Fix bug where home presses were not poking user activity.

We now poke user activity twice: once upon dequeueing an event
for dispatch and then again just before we dispatch it.  The second
poke is to compensate for the fact that it can take a few seconds to
identify the dispatch target (if the application is responding slowly)
but we want to keep the display from going to sleep for X amount of time
after the app gets a chance to actually receive the event.  This mirrors
pre-Gingerbread behavior.

Removed some unnecessary code that filters user activity pokes when sending
events to KeyGuard.  We don't need this because KeyGuard already tells the
power manager to disable user activity.

Bug: 3101397
Change-Id: I8c3a77601fdef8f584e84cfdd11aa79da0ff51db
This commit is contained in:
Jeff Brown 2010-10-18 13:21:23 -07:00
parent 2d512f5736
commit ef3a823482
2 changed files with 29 additions and 45 deletions

View File

@ -109,9 +109,6 @@ struct InputTarget {
// (ignored for KeyEvents)
float xOffset, yOffset;
// The window type of the input target.
int32_t windowType;
// The subset of pointer ids to include in motion events dispatched to this input target
// if FLAG_SPLIT is set.
BitSet32 pointerIds;
@ -1004,8 +1001,7 @@ private:
void addWindowTargetLocked(const InputWindow* window, int32_t targetFlags,
BitSet32 pointerIds);
void addMonitoringTargetsLocked();
bool shouldPokeUserActivityForCurrentInputTargetsLocked();
void pokeUserActivityLocked(nsecs_t eventTime, int32_t eventType);
void pokeUserActivityLocked(const EventEntry* eventEntry);
bool checkInjectionPermission(const InputWindow* window, const InjectionState* injectionState);
bool isWindowObscuredAtPointLocked(const InputWindow* window, int32_t x, int32_t y) const;
bool isWindowFinishedWithPreviousInputLocked(const InputWindow* window);

View File

@ -340,6 +340,11 @@ void InputDispatcher::dispatchOnceInnerLocked(nsecs_t keyRepeatTimeout,
mInboundQueue.dequeue(entry);
mPendingEvent = entry;
}
// Poke user activity for this event.
if (mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER) {
pokeUserActivityLocked(mPendingEvent);
}
}
// Now we have an event to dispatch.
@ -686,11 +691,6 @@ bool InputDispatcher::dispatchKeyLocked(
// Dispatch the key.
dispatchEventToCurrentInputTargetsLocked(currentTime, entry, false);
// Poke user activity.
if (shouldPokeUserActivityForCurrentInputTargetsLocked()) {
pokeUserActivityLocked(entry->eventTime, POWER_MANAGER_BUTTON_EVENT);
}
return true;
}
@ -753,31 +753,6 @@ bool InputDispatcher::dispatchMotionLocked(
// Dispatch the motion.
dispatchEventToCurrentInputTargetsLocked(currentTime, entry, false);
// Poke user activity.
if (shouldPokeUserActivityForCurrentInputTargetsLocked()) {
int32_t eventType;
if (isPointerEvent) {
switch (entry->action) {
case AMOTION_EVENT_ACTION_DOWN:
eventType = POWER_MANAGER_TOUCH_EVENT;
break;
case AMOTION_EVENT_ACTION_UP:
eventType = POWER_MANAGER_TOUCH_UP_EVENT;
break;
default:
if (entry->eventTime - entry->downTime >= EVENT_IGNORE_DURATION) {
eventType = POWER_MANAGER_TOUCH_EVENT;
} else {
eventType = POWER_MANAGER_LONG_TOUCH_EVENT;
}
break;
}
} else {
eventType = POWER_MANAGER_BUTTON_EVENT;
}
pokeUserActivityLocked(entry->eventTime, eventType);
}
return true;
}
@ -829,6 +804,8 @@ void InputDispatcher::dispatchEventToCurrentInputTargetsLocked(nsecs_t currentTi
assert(eventEntry->dispatchInProgress); // should already have been set to true
pokeUserActivityLocked(eventEntry);
for (size_t i = 0; i < mCurrentInputTargets.size(); i++) {
const InputTarget& inputTarget = mCurrentInputTargets.itemAt(i);
@ -1338,7 +1315,6 @@ void InputDispatcher::addWindowTargetLocked(const InputWindow* window, int32_t t
target.flags = targetFlags;
target.xOffset = - window->frameLeft;
target.yOffset = - window->frameTop;
target.windowType = window->layoutParamsType;
target.pointerIds = pointerIds;
}
@ -1351,7 +1327,6 @@ void InputDispatcher::addMonitoringTargetsLocked() {
target.flags = 0;
target.xOffset = 0;
target.yOffset = 0;
target.windowType = -1;
}
}
@ -1418,19 +1393,32 @@ String8 InputDispatcher::getApplicationWindowLabelLocked(const InputApplication*
}
}
bool InputDispatcher::shouldPokeUserActivityForCurrentInputTargetsLocked() {
for (size_t i = 0; i < mCurrentInputTargets.size(); i++) {
if (mCurrentInputTargets[i].windowType == InputWindow::TYPE_KEYGUARD) {
return false;
void InputDispatcher::pokeUserActivityLocked(const EventEntry* eventEntry) {
int32_t eventType = POWER_MANAGER_BUTTON_EVENT;
if (eventEntry->type == EventEntry::TYPE_MOTION) {
const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry);
if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) {
switch (motionEntry->action) {
case AMOTION_EVENT_ACTION_DOWN:
eventType = POWER_MANAGER_TOUCH_EVENT;
break;
case AMOTION_EVENT_ACTION_UP:
eventType = POWER_MANAGER_TOUCH_UP_EVENT;
break;
default:
if (motionEntry->eventTime - motionEntry->downTime >= EVENT_IGNORE_DURATION) {
eventType = POWER_MANAGER_TOUCH_EVENT;
} else {
eventType = POWER_MANAGER_LONG_TOUCH_EVENT;
}
break;
}
}
}
return true;
}
void InputDispatcher::pokeUserActivityLocked(nsecs_t eventTime, int32_t eventType) {
CommandEntry* commandEntry = postCommandLocked(
& InputDispatcher::doPokeUserActivityLockedInterruptible);
commandEntry->eventTime = eventTime;
commandEntry->eventTime = eventEntry->eventTime;
commandEntry->userActivityEventType = eventType;
}