Improve SurfaceFlinger PTS estimation

Get the next refresh time from DispSync instead of guessing based
on the current time.

Change-Id: I8dc72a3217bfd4e9b4c905034194d1a298cad69a
This commit is contained in:
Andy McFadden 2014-04-25 16:58:34 -07:00
parent c526c35e73
commit 41d67d7ab4
8 changed files with 64 additions and 34 deletions

View File

@ -508,4 +508,9 @@ void DispSync::resetErrorLocked() {
}
}
nsecs_t DispSync::computeNextRefresh(int periodOffset) const {
nsecs_t now = systemTime(SYSTEM_TIME_MONOTONIC);
return (((now - mPhase) / mPeriod) + periodOffset + 1) * mPeriod + mPhase;
}
} // namespace android

View File

@ -83,7 +83,7 @@ public:
bool addResyncSample(nsecs_t timestamp);
void endResync();
// The setPreiod method sets the vsync event model's period to a specific
// The setPeriod method sets the vsync event model's period to a specific
// value. This should be used to prime the model when a display is first
// turned on. It should NOT be used after that.
void setPeriod(nsecs_t period);
@ -102,6 +102,12 @@ public:
// DispSync object.
status_t removeEventListener(const sp<Callback>& callback);
// computeNextRefresh computes when the next refresh is expected to begin.
// The periodOffset value can be used to move forward or backward; an
// offset of zero is the next refresh, -1 is the previous refresh, 1 is
// the refresh after next. etc.
nsecs_t computeNextRefresh(int periodOffset) const;
private:
void updateModelLocked();

View File

@ -821,7 +821,7 @@ status_t HWComposer::setOutputBuffer(int32_t id, const sp<Fence>& acquireFence,
return NO_ERROR;
}
sp<Fence> HWComposer::getLastRetireFence(int32_t id) {
sp<Fence> HWComposer::getLastRetireFence(int32_t id) const {
if (uint32_t(id)>31 || !mAllocatedDisplayIDs.hasBit(id))
return Fence::NO_FENCE;
return mDisplayData[id].lastRetireFence;

View File

@ -142,7 +142,7 @@ public:
// signal when the h/w composer is completely finished with the frame.
// For physical displays, it is no longer being displayed. For virtual
// displays, writes to the output buffer are complete.
sp<Fence> getLastRetireFence(int32_t id);
sp<Fence> getLastRetireFence(int32_t id) const;
/*
* Interface to hardware composer's layers functionality.

View File

@ -1095,7 +1095,8 @@ Region Layer::latchBuffer(bool& recomputeVisibleRegions)
Reject r(mDrawingState, getCurrentState(), recomputeVisibleRegions);
status_t updateResult = mSurfaceFlingerConsumer->updateTexImage(&r);
status_t updateResult = mSurfaceFlingerConsumer->updateTexImage(&r,
mFlinger->mPrimaryDispSync);
if (updateResult == BufferQueue::PRESENT_LATER) {
// Producer doesn't want buffer to be displayed yet. Signal a
// layer update so we check again at the next opportunity.

View File

@ -2371,6 +2371,15 @@ void SurfaceFlinger::dumpAllLocked(const Vector<String16>& args, size_t& index,
result.append(SyncFeatures::getInstance().toString());
result.append("\n");
colorizer.bold(result);
result.append("DispSync configuration: ");
colorizer.reset(result);
result.appendFormat("app phase %"PRId64" ns, sf phase %"PRId64" ns, "
"present offset %d ns (refresh %"PRId64" ns)",
vsyncPhaseOffsetNs, sfVsyncPhaseOffsetNs, PRESENT_TIME_OFFSET_FROM_VSYNC_NS,
mHwc->getRefreshPeriod(HWC_DISPLAY_PRIMARY));
result.append("\n");
/*
* Dump the visible layer list
*/

View File

@ -29,7 +29,8 @@ namespace android {
// ---------------------------------------------------------------------------
status_t SurfaceFlingerConsumer::updateTexImage(BufferRejecter* rejecter)
status_t SurfaceFlingerConsumer::updateTexImage(BufferRejecter* rejecter,
const DispSync& dispSync)
{
ATRACE_CALL();
ALOGV("updateTexImage");
@ -51,7 +52,7 @@ status_t SurfaceFlingerConsumer::updateTexImage(BufferRejecter* rejecter)
// Acquire the next buffer.
// In asynchronous mode the list is guaranteed to be one buffer
// deep, while in synchronous mode we use the oldest buffer.
err = acquireBufferLocked(&item, computeExpectedPresent());
err = acquireBufferLocked(&item, computeExpectedPresent(dispSync));
if (err != NO_ERROR) {
if (err == BufferQueue::NO_BUFFER_AVAILABLE) {
err = NO_ERROR;
@ -128,35 +129,41 @@ sp<NativeHandle> SurfaceFlingerConsumer::getSidebandStream() const {
// will be slightly later then the actual-present timing. If we get a
// desired-present time that is unintentionally a hair after the next
// vsync, we'll hold the frame when we really want to display it. We
// want to use an expected-presentation time that is slightly late to
// avoid this sort of edge case.
nsecs_t SurfaceFlingerConsumer::computeExpectedPresent()
// need to take the offset between actual-present and reported-vsync
// into account.
//
// If the system is configured without a DispSync phase offset for the app,
// we also want to throw in a bit of padding to avoid edge cases where we
// just barely miss. We want to do it here, not in every app. A major
// source of trouble is the app's use of the display's ideal refresh time
// (via Display.getRefreshRate()), which could be off of the actual refresh
// by a few percent, with the error multiplied by the number of frames
// between now and when the buffer should be displayed.
//
// If the refresh reported to the app has a phase offset, we shouldn't need
// to tweak anything here.
nsecs_t SurfaceFlingerConsumer::computeExpectedPresent(const DispSync& dispSync)
{
// Don't yet have an easy way to get actual buffer flip time for
// the specific display, so use the current time. This is typically
// 1.3ms past the vsync event time.
const nsecs_t prevVsync = systemTime(CLOCK_MONOTONIC);
// Given a SurfaceFlinger reference, and information about what display
// we're destined for, we could query the HWC for the refresh rate. This
// could change over time, e.g. we could switch to 24fps for a movie.
// For now, assume 60fps.
//const nsecs_t vsyncPeriod =
// getHwComposer().getRefreshPeriod(HWC_DISPLAY_PRIMARY);
const nsecs_t vsyncPeriod = 16700000;
// The HWC doesn't currently have a way to report additional latency.
// Assume that whatever we submit now will appear on the next flip,
// i.e. 1 frame of latency w.r.t. the previous flip.
const uint32_t hwcLatency = 1;
// Assume that whatever we submit now will appear right after the flip.
// For a smart panel this might be 1. This is expressed in frames,
// rather than time, because we expect to have a constant frame delay
// regardless of the refresh rate.
const uint32_t hwcLatency = 0;
// A little extra padding to compensate for slack between actual vsync
// time and vsync event receipt. Currently not needed since we're
// using "now" instead of a vsync time.
const nsecs_t extraPadding = 0;
// Ask DispSync when the next refresh will be (CLOCK_MONOTONIC).
const nsecs_t nextRefresh = dispSync.computeNextRefresh(hwcLatency);
// Total it up.
return prevVsync + hwcLatency * vsyncPeriod + extraPadding;
// The DispSync time is already adjusted for the difference between
// vsync and reported-vsync (PRESENT_TIME_OFFSET_FROM_VSYNC_NS), so
// we don't need to factor that in here. Pad a little to avoid
// weird effects if apps might be requesting times right on the edge.
nsecs_t extraPadding = 0;
if (VSYNC_EVENT_PHASE_OFFSET_NS == 0) {
extraPadding = 1000000; // 1ms (6% of 60Hz)
}
return nextRefresh + extraPadding;
}
void SurfaceFlingerConsumer::setContentsChangedListener(

View File

@ -17,6 +17,7 @@
#ifndef ANDROID_SURFACEFLINGERCONSUMER_H
#define ANDROID_SURFACEFLINGERCONSUMER_H
#include "DispSync.h"
#include <gui/GLConsumer.h>
namespace android {
@ -33,7 +34,8 @@ public:
SurfaceFlingerConsumer(const sp<IGraphicBufferConsumer>& consumer,
uint32_t tex)
: GLConsumer(consumer, tex, GLConsumer::TEXTURE_EXTERNAL, false)
: GLConsumer(consumer, tex, GLConsumer::TEXTURE_EXTERNAL, false),
mTransformToDisplayInverse(false)
{}
class BufferRejecter {
@ -51,7 +53,7 @@ public:
// reject the newly acquired buffer. Unlike the GLConsumer version,
// this does not guarantee that the buffer has been bound to the GL
// texture.
status_t updateTexImage(BufferRejecter* rejecter);
status_t updateTexImage(BufferRejecter* rejecter, const DispSync& dispSync);
// See GLConsumer::bindTextureImageLocked().
status_t bindTextureImage();
@ -66,7 +68,7 @@ public:
sp<NativeHandle> getSidebandStream() const;
private:
nsecs_t computeExpectedPresent();
nsecs_t computeExpectedPresent(const DispSync& dispSync);
virtual void onSidebandStreamChanged();