replicant-frameworks_native/services/surfaceflinger
Jesse Hall b154c42c39 Improve memory coherence management in screenshot code [DO NOT MERGE]
The existing code worked in practice, but wasn't quite correct in
theory and relied on implementation details of other code. It's still
somewhat unusual and subtle, but now is correct-in-theory (I believe)
and a little better documented.

Bug: 16044767
Change-Id: I22b01d6640f0b7beca7cbfc74981795a3218b064
(cherry picked from commit c61576794e)
2014-07-14 19:29:09 +00:00
..
DisplayHardware
Effects
EventLog
RenderEngine
tests
Android.mk
Barrier.h
Client.cpp
Client.h
clz.h
Colorizer.h
DdmConnection.cpp
DdmConnection.h
DisplayDevice.cpp
DisplayDevice.h
DispSync.cpp
DispSync.h
EventControlThread.cpp
EventControlThread.h
EventThread.cpp
EventThread.h
FrameTracker.cpp
FrameTracker.h
Layer.cpp
Layer.h
LayerDim.cpp
LayerDim.h
main_surfaceflinger.cpp
MessageQueue.cpp
MessageQueue.h
MODULE_LICENSE_APACHE2
MonitoredProducer.cpp
MonitoredProducer.h
SurfaceFlinger.cpp
SurfaceFlinger.h
SurfaceFlingerConsumer.cpp
SurfaceFlingerConsumer.h
Transform.cpp
Transform.h