BufferQueue: Add allocateBuffers method

This adds an allocateBuffers method to BufferQueue, which instructs
it to allocate up to the maximum number of buffers allowed by the
current configuration. The goal is that this method can be called
ahead of render time, which will prevent dequeueBuffers from blocking
in allocation and inducing jank.

This interface is also plumbed up to the native Surface (and, in
another change, up to the Java Surface and ThreadedRenderer).

Bug: 11792166
Change-Id: I4aa96b4351ea1c95ed5db228ca3ef98303229c74
This commit is contained in:
Dan Stoza 2014-06-20 13:13:57 -07:00
parent a317f27b7b
commit 29a3e90879
10 changed files with 129 additions and 0 deletions

View File

@ -169,6 +169,10 @@ public:
// handle if any.
virtual status_t setSidebandStream(const sp<NativeHandle>& stream);
// See IGraphicBufferProducer::allocateBuffers
virtual void allocateBuffers(bool async, uint32_t width, uint32_t height,
uint32_t format, uint32_t usage);
private:
// This is required by the IBinder::DeathRecipient interface
virtual void binderDied(const wp<IBinder>& who);

View File

@ -429,6 +429,19 @@ public:
// Passing NULL or a different stream handle will detach the previous
// handle if any.
virtual status_t setSidebandStream(const sp<NativeHandle>& stream) = 0;
// Allocates buffers based on the given dimensions/format.
//
// This function will allocate up to the maximum number of buffers
// permitted by the current BufferQueue configuration. It will use the
// given format, dimensions, and usage bits, which are interpreted in the
// same way as for dequeueBuffer, and the async flag must be set the same
// way as for dequeueBuffer to ensure that the correct number of buffers are
// allocated. This is most useful to avoid an allocation delay during
// dequeueBuffer. If there are already the maximum number of buffers
// allocated, this function has no effect.
virtual void allocateBuffers(bool async, uint32_t width, uint32_t height,
uint32_t format, uint32_t usage) = 0;
};
// ----------------------------------------------------------------------------

View File

@ -91,6 +91,16 @@ public:
*/
void setSidebandStream(const sp<NativeHandle>& stream);
/* Allocates buffers based on the current dimensions/format.
*
* This function will allocate up to the maximum number of buffers
* permitted by the current BufferQueue configuration. It will use the
* default format and dimensions. This is most useful to avoid an allocation
* delay during dequeueBuffer. If there are already the maximum number of
* buffers allocated, this function has no effect.
*/
void allocateBuffers();
protected:
virtual ~Surface();

View File

@ -331,6 +331,7 @@ status_t BufferQueueProducer::dequeueBuffer(int *outSlot,
if (returnFlags & BUFFER_NEEDS_REALLOCATION) {
status_t error;
BQ_LOGV("dequeueBuffer: allocating a new buffer for slot %d", *outSlot);
sp<GraphicBuffer> graphicBuffer(mCore->mAllocator->createGraphicBuffer(
width, height, format, usage, &error));
if (graphicBuffer == NULL) {
@ -852,6 +853,60 @@ status_t BufferQueueProducer::setSidebandStream(const sp<NativeHandle>& stream)
return NO_ERROR;
}
void BufferQueueProducer::allocateBuffers(bool async, uint32_t width,
uint32_t height, uint32_t format, uint32_t usage) {
Vector<int> freeSlots;
Mutex::Autolock lock(mCore->mMutex);
int currentBufferCount = 0;
for (int slot = 0; slot < BufferQueueDefs::NUM_BUFFER_SLOTS; ++slot) {
if (mSlots[slot].mGraphicBuffer != NULL) {
++currentBufferCount;
} else {
if (mSlots[slot].mBufferState != BufferSlot::FREE) {
BQ_LOGE("allocateBuffers: slot %d without buffer is not FREE",
slot);
continue;
}
freeSlots.push_front(slot);
}
}
int maxBufferCount = mCore->getMaxBufferCountLocked(async);
BQ_LOGV("allocateBuffers: allocating from %d buffers up to %d buffers",
currentBufferCount, maxBufferCount);
for (; currentBufferCount < maxBufferCount; ++currentBufferCount) {
if (freeSlots.empty()) {
BQ_LOGE("allocateBuffers: ran out of free slots");
return;
}
width = width > 0 ? width : mCore->mDefaultWidth;
height = height > 0 ? height : mCore->mDefaultHeight;
format = format != 0 ? format : mCore->mDefaultBufferFormat;
usage |= mCore->mConsumerUsageBits;
status_t result = NO_ERROR;
sp<GraphicBuffer> graphicBuffer(mCore->mAllocator->createGraphicBuffer(
width, height, format, usage, &result));
if (result != NO_ERROR) {
BQ_LOGE("allocateBuffers: failed to allocate buffer (%u x %u, format"
" %u, usage %u)", width, height, format, usage);
return;
}
int slot = freeSlots[freeSlots.size() - 1];
mCore->freeBufferLocked(slot); // Clean up the slot first
mSlots[slot].mGraphicBuffer = graphicBuffer;
mSlots[slot].mFrameNumber = 0;
mSlots[slot].mFence = Fence::NO_FENCE;
BQ_LOGV("allocateBuffers: allocated a new buffer in slot %d", slot);
freeSlots.pop();
}
}
void BufferQueueProducer::binderDied(const wp<android::IBinder>& /* who */) {
// If we're here, it means that a producer we were connected to died.
// We're guaranteed that we are still connected to it because we remove

View File

@ -45,6 +45,7 @@ enum {
CONNECT,
DISCONNECT,
SET_SIDEBAND_STREAM,
ALLOCATE_BUFFERS,
};
class BpGraphicBufferProducer : public BpInterface<IGraphicBufferProducer>
@ -252,6 +253,21 @@ public:
}
return result;
}
virtual void allocateBuffers(bool async, uint32_t width, uint32_t height,
uint32_t format, uint32_t usage) {
Parcel data, reply;
data.writeInterfaceToken(IGraphicBufferProducer::getInterfaceDescriptor());
data.writeInt32(static_cast<int32_t>(async));
data.writeInt32(static_cast<int32_t>(width));
data.writeInt32(static_cast<int32_t>(height));
data.writeInt32(static_cast<int32_t>(format));
data.writeInt32(static_cast<int32_t>(usage));
status_t result = remote()->transact(ALLOCATE_BUFFERS, data, &reply);
if (result != NO_ERROR) {
ALOGE("allocateBuffers failed to transact: %d", result);
}
}
};
IMPLEMENT_META_INTERFACE(GraphicBufferProducer, "android.gui.IGraphicBufferProducer");
@ -394,6 +410,15 @@ status_t BnGraphicBufferProducer::onTransact(
reply->writeInt32(result);
return NO_ERROR;
} break;
case ALLOCATE_BUFFERS:
CHECK_INTERFACE(IGraphicBufferProducer, data, reply);
bool async = static_cast<bool>(data.readInt32());
uint32_t width = static_cast<uint32_t>(data.readInt32());
uint32_t height = static_cast<uint32_t>(data.readInt32());
uint32_t format = static_cast<uint32_t>(data.readInt32());
uint32_t usage = static_cast<uint32_t>(data.readInt32());
allocateBuffers(async, width, height, format, usage);
return NO_ERROR;
}
return BBinder::onTransact(code, data, reply, flags);
}

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@ -91,6 +91,13 @@ void Surface::setSidebandStream(const sp<NativeHandle>& stream) {
mGraphicBufferProducer->setSidebandStream(stream);
}
void Surface::allocateBuffers() {
uint32_t reqWidth = mReqWidth ? mReqWidth : mUserWidth;
uint32_t reqHeight = mReqHeight ? mReqHeight : mUserHeight;
mGraphicBufferProducer->allocateBuffers(mSwapIntervalZero, mReqWidth,
mReqHeight, mReqFormat, mReqUsage);
}
int Surface::hook_setSwapInterval(ANativeWindow* window, int interval) {
Surface* c = getSelf(window);
return c->setSwapInterval(interval);

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@ -486,6 +486,12 @@ status_t VirtualDisplaySurface::setSidebandStream(const sp<NativeHandle>& /*stre
return INVALID_OPERATION;
}
void VirtualDisplaySurface::allocateBuffers(bool /* async */,
uint32_t /* width */, uint32_t /* height */, uint32_t /* format */,
uint32_t /* usage */) {
// TODO: Should we actually allocate buffers for a virtual display?
}
void VirtualDisplaySurface::updateQueueBufferOutput(
const QueueBufferOutput& qbo) {
uint32_t w, h, transformHint, numPendingBuffers;

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@ -112,6 +112,8 @@ private:
int api, bool producerControlledByApp, QueueBufferOutput* output);
virtual status_t disconnect(int api);
virtual status_t setSidebandStream(const sp<NativeHandle>& stream);
virtual void allocateBuffers(bool async, uint32_t width, uint32_t height,
uint32_t format, uint32_t usage);
//
// Utility methods

View File

@ -105,6 +105,11 @@ status_t MonitoredProducer::setSidebandStream(const sp<NativeHandle>& stream) {
return mProducer->setSidebandStream(stream);
}
void MonitoredProducer::allocateBuffers(bool async, uint32_t width,
uint32_t height, uint32_t format, uint32_t usage) {
mProducer->allocateBuffers(async, width, height, format, usage);
}
IBinder* MonitoredProducer::onAsBinder() {
return mProducer->asBinder().get();
}

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@ -51,6 +51,8 @@ public:
bool producerControlledByApp, QueueBufferOutput* output);
virtual status_t disconnect(int api);
virtual status_t setSidebandStream(const sp<NativeHandle>& stream);
virtual void allocateBuffers(bool async, uint32_t width, uint32_t height,
uint32_t format, uint32_t usage);
virtual IBinder* onAsBinder();
private: