The CHEEK_TOUCH stuff never worked. Remove it.

Bug: 3104906
Change-Id: Ia37236ba1775fc3ec8c111e2e0b85b105e0dea6a
This commit is contained in:
Joe Onorato 2010-11-08 09:48:20 -08:00
parent 8149991234
commit d94206c41d
2 changed files with 4 additions and 25 deletions

View File

@ -22,14 +22,10 @@ namespace android {
enum {
POWER_MANAGER_OTHER_EVENT = 0,
POWER_MANAGER_CHEEK_EVENT = 1,
POWER_MANAGER_TOUCH_EVENT = 2, // touch events are TOUCH for 300ms, and then either
// up events or LONG_TOUCH events.
POWER_MANAGER_LONG_TOUCH_EVENT = 3,
POWER_MANAGER_TOUCH_UP_EVENT = 4,
POWER_MANAGER_BUTTON_EVENT = 5, // Button and trackball events.
POWER_MANAGER_BUTTON_EVENT = 1,
POWER_MANAGER_TOUCH_EVENT = 2,
POWER_MANAGER_LAST_EVENT = POWER_MANAGER_BUTTON_EVENT, // Last valid event code.
POWER_MANAGER_LAST_EVENT = POWER_MANAGER_TOUCH_EVENT, // Last valid event code.
};
} // namespace android

View File

@ -51,9 +51,6 @@
namespace android {
// Delay before reporting long touch events to the power manager.
const nsecs_t LONG_TOUCH_DELAY = 300 * 1000000LL; // 300 ms
// Default input dispatching timeout if there is no focused application or paused window
// from which to determine an appropriate dispatching timeout.
const nsecs_t DEFAULT_INPUT_DISPATCHING_TIMEOUT = 5000 * 1000000LL; // 5 sec
@ -1416,21 +1413,7 @@ void InputDispatcher::pokeUserActivityLocked(const EventEntry* eventEntry) {
}
if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) {
switch (motionEntry->action) {
case AMOTION_EVENT_ACTION_DOWN:
eventType = POWER_MANAGER_TOUCH_EVENT;
break;
case AMOTION_EVENT_ACTION_UP:
eventType = POWER_MANAGER_TOUCH_UP_EVENT;
break;
default:
if (motionEntry->eventTime - motionEntry->downTime < LONG_TOUCH_DELAY) {
eventType = POWER_MANAGER_TOUCH_EVENT;
} else {
eventType = POWER_MANAGER_LONG_TOUCH_EVENT;
}
break;
}
eventType = POWER_MANAGER_TOUCH_EVENT;
}
break;
}