Implement reducing the buffer count of a Surface.

Change-Id: I7f979c60c06d654aa8265002836277434bc1a64f
Bug: 3095167
This commit is contained in:
Jamie Gennis 2010-11-02 11:51:32 -07:00
parent e9ebae24b9
commit 54cc83e8a4
6 changed files with 142 additions and 10 deletions

View File

@ -285,6 +285,8 @@ public:
uint32_t getTransform(int buffer) const;
status_t resize(int newNumBuffers);
status_t grow(int newNumBuffers);
status_t shrink(int newNumBuffers);
SharedBufferStack::Statistics getStats() const;
@ -346,6 +348,14 @@ private:
int mNumBuffers;
BufferList mBufferList;
struct BuffersAvailableCondition : public ConditionBase {
int mNumBuffers;
inline BuffersAvailableCondition(SharedBufferServer* sbs,
int numBuffers);
inline bool operator()() const;
inline const char* name() const { return "BuffersAvailableCondition"; }
};
struct UnlockUpdate : public UpdateBase {
const int lockedBuffer;
inline UnlockUpdate(SharedBufferBase* sbb, int lockedBuffer);

View File

@ -265,6 +265,14 @@ bool SharedBufferClient::LockCondition::operator()() const {
(stack.queued > 0 && stack.inUse != buf));
}
SharedBufferServer::BuffersAvailableCondition::BuffersAvailableCondition(
SharedBufferServer* sbs, int numBuffers) : ConditionBase(sbs),
mNumBuffers(numBuffers) {
}
bool SharedBufferServer::BuffersAvailableCondition::operator()() const {
return stack.available == mNumBuffers;
}
// ----------------------------------------------------------------------------
SharedBufferClient::QueueUpdate::QueueUpdate(SharedBufferBase* sbb)
@ -448,6 +456,7 @@ status_t SharedBufferClient::queue(int buf)
const nsecs_t now = systemTime(SYSTEM_TIME_THREAD);
stack.stats.totalTime = ns2us(now - mDequeueTime[buf]);
return err;
}
@ -492,6 +501,7 @@ status_t SharedBufferClient::setBufferCount(
if (err == NO_ERROR) {
mNumBuffers = bufferCount;
queued_head = (stack.head + stack.queued) % mNumBuffers;
tail = computeTail();
}
return err;
}
@ -606,17 +616,24 @@ uint32_t SharedBufferServer::getTransform(int buf) const
*/
status_t SharedBufferServer::resize(int newNumBuffers)
{
if (uint32_t(newNumBuffers) >= SharedBufferStack::NUM_BUFFER_MAX)
if ((unsigned int)(newNumBuffers) < SharedBufferStack::NUM_BUFFER_MIN ||
(unsigned int)(newNumBuffers) > SharedBufferStack::NUM_BUFFER_MAX) {
return BAD_VALUE;
}
RWLock::AutoWLock _l(mLock);
// for now we're not supporting shrinking
const int numBuffers = mNumBuffers;
if (newNumBuffers < numBuffers)
return BAD_VALUE;
if (newNumBuffers < mNumBuffers) {
return shrink(newNumBuffers);
} else {
return grow(newNumBuffers);
}
}
status_t SharedBufferServer::grow(int newNumBuffers)
{
SharedBufferStack& stack( *mSharedStack );
const int numBuffers = mNumBuffers;
const int extra = newNumBuffers - numBuffers;
// read the head, make sure it's valid
@ -650,6 +667,54 @@ status_t SharedBufferServer::resize(int newNumBuffers)
return NO_ERROR;
}
status_t SharedBufferServer::shrink(int newNumBuffers)
{
SharedBufferStack& stack( *mSharedStack );
// Shrinking is only supported if there are no buffers currently dequeued.
int32_t avail = stack.available;
int32_t queued = stack.queued;
if (avail + queued != mNumBuffers) {
return INVALID_OPERATION;
}
// Wait for any queued buffers to be displayed.
BuffersAvailableCondition condition(this, mNumBuffers);
status_t err = waitForCondition(condition);
if (err < 0) {
return err;
}
// Reset head to index 0 and make it refer to buffer 0. The same renaming
// (head -> 0) is done in the BufferManager.
int32_t head = stack.head;
int8_t* index = const_cast<int8_t*>(stack.index);
for (int8_t i = 0; i < newNumBuffers; i++) {
index[i] = i;
}
stack.head = 0;
stack.headBuf = 0;
// If one of the buffers is in use it must be the head buffer, which we are
// renaming to buffer 0.
if (stack.inUse > 0) {
stack.inUse = 0;
}
// Free the buffers from the end of the list that are no longer needed.
for (int i = newNumBuffers; i < mNumBuffers; i++) {
mBufferList.remove(i);
}
// Tell the client to reallocate all the buffers.
reallocateAll();
mNumBuffers = newNumBuffers;
stack.available = newNumBuffers;
return NO_ERROR;
}
SharedBufferStack::Statistics SharedBufferServer::getStats() const
{
SharedBufferStack& stack( *mSharedStack );

View File

@ -855,6 +855,12 @@ int Surface::setBufferCount(int bufferCount)
status_t err = mSharedBufferClient->setBufferCount(bufferCount, ipc);
LOGE_IF(err, "ISurface::setBufferCount(%d) returned %s",
bufferCount, strerror(-err));
if (err == NO_ERROR) {
// Clear out any references to the old buffers.
mBuffers.clear();
}
return err;
}

View File

@ -32,7 +32,8 @@ void test0(SharedBufferServer& s, SharedBufferClient& c, size_t num, int* list);
int main(int argc, char** argv)
{
SharedClient client;
SharedBufferServer s(&client, 0, 4, 0);
sp<SharedBufferServer> ps(new SharedBufferServer(&client, 0, 4, 0));
SharedBufferServer& s(*ps);
SharedBufferClient c(&client, 0, 4, 0);
printf("basic test 0\n");
@ -67,6 +68,10 @@ int main(int argc, char** argv)
int list3[6] = {3, 2, 1, 4, 5, 0};
test0(s, c, 6, list3);
c.setBufferCount(4, resize);
int list4[4] = {1, 2, 3, 0};
test0(s, c, 4, list4);
return 0;
}

View File

@ -340,8 +340,10 @@ status_t Layer::setBufferCount(int bufferCount)
// NOTE: lcblk->resize() is protected by an internal lock
status_t err = lcblk->resize(bufferCount);
if (err == NO_ERROR)
mBufferManager.resize(bufferCount);
if (err == NO_ERROR) {
EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
mBufferManager.resize(bufferCount, mFlinger, dpy);
}
return err;
}
@ -774,9 +776,52 @@ Layer::BufferManager::~BufferManager()
{
}
status_t Layer::BufferManager::resize(size_t size)
status_t Layer::BufferManager::resize(size_t size,
const sp<SurfaceFlinger>& flinger, EGLDisplay dpy)
{
Mutex::Autolock _l(mLock);
if (size < mNumBuffers) {
// Move the active texture into slot 0
BufferData activeBufferData = mBufferData[mActiveBuffer];
mBufferData[mActiveBuffer] = mBufferData[0];
mBufferData[0] = activeBufferData;
mActiveBuffer = 0;
// Free the buffers that are no longer needed.
for (size_t i = size; i < mNumBuffers; i++) {
mBufferData[i].buffer = 0;
// Create a message to destroy the textures on SurfaceFlinger's GL
// thread.
class MessageDestroyTexture : public MessageBase {
Image mTexture;
EGLDisplay mDpy;
public:
MessageDestroyTexture(const Image& texture, EGLDisplay dpy)
: mTexture(texture), mDpy(dpy) { }
virtual bool handler() {
status_t err = Layer::BufferManager::destroyTexture(
&mTexture, mDpy);
LOGE_IF(err<0, "error destroying texture: %d (%s)",
mTexture.name, strerror(-err));
return true; // XXX: err == 0; ????
}
};
MessageDestroyTexture *msg = new MessageDestroyTexture(
mBufferData[i].texture, dpy);
// Don't allow this texture to be cleaned up by
// BufferManager::destroy.
mBufferData[i].texture.name = -1U;
mBufferData[i].texture.image = EGL_NO_IMAGE_KHR;
// Post the message to the SurfaceFlinger object.
flinger->postMessageAsync(msg);
}
}
mNumBuffers = size;
return NO_ERROR;
}

View File

@ -177,7 +177,8 @@ private:
sp<GraphicBuffer> detachBuffer(size_t index);
status_t attachBuffer(size_t index, const sp<GraphicBuffer>& buffer);
// resize the number of active buffers
status_t resize(size_t size);
status_t resize(size_t size, const sp<SurfaceFlinger>& flinger,
EGLDisplay dpy);
// ----------------------------------------------
// must be called from GL thread