Fix app switch latency optimization.

This optimization was broken due to recent changes in how ANRs are handled.

Change-Id: Ic99248a12755fadac8d4893e7d305b773e038d3d
This commit is contained in:
Jeff Brown 2010-09-16 14:07:33 -07:00
parent 128e33421b
commit d8816c3c4c
2 changed files with 81 additions and 54 deletions

View File

@ -851,8 +851,8 @@ private:
// Inbound event processing.
void drainInboundQueueLocked();
void releasePendingEventLocked(bool wasDropped);
void releaseInboundEventLocked(EventEntry* entry, bool wasDropped);
void releasePendingEventLocked();
void releaseInboundEventLocked(EventEntry* entry);
bool isEventFromReliableSourceLocked(EventEntry* entry);
// Dispatch state.
@ -886,10 +886,10 @@ private:
nsecs_t currentTime, ConfigurationChangedEntry* entry);
bool dispatchKeyLocked(
nsecs_t currentTime, KeyEntry* entry, nsecs_t keyRepeatTimeout,
nsecs_t* nextWakeupTime);
bool dropEvent, nsecs_t* nextWakeupTime);
bool dispatchMotionLocked(
nsecs_t currentTime, MotionEntry* entry,
nsecs_t* nextWakeupTime);
bool dropEvent, nsecs_t* nextWakeupTime);
void dispatchEventToCurrentInputTargetsLocked(
nsecs_t currentTime, EventEntry* entry, bool resumeWithAppendedMotionSample);
@ -914,8 +914,8 @@ private:
bool mInputTargetWaitTimeoutExpired;
// Finding targets for input events.
void startFindingTargetsLocked();
void finishFindingTargetsLocked(const InputWindow* window);
void resetTargetsLocked();
void commitTargetsLocked(const InputWindow* window);
int32_t handleTargetsNotReadyLocked(nsecs_t currentTime, const EventEntry* entry,
const InputApplication* application, const InputWindow* window,
nsecs_t* nextWakeupTime);

View File

@ -122,7 +122,7 @@ InputDispatcher::~InputDispatcher() {
AutoMutex _l(mLock);
resetKeyRepeatLocked();
releasePendingEventLocked(true);
releasePendingEventLocked();
drainInboundQueueLocked();
}
@ -174,7 +174,7 @@ void InputDispatcher::dispatchOnceInnerLocked(nsecs_t keyRepeatTimeout,
if (! mDispatchEnabled) {
if (mPendingEvent || ! mInboundQueue.isEmpty()) {
LOGI("Dropping pending events because input dispatch is disabled.");
releasePendingEventLocked(true);
releasePendingEventLocked();
drainInboundQueueLocked();
}
return;
@ -281,51 +281,50 @@ void InputDispatcher::dispatchOnceInnerLocked(nsecs_t keyRepeatTimeout,
// Now we have an event to dispatch.
assert(mPendingEvent != NULL);
bool wasDispatched = false;
bool wasDropped = false;
bool done = false;
switch (mPendingEvent->type) {
case EventEntry::TYPE_CONFIGURATION_CHANGED: {
ConfigurationChangedEntry* typedEntry =
static_cast<ConfigurationChangedEntry*>(mPendingEvent);
wasDispatched = dispatchConfigurationChangedLocked(currentTime, typedEntry);
done = dispatchConfigurationChangedLocked(currentTime, typedEntry);
break;
}
case EventEntry::TYPE_KEY: {
KeyEntry* typedEntry = static_cast<KeyEntry*>(mPendingEvent);
if (isAppSwitchPendingLocked()) {
if (isAppSwitchKey(typedEntry->keyCode)) {
bool appSwitchKey = isAppSwitchKey(typedEntry->keyCode);
bool dropEvent = isAppSwitchDue && ! appSwitchKey;
done = dispatchKeyLocked(currentTime, typedEntry, keyRepeatTimeout, dropEvent,
nextWakeupTime);
if (done) {
if (dropEvent) {
LOGI("Dropped key because of pending overdue app switch.");
} else if (appSwitchKey) {
resetPendingAppSwitchLocked(true);
} else if (isAppSwitchDue) {
LOGI("Dropping key because of pending overdue app switch.");
wasDropped = true;
break;
}
}
wasDispatched = dispatchKeyLocked(currentTime, typedEntry, keyRepeatTimeout,
nextWakeupTime);
break;
}
case EventEntry::TYPE_MOTION: {
MotionEntry* typedEntry = static_cast<MotionEntry*>(mPendingEvent);
if (isAppSwitchDue) {
LOGI("Dropping motion because of pending overdue app switch.");
wasDropped = true;
break;
bool dropEvent = isAppSwitchDue;
done = dispatchMotionLocked(currentTime, typedEntry, dropEvent, nextWakeupTime);
if (done) {
if (dropEvent) {
LOGI("Dropped motion because of pending overdue app switch.");
}
}
wasDispatched = dispatchMotionLocked(currentTime, typedEntry, nextWakeupTime);
break;
}
default:
assert(false);
wasDropped = true;
break;
}
if (wasDispatched || wasDropped) {
releasePendingEventLocked(wasDropped);
if (done) {
releasePendingEventLocked();
*nextWakeupTime = LONG_LONG_MIN; // force next poll to wake up immediately
}
}
@ -403,21 +402,21 @@ InputDispatcher::CommandEntry* InputDispatcher::postCommandLocked(Command comman
void InputDispatcher::drainInboundQueueLocked() {
while (! mInboundQueue.isEmpty()) {
EventEntry* entry = mInboundQueue.dequeueAtHead();
releaseInboundEventLocked(entry, true /*wasDropped*/);
releaseInboundEventLocked(entry);
}
}
void InputDispatcher::releasePendingEventLocked(bool wasDropped) {
void InputDispatcher::releasePendingEventLocked() {
if (mPendingEvent) {
releaseInboundEventLocked(mPendingEvent, wasDropped);
releaseInboundEventLocked(mPendingEvent);
mPendingEvent = NULL;
}
}
void InputDispatcher::releaseInboundEventLocked(EventEntry* entry, bool wasDropped) {
if (wasDropped) {
void InputDispatcher::releaseInboundEventLocked(EventEntry* entry) {
if (entry->injectionResult == INPUT_EVENT_INJECTION_PENDING) {
#if DEBUG_DISPATCH_CYCLE
LOGD("Pending event was dropped.");
LOGD("Inbound event was dropped. Setting injection result to failed.");
#endif
setInjectionResultLocked(entry, INPUT_EVENT_INJECTION_FAILED);
}
@ -492,7 +491,41 @@ bool InputDispatcher::dispatchConfigurationChangedLocked(
bool InputDispatcher::dispatchKeyLocked(
nsecs_t currentTime, KeyEntry* entry, nsecs_t keyRepeatTimeout,
nsecs_t* nextWakeupTime) {
bool dropEvent, nsecs_t* nextWakeupTime) {
// Give the policy a chance to intercept the key.
if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN) {
bool trusted;
if (! dropEvent && mFocusedWindow) {
trusted = checkInjectionPermission(mFocusedWindow,
entry->injectorPid, entry->injectorUid);
} else {
trusted = isEventFromReliableSourceLocked(entry);
}
if (trusted) {
CommandEntry* commandEntry = postCommandLocked(
& InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible);
if (! dropEvent && mFocusedWindow) {
commandEntry->inputChannel = mFocusedWindow->inputChannel;
}
commandEntry->keyEntry = entry;
entry->refCount += 1;
return false; // wait for the command to run
} else {
entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE;
}
} else if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_SKIP) {
resetTargetsLocked();
setInjectionResultLocked(entry, INPUT_EVENT_INJECTION_SUCCEEDED);
return true;
}
// Clean up if dropping the event.
if (dropEvent) {
resetTargetsLocked();
setInjectionResultLocked(entry, INPUT_EVENT_INJECTION_FAILED);
return true;
}
// Preprocessing.
if (! entry->dispatchInProgress) {
logOutboundKeyDetailsLocked("dispatchKey - ", entry);
@ -521,7 +554,7 @@ bool InputDispatcher::dispatchKeyLocked(
}
entry->dispatchInProgress = true;
startFindingTargetsLocked(); // resets mCurrentInputTargetsValid
resetTargetsLocked();
}
// Identify targets.
@ -539,20 +572,7 @@ bool InputDispatcher::dispatchKeyLocked(
}
addMonitoringTargetsLocked();
finishFindingTargetsLocked(window);
}
// Give the policy a chance to intercept the key.
if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN) {
CommandEntry* commandEntry = postCommandLocked(
& InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible);
commandEntry->inputChannel = mCurrentInputChannel;
commandEntry->keyEntry = entry;
entry->refCount += 1;
return false; // wait for the command to run
}
if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_SKIP) {
return true;
commitTargetsLocked(window);
}
// Dispatch the key.
@ -576,13 +596,20 @@ void InputDispatcher::logOutboundKeyDetailsLocked(const char* prefix, const KeyE
}
bool InputDispatcher::dispatchMotionLocked(
nsecs_t currentTime, MotionEntry* entry, nsecs_t* nextWakeupTime) {
nsecs_t currentTime, MotionEntry* entry, bool dropEvent, nsecs_t* nextWakeupTime) {
// Clean up if dropping the event.
if (dropEvent) {
resetTargetsLocked();
setInjectionResultLocked(entry, INPUT_EVENT_INJECTION_FAILED);
return true;
}
// Preprocessing.
if (! entry->dispatchInProgress) {
logOutboundMotionDetailsLocked("dispatchMotion - ", entry);
entry->dispatchInProgress = true;
startFindingTargetsLocked(); // resets mCurrentInputTargetsValid
resetTargetsLocked();
}
bool isPointerEvent = entry->source & AINPUT_SOURCE_CLASS_POINTER;
@ -610,7 +637,7 @@ bool InputDispatcher::dispatchMotionLocked(
}
addMonitoringTargetsLocked();
finishFindingTargetsLocked(window);
commitTargetsLocked(window);
}
// Dispatch the motion.
@ -705,14 +732,14 @@ void InputDispatcher::dispatchEventToCurrentInputTargetsLocked(nsecs_t currentTi
}
}
void InputDispatcher::startFindingTargetsLocked() {
void InputDispatcher::resetTargetsLocked() {
mCurrentInputTargetsValid = false;
mCurrentInputTargets.clear();
mCurrentInputChannel.clear();
mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_NONE;
}
void InputDispatcher::finishFindingTargetsLocked(const InputWindow* window) {
void InputDispatcher::commitTargetsLocked(const InputWindow* window) {
mCurrentInputWindowType = window->layoutParamsType;
mCurrentInputChannel = window->inputChannel;
mCurrentInputTargetsValid = true;