Input API review.

Drop currently unsupported input features.
Add documentation comments.

Change-Id: I407d2e1dd90c5ee82983a3ccf177430d35ee7592
This commit is contained in:
Jeff Brown 2010-09-14 18:03:38 -07:00
parent 5f47964493
commit b5764e066c
2 changed files with 2 additions and 5 deletions

View File

@ -111,10 +111,10 @@ enum {
/* The input device is a multi-touch touchscreen. */
INPUT_DEVICE_CLASS_TOUCHSCREEN_MT= 0x00000010,
/* The input device is a directional pad. */
/* The input device is a directional pad (implies keyboard, has DPAD keys). */
INPUT_DEVICE_CLASS_DPAD = 0x00000020,
/* The input device is a gamepad (implies keyboard). */
/* The input device is a gamepad (implies keyboard, has BUTTON keys). */
INPUT_DEVICE_CLASS_GAMEPAD = 0x00000040,
/* The input device has switches. */

View File

@ -325,9 +325,6 @@ InputDevice* InputReader::createDevice(int32_t deviceId, const String8& name, ui
if (classes & INPUT_DEVICE_CLASS_DPAD) {
keyboardSources |= AINPUT_SOURCE_DPAD;
}
if (classes & INPUT_DEVICE_CLASS_GAMEPAD) {
keyboardSources |= AINPUT_SOURCE_GAMEPAD;
}
if (keyboardSources != 0) {
device->addMapper(new KeyboardInputMapper(device,