Enables clang and C++11 for libui/libgui/surfaceflinger, and
eliminates all compile-time warnings.
Change-Id: Ie237fdb5ae44f2bfcddaa884f9c65ec3f08ae50f
Passes the BufferItem for the queued buffer to the onFrameAvailable
callback so the consumer can track the BufferQueue's contents. Also
adds an onFrameReplaced callback, which is necessary if the consumer
wants to do anything more than simple queue length tracking.
Bug: 18111837
Change-Id: If9d07229c9b586c668e5f99074e9b63b0468feb0
Validate the display binder by adding a NULL check in getDisplayConfigs.
This will prevent a false match if the caller queries the display
configs for an inactive display (whose binder is NULL by default).
Without this change we might end up attempting to index the display
config array, which is unpopulated for inactive displays, and this will
result in a crash. (See getDisplayInfo in SurfaceComposerClient.cpp for
an example of this scenario)
Change-Id: I1a12f43b7c375b9c01998dadd5b658275c733fb2
Acked-by: Tatenda Chipeperekwa <tatendac@codeaurora.org>
warning: comparison of integers of different signs: 'int' and 'size_t'
(aka 'unsigned int') [-Wsign-compare]
arning: comparison of integers of different signs: 'int32_t' (aka
'int') and 'const uint32_t' (aka 'const unsigned int')
[-Wsign-compare]
Change-Id: I823257aa7218c5fd492a3277853210db539bb2e2
(cherry picked from f9bfdc6c94)
warning: struct 'HWComposer' was previously declared as a class
[-Wmismatched-tags]
warning: class 'DisplayInfo' was previously declared as a struct
[-Wmismatched-tags]
Change-Id: I13db9f8aab3a957ce8ff8d64598dae1807d6fe7e
(cherry picked from commit 646f541050)
This change watches for a MAX_VIRTUAL_DISPLAY_DIMENSION value, which
will be set (if necessary) in BoardConfig.mk. If the value is set,
any virtual displays that have a width or a height greater than that
dimension will bypass the hardware composer HAL and be handled only
by SurfaceFlinger.
Bug: 17701816
Change-Id: Ia6ca44dfd6a7a9bc0f054493d3f13006bc32fa14
After creating a syncKHR object with type EGL_SYNC_NATIVE_FENCE_ANDROID,
glFlush must be called before the EGL_SYNC_NATIVE_FENCE_FD_ANDROID attribute
is populated with a sync fd. We currently call eglDupNativeFenceFDANDROID
before issuing the flush.
Bug 18052459
Taken verbatim from matthew.k.gumbel@intel.com.
Change-Id: I3781d14f92862076e2bca7d27341a6dc6e7e3775
ANativeWindow::queueBuffer takes ownership of the fence fd passed to
it, and will close it before returning. SurfaceFlinger's screenshot
code was also closing the syncFd it passed to queueBuffer. Most of the
time this meant the second close() silently failed, but in a rare race
condition the file descriptor could be reused between the two
close()s.
Bug: 17946343
Change-Id: Ib74fcb1dce52cc21328059c99b7c4c76f41aa3a5
Use LOCAL_WHOLE_STATIC_LIBRARIES to instruct static linker
to export symbols from the static library.
Change-Id: I0e41cf173be96c52cdad72b1ef4a1bf819e65dd2
And export necessary symbols to preempt calls from libart.so
Bug: 15345057
Bug: 15426766
(cherry picked from commit f3da24d8cf)
Change-Id: I03b632e0bf2cbaf4a0e68cd0af4e991f7f6b08e4
Blobcache is not yet enabled for surfaceflinger (as it should be).
As a temporary workaround, generate all needed shaders during
surfaceflinger initialization instead of doing the compilation
on-demand during ui transitions.
Change-Id: I14455b20a3f85f177d85c9c8b76d8ccc35379b39
Blobcache is not yet enabled for surfaceflinger (as it should be).
As a temporary workaround, generate all needed shaders during
surfaceflinger initialization instead of doing the compilation
on-demand during ui transitions.
Change-Id: I14455b20a3f85f177d85c9c8b76d8ccc35379b39
We normally recompute layer visibility when a layer gets its first
buffer; before then it's treated as invisible. Sideband layers never
get a buffer (as far as SurfaceFlinger knows), so never became
visible. Now we also recompute visibility when a layer gets a new
sideband stream.
Bug: 17752511
Change-Id: I84e150f196eb2eb7bcd2616248e5e3fa73624809
When HWC doesn't provide DPI values for a display, we pick a default
DPI based on resolution. The intent was that 1080p and higher displays
would get XHIGH density, and lower resolutions would get TV density.
In KK (and possibly forever) we had a bug that we'd always use TV
density. That was fixed in L, but that fix exposed a pre-existing bug
that we always used the display's height in its native orientation,
rather than in landscape orientation. So an 800x1280 tablet like N7v1
started getting XHIGH density instead of the intended TV density.
Bug: 17461633
Change-Id: Ia57fa49e61f36bdda63ce283ef62c9953297222c
This is used by media service to schedule video frames at the
proper time, based on precise vsync timings.
Bug: 14659809
Change-Id: I1a90603f3dc09dca9aa4f90a3aa845fab56e0a5e
+ This is needed so that activity manager does not
have to do cpu side rotations when capturing recents
thumbnails.
Change-Id: If998008e675ad01305db8399fd643cf4608b7025
This makes it possible to tell whether two HW vsync signals are too
far apart because one was late, or because we turned HW vsync off
briefly between them.
Bug: 17259382
Change-Id: If4fba2a8a6013568349949ce87c5c36f0468d2a2
Display configs for external displays are stored in the framework
everytime we receive a hot plug to connect. However, since the
configs are not cleared on disconnect, framework will just assume
that the configs are valid. This does not work for use cases when
you connect/disconnect external displays with different resolutions.
e.g. 1080p to 4K and vice-versa
With this change we clear the display configs and repopulate when
we receive a hot plug to connect.
Change-Id: I2eeab186a8d8668a53390a2413b2ce5e044a1845
Acked-by: Tatenda Chipeperekwa <tatendac@codeaurora.org>
By not committing the results of composition for empty frames, we
avoid spitting out series of black frames for virtual displays that
don't have visible layers. We still draw one black frame when going
from having layers to not having any. In particular, this avoids
having a series of empty frames due to re-compositing the primary
display in the period between creating the virtual display and adding
layers to it.
Bug: 16786752
Change-Id: I7e9b2ed2e407d8d49c7af736b447d4c6181b0ad8
Do not wait for the screen capture to complete within surface flinger,
instead pass a sync point back with the captured gralloc buffer.
Change-Id: I7137c0e0fc710688d1d61f189159418fb27ea263
Modify SurfaceFlinger to use VirtualDisplaySurface in all cases when a virtual
display is used. Add functionality in VirtualDisplaySurface to resize the
buffers aquired in the QueueBufferOutput. Add transaction support in
SurfaceFlinger for resize. Add the modification of the size in DisplayDevice.
Change-Id: Iae7e3556dc06fd18d470adbbd76f7255f6e6dd6b
Tested: None
This can be used to change the current display mode of the device.
Change-Id: Icdc3fb58389b861dc77b68102083da6f7a96eccb
Tested: None
(cherry picked from commit 2651fa9463)
If available, surfaceflinger will use the hwc setCursorPositionAsync()
api to change the position of supported cursor layers outside of
the usual prepare/set loop.
Change-Id: Ib3fc5c0c390b3489ddbba202379840a1d2748917
Bug: 15116722
- Adds a sticky transform field that can be set from a
SurfaceFlinger client Surface. This transform is
added to any transform applied to the Surface.
Change-Id: Idaa4311dfd027b2d2b8ea5e2c6cba2da5779d753
The existing code worked in practice, but wasn't quite correct in
theory and relied on implementation details of other code. It's still
somewhat unusual and subtle, but now is correct-in-theory (I believe)
and a little better documented.
Bug: 16044767
Change-Id: I22b01d6640f0b7beca7cbfc74981795a3218b064
(cherry picked from commit c61576794e)
This is necessary to use C11/C++11 stdlib atomics, which the next
change will do. This change also fixes a couple bits of syntax that
both GCC and Clang refuse to compile in -std=c++11 mode.
Change-Id: Ia14d9d6b537a3bb106c23e19a277e48be180754c
This forces all SurfaceFlinger sources to be recompiled when the
Makefile changes; that's overkill sometimes but makes sure everything
gets recompiled when compile options (or similar) changes.
Change-Id: I2b3c3090fc1c35078e13c77fbb1a78d447c39158
Removes the dependency on default constructor parameters for
GLConsumer so that a different constructor prototype can safely be
added.
Change-Id: I0da924bbd4c141edbf305598c1be8bc575654680
This adds an allocateBuffers method to BufferQueue, which instructs
it to allocate up to the maximum number of buffers allowed by the
current configuration. The goal is that this method can be called
ahead of render time, which will prevent dequeueBuffers from blocking
in allocation and inducing jank.
This interface is also plumbed up to the native Surface (and, in
another change, up to the Java Surface and ThreadedRenderer).
Bug: 11792166
Change-Id: I4aa96b4351ea1c95ed5db228ca3ef98303229c74
VSYNC power hints are now sent via binder to IPowerManager.
SurfaceFlinger no longer loads a second copy of the PowerHAL.
VSYNC power hints are sent in batches and not on per frame basis.
Change-Id: Ia5a839ab3c857cffae7089f810b4315d4ed23fcf
Rects' right and bottom edges are treated as exclusive, so when
checking against maximum width and height, we should use > instead
of >=.
Change-Id: Ifcdf6813c13fcab1a55f16c21064e765e93d49f0
This replaces the previous low-power mode experiment, which
discarded refresh events, with a new experiment that alters
the refresh period.
(see also I2849e5ea335c0d2509fea1c315392bce7f20451d )
The feature is enabled by specifying a nonzero value for the
"refresh skip count", which indicates the number of periods
to skip. For example, the command:
adb shell service call SurfaceFlinger 1016 i32 1
sets a skip count of '1', yielding a 30Hz refresh rate on a device
with a 60Hz display. Changing the last value to '2' would set the
refresh to 20Hz. '0' returns to the default behavior.
Bug 15523257
Change-Id: I00039c22a55750e74035644c63800e4bee1c774a
If app and SF events aren't using phase offsets, we don't need
to maintain the DispSync model. We just turn hardware VSYNC on
whenever something wants to draw. This avoids some edge cases
where we were doing too much resync work.
Also, updated the systrace output. The "VsyncOn" line was a
combination of SF and app event threads, and would occasionally
be very weird. Removed VsyncOn, renamed VSYNC to VSYNC-app,
and added VSYNC-sf.
Also, added more details to the --dispsync dumpsys output.
Also, renamed global constants to not look like local variables.
Bug 15516453
Change-Id: I0da10b72f0d9a7b7eb5202d87cc18967f698adbd
We replace the blank/unblank calls in surfaceFlinger with a more generic
setPowerMode() routine.
Some displays support different power modes (for example, with reduced
color palettes). Depending on the use case we should be able to toggle
these modes, so as to achieve incremental power savings.
Initially, three power modes will be supported:
- HWC_POWER_MODE_OFF
- HWC_POWER_MODE_DOZE
- HWC_POWER_MODE_NORMAL
HWC_POWER_MODE_OFF will correspond to blanking the display, while
HWC_POWER_MODE_NORMAL will correspond to unblanking. HWC_POWER_MODE_DOZE
will put the display into a low power setting, if it is supported in
hardware.
If such a low power mode is not supported, it should be treated as a
call to set the mode to HWC_POWER_MODE_NORMAL.
As a consequence of adding the mPowerMode field, the mScreenAcquired is
no longer required, and thus references to it are removed and replaced
equivalent references to mPowerMode.
We also add the glue code to connect the services invocation of setting
a power mode and the HAL implementation in HWComposer.
Bug: 13472578
Change-Id: I431595ecf16d2f2c94259272db3dd42f29636204
Signed-off-by: Prashant Malani <pmalani@google.com>
Adds a sourceCrop Rect parameter to screenshot commands, which allows
clients to capture only a portion of the screen instead of the whole
screen.
Bug: 15137922
Change-Id: I629447573cd34ffb96334cde7ba02490b9ea06d8
The "dumpsys SurfaceFlinger" output shows pixel formats in
human-readable form now. Add IMPLEMENTATION_DEFINED.
Change-Id: If567e34dad4b940fbfb4d0b70c65f6ab8cd5f5e7
Dumps the current DispSync state.
Bug 14651879
(this is a near-cherrypick of Ide4e6dbd58b117bc1a6b97b57d10cd92ec86dc84)
Change-Id: I6e6c8452ede5c2d5098db1b884d28226e77d9a03
This allows querying and switching display device configurations
through the ISurfaceComposer/SurfaceComposerClient interface.
Bug: 14320401
Change-Id: I8c22165698950e5da32204c1c4da92122f91a715
the default.
Feature added for the low power mode.
Change-Id: I2849e5ea335c0d2509fea1c315392bce7f20451d
Signed-off-by: Ruchi Kandoi <kandoiruchi@google.com>
If the virtual display consumer disconnects after the
VirtualDisplaySurface dequeues a buffer but before it requests it, the
request will fail. Previously the error was ignored, and the caller
would get a success result but a NULL buffer. Now the dequeued buffer
is cancelled and the error propagated to the caller.
Bug: 14140551
Change-Id: I91547885c2cf6063dc7a8f02d97f2df282cdde2c
This fixes the cycling rendering loop caused by nesting virtual
displays by preventing them from recomposing if their contents
haven't changed.
(cherry-pick from master I600365c0fd5d3ad93e04295d26cf9de177ffc79b)
Bug: 12101046
Change-Id: I6182993d53537781aedb522f97a50f06eed8b80f
Increases NUM_BUFFER_SLOTS from 32 to 64 and changes the mask
returned by IGBC::getReleasedBuffers from 32 to 64 bits.
Bug: 13174352
Change-Id: Ie8ef0853916cfb91f83881c7241886bb1950f01a
Adds a new method, IGBP::detachNextBuffer, that effectively does
dequeue + request + detach in a single call, but does not need to
know anything about the dequeued buffer, and will not block on
dequeue. This is mostly for the upcoming StreamSplitter to use in
its onBufferReleased callback.
Change-Id: Ie88a69de109003acebaa486a5b44c8a455726550
It turns out that there's no reason to have both I* and Bn* versions
of the createBufferQueue method, so I removed the Bn* version.
Change-Id: I66aeb09e10458ae540ddf1f38d2d0154ea8f315b
- Notify a listener when sideband stream is set
- Mark a layer as visible when sideband stream is set, even though
no buffer is queued.
Change-Id: I9652bf530f2b5ce331533ec1bb3b10a815ca191c
VSYNC power hints are now sent via binder to IPowerManager.
SurfaceFlinger no longer loads a second copy of the PowerHAL.
VSYNC power hints are sent in batches and not on per frame basis.
Change-Id: Icc2eee5df56135bd24dc244a84e7c12dd5511fec
Add a callback to the producer side, onBufferReleased, which will be
called every time the consumer releases a buffer back to the
BufferQueue. This will enable a buffer stream splitter to work
autonomously without having to block on dequeueBuffer.
The binder object used for the callback replaces the generic IBinder
token that was passed into IGraphicBufferProducer::connect to detect
the death of the producer. If a producer does not wish to listen for
buffer release events, it can pass in an instance of the
DummyProducerListener class defined in IProducerListener.h, if it even
cares about death events (BufferQueue doesn't enforce the token being
non-NULL, though perhaps we should).
Change-Id: I23935760673524abeafea2b58dccc3583b368710
GraphicProducerWrapper(GPW) changed how the methods of
BpGraphicBufferProducer(BpGBP) are executed.
First, "fake" BpGBP is created. Its remote is GPW. The GPW has
wrapped the real BpGBP.
All the method calls to the fake BpGPB will be intercepted by
the GPW inside it when the methods run into remote()->transact().
Then the GPW will invoke the transact() of the real BpGBP. And
Everything runs well except that the GPW forgets to store the
transact status and always return NO_ERROR to the fake BpGBP.
It would be disastrous if the binder call of the IGBP failed and
the out parameter "reply" of transact() was in unkown state.
E.g. the queueBuffer() in the fake BpGBP will try to operate on
the "reply". This will crash the SurfaceFlinger.
Change-Id: I01b31f64e1fc92804da3f16c1fb1420dcfb3b855
Signed-off-by: bdeng3X <bingx.deng@intel.com>
Signed-off-by: Guobin Zhang <guobin.zhang@intel.com>