up
event after screen turned off and release the grab handles.
Fixed a couple of issues where media keys were being handled inconsistently
or not at all, particularly in the case of the new PAUSE, PLAY
and RECORD keys.
Bug: 3144874
Change-Id: Ie630f5fb6f128cfdf94845f9428067045f42892c
Allow a caller to request a different density than their current display
allows. This can mean a device displaying mdpi can get a resource that's
in hdpi and have it pretend to be in mdpi resolution. If a drawable
that's returned is not in the requested density, it will set it at the
appropriate density to be scaled up later on.
The API for this is hidden currently.
Bug: 3134688
Change-Id: I6c3908cbdef4907b8d3f1576df9e3b0e7af1755a
This patch makes the dispatcher drop all of its state when it is
disabled (when the screen turns off). This ensures that the dispatcher
does not get stuck thinking a pointer is still down if the screen
turned off while the user was touching the display (such as a fat touch
while hitting the power button).
Bug: 3098344
Change-Id: If50ef5804870aa1acd3179fd4b40e3cda58dd39d
grief from people who think this message is bad news.
but in reality, this message is really just an informational message
to aid in debugging
Change-Id: I1a2ab1666a27adb7d3fd210528b2c5218640d53d
this is to allow applications to change the format of a surface's
buffer, and have it reflected in EGL; which is needed for
EGLConfig validation.
Change-Id: Iee074c30ad765881e2409c1d37450b05e561c44d
Fixed a bug where we would lose the first touch point when swiping out of
the virtual key area.
Fixed a bug where we would not send an ACTION_MOVE event in cases where
individual pointers went down/up and the remaining pointers actually moved.
This is important since many applications do not handle pointer movements
during ACTION_POINTER_DOWN or ACTION_POINTER_UP. In the case of
ACTION_POINTER_UP the movement was completely lost since all pointers were
dispatched using their old location rather than the new location.
Improved motion event validation to check for duplicate pointer ids.
Added an input source constant that was missing from the NDK api but
defined in the framework api.
Added a timestamp when reporting added/removed devices in EventHub.
Bug: 3070082
Change-Id: I3206a030f43b7616e2f48006e5a9d522c4d92e56
Compute the actual number of indices in the GAMEPAD_KEYCODES instead of
the pure size in bytes.
Bug: 3121536
Change-Id: I71edbd8bf6eff2c8cc0ea5c6845362b3d1e06466
If a ZipFileRO object is uninitialized, the hash table will not have
been initialized. This condition wasn't checked in findEntryByName.
Bug: 3121109
Change-Id: Ib696e0e7e0cb4dd0fb2e456d6a847e5e8f4fe14e
Remember, the system and main logs are
- Shared resources
- Primarily for recording problems
- To be used only for large grained events during normal operation
Bug: 3104855
Change-Id: I136fbd101917dcbc8ebc3f96f276426b48bde7b7
Merge commit 'f2c406030874b355ca9e4e67cc0e3aff6103c23e'
* commit 'f2c406030874b355ca9e4e67cc0e3aff6103c23e':
Fix bug where home presses were not poking user activity.
Useful for tweaking touch screen alignment without having to modify the
kernel device driver x/y axis bounds.
Change-Id: I6ca43d3c138548f9dfb76aa33150a0c853698fb6
We now poke user activity twice: once upon dequeueing an event
for dispatch and then again just before we dispatch it. The second
poke is to compensate for the fact that it can take a few seconds to
identify the dispatch target (if the application is responding slowly)
but we want to keep the display from going to sleep for X amount of time
after the app gets a chance to actually receive the event. This mirrors
pre-Gingerbread behavior.
Removed some unnecessary code that filters user activity pokes when sending
events to KeyGuard. We don't need this because KeyGuard already tells the
power manager to disable user activity.
Bug: 3101397
Change-Id: I8c3a77601fdef8f584e84cfdd11aa79da0ff51db
Merge commit '9e0e054388689fd618c84a283c28ee484477b44d'
* commit '9e0e054388689fd618c84a283c28ee484477b44d':
Fix a native crash in input dispatcher when windows are removed.
Manual merge from Gingerbread.
This change adds a new window type for secure system overlays
created by the system itself from non-secure system overlays that
might be created by applications that have the system alert permission.
Secure views ignore the presence of secure system overlays.
Bug: 3098519
Change-Id: Id876736fd8bf332ff9a5428bde59f5268aa49c3a
This change adds a new window type for secure system overlays
created by the system itself from non-secure system overlays that
might be created by applications that have the system alert permission.
Secure views ignore the presence of secure system overlays.
Bug: 3098519
Change-Id: I8f8398f4fdeb0469e5d71124c21bedf121bd8c07
Added new key maps for external keyboards. These maps are intended to
be shared across devices by inheriting the "keyboards.mk" product
makefile as part of the device's product definition.
One of the trickier changes here was to unwind some code in
MetaKeyKeyListener that assumed that only the low 8 bits of the meta key
state were actually used. The new code abandons bitshifts in favor
of simple conditionals that are probably easier to read anyways.
The special meta key state constants used by MetaKeyKeyListener
are now (@hide) defined in KeyEvent now so as to make it clearer that they
share the same code space even if those codes are not valid for KeyEvents.
The EventHub now takes care of detecting the appropriate key layout
map and key character map when the device is added and sets system
properties accordingly. This avoids having duplicate code in
KeyCharacterMap to probe for the appropriate key character map
although the current probing mechanism has been preserved for legacy
reasons just in case.
Added support for tracking caps lock, num lock and scroll lock and
turning their corresponding LEDs on and off as needed.
The key character map format will need to be updated to correctly support
PC style external keyboard semantics related to modifier keys.
That will come in a later change so caps lock doesn't actually do
anything right now except turn the shiny LEDs on and off...
Added a list of symbolic key names to KeyEvent and improved the toString()
output for debug diagnosis. Having this list in a central place in the
framework also allows us to remove it from Monkey so there is one less
thing to maintain when we add new keycodes.
Bug: 2912307
Change-Id: If8c25e8d50a7c29bbf5d663c94284f5f86de5da4
Merge commit '5bfa3a34eaef759c3ec4def76f646eb1c0bf997f'
* commit '5bfa3a34eaef759c3ec4def76f646eb1c0bf997f':
implement part of [3094280] New animation for screen on and screen off
Added support for calibrating touch size for devices that report
size as an area measurement rather than as a width.
Fixed some bugs.
Bug: 3096045
Change-Id: I30a12e73752883516ed054f8af407204bca45814
Merge commit '9a12a3c8d4bb20042cf69e07d268e3a04ac71f96'
* commit '9a12a3c8d4bb20042cf69e07d268e3a04ac71f96':
Remove dead code, and make the animation a setting.
turn off the electron beam
Switch to using PBKDF2 for the key generation for OBBs. Any previously
generated OBBs will stop being read correctly. A small pbkdf2gen program
is available to allow generation of appropriate keys with the salts.
Bug: 3059950
Change-Id: If4305c989fd692fd1150eb270dbf751e09c37295
Fixed some issues with Monkeys turning off their own screens. Ook ook!
Added some more comments to explain what's going on.
Change-Id: Id2bc0466161a642a73ef7ef97725d1c81e984b12
Copies the input state to the destination window and sends synthesic
cancelation events to the source window.
Change-Id: Ia75820b0d756ed5d6cd22dce7830251ac85141ed
Added the concept of a "trusted" event to distinguish between events from
attached input devices or trusted injectors vs. other applications.
This change enables us to move certain policy decisions out of the
dispatcher and into the policy itself where they can be handled more
systematically.
Cherry pick of b931a1b4 from gingerbread into master.
Change-Id: I700a5f07b8b227878cea9437a289a45a245c0424
Merge commit '41aabeb51305d19747687f246080f44fc2a74435'
* commit '41aabeb51305d19747687f246080f44fc2a74435':
Added more robust tracking and cancelation of events.
Added the concept of a "trusted" event to distinguish between events from
attached input devices or trusted injectors vs. other applications.
This change enables us to move certain policy decisions out of the
dispatcher and into the policy itself where they can be handled more
systematically.
Change-Id: I4d56fdcdd31aaa675d452088af39a70c4e039970
This change fixes several issues where events would be dropped in the
input dispatch pipeline in such a way that the dispatcher could not
accurately track the state of the input device.
Given more robust tracking, we can now also provide robust cancelation
of input events in cases where an application might otherwise become
out of sync with the event stream due to ANR, app switch, policy decisions,
or forced focus transitions.
Pruned some of the input dispatcher log output.
Moved the responsibility for calling intercept*BeforeQueueing into
the input dispatcher instead of the input reader and added support for
early interception of injected events for events coming from trusted
sources. This enables behaviors like injection of media keys while
the screen is off, haptic feedback of injected virtual keys, so injected
events become more "first class" in a way.
Change-Id: Iec6ff1dd21e5f3c7feb80ea4feb5382bd090dbd9
- Register buffers with Gralloc when unflattening a GraphicBuffer (rather than
doing it in the Surface class).
- Add support for a GraphicBuffer that wraps an android_native_window_t*.
Change-Id: I029ac086111bbac800e5ca37eb505f558b718cd8
Merge commit 'f10929fb350395c21edd2cba7641479afe75e750'
* commit 'f10929fb350395c21edd2cba7641479afe75e750':
Minor fix for InputReader support for non-touchscreen devices.
Merge commit '22cb4ef8ce9c4d5536ac5cee5c40b82bfa56ccc5'
* commit '22cb4ef8ce9c4d5536ac5cee5c40b82bfa56ccc5':
Switch Looper back to using poll() instead of epoll().
Added a couple of micro-optimizations to avoid calling wake() unnecessarily
and reduce JNI overhead slightly.
Fixed a minor issue where we were not clearing the "next" field of Messages
returned by the MessageQueue so the Message would hold on to its successor
and potentially prevent the GC from collecting it if the message were leaked
somehow.
Change-Id: I488d29417ce0cdd7d0e447cda76ec978ef7f811c
Merge commit 'ff04e97faf75c435e453d4c1caf7eeac8b9c1ceb'
* commit 'ff04e97faf75c435e453d4c1caf7eeac8b9c1ceb':
fix [2835280] Add support for cancelling buffers to ANativeWindow
There is a new ANativeWindow::cancelBuffer() API that can be used to
cancel any dequeued buffer, BEFORE it's been enqueued. The buffer is
returned to the list of availlable buffers. dequeue and cancel are not
mutually thread safe, they must be called from the same thread or
external synchronization must be used.
Change-Id: I86cc7985bace8b6a93ad2c75d2bef5c3c2cb4d61
the core screenshot function now can capture the screen at any lower resolution
performing bilinear filtering.
we also now have some client code to interface with the screenshot service.
it's now possible to request a screenshot at a lower resolution.
Change-Id: I33689bba98507ab928d0898b21596d0d2fe4b953
AssetManager instances are created by zygote and passed to all its
children so that they don't have to individually open
frameworks-res.apk. This creates a problem for determining the current
file offset when using lseek() on those files, because you can't
guarantee the cross-process locking of a mutex. Luckily, Linux
implements pread() to get around this suckiness.
The problem is that only Linux implements this, so we have to keep the
old locking for use on host builds with aapt and friends. aapt doesn't
have this same problem of sharing file descriptors across forked
processes, so we can keep the local AutoMutex to protect accesses of
those files.
Change-Id: Ibe9f11499a53fe345f50fbaea438815ec0fd363e
Merge commit 'e11b76d3efb056edea301d53a354d0730adf3520'
* commit 'e11b76d3efb056edea301d53a354d0730adf3520':
Minor logging changes to input dispatcher to help with debugging.
This change narrows the opportunity for a race condition setting the
resource Configuration while devices are being updated.
Change-Id: I58efa563f4129ab0fce7108511d16a99dff7e451
There is apparently still a race upon reading the entry Local File
Header that can't be tracked down, so move the LFH check inside the
mutex-protected block so we can call lseek again to see where we are
when we log an error.
Also, close() can fail so use TEMP_FAILURE_RETRY on it so we don't
unwittingly leak file descriptors when Mean Mr. EINTR comes a-knocking.
Change-Id: I753abad0bd882fe28f7281c406fa76f64393ef4c
Added dumpsys reporting to EventHub.
Made the formatting a bit clearer.
Added 'Locked' suffix to some internal methods of EventHub.
Change-Id: Ic449560bcce378f6361895d27c66854e9724abb0
Merge commit '57fa3e8b4c94125ddb5be015dd7fbde4a458894f'
* commit '57fa3e8b4c94125ddb5be015dd7fbde4a458894f':
Support haptic feedback for virtual keys defined in key layout.
the core screenshot function now can capture the screen at any lower resolution
performing bilinear filtering.
we also now have some client code to interface with the screenshot service.
it's now possible to request a screenshot at a lower resolution.
Change-Id: I5a3b0e431421800e3aad601d9af8f94adffbc71f
This feature is currently used to enable dragging the start and end
selection handles of a TextView at the same time. Could be used for
other things later.
Deleted some dead code in ArrowKeyMovementMethod and CursorControllers.
Change-Id: I930accd97ca1ca1917aab8a807db2c950fc7b409
Merge commit '495ad4f22096aa172d025c16c25497e7dad8f2bd'
* commit '495ad4f22096aa172d025c16c25497e7dad8f2bd':
simple test app for screen capture API
add support for [1974164] Be able to take a screen shot on the device
screenshots are taken using ISurfaceComposer::captureScreen() which returns
the size of the screenshot and an IMemoryHeap containing the data.
screenshots have limitations:
- they will always fail if a secure window is up on screen
- require GL_OES_framebuffer_object extension
- in some situation, video planes won't been captured
Change-Id: I741c68a2d2984fb139039301c3349e6780e2cd58
- New feature to "am monitor" to have it automatically launch
gdbserv for you when a crash/ANR happens, and tell you how to
run the client.
- Update dumpstate to match new location of binder debug logs
- Various commented out logs that are being used to track down
issues.
Change-Id: Ia5dd0cd2df983a1fc6be697642a4590aa02a26a5
Since we switched to seeking to the LFH to verify its existence instead
of a huge mmap of the file, we have to guarantee that another seek
doesn't happen before we finish our read on the LFH.
Change-Id: If8135d9cb6f2f5cc4db734eafa4f6b5f6269c62a
Also fix a Valgrind complaint by zeroing out the entire epoll event
struct since otherwise the data field union would be partly
uninitialized (but not in a harmful way).
Change-Id: I2091ce517e87fcad7c9caf90e2c5e4854a7ca465
In the common case, there is nothing interesting happening on the native
Looper besides occasional wake ups. There is no point grabbing the
semaphore then.
Change-Id: Ib5c426d0e158dfa37891b7ff5537b6f833592fad
Merge commit '8f476407bf4e6283b128532d594d44cc527e8204'
* commit '8f476407bf4e6283b128532d594d44cc527e8204':
part of fix for [3004226] Cannot end the call - Proximity sensor doesn't work
Older glibc version do not include BSD htole32 and htole64 which are
present in bionic. This worksaround a sim-eng build issue by only
using htole32/htole64 if the host is not little endian.
Change-Id: Ia8d0d36285f3c34c51a331790458e52a21c2925f
Merge commit '03335af0dbf14d1eb4503be92a5b10199719898c'
* commit '03335af0dbf14d1eb4503be92a5b10199719898c':
Fix NPE when handling certain kinds of ANRs.
Merge commit '7642c82c291051919aad87c797e2dc1d77ed55e1'
* commit '7642c82c291051919aad87c797e2dc1d77ed55e1':
Make input dispatcher only ANR for foreground windows.
Redesigned the input dispatcher's ANR timeout mechanism so it is much
closer to Froyo's policy. ANR is only ever signalled if the dispatcher
is waiting on a window to finish processing its previous event(s) and
there is new pending input.
In the old code, we tracked the dispatch timeout separately for each
input channel. This was somewhat complicated and also resulted in the
situation where applications could ANR long after the user had pushed
them into the background.
Change-Id: I666ecada0952d4b95f1d67b9f733842b745c7f4b
Merge commit '14bc6b5d0677e5c454a67775c852f90389bb4567'
* commit '14bc6b5d0677e5c454a67775c852f90389bb4567':
Replace epoll() with poll() and rename PollLoop to Looper.
As part of this change, consolidated and cleaned up the Looper API so
that there are fewer distinctions between the NDK and non-NDK declarations
(no need for two callback types, etc.).
Removed the dependence on specific constants from sys/poll.h such as
POLLIN. Instead looper.h defines events like LOOPER_EVENT_INPUT for
the events that it supports. That should help make any future
under-the-hood implementation changes easier.
Fixed a couple of compiler warnings along the way.
Change-Id: I449a7ec780bf061bdd325452f823673e2b39b6ae
There are 16 events logged in the event log:
SF_APP_DEQUEUE_BEFORE
SF_APP_DEQUEUE_AFTER
SF_APP_LOCK_BEFORE
SF_APP_LOCK_AFTER
SF_APP_QUEUE
SF_REPAINT
SF_COMPOSITION_COMPLETE
SF_UNLOCK_CLIENTS
SF_SWAP_BUFFERS
SF_REPAINT_DONE
SF_FB_POST_BEFORE
SF_FB_POST_AFTER
SF_FB_DEQUEUE_BEFORE
SF_FB_DEQUEUE_AFTER
SF_FB_LOCK_BEFORE
SF_FB_LOCK_AFTER
all events log the buffer conserned and a timestamp in microseconds.
by default the logging is not enabled, to turn it on:
adb shell service call SurfaceFlinger 1006 i31 1
adb shell setprop debug.graphic_log 1
The effect is immediate in SurfaceFlinger, but applications need to be
restarted.
Change-Id: Ifc2e31f7aed072d9a7dede20ff2ce59231edbec1
This change is essentially a rewrite of the main input dispatcher loop
with the target identification folded in. Since the input dispatcher now
has all of the window state, it can make better decisions about
when to ANR.
Added a .5 second deadline for processing app switch keys. This behavior
predates Gingerbread but had not previously been ported.
Fixed some timing inaccuracies in the ANR accounting that could cause
applications to ANR sooner than they should have.
Added a mechanism for tracking key and motion events that have been
dispatched to a window so that appropriate cancelation events can be
synthesized when recovering from ANR. This change helps to keep
applications in sync so they don't end up with stuck buttons upon
recovery from ANRs.
Added more comments to describe the tricky parts of PollLoop.
Change-Id: I13dffca27acb436fc383980db536abc4d8b9e6f1
Merge commit '510951e98bdb861130f38c087956cd05e0b41dcd'
* commit '510951e98bdb861130f38c087956cd05e0b41dcd':
Always set the scheduling group when starting a new thread.
Added the MotionEvent.FLAG_WINDOW_IS_OBSCURED flag which is set by the
input manager whenever another visible window is partly or wholly obscured
the target of a touch event so that applications can filter touches
accordingly.
Added a "filterTouchesWhenObscured" attribute to View which can be used to
enable filtering of touches when the view's window is obscured.
Change-Id: I936d9c85013fd2d77fb296a600528d30a29027d2
This reverts commit 52b8235238fb4d8cf141020cc1ae33880929dc3f.
munmap() on a region that overlaps something else (e.g, the ZIP Central
Directory in this case) unmaps those other regions as well making the
ZipFileRO class unhappy. Revert this for now until we can have FileMap
deal with this craziness.
Merge commit 'a1205f07a6f0c745e8f42f16fe38c06af04143c7'
* commit 'a1205f07a6f0c745e8f42f16fe38c06af04143c7':
Modify native ALooper to take an explicit ident.
The ALooper API now uses an explicit "identifier" for the integer
that is returned rather than implicitly using the fd. This allows
the APIs that had the fd to be a little more sane.
Change-Id: I8507f535ad484c0bdc4a1bd016d87bb09acd7ff0
Merge commit 'b8bcfed5524a37ee51e3f1129f1df91bc4a59cb4'
* commit 'b8bcfed5524a37ee51e3f1129f1df91bc4a59cb4':
Add system property to turn off scheduling groups.
An error code is returned as -ESOMETHING, but the debug code was
printing out 0x%08x for these codes making -74 print out as 0xffffffb5
which is kind of silly.
Change-Id: I7d77fb3da2e146845949f121404f662b47288e61
This was causing stack stitching problems where a one-way call with
violations followed by a two-way call without violations was getting
the previous one-way call's violation stack stitched on to the second
caller's stack.
The solution is a little more indirect than I would've liked
(preserving the binder's onTransact flags until enforceInterface) but
was seemingly necessary to work without changing the AIDL compiler.
It should also be sufficiently cheap, since no new calls to
thread-local IPCThreadState lookups were required. The additional
work is just same-thread getter/setters on the existing
IPCThreadState.
Change-Id: I4b6db1d445c56e868e6d0d7be3ba6849f4ef23ae
Finished the input device capability API.
Added a mechanism for calibrating touch devices to obtain more
accurate information about the touch contact area.
Improved pointer location to show new coordinates and capabilities.
Optimized pointer location display and formatting to avoid allocating large
numbers of temporary objects. The GC churn was causing the application to
stutter very badly when more than a couple of fingers were down).
Added more diagnostics.
Change-Id: Ie25380278ed6f16c5b04cd9df848015850383498
Some assets are failing to read from ZIP files. This adds a bit more
debugging to figure out what's going on.
Change-Id: Id90e10546c54c85069a34478fbc28bc2523bda5d
Merge commit 'bc4389edfbb5777aec1a9af7863b2ca3ade2fa64'
* commit 'bc4389edfbb5777aec1a9af7863b2ca3ade2fa64':
fix [2931513] Add support for setting the orientation of an ANativeWindow
This change makes the camera HAL interface take an ANativeWindow interface from
which all the camera preview buffers will be allocated. The framework code
running in application processes now passes a Surface object rather than an
ISurface to the camera server via Binder when setting the preview surface. The
camera server then forwards that Surface object (which implements the
ANativeWindow interface) to the camera HAL, which uses it to communicate with
SurfaceFlinger to allocate the camera preview buffers.
Change-Id: Ie438f721559cd7de5e4f848a26d96360dda07b5f
system_server can potentially monitor uevent devices that are
of no use to it. For instance, an accelerometer implementation
as uevents. This would cause the process to be busy when
unnecessary. If a device cannot be classified, don't monitor it.
Change-Id: I489cc453bdce7cb376102cba67a9ea470e13292d