The CHEEK_TOUCH stuff never worked. Remove it.
Bug: 3104906 Change-Id: Ia37236ba1775fc3ec8c111e2e0b85b105e0dea6a
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@ -22,14 +22,10 @@ namespace android {
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enum {
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POWER_MANAGER_OTHER_EVENT = 0,
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POWER_MANAGER_CHEEK_EVENT = 1,
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POWER_MANAGER_TOUCH_EVENT = 2, // touch events are TOUCH for 300ms, and then either
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// up events or LONG_TOUCH events.
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POWER_MANAGER_LONG_TOUCH_EVENT = 3,
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POWER_MANAGER_TOUCH_UP_EVENT = 4,
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POWER_MANAGER_BUTTON_EVENT = 5, // Button and trackball events.
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POWER_MANAGER_BUTTON_EVENT = 1,
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POWER_MANAGER_TOUCH_EVENT = 2,
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POWER_MANAGER_LAST_EVENT = POWER_MANAGER_BUTTON_EVENT, // Last valid event code.
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POWER_MANAGER_LAST_EVENT = POWER_MANAGER_TOUCH_EVENT, // Last valid event code.
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};
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} // namespace android
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@ -51,9 +51,6 @@
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namespace android {
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// Delay before reporting long touch events to the power manager.
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const nsecs_t LONG_TOUCH_DELAY = 300 * 1000000LL; // 300 ms
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// Default input dispatching timeout if there is no focused application or paused window
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// from which to determine an appropriate dispatching timeout.
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const nsecs_t DEFAULT_INPUT_DISPATCHING_TIMEOUT = 5000 * 1000000LL; // 5 sec
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@ -1416,21 +1413,7 @@ void InputDispatcher::pokeUserActivityLocked(const EventEntry* eventEntry) {
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}
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if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) {
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switch (motionEntry->action) {
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case AMOTION_EVENT_ACTION_DOWN:
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eventType = POWER_MANAGER_TOUCH_EVENT;
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break;
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case AMOTION_EVENT_ACTION_UP:
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eventType = POWER_MANAGER_TOUCH_UP_EVENT;
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break;
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default:
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if (motionEntry->eventTime - motionEntry->downTime < LONG_TOUCH_DELAY) {
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eventType = POWER_MANAGER_TOUCH_EVENT;
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} else {
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eventType = POWER_MANAGER_LONG_TOUCH_EVENT;
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}
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break;
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}
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eventType = POWER_MANAGER_TOUCH_EVENT;
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}
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break;
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}
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