Add support for fallback keycodes.
This change enables the framework to synthesize key events to implement default behavior when an application does not handle a key. For example, this change enables numeric keypad keys to perform their associated special function when numlock is off. The application is informed that it is processing a fallback keypress so it can choose to ignore it. Added a new keycode for switching applications. Added ALT key deadkeys. New default key mappings: - ESC -> BACK - Meta+ESC -> HOME - Alt+ESC -> MENU - Meta+Space -> SEARCH - Meta+Tab -> APP_SWITCH Fixed some comments. Fixed some tests. Change-Id: Id7f3b6645f3a350275e624547822f72652f3defe
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b5a00fcb71
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02d85b5021
@ -306,9 +306,10 @@ public:
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virtual bool interceptKeyBeforeDispatching(const sp<InputChannel>& inputChannel,
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const KeyEvent* keyEvent, uint32_t policyFlags) = 0;
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/* Allows the policy a chance to perform default processing for an unhandled key. */
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/* Allows the policy a chance to perform default processing for an unhandled key.
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* Returns an alternate keycode to redispatch as a fallback, or 0 to give up. */
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virtual bool dispatchUnhandledKey(const sp<InputChannel>& inputChannel,
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const KeyEvent* keyEvent, uint32_t policyFlags) = 0;
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const KeyEvent* keyEvent, uint32_t policyFlags, KeyEvent* outFallbackKeyEvent) = 0;
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/* Notifies the policy about switch events.
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*/
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@ -735,6 +736,7 @@ private:
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CANCEL_ALL_EVENTS = 0,
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CANCEL_POINTER_EVENTS = 1,
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CANCEL_NON_POINTER_EVENTS = 2,
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CANCEL_FALLBACK_EVENTS = 3,
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};
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InputState();
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@ -771,6 +773,7 @@ private:
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int32_t source;
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int32_t keyCode;
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int32_t scanCode;
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int32_t flags;
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nsecs_t downTime;
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};
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@ -790,7 +793,10 @@ private:
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Vector<KeyMemento> mKeyMementos;
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Vector<MotionMemento> mMotionMementos;
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static bool shouldCancelEvent(int32_t eventSource, CancelationOptions options);
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static bool shouldCancelKey(const KeyMemento& memento,
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CancelationOptions options);
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static bool shouldCancelMotion(const MotionMemento& memento,
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CancelationOptions options);
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};
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/* Manages the dispatch state associated with a single input channel. */
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@ -402,7 +402,6 @@ private:
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} mLocked;
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void initializeLocked();
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void initializeLedStateLocked(LockedState::LedState& ledState, int32_t led);
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void configureParameters();
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void dumpParameters(String8& dump);
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@ -414,6 +413,8 @@ private:
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ssize_t findKeyDownLocked(int32_t scanCode);
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void resetLedStateLocked();
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void initializeLedStateLocked(LockedState::LedState& ledState, int32_t led);
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void updateLedStateLocked(bool reset);
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void updateLedStateForModifierLocked(LockedState::LedState& ledState, int32_t led,
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int32_t modifier, bool reset);
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@ -256,7 +256,7 @@ public:
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* Returns WOULD_BLOCK if there is no signal present.
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* Other errors probably indicate that the channel is broken.
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*/
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status_t receiveFinishedSignal(bool& outHandled);
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status_t receiveFinishedSignal(bool* outHandled);
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private:
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sp<InputChannel> mChannel;
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@ -44,6 +44,12 @@ public:
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KEYBOARD_TYPE_SPECIAL_FUNCTION = 5,
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};
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// Substitute key code and meta state for fallback action.
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struct FallbackAction {
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int32_t keyCode;
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int32_t metaState;
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};
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~KeyCharacterMap();
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static status_t load(const String8& filename, KeyCharacterMap** outMap);
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@ -67,6 +73,13 @@ public:
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*/
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char16_t getCharacter(int32_t keyCode, int32_t metaState) const;
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/* Gets the fallback action to use by default if the application does not
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* handle the specified key.
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* Returns true if an action was available, false if none.
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*/
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bool getFallbackAction(int32_t keyCode, int32_t metaState,
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FallbackAction* outFallbackAction) const;
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/* Gets the first matching Unicode character that can be generated by the key,
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* preferring the one with the specified meta key modifiers.
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* Returns 0 if no matching character is generated.
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@ -155,6 +168,10 @@ private:
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KeyCharacterMap();
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bool getKey(int32_t keyCode, const Key** outKey) const;
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bool getKeyBehavior(int32_t keyCode, int32_t metaState,
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const Key** outKey, const Behavior** outBehavior) const;
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bool findKey(char16_t ch, int32_t* outKeyCode, int32_t* outMetaState) const;
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static void addKey(Vector<KeyEvent>& outEvents,
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@ -211,6 +211,7 @@ static const KeycodeLabel KEYCODES[] = {
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{ "PROG_GREEN", 184 },
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{ "PROG_YELLOW", 185 },
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{ "PROG_BLUE", 186 },
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{ "APP_SWITCH", 187 },
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// NOTE: If you add a new keycode here you must also add it to several other files.
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// Refer to frameworks/base/core/java/android/view/KeyEvent.java for the full list.
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@ -1884,7 +1884,7 @@ int InputDispatcher::handleReceiveCallback(int receiveFd, int events, void* data
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}
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bool handled = false;
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status_t status = connection->inputPublisher.receiveFinishedSignal(handled);
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status_t status = connection->inputPublisher.receiveFinishedSignal(&handled);
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if (status) {
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LOGE("channel '%s' ~ Failed to receive finished signal. status=%d",
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connection->getInputChannelName(), status);
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@ -3039,21 +3039,57 @@ void InputDispatcher::doDispatchCycleFinishedLockedInterruptible(
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sp<Connection> connection = commandEntry->connection;
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bool handled = commandEntry->handled;
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if (!handled && !connection->outboundQueue.isEmpty()) {
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if (!connection->outboundQueue.isEmpty()) {
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DispatchEntry* dispatchEntry = connection->outboundQueue.headSentinel.next;
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if (dispatchEntry->inProgress
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&& dispatchEntry->hasForegroundTarget()
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&& dispatchEntry->eventEntry->type == EventEntry::TYPE_KEY) {
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KeyEntry* keyEntry = static_cast<KeyEntry*>(dispatchEntry->eventEntry);
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KeyEvent event;
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initializeKeyEvent(&event, keyEntry);
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if (!(keyEntry->flags & AKEY_EVENT_FLAG_FALLBACK)) {
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if (handled) {
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// If the application handled a non-fallback key, then immediately
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// cancel all fallback keys previously dispatched to the application.
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// This behavior will prevent chording with fallback keys (so they cannot
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// be used as modifiers) but it will ensure that fallback keys do not
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// get stuck. This takes care of the case where the application does not handle
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// the original DOWN so we generate a fallback DOWN but it does handle
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// the original UP in which case we would not generate the fallback UP.
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synthesizeCancelationEventsForConnectionLocked(connection,
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InputState::CANCEL_FALLBACK_EVENTS,
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"Application handled a non-fallback event.");
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} else {
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// If the application did not handle a non-fallback key, then ask
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// the policy what to do with it. We might generate a fallback key
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// event here.
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KeyEvent event;
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initializeKeyEvent(&event, keyEntry);
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mLock.unlock();
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mLock.unlock();
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mPolicy->dispatchUnhandledKey(connection->inputChannel,
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&event, keyEntry->policyFlags);
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bool fallback = mPolicy->dispatchUnhandledKey(connection->inputChannel,
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&event, keyEntry->policyFlags, &event);
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mLock.lock();
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mLock.lock();
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if (fallback) {
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// Restart the dispatch cycle using the fallback key.
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keyEntry->eventTime = event.getEventTime();
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keyEntry->deviceId = event.getDeviceId();
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keyEntry->source = event.getSource();
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keyEntry->flags = event.getFlags() | AKEY_EVENT_FLAG_FALLBACK;
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keyEntry->keyCode = event.getKeyCode();
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keyEntry->scanCode = event.getScanCode();
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keyEntry->metaState = event.getMetaState();
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keyEntry->repeatCount = event.getRepeatCount();
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keyEntry->downTime = event.getDownTime();
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keyEntry->syntheticRepeat = false;
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dispatchEntry->inProgress = false;
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startDispatchCycleLocked(now(), connection);
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return;
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}
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}
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}
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}
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}
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@ -3371,6 +3407,7 @@ InputDispatcher::InputState::Consistency InputDispatcher::InputState::trackKey(
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memento.source = entry->source;
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memento.keyCode = entry->keyCode;
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memento.scanCode = entry->scanCode;
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memento.flags = entry->flags;
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memento.downTime = entry->downTime;
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return CONSISTENT;
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}
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@ -3453,10 +3490,10 @@ void InputDispatcher::InputState::synthesizeCancelationEvents(nsecs_t currentTim
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CancelationOptions options) {
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for (size_t i = 0; i < mKeyMementos.size(); ) {
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const KeyMemento& memento = mKeyMementos.itemAt(i);
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if (shouldCancelEvent(memento.source, options)) {
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if (shouldCancelKey(memento, options)) {
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outEvents.push(allocator->obtainKeyEntry(currentTime,
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memento.deviceId, memento.source, 0,
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AKEY_EVENT_ACTION_UP, AKEY_EVENT_FLAG_CANCELED,
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AKEY_EVENT_ACTION_UP, memento.flags | AKEY_EVENT_FLAG_CANCELED,
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memento.keyCode, memento.scanCode, 0, 0, memento.downTime));
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mKeyMementos.removeAt(i);
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} else {
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@ -3466,7 +3503,7 @@ void InputDispatcher::InputState::synthesizeCancelationEvents(nsecs_t currentTim
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for (size_t i = 0; i < mMotionMementos.size(); ) {
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const MotionMemento& memento = mMotionMementos.itemAt(i);
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if (shouldCancelEvent(memento.source, options)) {
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if (shouldCancelMotion(memento, options)) {
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outEvents.push(allocator->obtainMotionEntry(currentTime,
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memento.deviceId, memento.source, 0,
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AMOTION_EVENT_ACTION_CANCEL, 0, 0, 0,
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@ -3502,15 +3539,30 @@ void InputDispatcher::InputState::copyPointerStateTo(InputState& other) const {
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}
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}
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bool InputDispatcher::InputState::shouldCancelEvent(int32_t eventSource,
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bool InputDispatcher::InputState::shouldCancelKey(const KeyMemento& memento,
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CancelationOptions options) {
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switch (options) {
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case CANCEL_POINTER_EVENTS:
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return eventSource & AINPUT_SOURCE_CLASS_POINTER;
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case CANCEL_ALL_EVENTS:
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case CANCEL_NON_POINTER_EVENTS:
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return !(eventSource & AINPUT_SOURCE_CLASS_POINTER);
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default:
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return true;
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case CANCEL_FALLBACK_EVENTS:
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return memento.flags & AKEY_EVENT_FLAG_FALLBACK;
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default:
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return false;
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}
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}
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bool InputDispatcher::InputState::shouldCancelMotion(const MotionMemento& memento,
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CancelationOptions options) {
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switch (options) {
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case CANCEL_ALL_EVENTS:
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return true;
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case CANCEL_POINTER_EVENTS:
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return memento.source & AINPUT_SOURCE_CLASS_POINTER;
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case CANCEL_NON_POINTER_EVENTS:
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return !(memento.source & AINPUT_SOURCE_CLASS_POINTER);
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default:
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return false;
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}
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}
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@ -745,17 +745,6 @@ KeyboardInputMapper::~KeyboardInputMapper() {
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void KeyboardInputMapper::initializeLocked() {
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mLocked.metaState = AMETA_NONE;
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mLocked.downTime = 0;
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initializeLedStateLocked(mLocked.capsLockLedState, LED_CAPSL);
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initializeLedStateLocked(mLocked.numLockLedState, LED_NUML);
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initializeLedStateLocked(mLocked.scrollLockLedState, LED_SCROLLL);
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updateLedStateLocked(true);
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}
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void KeyboardInputMapper::initializeLedStateLocked(LockedState::LedState& ledState, int32_t led) {
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ledState.avail = getEventHub()->hasLed(getDeviceId(), led);
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ledState.on = false;
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}
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uint32_t KeyboardInputMapper::getSources() {
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@ -786,6 +775,12 @@ void KeyboardInputMapper::configure() {
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// Configure basic parameters.
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configureParameters();
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// Reset LEDs.
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{
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AutoMutex _l(mLock);
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resetLedStateLocked();
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}
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}
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void KeyboardInputMapper::configureParameters() {
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@ -813,6 +808,7 @@ void KeyboardInputMapper::reset() {
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// Synthesize key up event on reset if keys are currently down.
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if (mLocked.keyDowns.isEmpty()) {
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initializeLocked();
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resetLedStateLocked();
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break; // done
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}
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@ -953,6 +949,19 @@ int32_t KeyboardInputMapper::getMetaState() {
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} // release lock
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}
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void KeyboardInputMapper::resetLedStateLocked() {
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initializeLedStateLocked(mLocked.capsLockLedState, LED_CAPSL);
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initializeLedStateLocked(mLocked.numLockLedState, LED_NUML);
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initializeLedStateLocked(mLocked.scrollLockLedState, LED_SCROLLL);
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updateLedStateLocked(true);
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}
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void KeyboardInputMapper::initializeLedStateLocked(LockedState::LedState& ledState, int32_t led) {
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ledState.avail = getEventHub()->hasLed(getDeviceId(), led);
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ledState.on = false;
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}
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void KeyboardInputMapper::updateLedStateLocked(bool reset) {
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updateLedStateForModifierLocked(mLocked.capsLockLedState, LED_CAPSL,
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AMETA_CAPS_LOCK_ON, reset);
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@ -966,7 +975,7 @@ void KeyboardInputMapper::updateLedStateForModifierLocked(LockedState::LedState&
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int32_t led, int32_t modifier, bool reset) {
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if (ledState.avail) {
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bool desiredState = (mLocked.metaState & modifier) != 0;
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if (ledState.on != desiredState) {
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if (reset || ledState.on != desiredState) {
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getEventHub()->setLedState(getDeviceId(), led, desiredState);
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ledState.on = desiredState;
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}
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@ -501,7 +501,7 @@ status_t InputPublisher::sendDispatchSignal() {
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return mChannel->sendSignal(INPUT_SIGNAL_DISPATCH);
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}
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status_t InputPublisher::receiveFinishedSignal(bool& outHandled) {
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status_t InputPublisher::receiveFinishedSignal(bool* outHandled) {
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#if DEBUG_TRANSPORT_ACTIONS
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LOGD("channel '%s' publisher ~ receiveFinishedSignal",
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mChannel->getName().string());
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@ -510,13 +510,13 @@ status_t InputPublisher::receiveFinishedSignal(bool& outHandled) {
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char signal;
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status_t result = mChannel->receiveSignal(& signal);
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if (result) {
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outHandled = false;
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*outHandled = false;
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return result;
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}
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if (signal == INPUT_SIGNAL_FINISHED_HANDLED) {
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outHandled = true;
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*outHandled = true;
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} else if (signal == INPUT_SIGNAL_FINISHED_UNHANDLED) {
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outHandled = false;
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*outHandled = false;
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} else {
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LOGE("channel '%s' publisher ~ Received unexpected signal '%c' from consumer",
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mChannel->getName().string(), signal);
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@ -141,9 +141,8 @@ int32_t KeyCharacterMap::getKeyboardType() const {
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char16_t KeyCharacterMap::getDisplayLabel(int32_t keyCode) const {
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char16_t result = 0;
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ssize_t index = mKeys.indexOfKey(keyCode);
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if (index >= 0) {
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const Key* key = mKeys.valueAt(index);
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const Key* key;
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if (getKey(keyCode, &key)) {
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result = key->label;
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}
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#if DEBUG_MAPPING
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@ -154,9 +153,8 @@ char16_t KeyCharacterMap::getDisplayLabel(int32_t keyCode) const {
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char16_t KeyCharacterMap::getNumber(int32_t keyCode) const {
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char16_t result = 0;
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ssize_t index = mKeys.indexOfKey(keyCode);
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if (index >= 0) {
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const Key* key = mKeys.valueAt(index);
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const Key* key;
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if (getKey(keyCode, &key)) {
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result = key->number;
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}
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#if DEBUG_MAPPING
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@ -167,15 +165,10 @@ char16_t KeyCharacterMap::getNumber(int32_t keyCode) const {
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char16_t KeyCharacterMap::getCharacter(int32_t keyCode, int32_t metaState) const {
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char16_t result = 0;
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ssize_t index = mKeys.indexOfKey(keyCode);
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if (index >= 0) {
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const Key* key = mKeys.valueAt(index);
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for (const Behavior* behavior = key->firstBehavior; behavior; behavior = behavior->next) {
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if ((behavior->metaState & metaState) == behavior->metaState) {
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result = behavior->character;
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break;
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}
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}
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const Key* key;
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const Behavior* behavior;
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if (getKeyBehavior(keyCode, metaState, &key, &behavior)) {
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result = behavior->character;
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}
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#if DEBUG_MAPPING
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LOGD("getCharacter: keyCode=%d, metaState=0x%08x ~ Result %d.", keyCode, metaState, result);
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@ -183,13 +176,33 @@ char16_t KeyCharacterMap::getCharacter(int32_t keyCode, int32_t metaState) const
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return result;
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}
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bool KeyCharacterMap::getFallbackAction(int32_t keyCode, int32_t metaState,
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FallbackAction* outFallbackAction) const {
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outFallbackAction->keyCode = 0;
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outFallbackAction->metaState = 0;
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bool result = false;
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const Key* key;
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const Behavior* behavior;
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if (getKeyBehavior(keyCode, metaState, &key, &behavior)) {
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outFallbackAction->keyCode = behavior->fallbackKeyCode;
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outFallbackAction->metaState = metaState & ~behavior->metaState;
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result = true;
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}
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#if DEBUG_MAPPING
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LOGD("getFallbackKeyCode: keyCode=%d, metaState=0x%08x ~ Result %s, "
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"fallback keyCode=%d, fallback metaState=0x%08x.",
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keyCode, metaState, result ? "true" : "false",
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outFallbackAction->keyCode, outFallbackAction->metaState);
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#endif
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return result;
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}
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char16_t KeyCharacterMap::getMatch(int32_t keyCode, const char16_t* chars, size_t numChars,
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int32_t metaState) const {
|
||||
char16_t result = 0;
|
||||
ssize_t index = mKeys.indexOfKey(keyCode);
|
||||
if (index >= 0) {
|
||||
const Key* key = mKeys.valueAt(index);
|
||||
|
||||
const Key* key;
|
||||
if (getKey(keyCode, &key)) {
|
||||
// Try to find the most general behavior that maps to this character.
|
||||
// For example, the base key behavior will usually be last in the list.
|
||||
// However, if we find a perfect meta state match for one behavior then use that one.
|
||||
@ -238,7 +251,7 @@ bool KeyCharacterMap::getEvents(int32_t deviceId, const char16_t* chars, size_t
|
||||
}
|
||||
#if DEBUG_MAPPING
|
||||
LOGD("getEvents: deviceId=%d, chars=[%s] ~ Generated %d events.",
|
||||
deviceId, toString(chars, numChars).string(), outEvents.size());
|
||||
deviceId, toString(chars, numChars).string(), int32_t(outEvents.size()));
|
||||
for (size_t i = 0; i < outEvents.size(); i++) {
|
||||
LOGD(" Key: keyCode=%d, metaState=0x%08x, %s.",
|
||||
outEvents[i].getKeyCode(), outEvents[i].getMetaState(),
|
||||
@ -248,6 +261,32 @@ bool KeyCharacterMap::getEvents(int32_t deviceId, const char16_t* chars, size_t
|
||||
return true;
|
||||
}
|
||||
|
||||
bool KeyCharacterMap::getKey(int32_t keyCode, const Key** outKey) const {
|
||||
ssize_t index = mKeys.indexOfKey(keyCode);
|
||||
if (index >= 0) {
|
||||
*outKey = mKeys.valueAt(index);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool KeyCharacterMap::getKeyBehavior(int32_t keyCode, int32_t metaState,
|
||||
const Key** outKey, const Behavior** outBehavior) const {
|
||||
const Key* key;
|
||||
if (getKey(keyCode, &key)) {
|
||||
const Behavior* behavior = key->firstBehavior;
|
||||
while (behavior) {
|
||||
if ((behavior->metaState & metaState) == behavior->metaState) {
|
||||
*outKey = key;
|
||||
*outBehavior = behavior;
|
||||
return true;
|
||||
}
|
||||
behavior = behavior->next;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool KeyCharacterMap::findKey(char16_t ch, int32_t* outKeyCode, int32_t* outMetaState) const {
|
||||
if (!ch) {
|
||||
return false;
|
||||
|
@ -66,7 +66,7 @@ private:
|
||||
}
|
||||
|
||||
virtual bool dispatchUnhandledKey(const sp<InputChannel>& inputChannel,
|
||||
const KeyEvent* keyEvent, uint32_t policyFlags) {
|
||||
const KeyEvent* keyEvent, uint32_t policyFlags, KeyEvent* outFallbackKeyEvent) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -123,7 +123,7 @@ void InputPublisherAndConsumerTest::PublishAndConsumeKeyEvent() {
|
||||
<< "consumer sendFinishedSignal should return OK";
|
||||
|
||||
bool handled = false;
|
||||
status = mPublisher->receiveFinishedSignal(handled);
|
||||
status = mPublisher->receiveFinishedSignal(&handled);
|
||||
ASSERT_EQ(OK, status)
|
||||
<< "publisher receiveFinishedSignal should return OK";
|
||||
ASSERT_TRUE(handled)
|
||||
@ -287,7 +287,7 @@ void InputPublisherAndConsumerTest::PublishAndConsumeMotionEvent(
|
||||
<< "consumer sendFinishedSignal should return OK";
|
||||
|
||||
bool handled = true;
|
||||
status = mPublisher->receiveFinishedSignal(handled);
|
||||
status = mPublisher->receiveFinishedSignal(&handled);
|
||||
ASSERT_EQ(OK, status)
|
||||
<< "publisher receiveFinishedSignal should return OK";
|
||||
ASSERT_FALSE(handled)
|
||||
|
@ -1137,6 +1137,7 @@ protected:
|
||||
mFakeDispatcher = new FakeInputDispatcher();
|
||||
mFakeContext = new FakeInputReaderContext(mFakeEventHub, mFakePolicy, mFakeDispatcher);
|
||||
|
||||
mFakeEventHub->addDevice(DEVICE_ID, String8(DEVICE_NAME), 0);
|
||||
mDevice = new InputDevice(mFakeContext, DEVICE_ID, String8(DEVICE_NAME));
|
||||
}
|
||||
|
||||
@ -1753,7 +1754,7 @@ TEST_F(KeyboardInputMapperTest, Process_LockedKeysShouldToggleMetaStateAndLeds)
|
||||
process(mapper, ARBITRARY_TIME, DEVICE_ID,
|
||||
EV_KEY, KEY_CAPSLOCK, AKEYCODE_CAPS_LOCK, 1, 0);
|
||||
process(mapper, ARBITRARY_TIME, DEVICE_ID,
|
||||
EV_KEY, KEY_CAPSLOCK, AKEYCODE_CAPS_LOCK, 1, 0);
|
||||
EV_KEY, KEY_CAPSLOCK, AKEYCODE_CAPS_LOCK, 0, 0);
|
||||
ASSERT_FALSE(mFakeEventHub->getLedState(DEVICE_ID, LED_CAPSL));
|
||||
ASSERT_TRUE(mFakeEventHub->getLedState(DEVICE_ID, LED_NUML));
|
||||
ASSERT_FALSE(mFakeEventHub->getLedState(DEVICE_ID, LED_SCROLLL));
|
||||
@ -2225,19 +2226,19 @@ void SingleTouchInputMapperTest::processSync(SingleTouchInputMapper* mapper) {
|
||||
}
|
||||
|
||||
|
||||
TEST_F(SingleTouchInputMapperTest, GetSources_WhenDisplayTypeIsTouchPad_ReturnsTouchPad) {
|
||||
TEST_F(SingleTouchInputMapperTest, GetSources_WhenDeviceTypeIsTouchPad_ReturnsTouchPad) {
|
||||
SingleTouchInputMapper* mapper = new SingleTouchInputMapper(mDevice);
|
||||
prepareAxes(POSITION);
|
||||
addConfigurationProperty("touch.displayType", "touchPad");
|
||||
addConfigurationProperty("touch.deviceType", "touchPad");
|
||||
addMapperAndConfigure(mapper);
|
||||
|
||||
ASSERT_EQ(AINPUT_SOURCE_TOUCHPAD, mapper->getSources());
|
||||
}
|
||||
|
||||
TEST_F(SingleTouchInputMapperTest, GetSources_WhenDisplayTypeIsTouchScreen_ReturnsTouchScreen) {
|
||||
TEST_F(SingleTouchInputMapperTest, GetSources_WhenDeviceTypeIsTouchScreen_ReturnsTouchScreen) {
|
||||
SingleTouchInputMapper* mapper = new SingleTouchInputMapper(mDevice);
|
||||
prepareAxes(POSITION);
|
||||
addConfigurationProperty("touch.displayType", "touchScreen");
|
||||
addConfigurationProperty("touch.deviceType", "touchScreen");
|
||||
addMapperAndConfigure(mapper);
|
||||
|
||||
ASSERT_EQ(AINPUT_SOURCE_TOUCHSCREEN, mapper->getSources());
|
||||
|
Loading…
Reference in New Issue
Block a user