replicant-frameworks_native/services/surfaceflinger
Dan Stoza 29a3e90879 BufferQueue: Add allocateBuffers method
This adds an allocateBuffers method to BufferQueue, which instructs
it to allocate up to the maximum number of buffers allowed by the
current configuration. The goal is that this method can be called
ahead of render time, which will prevent dequeueBuffers from blocking
in allocation and inducing jank.

This interface is also plumbed up to the native Surface (and, in
another change, up to the Java Surface and ThreadedRenderer).

Bug: 11792166
Change-Id: I4aa96b4351ea1c95ed5db228ca3ef98303229c74
2014-06-20 13:13:57 -07:00
..
DisplayHardware
Effects
EventLog
RenderEngine
tests
Android.mk
Barrier.h
Client.cpp
Client.h
clz.h
Colorizer.h
DdmConnection.cpp
DdmConnection.h
DisplayDevice.cpp
DisplayDevice.h
DispSync.cpp
DispSync.h
EventControlThread.cpp
EventControlThread.h
EventThread.cpp
EventThread.h
FrameTracker.cpp
FrameTracker.h
Layer.cpp
Layer.h
LayerDim.cpp
LayerDim.h
main_surfaceflinger.cpp
MessageQueue.cpp
MessageQueue.h
MODULE_LICENSE_APACHE2
MonitoredProducer.cpp
MonitoredProducer.h
SurfaceFlinger.cpp
SurfaceFlinger.h
SurfaceFlingerConsumer.cpp
SurfaceFlingerConsumer.h
Transform.cpp
Transform.h