Input API review.
Drop currently unsupported input features. Add documentation comments. Change-Id: I407d2e1dd90c5ee82983a3ccf177430d35ee7592
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@ -111,10 +111,10 @@ enum {
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/* The input device is a multi-touch touchscreen. */
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INPUT_DEVICE_CLASS_TOUCHSCREEN_MT= 0x00000010,
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/* The input device is a directional pad. */
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/* The input device is a directional pad (implies keyboard, has DPAD keys). */
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INPUT_DEVICE_CLASS_DPAD = 0x00000020,
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/* The input device is a gamepad (implies keyboard). */
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/* The input device is a gamepad (implies keyboard, has BUTTON keys). */
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INPUT_DEVICE_CLASS_GAMEPAD = 0x00000040,
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/* The input device has switches. */
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@ -325,9 +325,6 @@ InputDevice* InputReader::createDevice(int32_t deviceId, const String8& name, ui
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if (classes & INPUT_DEVICE_CLASS_DPAD) {
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keyboardSources |= AINPUT_SOURCE_DPAD;
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}
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if (classes & INPUT_DEVICE_CLASS_GAMEPAD) {
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keyboardSources |= AINPUT_SOURCE_GAMEPAD;
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}
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if (keyboardSources != 0) {
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device->addMapper(new KeyboardInputMapper(device,
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